From d7a4880ca5a08d04e935e13e22eb29a120fc3b09 Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Tue, 9 Jan 2024 21:36:10 -0600 Subject: [PATCH] Fireworks Text Update --- Assets/Scripts/Games/Fireworks/Fireworks.cs | 28 ++++++++++----------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs index 2defb6165..160313ce6 100644 --- a/Assets/Scripts/Games/Fireworks/Fireworks.cs +++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs @@ -19,11 +19,11 @@ namespace HeavenStudio.Games.Loaders defaultLength = 4f, parameters = new List() { - new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Where to spawn?", "Where should the firework spawn?"), - new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Explosion Pattern", "What pattern should the firework explode with?"), - new Param("applause", false, "Applause", "Should an applause play after successfully hitting this cue?"), - new Param("offSet", new EntityTypes.Float(0, 4, 0), "Vertical Offset", "What vertical Offset should the rocket have?"), - new Param("toggle", false, "Practice Count-In", "Should the count-in from the fireworks practice play?") + new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Side", "Choose the side this firework should spawn on."), + new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Pattern", "Choose the pattern that this firework should explode into."), + new Param("applause", false, "Applause", "Toggle if applause should play if you successfully hit this cue."), + new Param("offSet", new EntityTypes.Float(0, 4, 0), "Vertical Offset", "Choose the verical offset for this firework."), + new Param("toggle", false, "Count-In", "Toggle if a count-in should automatically play for this cue, as shown in the practice of the original game.") } }, new GameAction("sparkler", "Sparkler") @@ -32,11 +32,11 @@ namespace HeavenStudio.Games.Loaders defaultLength = 2f, parameters = new List() { - new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Where to spawn?", "Where should the firework spawn?"), - new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Explosion Pattern", "What pattern should the firework explode with?"), - new Param("applause", false, "Applause", "Should an applause play after successfully hitting this cue?"), - new Param("offSet", new EntityTypes.Float(0, 4, 0), "Vertical Offset", "What vertical Offset should the rocket have?"), - new Param("toggle", false, "Practice Count-In", "Should the count-in from the fireworks practice play?") + new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Side", "Choose the side this firework should spawn on."), + new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Pattern", "Choose the pattern that this sparkler should explode into."), + new Param("applause", false, "Applause", "Toggle if applause should play if you successfully hit this cue."), + new Param("offSet", new EntityTypes.Float(0, 4, 0), "Vertical Offset", "Choose the vertical offset for this sparkler."), + new Param("toggle", false, "Count-In", "Toggle if a count-in should automatically play for this cue, as shown in the practice of the original game.") } }, new GameAction("bomb", "Bomb") @@ -45,8 +45,8 @@ namespace HeavenStudio.Games.Loaders defaultLength = 3f, parameters = new List() { - new Param("applause", false, "Applause", "Should an applause play after successfully hitting this cue?"), - new Param("toggle", false, "Practice Count-In", "Should the count-in from the fireworks practice play?") + new Param("applause", false, "Applause", "Toggle if applause should play if you successfully hit this cue."), + new Param("toggle", false, "Count-In", "Toggle if a count-in should automatically play for this cue, as shown in the practice of the original game.") } }, new GameAction("countIn", "Count-In") @@ -55,7 +55,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 1f, parameters = new List() { - new Param("count", Fireworks.CountInType.CountOne, "Count", "Which count should be said?") + new Param("count", Fireworks.CountInType.CountOne, "Type", "Set the number to be said.") } }, new GameAction("altBG", "Background Appearance") @@ -64,7 +64,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, parameters = new List() { - new Param("toggle", true, "Remix 5", "Should the background from Remix 5 tengoku appear?") + new Param("toggle", true, "Remix 5", "Togle if the background from Remix 5 (GBA) should appear.") } } },