From d644f80e26d9137e859eaa00b020bb9ff5386f8e Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Sun, 14 Jan 2024 10:08:47 -0600 Subject: [PATCH] Tambourine Text Update --- Assets/Scripts/Games/Tambourine/Tambourine.cs | 30 +++++++++---------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs b/Assets/Scripts/Games/Tambourine/Tambourine.cs index 0c76a65d2..1992674ee 100644 --- a/Assets/Scripts/Games/Tambourine/Tambourine.cs +++ b/Assets/Scripts/Games/Tambourine/Tambourine.cs @@ -14,6 +14,17 @@ namespace HeavenStudio.Games.Loaders { return new Minigame("tambourine", "Tambourine", "388cd0", false, false, new List() { + new GameAction("bop", "Bop") + { + function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.Bop(e.beat, e.length, e["whoBops"], e["whoBopsAuto"]); }, + parameters = new List() + { + new Param("whoBops", Tambourine.WhoBops.Both, "Bop", "Set the character(s) to bop for the duration of this event."), + new Param("whoBopsAuto", Tambourine.WhoBops.None, "Bop (Auto)", "Set the character(s) to automatically bop until another Bop event is reached."), + }, + resizable = true, + priority = 4 + }, new GameAction("beat intervals", "Start Interval") { preFunction = delegate {var e = eventCaller.currentEntity; Tambourine.PreInterval(e.beat, e.length, e["auto"]); }, @@ -21,7 +32,7 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("auto", true, "Auto Pass Turn") + new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") } }, new GameAction("shake", "Shake") @@ -41,17 +52,6 @@ namespace HeavenStudio.Games.Loaders resizable = true, preFunctionLength = 1f }, - new GameAction("bop", "Bop") - { - function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.Bop(e.beat, e.length, e["whoBops"], e["whoBopsAuto"]); }, - parameters = new List() - { - new Param("whoBops", Tambourine.WhoBops.Both, "Who Bops", "Who will bop."), - new Param("whoBopsAuto", Tambourine.WhoBops.None, "Who Bops (Auto)", "Who will auto bop."), - }, - resizable = true, - priority = 4 - }, new GameAction("success", "Success") { function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.SuccessFace(e.beat); }, @@ -65,9 +65,9 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("colorStart", Color.white, "Start Color", "The starting color of the fade."), - new Param("colorEnd", Tambourine.defaultBGColor, "End Color", "The ending color of the fade."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease") + new Param("colorStart", Color.white, "Start Color", "Set the color at the start of the event."), + new Param("colorEnd", Tambourine.defaultBGColor, "End Color", "Set the color at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") } }, },