From e37de018cda89c7400b1f1c1437aa18868e16688 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Sat, 30 Jul 2022 21:16:48 -0400 Subject: [PATCH] kicks complete, start work on particles - bg colour can now be changed --- Assets/Resources/Games/karateman.prefab | 24741 +++++++++++++++- .../Sfx/games/karateman/swingKick.wav | Bin 0 -> 9100 bytes .../Sfx/games/karateman/swingKick.wav.meta | 22 + .../Games/KarateMan/anime/item/HitMark.anim | 8 +- .../Sprites/Games/KarateMan/effect.meta | 8 + .../Games/KarateMan/effect/barrelParts00.png | Bin 0 -> 2814 bytes .../KarateMan/effect/barrelParts00.png.meta | 156 + .../Games/KarateMan/effect/barrelParts01.png | Bin 0 -> 3123 bytes .../KarateMan/effect/barrelParts01.png.meta | 96 + .../Games/KarateMan/effect/barrelWood.png | Bin 0 -> 5435 bytes .../KarateMan/effect/barrelWood.png.meta | 348 + .../Sprites/Games/KarateMan/effect/fire.png | Bin 0 -> 32961 bytes .../Games/KarateMan/effect/fire.png.meta | 300 + .../Games/KarateMan/effect/kickFragment.png | Bin 0 -> 1390 bytes .../KarateMan/effect/kickFragment.png.meta | 96 + .../Games/KarateMan/effect/kickHit.png | Bin 0 -> 9437 bytes .../Games/KarateMan/effect/kickHit.png.meta | 96 + .../Sprites/Games/KarateMan/effect/other.png | Bin 0 -> 16761 bytes .../Games/KarateMan/effect/other.png.meta | 300 + .../Games/KarateMan/effect/potStar.png | Bin 0 -> 286 bytes .../Games/KarateMan/effect/potStar.png.meta | 96 + .../Games/KarateMan/effect/rockEmitter.png | Bin 0 -> 634 bytes .../KarateMan/effect/rockEmitter.png.meta | 204 + Assets/Scripts/Games/KarateMan/KarateMan.cs | 18 +- .../Scripts/Games/KarateMan/KarateManJoe.cs | 30 +- .../Scripts/Games/KarateMan/KarateManPot.cs | 142 +- 26 files changed, 26321 insertions(+), 340 deletions(-) create mode 100644 Assets/Resources/Sfx/games/karateman/swingKick.wav create mode 100644 Assets/Resources/Sfx/games/karateman/swingKick.wav.meta create mode 100644 Assets/Resources/Sprites/Games/KarateMan/effect.meta create mode 100644 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background effects", delegate { - }, 0.5f, false, new List() + new GameAction("set background effects", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.type, e.type2, e.colorA, e.colorB, e.type3); }, 0.5f, false, new List() { new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"), new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"), @@ -60,7 +59,7 @@ namespace HeavenStudio.Games.Loaders new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show") }, hidden: true), - new GameAction("set background color", delegate { }, 0.5f, false, + new GameAction("set background color", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.type, e.type2, e.colorA, e.colorB, 0); }, 0.5f, false, new List() { new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"), @@ -162,6 +161,9 @@ namespace HeavenStudio.Games float wordClearTime = Single.MinValue; const float hitVoiceOffset = 0.042f; + //backgrounds + public SpriteRenderer BGPlane; + private void Awake() { instance = this; @@ -307,6 +309,14 @@ namespace HeavenStudio.Games Jukebox.PlayOneShotGame(outSound, forcePlay: true); } + public void SetBgAndShadowCol(float beat, int bgType, int shadowType, Color a, Color b, int fx) + { + if (bgType == (int) BackgroundType.Custom) + BGPlane.color = a; + else + BGPlane.color = BackgroundColors[bgType]; + } + public void Combo(float beat) { Jukebox.PlayOneShotGame("karateman/barrelOutCombos", forcePlay: true); @@ -349,7 +359,7 @@ namespace HeavenStudio.Games }, forcePlay: true); } - GameObject CreateItemInstance(float beat, string awakeAnim, KarateManPot.ItemType type = KarateManPot.ItemType.Pot, int comboId = -1) + public GameObject CreateItemInstance(float beat, string awakeAnim, KarateManPot.ItemType type = KarateManPot.ItemType.Pot, int comboId = -1) { GameObject mobj = GameObject.Instantiate(Item, ItemHolder); KarateManPot mobjDat = mobj.GetComponent(); diff --git a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs index 1e61ffee6..239eb026e 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs @@ -29,7 +29,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan public bool inKick = false; float lastChargeTime = Single.MinValue; - bool inSpecial { get { return inCombo || inKick; } } + bool inSpecial { get { return inCombo || Conductor.instance.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.25f; } } private void Awake() { @@ -65,7 +65,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan if (inKick) { - float chargeProg = cond.GetPositionFromBeat(lastChargeTime, 2.75f); + float chargeProg = cond.GetPositionFromBeat(lastChargeTime, 2.75f); if (chargeProg >= 0f && chargeProg < 1f) { anim.DoScaledAnimation("ManCharge", lastChargeTime, 2.75f); @@ -107,10 +107,18 @@ namespace HeavenStudio.Games.Scripts_KarateMan } } - if ((!GameManager.instance.autoplay) && (PlayerInput.PressedUp(true) && wantKick && !PlayerInput.Pressing(true))) + if ((!GameManager.instance.autoplay) && (PlayerInput.PressedUp(true) && !PlayerInput.Pressing(true))) { - //stopped holding, don't charge - wantKick = false; + if (wantKick) + { + //stopped holding, don't charge + wantKick = false; + } + else if (inKick && cond.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.5f && !KarateMan.instance.IsExpectingInputNow()) + { + Kick(cond.songPositionInBeats); + Jukebox.PlayOneShotGame("karateman/swingKick", forcePlay: true); + } } } @@ -119,6 +127,11 @@ namespace HeavenStudio.Games.Scripts_KarateMan if (GameManager.instance.currentGame != "karateman") return false; var cond = Conductor.instance; bool straight = false; + + anim.speed = 1f; + lastChargeTime = Single.MinValue; + inKick = false; + switch (forceHand) { case 0: @@ -223,8 +236,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan public void Kick(float beat) { if (!inKick) return; + //play the kick animation and reset stance + anim.speed = 1f; + bop.startBeat = beat + 2.5f; + lastChargeTime = Single.MinValue; inKick = false; - bop.startBeat = beat + 2f; + + anim.DoScaledAnimationAsync("ManKick", 0.5f); } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs b/Assets/Scripts/Games/KarateMan/KarateManPot.cs index 74c4a2351..bb2f17f8c 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManPot.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManPot.cs @@ -17,7 +17,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan public GameObject Shadow; public GameObject ShadowInstance; + //hit effects public GameObject HitMark; + public ParticleSystem[] HitParticles; public string awakeAnim; FlyStatus status = FlyStatus.Fly; @@ -143,6 +145,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan path = 1; comboId = -1; break; + case ItemType.KickBomb: + KarateMan.instance.ScheduleInput(startBeat, 0.75f, InputType.STANDARD_UP | InputType.DIRECTION_UP, KickJustOrNg, KickThrough, KickOut); + CurrentCurve = ItemCurves[6]; + curveTargetBeat = 2 * 0.75f; + path = 1; + comboId = -1; + break; default: KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut); KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut); @@ -152,7 +161,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan } float floorHeight = HitPosition[0].position.y; - transform.position = ProgressToFlyPosition(); + if (CurrentCurve == null) + transform.position = ProgressToFlyPosition(); + else + transform.position = CurrentCurve.GetPoint(0f); Animator mobjAnim = GetComponent(); mobjAnim.Play(awakeAnim, -1, 0); @@ -171,19 +183,30 @@ namespace HeavenStudio.Games.Scripts_KarateMan { case FlyStatus.Fly: float prog = cond.GetPositionFromBeat(startBeat, 2f); - transform.position = ProgressToFlyPosition(); + if (CurrentCurve == null) + transform.position = ProgressToFlyPosition(); + else + { + prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); + transform.position = CurrentCurve.GetPoint(Mathf.Min(prog, 1f)); + } + if (prog >= 2f) { GameObject.Destroy(ShadowInstance.gameObject); GameObject.Destroy(gameObject); return; } - else if (prog < 1f - ItemSlipRt[path]) { + else if (CurrentCurve == null && prog < 1f - ItemSlipRt[path]) { transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (125f * Time.deltaTime * (1/cond.pitchedSecPerBeat))); } + else if (CurrentCurve != null && prog < 1f) + { + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1/cond.pitchedSecPerBeat))); + } break; case FlyStatus.Hit: prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); - if (cond.songPositionInBeats >= startBeat + 2f || CurrentCurve == null) { + if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) { GameObject.Destroy(ShadowInstance.gameObject); GameObject.Destroy(gameObject); return; @@ -201,10 +224,24 @@ namespace HeavenStudio.Games.Scripts_KarateMan } break; case FlyStatus.NG: - //TEMPORARY - GameObject.Destroy(ShadowInstance.gameObject); - GameObject.Destroy(gameObject); - return; + prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); + if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) { + GameObject.Destroy(ShadowInstance.gameObject); + GameObject.Destroy(gameObject); + return; + } + else { + if (prog <= 1f) + { + transform.position = CurrentCurve.GetPoint(prog); + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1/cond.pitchedSecPerBeat))); + } + else + { + transform.position = CurrentCurve.GetPoint(1f); + } + } + break; case FlyStatus.HitWeak: break; } @@ -225,7 +262,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan //handles hitsound and particles void ItemHitEffect(bool straight = false) { - startBeat = Conductor.instance.songPositionInBeats; CreateHitMark(type == ItemType.KickBomb); switch (type) { @@ -243,54 +279,84 @@ namespace HeavenStudio.Games.Scripts_KarateMan CurrentCurve = ItemCurves[1]; curveTargetBeat = 2f; Jukebox.PlayOneShotGame("karateman/soccerHit", forcePlay: true); + ParticleSystem p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); break; case ItemType.Cooking: CurrentCurve = ItemCurves[1]; curveTargetBeat = 2f; Jukebox.PlayOneShotGame("karateman/cookingPot", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); //todo: pot lid break; case ItemType.Alien: CurrentCurve = ItemCurves[1]; curveTargetBeat = 2f; Jukebox.PlayOneShotGame("karateman/alienHit", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); break; case ItemType.TacoBell: CurrentCurve = ItemCurves[1]; curveTargetBeat = 2f; Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true); Jukebox.PlayOneShotGame("karateman/tacobell", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); break; case ItemType.ComboPot1: CurrentCurve = ItemCurves[straight ? 1 : 0]; curveTargetBeat = 2f; Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); break; case ItemType.ComboPot2: CurrentCurve = ItemCurves[0]; curveTargetBeat = 2f; Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); break; case ItemType.ComboPot3: CurrentCurve = ItemCurves[2]; curveTargetBeat = 1f; Jukebox.PlayOneShotGame("karateman/comboHit2", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[2].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); break; case ItemType.ComboPot4: CurrentCurve = ItemCurves[3]; curveTargetBeat = 1f; Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[3].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); break; case ItemType.ComboPot5: CurrentCurve = ItemCurves[4]; curveTargetBeat = 1f; Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[4].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); break; case ItemType.ComboBarrel: Jukebox.PlayOneShotGame("karateman/comboHit4", forcePlay: true); + p = Instantiate(HitParticles[0], HitPosition[5].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); + p = Instantiate(HitParticles[1], HitPosition[5].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); break; case ItemType.KickBarrel: + KarateMan.instance.CreateItemInstance(startBeat + 1f, "Item04", ItemType.KickBomb); Jukebox.PlayOneShotGame("karateman/barrelBreak", forcePlay: true); + p = Instantiate(HitParticles[0], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); + break; + case ItemType.KickBomb: + Jukebox.PlayOneShotGame("karateman/bombKick", forcePlay: true); break; default: CurrentCurve = ItemCurves[straight ? 1 : 0]; @@ -299,6 +365,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan break; } + startBeat = Conductor.instance.songPositionInBeats; status = FlyStatus.Hit; } @@ -376,6 +443,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan if (status == FlyStatus.Fly && !joe.inCombo) { bool straight = joe.Punch(ItemPunchHand()); if (state <= -1f || state >= 1f) { + startBeat = Conductor.instance.songPositionInBeats; + CurrentCurve = ItemCurves[6]; + curveTargetBeat = 1f; Jukebox.PlayOneShot("miss"); status = FlyStatus.NG; } @@ -395,6 +465,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan if (status == FlyStatus.Fly && !joe.inCombo) { joe.ForceFailCombo(Conductor.instance.songPositionInBeats); if (state <= -1f || state >= 1f) { + startBeat = Conductor.instance.songPositionInBeats; + CurrentCurve = ItemCurves[6]; + curveTargetBeat = 1f; Jukebox.PlayOneShot("miss"); status = FlyStatus.NG; } @@ -429,6 +502,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan joe.SetComboId(comboId); joe.SetShouldComboId(comboId); if (state <= -1f || state >= 1f) { + startBeat = Conductor.instance.songPositionInBeats; + CurrentCurve = ItemCurves[6]; + curveTargetBeat = 1f; Jukebox.PlayOneShot("miss"); status = FlyStatus.NG; } @@ -453,6 +529,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan if (status == FlyStatus.Fly && !joe.inCombo) { bool straight = joe.Punch(ItemPunchHand()); if (state <= -1f || state >= 1f) { + startBeat = Conductor.instance.songPositionInBeats; + CurrentCurve = ItemCurves[6]; + curveTargetBeat = 1f; Jukebox.PlayOneShot("miss"); status = FlyStatus.NG; } @@ -472,6 +551,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan joe.SetShouldComboId(-1); joe.ComboSequence(3); if (state <= -1f || state >= 1f) { + startBeat = Conductor.instance.songPositionInBeats; + CurrentCurve = ItemCurves[5]; + curveTargetBeat = 1f; Jukebox.PlayOneShot("miss"); status = FlyStatus.NG; } @@ -518,11 +600,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan if (status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo)) { joe.Punch(ItemPunchHand()); if (state <= -1f || state >= 1f) { + startBeat = Conductor.instance.songPositionInBeats; + CurrentCurve = ItemCurves[6]; + curveTargetBeat = 1f; Jukebox.PlayOneShot("miss"); status = FlyStatus.NG; } else { - //spawn the bomb joe.StartKickCharge(startBeat + 1.25f); ItemHitEffect(); status = FlyStatus.Hit; @@ -544,5 +628,43 @@ namespace HeavenStudio.Games.Scripts_KarateMan }) }); } + + public void KickJustOrNg(PlayerActionEvent caller, float state) + { + if (GameManager.instance.currentGame != "karateman") return; + var joe = KarateMan.instance.Joe; + if (status == FlyStatus.Fly && joe.inKick) { + joe.Kick(Conductor.instance.songPositionInBeats); + if (state <= -1f || state >= 1f) { + startBeat = Conductor.instance.songPositionInBeats; + CurrentCurve = ItemCurves[8]; + curveTargetBeat = 1f; + Jukebox.PlayOneShot("miss"); + status = FlyStatus.NG; + } + else { + ItemHitEffect(); + status = FlyStatus.Hit; + CurrentCurve = ItemCurves[7]; + startBeat = Conductor.instance.songPositionInBeats; + curveTargetBeat = 3f; + } + } + } + + public void KickOut(PlayerActionEvent caller) {} + + public void KickThrough(PlayerActionEvent caller) + { + if (GameManager.instance.currentGame != "karateman") return; + if (status != FlyStatus.Fly || gameObject == null) return; + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(startBeat + 2f, delegate { + //TODO: play miss sound + //deduct flow if applicable + }) + }); + } } } \ No newline at end of file