diff --git a/Assets/Resources/Games/tambourine.prefab b/Assets/Resources/Games/tambourine.prefab
index 599d66291..e0f7a2f3c 100644
--- a/Assets/Resources/Games/tambourine.prefab
+++ b/Assets/Resources/Games/tambourine.prefab
@@ -434,13 +434,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 468565086624833077}
- m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: -0.03, y: -3.75, z: 0}
+ m_LocalRotation: {x: -0, y: -0, z: -0.06235996, w: 0.9980538}
+ m_LocalPosition: {x: -0.01, y: -3.86, z: 0}
m_LocalScale: {x: 2, y: 2, z: 1}
m_Children: []
m_Father: {fileID: 1785929877216428417}
m_RootOrder: 7
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -7.151}
--- !u!212 &6147789122776347851
SpriteRenderer:
m_ObjectHideFlags: 0
@@ -1495,14 +1495,14 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4015731800377342642}
- m_LocalRotation: {x: -0, y: -0, z: 0.08041144, w: 0.9967618}
- m_LocalPosition: {x: -0.29, y: -0.05, z: 0}
+ m_LocalRotation: {x: -0, y: -0, z: 0.12399454, w: 0.992283}
+ m_LocalPosition: {x: -0.5, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 7090997627279392267}
m_Father: {fileID: 1785929877216428417}
m_RootOrder: 0
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 9.224}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 14.245}
--- !u!212 &4195672179840370369
SpriteRenderer:
m_ObjectHideFlags: 0
diff --git a/Assets/Resources/Games/workingDough.prefab b/Assets/Resources/Games/workingDough.prefab
index b34bc8f82..8e878a1cd 100644
--- a/Assets/Resources/Games/workingDough.prefab
+++ b/Assets/Resources/Games/workingDough.prefab
@@ -12813,7 +12813,7 @@ MonoBehaviour:
doughDudesHolderAnim: {fileID: 9020148957407720643}
gandwAnim: {fileID: 2284918768942303106}
intervalStarted: 0
- beatInterval: 4
+ beatInterval: 8
bigMode: 0
bigModePlayer: 0
shouldMiss: 1
diff --git a/Assets/Resources/Sprites/Editor/GameIcons/tambourine.png b/Assets/Resources/Sprites/Editor/GameIcons/tambourine.png
new file mode 100644
index 000000000..9a1feba20
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diff --git a/Assets/Resources/Sprites/Editor/GameIcons/tambourine.png.meta b/Assets/Resources/Sprites/Editor/GameIcons/tambourine.png.meta
new file mode 100644
index 000000000..6fa6661aa
--- /dev/null
+++ b/Assets/Resources/Sprites/Editor/GameIcons/tambourine.png.meta
@@ -0,0 +1,96 @@
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+ normalMapFilter: 0
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+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
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+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
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+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 5e97eb03825dee720800000000000000
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Sprites/Editor/GameIcons/workingDough.png b/Assets/Resources/Sprites/Editor/GameIcons/workingDough.png
index e0f34c771..623ef5a2b 100644
Binary files a/Assets/Resources/Sprites/Editor/GameIcons/workingDough.png and b/Assets/Resources/Sprites/Editor/GameIcons/workingDough.png differ
diff --git a/Assets/Resources/Sprites/Editor/GameIcons/workingDough.png.meta b/Assets/Resources/Sprites/Editor/GameIcons/workingDough.png.meta
index f0def0efa..b0e84643d 100644
--- a/Assets/Resources/Sprites/Editor/GameIcons/workingDough.png.meta
+++ b/Assets/Resources/Sprites/Editor/GameIcons/workingDough.png.meta
@@ -46,7 +46,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
- spritePixelsToUnits: 32
+ spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
@@ -65,34 +65,10 @@ TextureImporter:
platformSettings:
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buildTarget: DefaultTexturePlatform
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- resizeAlgorithm: 0
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- - serializedVersion: 3
- buildTarget: Standalone
- maxTextureSize: 64
- resizeAlgorithm: 0
- textureFormat: -1
- textureCompression: 0
- compressionQuality: 50
- crunchedCompression: 0
- allowsAlphaSplitting: 0
- overridden: 0
- androidETC2FallbackOverride: 0
- forceMaximumCompressionQuality_BC6H_BC7: 0
- - serializedVersion: 3
- buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
- textureCompression: 0
+ textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs b/Assets/Scripts/Games/Tambourine/Tambourine.cs
index 78ef38e18..2fa10da69 100644
--- a/Assets/Scripts/Games/Tambourine/Tambourine.cs
+++ b/Assets/Scripts/Games/Tambourine/Tambourine.cs
@@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
- return new Minigame("tambourine", "Tambourine \n[INITIALIZATION ONLY]", "0058CE", false, false, new List()
+ return new Minigame("tambourine", "Tambourine \n[INITIALIZATION ONLY]", "812021", false, false, new List()
{
});
}
diff --git a/Assets/Scripts/Games/WorkingDough/Bop.anim b/Assets/Scripts/Games/WorkingDough/Bop.anim
new file mode 100644
index 000000000..2dbe2c2da
--- /dev/null
+++ b/Assets/Scripts/Games/WorkingDough/Bop.anim
@@ -0,0 +1,53 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!74 &7400000
+AnimationClip:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Bop
+ serializedVersion: 6
+ m_Legacy: 0
+ m_Compressed: 0
+ m_UseHighQualityCurve: 1
+ m_RotationCurves: []
+ m_CompressedRotationCurves: []
+ m_EulerCurves: []
+ m_PositionCurves: []
+ m_ScaleCurves: []
+ m_FloatCurves: []
+ m_PPtrCurves: []
+ m_SampleRate: 60
+ m_WrapMode: 0
+ m_Bounds:
+ m_Center: {x: 0, y: 0, z: 0}
+ m_Extent: {x: 0, y: 0, z: 0}
+ m_ClipBindingConstant:
+ genericBindings: []
+ pptrCurveMapping: []
+ m_AnimationClipSettings:
+ serializedVersion: 2
+ m_AdditiveReferencePoseClip: {fileID: 0}
+ m_AdditiveReferencePoseTime: 0
+ m_StartTime: 0
+ m_StopTime: 1
+ m_OrientationOffsetY: 0
+ m_Level: 0
+ m_CycleOffset: 0
+ m_HasAdditiveReferencePose: 0
+ m_LoopTime: 1
+ m_LoopBlend: 0
+ m_LoopBlendOrientation: 0
+ m_LoopBlendPositionY: 0
+ m_LoopBlendPositionXZ: 0
+ m_KeepOriginalOrientation: 0
+ m_KeepOriginalPositionY: 1
+ m_KeepOriginalPositionXZ: 0
+ m_HeightFromFeet: 0
+ m_Mirror: 0
+ m_EditorCurves: []
+ m_EulerEditorCurves: []
+ m_HasGenericRootTransform: 0
+ m_HasMotionFloatCurves: 0
+ m_Events: []
diff --git a/Assets/Scripts/Games/WorkingDough/Bop.anim.meta b/Assets/Scripts/Games/WorkingDough/Bop.anim.meta
new file mode 100644
index 000000000..283a0dbc5
--- /dev/null
+++ b/Assets/Scripts/Games/WorkingDough/Bop.anim.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a55240eea497190469a280759b1d9b33
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 7400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs
index c4ca60822..45b31dcdc 100644
--- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs
+++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs
@@ -11,12 +11,12 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
- return new Minigame("workingDough", "Working Dough \n[WIP]", "090909", false, false, new List()
+ return new Minigame("workingDough", "Working Dough", "090909", false, false, new List()
{
new GameAction("beat intervals", "Start Interval")
{
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSetIntervalStart(e.beat, e.length); },
- defaultLength = 4f,
+ defaultLength = 8f,
resizable = true,
priority = 1
},
@@ -24,23 +24,27 @@ namespace HeavenStudio.Games.Loaders
{
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false); },
defaultLength = 0.5f,
+ priority = 2
},
new GameAction("big ball", "Big Ball")
{
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true); },
defaultLength = 0.5f,
+ priority = 2
},
new GameAction("launch spaceship", "Launch Spaceship")
{
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.LaunchShip(e.beat, e.length); },
defaultLength = 4f,
- resizable = true
+ resizable = true,
+ priority = 3
},
new GameAction("rise spaceship", "Rise Up Spaceship")
{
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.RiseUpShip(e.beat, e.length); },
defaultLength = 4f,
- resizable = true
+ resizable = true,
+ priority = 3
},
new GameAction("lift dough dudes", "Lift Dough Dudes")
{
@@ -50,7 +54,8 @@ namespace HeavenStudio.Games.Loaders
{
new Param("toggle", false, "Go Up?", "Toggle to go Up or Down.")
},
- resizable = true
+ resizable = true,
+ priority = 3
},
new GameAction("instant lift", "Instant Lift")
{
@@ -60,6 +65,7 @@ namespace HeavenStudio.Games.Loaders
new Param("toggle", true, "Go Up?", "Toggle to go Up or Down.")
},
defaultLength = 0.5f,
+ priority = 3
},
new GameAction("mr game and watch enter or exit", "Mr. G&W Enter or Exit")
{
@@ -69,7 +75,8 @@ namespace HeavenStudio.Games.Loaders
{
new Param("toggle", false, "Should exit?", "Toggle to make him leave or enter.")
},
- resizable = true
+ resizable = true,
+ priority = 3
},
new GameAction("instant game and watch", "Instant Mr. G&W Enter or Exit")
{
@@ -79,6 +86,7 @@ namespace HeavenStudio.Games.Loaders
new Param("toggle", false, "Exit?", "Toggle to make him leave or enter.")
},
defaultLength = 0.5f,
+ priority = 3
},
});
}
@@ -129,7 +137,7 @@ namespace HeavenStudio.Games
float risingStartBeat;
float liftingLength = 4f;
float liftingStartBeat;
- public float beatInterval = 4f;
+ public float beatInterval = 8f;
float gandMovingLength = 4f;
float gandMovingStartBeat;
public bool bigMode;
@@ -153,7 +161,7 @@ namespace HeavenStudio.Games
bool liftingDoughDudes;
string liftingAnimName;
bool ballTriggerSetInterval = true;
- bool gandwHasEntered;
+ bool gandwHasEntered = true;
bool gandwMoving;
string gandwMovingAnimName;