diff --git a/Assets/Resources/Prefabs/Games/NightWalkAgb/JumpPlatform.prefab b/Assets/Resources/Prefabs/Games/NightWalkAgb/JumpPlatform.prefab index 9d0ed576a..40280795d 100644 --- a/Assets/Resources/Prefabs/Games/NightWalkAgb/JumpPlatform.prefab +++ b/Assets/Resources/Prefabs/Games/NightWalkAgb/JumpPlatform.prefab @@ -241,7 +241,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &9016694733661613840 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs b/Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs index c67ff140c..101d55402 100644 --- a/Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs +++ b/Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs @@ -69,7 +69,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk break; case JumpingState.Walking: transform.localPosition = Vector3.zero; - anim.DoScaledAnimation("Walk", walkBeat, 0.5f, 0.75f); + anim.DoScaledAnimation("Walk", walkBeat, 0.5f, 0.35f); if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN)) { Whiff(cond.songPositionInBeatsAsDouble);