diff --git a/Assets/Scripts/Games/TrickClass/TrickClass.cs b/Assets/Scripts/Games/TrickClass/TrickClass.cs index a962bff6d..d05d7ad37 100644 --- a/Assets/Scripts/Games/TrickClass/TrickClass.cs +++ b/Assets/Scripts/Games/TrickClass/TrickClass.cs @@ -15,6 +15,16 @@ namespace HeavenStudio.Games.Loaders { return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List() { + new GameAction("bop", "Bop") + { + function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); }, + resizable = true, + parameters = new List() + { + new Param("bop", true, "Bop", "Toggle if the girl and boy should bop for the duration of this event."), + new Param("autoBop", false, "Bop (Auto)", "Toggle if the girl and boy should automatically bop until another Bop event is reached.") + } + }, new GameAction("toss", "Toss Object") { preFunction = delegate @@ -25,11 +35,11 @@ namespace HeavenStudio.Games.Loaders defaultLength = 2, parameters = new List() { - new Param("obj", TrickClass.TrickObjTypeEditor.PaperBall, "Object", "Changes the object thrown at the player", new List() + new Param("obj", TrickClass.TrickObjTypeEditor.PaperBall, "Object", "Choose the object that the girl should throw.", new List() { new Param.CollapseParam((x, _) => (int)x == (int)TrickClass.TrickObjTypeEditor.Phone, new string[] { "nx" }), }), - new Param("nx", false, "Switch", "Replace the phone with a Switch"), + new Param("nx", false, "Switch", "Toggle if the phone should be replaced with a Nintendo Switch."), } }, new GameAction("plane", "Plane") @@ -48,16 +58,6 @@ namespace HeavenStudio.Games.Loaders }, defaultLength = 4, }, - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); }, - resizable = true, - parameters = new List() - { - new Param("bop", true, "Bop", "Should the girl and boy bop?"), - new Param("autoBop", false, "Bop (Auto)", "Should the girl and boy auto bop?") - } - }, new GameAction("chair", "Chair") { preFunction = delegate