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m_Value: 0 + m_Value: 1 m_Size: 1 m_NumberOfSteps: 0 m_OnValueChanged: @@ -32707,7 +32707,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: 0, y: 89.265305} + m_AnchoredPosition: {x: 0, y: 91.71423} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 1} --- !u!222 &1154875945 @@ -43455,7 +43455,7 @@ MonoBehaviour: m_HandleRect: {fileID: 1220118244} m_Direction: 2 m_Value: 1.0000002 - m_Size: 0.34134114 + m_Size: 0.36163265 m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: diff --git a/Assets/Scripts/Games/Manzai/Manzai.cs b/Assets/Scripts/Games/Manzai/Manzai.cs index 75be20d51..5fc8bc2d1 100644 --- a/Assets/Scripts/Games/Manzai/Manzai.cs +++ b/Assets/Scripts/Games/Manzai/Manzai.cs @@ -79,6 +79,8 @@ namespace HeavenStudio.Games [SerializeField] Animator VultureAnim; [SerializeField] Animator RavenAnim; + [SerializeField] Animator HaiBubbleL; + [SerializeField] Animator HaiBubbleR; bool ravenBop = true; bool vultureBop = true; @@ -173,9 +175,11 @@ namespace HeavenStudio.Games public void DoPun(double beat) { + int bubbleAnimation = UnityEngine.Random.Range(0, 2); + SoundByte.PlayOneShotGame("manzai/"+sfxDefs[0].sfx, pitch: Conductor.instance.songBpm/98); - ScheduleInput(beat, 2.5f, InputAction_BasicPress, HaiJust, HaiMiss, Nothing); - ScheduleInput(beat, 3.0f, InputAction_BasicPress, HaiJust, HaiMiss, Nothing); + ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustL : HaiJustR, HaiMiss, Nothing); + ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustR : HaiJustL, HaiMiss, Nothing); BeatAction.New(instance, new List() { new BeatAction.Action(beat + 0.0f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), @@ -188,7 +192,7 @@ namespace HeavenStudio.Games }); } - public void HaiJust(PlayerActionEvent caller, float state) + public void HaiJustFull() { SoundByte.PlayOneShotGame("manzai/hai", pitch: Conductor.instance.songBpm/98); SoundByte.PlayOneShotGame("manzai/haiAccent"); @@ -196,11 +200,26 @@ namespace HeavenStudio.Games VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); } + public void HaiJustL(PlayerActionEvent caller, float state) + { + HaiBubbleL.DoScaledAnimationAsync("HaiL", 0.5f); + HaiJustFull(); + } + + public void HaiJustR(PlayerActionEvent caller, float state) + { + HaiBubbleR.DoScaledAnimationAsync("HaiR", 0.5f); + HaiJustFull(); + } + + public void HaiMiss(PlayerActionEvent caller) { - SoundByte.PlayOneShotGame("manzai/hai"); - RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); - VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); + //SoundByte.PlayOneShotGame("manzai/audienceSad"); + + //SoundByte.PlayOneShotGame("manzai/hai"); + //RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); + //VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); } public void Nothing(PlayerActionEvent caller)