diff --git a/Assets/Resources/Games/pajamaParty.prefab b/Assets/Resources/Games/pajamaParty.prefab
index f42052587..eeab18551 100644
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diff --git a/Assets/Resources/Sprites/Games/PajamaParty/BalloonMaterial.mat.meta b/Assets/Resources/Sprites/Games/PajamaParty/BalloonMaterial.mat.meta
new file mode 100644
index 000000000..e96291c82
--- /dev/null
+++ b/Assets/Resources/Sprites/Games/PajamaParty/BalloonMaterial.mat.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Resources/Sprites/Games/PajamaParty/pillow_half_half.png b/Assets/Resources/Sprites/Games/PajamaParty/pillow_half_half.png
index 508b8b773..cb27f220d 100644
Binary files a/Assets/Resources/Sprites/Games/PajamaParty/pillow_half_half.png and b/Assets/Resources/Sprites/Games/PajamaParty/pillow_half_half.png differ
diff --git a/Assets/Resources/Sprites/Games/PajamaParty/pillow_half_half.png.meta b/Assets/Resources/Sprites/Games/PajamaParty/pillow_half_half.png.meta
index 7981f8c38..e2b0ee20d 100644
--- a/Assets/Resources/Sprites/Games/PajamaParty/pillow_half_half.png.meta
+++ b/Assets/Resources/Sprites/Games/PajamaParty/pillow_half_half.png.meta
@@ -733,8 +733,8 @@ TextureImporter:
y: 53.710938
width: 205.07812
height: 515.1367
- alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ alignment: 2
+ pivot: {x: 0.5, y: 1}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
index eb9133cdb..3c39cfec4 100644
--- a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
+++ b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
@@ -203,5 +203,10 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
BeatAction.New(this, seq);
}
+
+ public void DoForcedHigh()
+ {
+ anim.Play("NoPose" + animSuffix, -1, 0);
+ }
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
index 2ae456d40..c24d14399 100644
--- a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
+++ b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
@@ -503,5 +503,10 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
}
}
//////
+
+ public void DoForcedHigh()
+ {
+ anim.Play("NoPose" + animSuffix, -1, 0);
+ }
}
}
diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs
index 2a44835d7..15d411330 100644
--- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs
+++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs
@@ -7,6 +7,8 @@ using System;
using UnityEngine;
using UnityEngine.Rendering;
+using Jukebox;
+
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
@@ -82,6 +84,16 @@ namespace HeavenStudio.Games.Loaders
},
priority = 5,
},
+ new GameAction("high mode", "Instant Costumes")
+ {
+ function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.ForceToggleHigh(e["toggle"], e.beat); },
+ defaultLength = 0.5f,
+ parameters = new List()
+ {
+ new Param("toggle", true, "Change Costumes", "Enable / disable costumes"),
+ },
+ priority = 5,
+ },
// todo cosmetic crap
// background stuff
// do shit with mako's face? (talking?)
@@ -105,6 +117,7 @@ namespace HeavenStudio.Games
[SerializeField] GameObject MonkeyPrefab;
[SerializeField] GameObject Castle;
[SerializeField] Animator BgAnimator;
+ [SerializeField] ParticleSystem BalloonsEffect;
[Header("Positions")]
[SerializeField] Transform SpawnRoot;
@@ -224,6 +237,7 @@ namespace HeavenStudio.Games
void Start()
{
monkeyColMat.SetColor("_ColorAlpha", highState ? monkeyHighColour : monkeyNrmColour);
+ Update();
}
void Update()
@@ -272,6 +286,24 @@ namespace HeavenStudio.Games
DoInstantSleep(WantInstantSleep, WantInstantSleepAction);
WantInstantSleep = double.MinValue;
}
+
+ EntityPreCheck(beat);
+ }
+
+ public override void OnPlay(double beat)
+ {
+ EntityPreCheck(beat);
+ }
+
+ void EntityPreCheck(double beat)
+ {
+ List prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "pajamaParty");
+
+ RiqEntity high = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "pajamaParty/high mode");
+ if (high != null)
+ {
+ ForceToggleHigh(high["toggle"], high.beat);
+ }
}
public void Bop(double beat, double length, bool doesBop, bool autoBop)
@@ -566,18 +598,44 @@ namespace HeavenStudio.Games
}
}
- public void ToggleHighState(bool hit, double beat)
+ public void ForceToggleHigh(bool toggle, double beat)
+ {
+ expectHigh = false;
+ highState = toggle;
+ castleAppearStart = beat - 4;
+ PrepareHighState();
+ Mako.DoForcedHigh();
+ foreach (CtrPillowMonkey monkey in monkeys)
+ {
+ if (monkey != null)
+ {
+ monkey.DoForcedHigh();
+ }
+ }
+ }
+
+ public void ToggleHighState(bool hit, double beat, bool instant = false)
{
expectHigh = false;
if (hit && !highState)
{
highState = true;
+ if (!instant)
+ {
+ BalloonsEffect.Play();
+ }
+ BgAnimator.Play("FloatsNear", 2, 0);
}
else
{
highState = false;
+ if (!instant)
+ {
+ BalloonsEffect.Play();
+ }
+ BgAnimator.Play("FloatsFar", 2, 0);
}
- castleAppearStart = beat;
+ castleAppearStart = instant ? beat - 4 : beat;
}
public void PrepareHighState()