From de8975c908e30c6dd5efcbbc01a57079aec0e89f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E3=83=95=E3=83=9E=E3=82=B8=E3=83=A1?= <161014075+fu-majime@users.noreply.github.com> Date: Sun, 10 Mar 2024 09:36:43 +0900 Subject: [PATCH] Sick Beats (WIP) (#768) --- Assets/Resources/Games/sickBeats.prefab | 4063 +++++++++++++++++ Assets/Resources/Games/sickBeats.prefab.meta | 7 + Assets/Resources/Sfx/games/sickBeats.meta | 8 + Assets/Resources/Sfx/games/sickBeats/1.wav | Bin 0 -> 21548 bytes .../Resources/Sfx/games/sickBeats/1.wav.meta | 22 + .../Resources/Sfx/games/sickBeats/appear.ogg | Bin 0 -> 21470 bytes .../Sfx/games/sickBeats/appear.ogg.meta | 22 + .../Resources/Sfx/games/sickBeats/resist.ogg | Bin 0 -> 28685 bytes .../Sfx/games/sickBeats/resist.ogg.meta | 22 + Assets/Resources/Sfx/games/sickBeats/stab.ogg | Bin 0 -> 22265 bytes .../Sfx/games/sickBeats/stab.ogg.meta | 22 + .../Resources/Sfx/games/sickBeats/whoosh.ogg | Bin 0 -> 13015 bytes .../Sfx/games/sickBeats/whoosh.ogg.meta | 22 + 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.../Games/SickBeats/sickBeats_virus3.mat | 91 + .../Games/SickBeats/sickBeats_virus3.mat.meta | 8 + .../Games/SickBeats/sickBeats_virus4.mat | 91 + .../Games/SickBeats/sickBeats_virus4.mat.meta | 8 + .../Sprites/Games/SickBeats/sick_bg.png | Bin 0 -> 24924 bytes .../Sprites/Games/SickBeats/sick_bg.png.meta | 388 ++ .../Sprites/Games/SickBeats/sick_main.png | Bin 0 -> 102897 bytes .../Games/SickBeats/sick_main.png.meta | 1415 ++++++ .../Sprites/Games/SickBeats/sick_virus.png | Bin 0 -> 10109 bytes .../Games/SickBeats/sick_virus.png.meta | 651 +++ Assets/Scripts/Games/SickBeats.meta | 8 + Assets/Scripts/Games/SickBeats/SickBeats.cs | 428 ++ .../Scripts/Games/SickBeats/SickBeats.cs.meta | 11 + Assets/Scripts/Games/SickBeats/Virus.cs | 198 + Assets/Scripts/Games/SickBeats/Virus.cs.meta | 11 + ...mes.Minigames.MinigameLoaderGenerator.g.cs | 21 + 187 files changed, 23792 insertions(+) create mode 100644 Assets/Resources/Games/sickBeats.prefab create mode 100644 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new Param("toggle2", true, "Bop", "Toggle if Boss should bop for the duration of this event."), + new Param("toggle", false, "Bop (Auto)", "Toggle if the man should automatically bop until another Bop event is reached.") + } + }, + new GameAction("virusLeft", "Virus (Right)") + { + function = delegate { var e = eventCaller.currentEntity; SickBeats.instance.PresenceVirus(e.beat, (int)SickBeats.Direction.Right, e["type"]); }, + parameters = new List() + { + new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type"), + }, + defaultLength = 4f, + }, + new GameAction("virusUp", "Virus (Up)") + { + function = delegate { var e = eventCaller.currentEntity; SickBeats.instance.PresenceVirus(e.beat, (int)SickBeats.Direction.Up, e["type"]); }, + parameters = new List() + { + new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type"), + }, + defaultLength = 6f, + }, + new GameAction("virusRight", "Virus (Left)") + { + function = delegate { var e = eventCaller.currentEntity; SickBeats.instance.PresenceVirus(e.beat, (int)SickBeats.Direction.Left, e["type"]); }, + parameters = new List() + { + new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type"), + }, + defaultLength = 6f, + }, + new GameAction("virusDown", "Virus (Down)") + { + function = delegate { var e = eventCaller.currentEntity; SickBeats.instance.PresenceVirus(e.beat, (int)SickBeats.Direction.Down, e["type"]); }, + parameters = new List() + { + new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type"), + }, + defaultLength = 6f, + }, + new GameAction("appear", "Appear") + { + function = delegate {var e = eventCaller.currentEntity; SickBeats.instance.VirusAppearMnl(e.beat, e["direction"], e["type"]); }, + parameters = new List() + { + new Param("direction", SickBeats.Direction.Right, "Direction", "Determine which direction the virus will spawn from"), + new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type"), + }, + defaultLength = 2f, + }, + new GameAction("dash", "Dash") + { + function = delegate {var e = eventCaller.currentEntity; SickBeats.instance.VirusDashMnl(e.beat, + e["direction"], e["type"], new double[]{e["param1"], e["param2"], e["param3"]}); }, + parameters = new List() + { + new Param("direction", SickBeats.Direction.Up, "Direction", "Determine which direction the virus will spawn from"), + new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type"), + new Param("param1", new EntityTypes.Float(0, 1, 0), "1"), + new Param("param2", new EntityTypes.Float(0, 1, 0.125f), "2"), + new Param("param3", new EntityTypes.Float(0, 1, 0.25f), "3"), + }, + defaultLength = 1f, + }, + new GameAction("come", "Come") + { + function = delegate {var e = eventCaller.currentEntity; SickBeats.instance.VirusComeMnl(e.beat, e["type"]); }, + parameters = new List() + { + new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type"), + }, + defaultLength = 2f, + }, + new GameAction("virusColor", "Change Virus Color") + { + function = delegate { + var e = eventCaller.currentEntity; + SickBeats.instance.UpdateMaterialColor(e["colorVirus1"], e["colorVirus2"], e["colorVirus3"], e["colorVirus4"]); + }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("colorVirus1", new Color(0f, 1f, 1f), "1st Color", "Set the color of the first virus."), + new Param("colorVirus2", new Color(1f, 0.25f, 0.75f), "2nd Color", "Set the color of the second virus."), + new Param("colorVirus3", new Color(0f, 0f, 0f), "3rd Color", "Set the color of the third virus."), + new Param("colorVirus4", new Color(1f, 1f, 1f), "4th Color", "Set the color of the fourth virus."), + } + }, + }, + new List() { "agb", "normal" }, "agbSickBeats", "en", new List() { } + ); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_SickBeats; + + public class SickBeats : Minigame + { + [Header("References")] + public Animator keyAnim; + public Animator[] forkAnims; + public Animator doctorAnim; + public Animator radioAnim; + public Animator orgAnim; + public GameObject baseVirus; + public Transform virusHolder; + + [Header("Colorable")] + public Material[] RecolorMats; + public Color[] color = {new Color(0f, 1f, 1f), new Color(1f, 0.25f, 0.75f), + new Color(0f, 0f, 0f), new Color(1f, 1f, 1f)}; + + [Header("Variables")] + [SerializeField] double _refillBeat; + public double RefillBeat + { + get => _refillBeat; + private set => _refillBeat = value; + } + + [Serializable] + public struct DashPatternItem + { + public double[] beat; + } + [SerializeField] DashPatternItem[] DashPatterns; + + [System.NonSerialized] public bool[] isForkPop = {true, true, true, true}; + [System.NonSerialized] public bool orgAlive = true; + [System.NonSerialized] public bool docShock = false; + + public enum Direction + { + Right, + Up, + Left, + Down, + } + public enum VirusType + { + Blue, + Pink, + Black, + Custom, + } + + public static SickBeats instance; + + const int IA_RightPress = IAMAXCAT; + const int IA_UpPress = IAMAXCAT + 1; + const int IA_LeftPress = IAMAXCAT + 2; + const int IA_DownPress = IAMAXCAT + 3; + + protected static bool IA_PadRight(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + protected static bool IA_BatonRight(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt); + } + protected static bool IA_TouchRight(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt) + && (instance.IsExpectingInputNow(InputAction_Right) || instance.IsExpectingInputNow(InputAction_Left)); + } + protected static bool IA_PadUp(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt); + } + protected static bool IA_BatonUp(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.North, out dt); + } + protected static bool IA_TouchUp(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_Up); + } + protected static bool IA_PadLeft(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt); + } + protected static bool IA_BatonLeft(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt); + } + protected static bool IA_TouchLeft(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt) + && (instance.IsExpectingInputNow(InputAction_Right) || instance.IsExpectingInputNow(InputAction_Left)); + } + protected static bool IA_PadDown(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt); + } + protected static bool IA_BatonDown(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.South, out dt); + } + protected static bool IA_TouchDown(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_Down); + } + + public static PlayerInput.InputAction InputAction_Right = + new("AgbSickBeatsRight", new int[] { IA_RightPress, IA_RightPress, IA_RightPress }, + IA_PadRight, IA_TouchRight, IA_BatonRight); + public static PlayerInput.InputAction InputAction_Up = + new("AgbSickBeatsUp", new int[] { IA_UpPress, IA_UpPress, IA_UpPress }, + IA_PadUp, IA_TouchUp, IA_BatonUp); + public static PlayerInput.InputAction InputAction_Left = + new("AgbSickBeatsLeft", new int[] { IA_LeftPress, IA_LeftPress, IA_LeftPress }, + IA_PadLeft, IA_TouchLeft, IA_BatonLeft); + public static PlayerInput.InputAction InputAction_Down = + new("AgbSickBeatsDown", new int[] { IA_DownPress, IA_DownPress, IA_DownPress }, + IA_PadDown, IA_TouchDown, IA_BatonDown); + + // Start is called before the first frame update + void Awake() + { + instance = this; + SetupBopRegion("sickBeats", "bop", "toggle"); + UpdateMaterialColor(color[0], color[1], color[2], color[3]); + } + + public override void OnBeatPulse(double beat) + { + if (BeatIsInBopRegion(beat)) Bop(); + } + + void Update() + { + var cond = Conductor.instance; + if (!cond.isPlaying || cond.isPaused) return; + + if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right)) + { + if (isForkPop[0]) OutFork(0); + } + if (PlayerInput.GetIsAction(InputAction_Up) && !IsExpectingInputNow(InputAction_Up)) + { + if (isForkPop[1]) OutFork(1); + } + if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left)) + { + if (isForkPop[2]) OutFork(2); + } + if (PlayerInput.GetIsAction(InputAction_Down) && !IsExpectingInputNow(InputAction_Down)) + { + if (isForkPop[3]) OutFork(3); + } + } + + private void OutFork(int dir) + { + var currentBeat = Conductor.instance.songPositionInBeatsAsDouble; + + var actions = new List(); + keyAnim.Play("push"); + forkAnims[dir].Play("out"); + SoundByte.PlayOneShotGame("sickBeats/1", pitch: UnityEngine.Random.Range(2.75f, 3.25f)); + BeatAction.New(instance, new() {new BeatAction.Action(currentBeat + RefillBeat, delegate {RepopFork(dir);})}); + + isForkPop[dir] = false; + } + public void RepopFork(int dir) + { + forkAnims[dir].Play("repop"); + + isForkPop[dir] = true; + } + + public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop) + { + if (bopOrNah) + { + for (int i = 0; i < length; i++) + { + BeatAction.New(instance, new() {new BeatAction.Action(beat + i, delegate {Bop();}) }); + } + } + } + + public void Bop() + { + radioAnim.DoScaledAnimationAsync("bop", 0.5f); + if (!docShock) doctorAnim.DoScaledAnimationAsync("bop", 0.5f); + if (orgAlive) orgAnim.DoScaledAnimationAsync("bop", 0.5f); + } + + public Virus SpawnVirus(double beat, int dir, int type) + { + var newVirus = Instantiate(baseVirus, virusHolder).GetComponent(); + newVirus.startBeat = beat; + newVirus.position = dir; + newVirus.life = type; + newVirus.gameObject.SetActive(true); + newVirus.Init(); + + return newVirus; + } + + public void PresenceVirus(double beat, int dir, int type) + { + var newVirus = SpawnVirus(beat, -1, type); + + var actions = new List(); + + actions.Add(new BeatAction.Action(beat, delegate { + newVirus.Come(); + newVirus.position++; + })); + + switch (dir) + { + case (int)Direction.Right: + newVirus.startBeat = beat + 2; + actions.Add(new BeatAction.Action(beat + 2, delegate {newVirus.Appear();})); + break; + case (int)Direction.Up: + case (int)Direction.Left: + case (int)Direction.Down: + for(int i = 0; i < dir; i++) + { + actions.Add(new BeatAction.Action(beat + DashPatterns[dir-1].beat[i], delegate { + newVirus.Dash(); + newVirus.position++; + })); + } + newVirus.startBeat = beat + 4; + actions.Add(new BeatAction.Action(beat + 4, delegate {newVirus.Appear();})); + break; + } + + BeatAction.New(instance, actions); + + } + + public void VirusAppearMnl(double beat, int dir, int type) + { + var newVirus = SpawnVirus(beat, dir, type); + newVirus.Appear(); + } + + public void VirusDashMnl(double beat, int dir, int type, double[] dashbeats) + { + if (dir<1) dir = 1; + var newVirus = SpawnVirus(beat, 0, type); + + var actions = new List(); + + for(int i = 0; i < dir; i++) + { + actions.Add(new BeatAction.Action(beat + dashbeats[i], delegate { + newVirus.Dash(); + newVirus.position++; + })); + } + actions.Add(new BeatAction.Action(beat + 2, delegate {Destroy(newVirus.gameObject);})); + BeatAction.New(instance, actions); + } + + public void VirusComeMnl(double beat, int type) + { + var newVirus = SpawnVirus(beat, -1, type); + + var actions = new List(); + + actions.Add(new BeatAction.Action(beat, delegate { + newVirus.Come(); + newVirus.position++; + })); + actions.Add(new BeatAction.Action(beat + 2, delegate {Destroy(newVirus.gameObject);})); + BeatAction.New(instance, actions); + } + + + + public void UpdateMaterialColor(Color virus1, Color virus2, Color virus3, Color virus4) + { + color[0] = virus1; color[1] = virus2; color[2] = virus3; color[3] = virus4; + + Recolor(0, new Color(0.75f, 0f, 0f), virus2, virus1); + Recolor(1, new Color(0.75f, 0f, 0f), virus3, virus2); + Recolor(2, new Color(0.75f, 0f, 0f), virus4, virus3); + Recolor(3, new Color(0.75f, 0f, 0f), virus4, virus4); + + void Recolor(int i, Color color1, Color color2, Color color3) + { + RecolorMats[i].SetColor("_ColorAlpha", color1); + RecolorMats[i].SetColor("_ColorBravo", color2); + RecolorMats[i].SetColor("_ColorDelta", color3); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/SickBeats/SickBeats.cs.meta b/Assets/Scripts/Games/SickBeats/SickBeats.cs.meta new file mode 100644 index 000000000..aaee30ab5 --- /dev/null +++ b/Assets/Scripts/Games/SickBeats/SickBeats.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1b00b18871835504e85f9dbf2093dac1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/SickBeats/Virus.cs b/Assets/Scripts/Games/SickBeats/Virus.cs new file mode 100644 index 000000000..544f7473c --- /dev/null +++ b/Assets/Scripts/Games/SickBeats/Virus.cs @@ -0,0 +1,198 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_SickBeats +{ + public class Virus : MonoBehaviour + { + [Header("References")] + [SerializeField] SpriteRenderer[] renderers; + [SerializeField] Animator virusAnim; + + [Header("Variables")] + public double startBeat; + public int position; + public int life = 1; + + private SickBeats game; + + public void Init() + { + game = SickBeats.instance; + ChangeColor(); + } + + public void Appear() + { + var InputAction = position switch { + 0 => SickBeats.InputAction_Right, + 1 => SickBeats.InputAction_Up, + 2 => SickBeats.InputAction_Left, + 3 => SickBeats.InputAction_Down, + }; + + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("sickBeats/appear", startBeat, pitch: UnityEngine.Random.Range(0.9f, 1.1f)), + }); + + BeatAction.New(game, new() {new BeatAction.Action(startBeat, delegate { + VirusAnim("appear"); + })}); + + game.ScheduleInput(startBeat, 1, InputAction, Just, Miss, Empty, CanJust); + } + + public void Dash() + { + SoundByte.PlayOneShotGame("sickBeats/whoosh"); + VirusAnim("dash"); + } + public void Come() + { + VirusAnim("come"); + } + + public void Move() + { + position++; + if (position <= 3) + { + startBeat+=2; + Appear(); + } + else + { + Kill(); + } + } + + public void Kill() + { + game.ScoreMiss(); + BeatAction.New(game, new() { + new BeatAction.Action((startBeat+1) + game.RefillBeat, delegate { + virusAnim.DoScaledAnimationAsync("laugh", 0.5f); + virusAnim.DoScaledAnimationAsync("enter", 0.5f); + }), + new BeatAction.Action((startBeat+3) + game.RefillBeat, delegate { + virusAnim.DoScaledAnimationAsync("hide", 0.5f); + game.orgAnim.DoScaledAnimationAsync("damage", 0.5f); + game.orgAlive = false; + }), + new BeatAction.Action((startBeat+4) + game.RefillBeat, delegate { + game.orgAnim.DoScaledAnimationAsync("vanish", 0.5f); + }), + new BeatAction.Action((startBeat+5) + game.RefillBeat, delegate { + virusAnim.DoScaledAnimationAsync("laugh", 0.5f); + game.docShock = true; + game.doctorAnim.DoScaledAnimationAsync("shock0", 0.5f); + }), + new BeatAction.Action((startBeat+6) + game.RefillBeat, delegate { + game.orgAnim.DoScaledAnimationAsync("idleAdd", 0.5f); + game.orgAnim.DoScaledAnimationAsync("appear", 0.5f); + game.orgAlive = true; + Destroy(gameObject); + game.doctorAnim.DoScaledAnimationAsync("shock1", 0.5f); + }), + new BeatAction.Action((startBeat+8) + game.RefillBeat, delegate { + game.docShock = false; + game.doctorAnim.DoScaledAnimationAsync("idle", 0.5f); + }), + }); + } + + private void Just(PlayerActionEvent caller, float state) + { + life--; + + var dir = position; + BeatAction.New(game, new() {new BeatAction.Action((startBeat+1) + game.RefillBeat, delegate { game.RepopFork(dir);})}); + game.isForkPop[dir] = false; + + + if (life < 0) + { + if (state >= 1f) + { + VirusAnim("stabLate"); + KeyAnim("stabLate"); + } + else if (state <= -1f) + { + VirusAnim("stabFast"); + KeyAnim("stabFast"); + } + else + { + SoundByte.PlayOneShotGame("sickBeats/stab"); + VirusAnim("stab"); + KeyAnim("stab"); + + BeatAction.New(game, new() {new BeatAction.Action((startBeat+2), delegate { + game.doctorAnim.DoScaledAnimationAsync("Vsign", 0.5f); + })}); + } + } + else + { + SoundByte.PlayOneShotGame("sickBeats/resist"); + VirusAnim("resist"); + KeyAnim("resist"); + ChangeColor(); + Move(); + } + } + + private void Miss(PlayerActionEvent caller) + { + Dash(); + Move(); + } + + private void Empty(PlayerActionEvent caller) { } + + private bool CanJust() { + if (position < 0 || position > 3) return false; + return game.isForkPop[position]; + } + + void VirusAnim(string animation) + { + virusAnim.DoScaledAnimationAsync(animation, 0.5f); + virusAnim.DoScaledAnimationAsync(animation+position.ToString(), 0.5f); + } + void KeyAnim(string animation) + { + game.keyAnim.Play("push"); + game.forkAnims[position].DoScaledAnimationAsync(animation+position.ToString(), 0.5f); + } + + void Update() + { + var cond = Conductor.instance; + + if (cond.isPlaying && !cond.isPaused) + { + double beat = cond.songPositionInBeats; + if (life < 0 && beat >= startBeat + 3) Destroy(gameObject); + } + } + + void ChangeColor() + { + renderers[0].material = game.RecolorMats[life]; + + renderers[1].material = game.RecolorMats[life]; + + Color newColor = game.color[life]; + renderers[2].color = new Color(newColor.r, newColor.g, newColor.b, renderers[2].color.a); + + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/SickBeats/Virus.cs.meta b/Assets/Scripts/Games/SickBeats/Virus.cs.meta new file mode 100644 index 000000000..0ffee3686 --- /dev/null +++ b/Assets/Scripts/Games/SickBeats/Virus.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bafcabbad96e9bf42bc621cdcb240c7a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index 4110716b2..2f2ee212a 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -412,6 +412,17 @@ namespace HeavenStudio { Debug.LogWarning("Game loader AgbQuizShowLoader failed!"); } + + game = AgbRapMenLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader AgbRapMenLoader failed!"); + } + game = NtrPingpongLoader.AddGame(eventCaller); if (game != null) { @@ -492,6 +503,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlSeeSawLoader failed!"); } + game = AgbSickBeats.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader AgbSickBeats failed!"); + } + game = NtrSlotMonsterLoader.AddGame(eventCaller); if (game != null) {