From da5995fc04f3db595252618904e98915ab1e50e9 Mon Sep 17 00:00:00 2001
From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Date: Sun, 14 Jan 2024 10:55:25 -0600
Subject: [PATCH] Working Dough Text Update
---
.../Games/WorkingDough/WorkingDough.cs | 22 +++++++++----------
1 file changed, 11 insertions(+), 11 deletions(-)
diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs
index f8d2024c1..1fbe90c06 100644
--- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs
+++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs
@@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List()
{
- new Param("auto", true, "Auto Pass Turn", "Will the turn automatically be passed at the end of this event?")
+ new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
}
},
new GameAction("small ball", "Small Ball")
@@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders
priority = 1,
parameters = new List()
{
- new Param("hasGandw", false, "Has Mr. Game & Watch")
+ new Param("hasGandw", false, "Mr. Game & Watch", "Toggle if Mr. Game & Watch should be riding on the ball.")
}
},
new GameAction("passTurn", "Pass Turn")
@@ -42,16 +42,16 @@ namespace HeavenStudio.Games.Loaders
preFunction = delegate { WorkingDough.PrePassTurn(eventCaller.currentEntity.beat); },
preFunctionLength = 1
},
- new GameAction("launch spaceship", "Launch Spaceship")
+ new GameAction("rise spaceship", "Rise Up Spaceship")
{
- function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.LaunchShip(e.beat, e.length); },
+ function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.RiseUpShip(e.beat, e.length); },
defaultLength = 4f,
resizable = true,
priority = 0
},
- new GameAction("rise spaceship", "Rise Up Spaceship")
+ new GameAction("launch spaceship", "Launch Spaceship")
{
- function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.RiseUpShip(e.beat, e.length); },
+ function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.LaunchShip(e.beat, e.length); },
defaultLength = 4f,
resizable = true,
priority = 0
@@ -62,7 +62,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f,
parameters = new List()
{
- new Param("toggle", false, "Go Up?", "Toggle to go Up or Down.")
+ new Param("toggle", false, "Up", "Toggle if the dough dudes should go up or down.")
},
resizable = true,
priority = 0
@@ -72,7 +72,7 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.InstantElevation(e["toggle"]); },
parameters = new List()
{
- new Param("toggle", true, "Go Up?", "Toggle to go Up or Down.")
+ new Param("toggle", true, "Up", "Toggle if the dough dudes should go up or down.")
},
defaultLength = 0.5f,
priority = 0
@@ -83,7 +83,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f,
parameters = new List()
{
- new Param("toggle", false, "Should exit?", "Toggle to make him leave or enter.")
+ new Param("toggle", false, "Exit", "Toggle if Mr. Game & Watch should exit or enter the scene.")
},
resizable = true,
priority = 0
@@ -93,7 +93,7 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.InstantGANDWEnterOrExit(e["toggle"]); },
parameters = new List()
{
- new Param("toggle", false, "Exit?", "Toggle to make him leave or enter.")
+ new Param("toggle", false, "Exit", "Toggle if Mr. Game & Watch should exit or enter the scene.")
},
defaultLength = 0.5f,
priority = 0
@@ -104,7 +104,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List()
{
- new Param("ship", false, "Spaceship Only", "Will only the spaceship be affected by this event?")
+ new Param("ship", false, "Spaceship Only", "Toggle if the only the spaceship should be toggled.")
}
}
},