From da5995fc04f3db595252618904e98915ab1e50e9 Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Sun, 14 Jan 2024 10:55:25 -0600 Subject: [PATCH] Working Dough Text Update --- .../Games/WorkingDough/WorkingDough.cs | 22 +++++++++---------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index f8d2024c1..1fbe90c06 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("auto", true, "Auto Pass Turn", "Will the turn automatically be passed at the end of this event?") + new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") } }, new GameAction("small ball", "Small Ball") @@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders priority = 1, parameters = new List() { - new Param("hasGandw", false, "Has Mr. Game & Watch") + new Param("hasGandw", false, "Mr. Game & Watch", "Toggle if Mr. Game & Watch should be riding on the ball.") } }, new GameAction("passTurn", "Pass Turn") @@ -42,16 +42,16 @@ namespace HeavenStudio.Games.Loaders preFunction = delegate { WorkingDough.PrePassTurn(eventCaller.currentEntity.beat); }, preFunctionLength = 1 }, - new GameAction("launch spaceship", "Launch Spaceship") + new GameAction("rise spaceship", "Rise Up Spaceship") { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.LaunchShip(e.beat, e.length); }, + function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.RiseUpShip(e.beat, e.length); }, defaultLength = 4f, resizable = true, priority = 0 }, - new GameAction("rise spaceship", "Rise Up Spaceship") + new GameAction("launch spaceship", "Launch Spaceship") { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.RiseUpShip(e.beat, e.length); }, + function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.LaunchShip(e.beat, e.length); }, defaultLength = 4f, resizable = true, priority = 0 @@ -62,7 +62,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 4f, parameters = new List() { - new Param("toggle", false, "Go Up?", "Toggle to go Up or Down.") + new Param("toggle", false, "Up", "Toggle if the dough dudes should go up or down.") }, resizable = true, priority = 0 @@ -72,7 +72,7 @@ namespace HeavenStudio.Games.Loaders function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.InstantElevation(e["toggle"]); }, parameters = new List() { - new Param("toggle", true, "Go Up?", "Toggle to go Up or Down.") + new Param("toggle", true, "Up", "Toggle if the dough dudes should go up or down.") }, defaultLength = 0.5f, priority = 0 @@ -83,7 +83,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 4f, parameters = new List() { - new Param("toggle", false, "Should exit?", "Toggle to make him leave or enter.") + new Param("toggle", false, "Exit", "Toggle if Mr. Game & Watch should exit or enter the scene.") }, resizable = true, priority = 0 @@ -93,7 +93,7 @@ namespace HeavenStudio.Games.Loaders function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.InstantGANDWEnterOrExit(e["toggle"]); }, parameters = new List() { - new Param("toggle", false, "Exit?", "Toggle to make him leave or enter.") + new Param("toggle", false, "Exit", "Toggle if Mr. Game & Watch should exit or enter the scene.") }, defaultLength = 0.5f, priority = 0 @@ -104,7 +104,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, parameters = new List() { - new Param("ship", false, "Spaceship Only", "Will only the spaceship be affected by this event?") + new Param("ship", false, "Spaceship Only", "Toggle if the only the spaceship should be toggled.") } } },