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1, a: 1} - _ColorBravo: {r: 1, g: 0, b: 0, a: 1} - - _ColorDelta: {r: 1, g: 1, b: 1, a: 1} + - _ColorDelta: {r: 0.81, g: 0.81, b: 0.81, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Scripts/Games/!!!.meta b/Assets/Scripts/Games/!!!.meta new file mode 100644 index 000000000..b2bd48d82 --- /dev/null +++ b/Assets/Scripts/Games/!!!.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: abacac8eb1ac30d41991bb5c199ebef4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/DoubleDate.meta b/Assets/Scripts/Games/DoubleDate.meta new file mode 100644 index 000000000..2969f287e --- /dev/null +++ b/Assets/Scripts/Games/DoubleDate.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 46e219613623b1744a8e7ade71403640 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/DoubleDate/Basketball.cs b/Assets/Scripts/Games/DoubleDate/Basketball.cs new file mode 100644 index 000000000..0446e2ed9 --- /dev/null +++ b/Assets/Scripts/Games/DoubleDate/Basketball.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_DoubleDate +{ + public class Rocket : PlayerActionObject + { + public bool isSparkler; + + // Start is called before the first frame update + void Awake() + { + + } + + // Update is called once per frame + void Update() + { + + } + } +} diff --git a/Assets/Scripts/Games/DoubleDate/Basketball.cs.meta b/Assets/Scripts/Games/DoubleDate/Basketball.cs.meta new file mode 100644 index 000000000..4e5804cd1 --- /dev/null +++ b/Assets/Scripts/Games/DoubleDate/Basketball.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 83937a6a927e5394d810b03d99626781 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs new file mode 100644 index 000000000..ef027d4f6 --- /dev/null +++ b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs @@ -0,0 +1,36 @@ +using HeavenStudio.Util; +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class AgbDoubleDateLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("DoubleDate", "Double Date \n[INITIALIZATION ONLY]", "0058CE", false, false, new List() + { + }); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_DoubleDate; + public class DoubleDate : Minigame + { + // Start is called before the first frame update + void Awake() + { + + } + + // Update is called once per frame + void Update() + { + + } + } +} diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs.meta b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs.meta new file mode 100644 index 000000000..f101f3ec4 --- /dev/null +++ b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9795a68080ef6ff44b64c4bdb111a0e6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/DoubleDate/Football.cs b/Assets/Scripts/Games/DoubleDate/Football.cs new file mode 100644 index 000000000..6d0b10ca4 --- /dev/null +++ b/Assets/Scripts/Games/DoubleDate/Football.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_DoubleDate +{ + public class Football : PlayerActionObject + { + public bool isSparkler; + + // Start is called before the first frame update + void Awake() + { + + } + + // Update is called once per frame + void Update() + { + + } + } +} diff --git a/Assets/Scripts/Games/DoubleDate/Football.cs.meta b/Assets/Scripts/Games/DoubleDate/Football.cs.meta new file mode 100644 index 000000000..a84b63e69 --- /dev/null +++ b/Assets/Scripts/Games/DoubleDate/Football.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 49e24d627102c32469d296ff6c20da40 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs new file mode 100644 index 000000000..8ebfcfb40 --- /dev/null +++ b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_DoubleDate +{ + public class SoccerBall : PlayerActionObject + { + public bool isSparkler; + + // Start is called before the first frame update + void Awake() + { + + } + + // Update is called once per frame + void Update() + { + + } + } +} diff --git a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs.meta b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs.meta new file mode 100644 index 000000000..863ce4f27 --- /dev/null +++ b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4f66f16bbddf2b1468b5679db6e690a3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/ntrdj/common b/Assets/StreamingAssets/ntrdj/common index 009a678ec..13581fca1 100644 Binary files a/Assets/StreamingAssets/ntrdj/common and b/Assets/StreamingAssets/ntrdj/common differ diff --git 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