diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs
index 2defb6165..160313ce6 100644
--- a/Assets/Scripts/Games/Fireworks/Fireworks.cs
+++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs
@@ -19,11 +19,11 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f,
parameters = new List()
{
- new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Where to spawn?", "Where should the firework spawn?"),
- new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Explosion Pattern", "What pattern should the firework explode with?"),
- new Param("applause", false, "Applause", "Should an applause play after successfully hitting this cue?"),
- new Param("offSet", new EntityTypes.Float(0, 4, 0), "Vertical Offset", "What vertical Offset should the rocket have?"),
- new Param("toggle", false, "Practice Count-In", "Should the count-in from the fireworks practice play?")
+ new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Side", "Choose the side this firework should spawn on."),
+ new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Pattern", "Choose the pattern that this firework should explode into."),
+ new Param("applause", false, "Applause", "Toggle if applause should play if you successfully hit this cue."),
+ new Param("offSet", new EntityTypes.Float(0, 4, 0), "Vertical Offset", "Choose the verical offset for this firework."),
+ new Param("toggle", false, "Count-In", "Toggle if a count-in should automatically play for this cue, as shown in the practice of the original game.")
}
},
new GameAction("sparkler", "Sparkler")
@@ -32,11 +32,11 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2f,
parameters = new List()
{
- new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Where to spawn?", "Where should the firework spawn?"),
- new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Explosion Pattern", "What pattern should the firework explode with?"),
- new Param("applause", false, "Applause", "Should an applause play after successfully hitting this cue?"),
- new Param("offSet", new EntityTypes.Float(0, 4, 0), "Vertical Offset", "What vertical Offset should the rocket have?"),
- new Param("toggle", false, "Practice Count-In", "Should the count-in from the fireworks practice play?")
+ new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Side", "Choose the side this firework should spawn on."),
+ new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Pattern", "Choose the pattern that this sparkler should explode into."),
+ new Param("applause", false, "Applause", "Toggle if applause should play if you successfully hit this cue."),
+ new Param("offSet", new EntityTypes.Float(0, 4, 0), "Vertical Offset", "Choose the vertical offset for this sparkler."),
+ new Param("toggle", false, "Count-In", "Toggle if a count-in should automatically play for this cue, as shown in the practice of the original game.")
}
},
new GameAction("bomb", "Bomb")
@@ -45,8 +45,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3f,
parameters = new List()
{
- new Param("applause", false, "Applause", "Should an applause play after successfully hitting this cue?"),
- new Param("toggle", false, "Practice Count-In", "Should the count-in from the fireworks practice play?")
+ new Param("applause", false, "Applause", "Toggle if applause should play if you successfully hit this cue."),
+ new Param("toggle", false, "Count-In", "Toggle if a count-in should automatically play for this cue, as shown in the practice of the original game.")
}
},
new GameAction("countIn", "Count-In")
@@ -55,7 +55,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 1f,
parameters = new List()
{
- new Param("count", Fireworks.CountInType.CountOne, "Count", "Which count should be said?")
+ new Param("count", Fireworks.CountInType.CountOne, "Type", "Set the number to be said.")
}
},
new GameAction("altBG", "Background Appearance")
@@ -64,7 +64,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List()
{
- new Param("toggle", true, "Remix 5", "Should the background from Remix 5 tengoku appear?")
+ new Param("toggle", true, "Remix 5", "Togle if the background from Remix 5 (GBA) should appear.")
}
}
},