diff --git a/Assets/Resources/Games/kitties.prefab b/Assets/Resources/Games/kitties.prefab
index 98d92c954..471ba5078 100644
--- a/Assets/Resources/Games/kitties.prefab
+++ b/Assets/Resources/Games/kitties.prefab
@@ -32,6 +32,7 @@ Transform:
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- {fileID: 4707274700374772890}
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+ - {fileID: 3583215250709699121}
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m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -51,6 +52,27 @@ MonoBehaviour:
EligibleHits: []
scheduledInputs: []
firstEnable: 0
+ player: {fileID: 7454126704339270245}
+ kitties:
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+ - {fileID: 7596518172540289105}
+ - {fileID: 3125634083301322901}
+ Cats:
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+ - {fileID: 8491422747466352054}
+ - {fileID: 4025001298363446642}
+ Fish: {fileID: 1802531360429422655}
+ isInverted: 0
+ background: {fileID: 7937651759158650330}
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+ - {x: 0, y: 0, z: 0}
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+ currentBGColor: {r: 1, g: 1, b: 1, a: 0}
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m_GameObject: {fileID: 3078320056411217663}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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+ m_LocalScale: {x: 40, y: 40, z: 1}
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m_Father: {fileID: 7036960847367506643}
m_RootOrder: 0
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+ name: kittiesClapMiss
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@@ -863,8 +866,8 @@ TextureImporter:
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width: 438
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@@ -884,7 +887,7 @@ TextureImporter:
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physicsShape: []
@@ -1263,7 +1266,7 @@ TextureImporter:
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physicsShape: []
@@ -1284,7 +1287,7 @@ TextureImporter:
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physicsShape: []
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+ pivot: {x: 0.5, y: 0.5}
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physicsShape: []
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physicsShape: []
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height: 114
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physicsShape: []
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physicsShape: []
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physicsShape: []
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height: 185
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physicsShape: []
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physicsShape: []
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physicsShape: []
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physicsShape: []
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physicsShape: []
@@ -1674,6 +1677,27 @@ TextureImporter:
indices:
edges: []
weights: []
+ - serializedVersion: 2
+ name: kittiesCatchFail_2
+ rect:
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+ y: 69
+ width: 653
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+ pivot: {x: 0.5, y: 0.5}
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+ bones: []
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+ indices:
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bones: []
diff --git a/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs b/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs
new file mode 100644
index 000000000..7bb056e34
--- /dev/null
+++ b/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CtrTeppanKitty : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs.meta b/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs.meta
new file mode 100644
index 000000000..a169f824c
--- /dev/null
+++ b/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e0cfe8bc5e77011419ade3fe44843c26
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
new file mode 100644
index 000000000..9661d292e
--- /dev/null
+++ b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
@@ -0,0 +1,211 @@
+using HeavenStudio.Util;
+using System.Collections;
+using System.Collections.Generic;
+
+using System;
+using UnityEngine;
+
+namespace HeavenStudio.Games.Scripts_Kitties
+{
+ public class CtrTeppanPlayer : MonoBehaviour
+ {
+ [Header("Objects")]
+ public GameObject Player;
+ public Animator anim;
+ public Animator fish;
+ private int spawnType;
+
+ private bool hasClapped = false;
+ public bool canClap = false;
+
+ private bool hasSpun = true;
+ private bool checkSpin = false;
+
+ private bool hasFish = false;
+ private bool canFish = false;
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ var cond = Conductor.instance;
+
+ if (PlayerInput.Pressed() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_DOWN))
+ {
+ Jukebox.PlayOneShot("miss");
+ if (spawnType != 3)
+ anim.Play("ClapFail", 0, 0);
+ else
+ anim.Play("FaceClapFail", 0, 0);
+ }
+
+ if (PlayerInput.AltPressed() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)
+ || PlayerInput.AltPressedUp() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_ALT_UP) && hasSpun)
+ {
+ RollFail();
+ }
+ }
+
+ public void ScheduleClap(float beat, int type)
+ {
+ spawnType = type;
+ Kitties.instance.ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, ClapSuccessOne, ClapMissOne, ClapEmpty);
+ Kitties.instance.ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, ClapSuccessTwo, ClapMissTwo, ClapEmpty);
+ }
+
+ public void ScheduleRoll(float beat)
+ {
+ Kitties.instance.ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, SpinSuccessOne, SpinMissOne, SpinEmpty);
+ }
+
+ public void ScheduleRollFinish(float beat)
+ {
+ Debug.Log(hasSpun);
+ if (hasSpun)
+ Kitties.instance.ScheduleInput(beat, 2.75f, InputType.STANDARD_ALT_UP, SpinSuccessTwo, SpinMissTwo, SpinEmpty);
+ }
+
+ public void ScheduleFish(float beat)
+ {
+ Kitties.instance.ScheduleInput(beat, 2.75f, InputType.STANDARD_DOWN, FishSuccess, FishMiss, FishEmpty);
+ }
+
+ public void ClapSuccessOne(PlayerActionEvent Caller, float state)
+ {
+ if (spawnType != 3)
+ {
+ if (state >= 1f || state <= -1f)
+ { //todo: proper near miss feedback
+ Jukebox.PlayOneShotGame("kitties/ClapMiss1");
+ Jukebox.PlayOneShotGame("kitties/tink");
+ anim.Play("ClapMiss", 0, 0);
+ }
+ else
+ {
+ Jukebox.PlayOneShotGame("kitties/clap1");
+ anim.Play("Clap1", 0, 0);
+ }
+ }
+ else
+ {
+ if (state >= 1f || state <= -1f)
+ { //todo: proper near miss feedback
+ Jukebox.PlayOneShotGame("kitties/ClapMiss1");
+ Jukebox.PlayOneShotGame("kitties/tink");
+ anim.Play("FaceClapFail", 0, 0);
+ }
+
+ Jukebox.PlayOneShotGame("kitties/clap1");
+ anim.Play("FaceClap", 0, 0);
+ }
+ }
+ public void ClapMissOne(PlayerActionEvent Caller)
+ {
+ Jukebox.PlayOneShotGame("kitties/ClapMiss1");
+ }
+ public void ClapEmpty(PlayerActionEvent Caller)
+ {
+
+ }
+
+ public void ClapSuccessTwo(PlayerActionEvent Caller, float state)
+ {
+ if (spawnType != 3)
+ {
+ if (state >= 1f || state <= -1f)
+ { //todo: proper near miss feedback
+ Jukebox.PlayOneShotGame("kitties/ClapMiss2");
+ Jukebox.PlayOneShotGame("kitties/tink");
+ anim.Play("ClapMiss", 0, 0);
+ }
+ else
+ {
+ Jukebox.PlayOneShotGame("kitties/clap2");
+ anim.Play("Clap2", 0, 0);
+ }
+ }
+ else
+ {
+ if (state >= 1f || state <= -1f)
+ { //todo: proper near miss feedback
+ Jukebox.PlayOneShotGame("kitties/ClapMiss2");
+ Jukebox.PlayOneShotGame("kitties/tink");
+ anim.Play("FaceClapFail", 0, 0);
+ }
+
+ Jukebox.PlayOneShotGame("kitties/clap2");
+ anim.Play("FaceClap", 0, 0);
+ }
+ }
+
+ public void ClapMissTwo(PlayerActionEvent Caller)
+ {
+ Jukebox.PlayOneShotGame("kitties/ClapMiss2");
+ }
+
+ public void SpinSuccessOne(PlayerActionEvent caller, float beat)
+ {
+ hasSpun = true;
+ Jukebox.PlayOneShotGame("kitties/roll5");
+ anim.Play("Rolling", 0, 0);
+ }
+
+ public void SpinSuccessTwo(PlayerActionEvent caller, float beat)
+ {
+ Jukebox.PlayOneShotGame("kitties/roll6");
+ anim.Play("RollEnd", 0, 0);
+ }
+
+ public void SpinMissOne(PlayerActionEvent caller)
+ {
+ hasSpun = false;
+ var cond = Conductor.instance;
+ Jukebox.PlayOneShotGame("kitties/roll5", -1f, 1, .1f);
+ Jukebox.PlayOneShotGame("kitties/roll6", cond.songPositionInBeats + .75f, 1, .1f);
+ }
+
+ public void SpinMissTwo(PlayerActionEvent caller)
+ {
+ if (hasSpun)
+ {
+ RollFail();
+ }
+ Jukebox.PlayOneShotGame("kitties/roll6", -1f, 1, .3f);
+ }
+
+ public void SpinEmpty(PlayerActionEvent caller)
+ {
+
+ }
+
+ public void RollFail()
+ {
+ Jukebox.PlayOneShot("miss");
+ anim.Play("RollFail", 0, 0);
+ hasSpun = false;
+ }
+
+ public void FishSuccess(PlayerActionEvent caller, float beat)
+ {
+ Kitties.instance.RemoveCats(false);
+ Jukebox.PlayOneShotGame("kitties/fish4");
+ fish.Play("CaughtSuccess", 0, 0);
+ }
+
+ public void FishMiss(PlayerActionEvent caller)
+ {
+ Kitties.instance.RemoveCats(false);
+ Jukebox.PlayOneShot("miss");
+ fish.Play("CaughtFail", 0, 0);
+ }
+
+ public void FishEmpty(PlayerActionEvent caller)
+ {
+
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs.meta b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs.meta
new file mode 100644
index 000000000..77548b4e7
--- /dev/null
+++ b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9feef42b0c54b0849a0b2c530a4106b4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/Kitties/Kitties.cs b/Assets/Scripts/Games/Kitties/Kitties.cs
index 741583b0d..b05a547c4 100644
--- a/Assets/Scripts/Games/Kitties/Kitties.cs
+++ b/Assets/Scripts/Games/Kitties/Kitties.cs
@@ -10,43 +10,104 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
- return new Minigame("kitties", "Kitties! \n[INITIALIZATION ONLY]", "0058CE", false, false, new List()
+ return new Minigame("kitties", "Kitties! \n[WIP]", "0058CE", false, false, new List()
{
new GameAction("clap", "Cat Clap")
{
- function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle"],
+ function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"], eventCaller.currentEntity["toggle2"],
eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
- defaultLength = 3,
+ defaultLength = 4f,
parameters = new List()
{
new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
new Param("toggle", false, "Mice", "Replaces kitties as mice"),
- new Param("toggle", false, "Invert Direction", "Inverts the direction they clap in"),
+ new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
+ new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
}
},
- new GameAction("clapclose", "Up Close Clap")
- {
- function = delegate { Kitties.instance.ClapClose(eventCaller.currentEntity.beat); },
+ new GameAction("roll", "Roll")
+ {
+ function = delegate { Kitties.instance.Roll(eventCaller.currentEntity["toggle"], eventCaller.currentEntity.beat); },
- defaultLength = 3,
+ defaultLength = 4f,
+
+ parameters = new List()
+ {
+ new Param("toggle", false, "Keep Cats spawned", "Sets whether or not cats stay spawned after their cue"),
+ }
+ },
+
+ new GameAction ("fish", "Fish")
+ {
+ function = delegate { Kitties.instance.CatchFish(eventCaller.currentEntity.beat); },
+ defaultLength = 4f,
},
+ new GameAction("instantSpawn", "Instant Spawn")
+ {
+ function = delegate { Kitties.instance.InstantSpawn(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"],
+ eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
+
+ defaultLength = .5f,
+ parameters = new List()
+ {
+ new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
+ new Param("toggle", false, "Mice", "Replaces kitties as mice"),
+ new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
+ new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
+ }
+ },
+
+ new GameAction("bgcolor", "Background Color")
+ {
+ function = delegate {Kitties.instance.BackgroundColor(eventCaller.currentEntity["color"]); },
+ defaultLength = .5f,
+
+ parameters = new List()
+ {
+ new Param("color", Kitties.defaultBGColor, "Change BG Color", "Changes background color"),
+ }
+ }
});
}
}
}
namespace HeavenStudio.Games
{
- using Scripts_Fireworks;
+ using Scripts_Kitties;
public class Kitties : Minigame
{
+ public CtrTeppanPlayer player;
+ public Animator[] kitties;
+ public GameObject[] Cats;
+
+ public GameObject Fish;
+ public bool isInverted;
+ public SpriteRenderer background;
+
+ public Vector3[] positions;
+ public float[] rotationAngles;
+
+ private static Color _defaultBGColor;
+ public static Color defaultBGColor
+ {
+ get
+ {
+ ColorUtility.TryParseHtmlString("#FFFFFF", out _defaultBGColor);
+ return _defaultBGColor;
+ }
+ }
+
+ public Color currentBGColor;
+
public enum SpawnType
{
Straight,
- DiagonalDown,
- DiagonalUp,
+ DownDiagonal,
+ UpDiagonal,
+ CloseUp
}
public static Kitties instance;
@@ -62,10 +123,331 @@ namespace HeavenStudio.Games
}
- public void Clap(bool isMice, bool isRightToLeft, float beat, int type = (int)SpawnType.Straight)
- { }
+ public void Clap(bool isMice, bool isInverse, bool keepSpawned, float beat, int type)
+ {
+ player.ScheduleClap(beat, type);
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("kitties/nya1", beat),
+ new MultiSound.Sound("kitties/nya2", beat + .75f),
+ new MultiSound.Sound("kitties/nya3", beat + 1.5f)
+ });
- public void ClapClose(float beat)
- { }
+ if(type == 3)
+ {
+ BeatAction.New(Cats[0], new List()
+ {
+ new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
+ new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("FaceClap", 0, 0);}),
+ new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("FaceClap", 0, 0);}),
+ });
+
+ BeatAction.New(Cats[1], new List()
+ {
+ new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
+ new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("FaceClap", 0, 0);}),
+ new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("FaceClap", 0, 0);}),
+ });
+
+ BeatAction.New(Cats[2], new List()
+ {
+ new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
+ new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
+ });
+ }
+
+ else if (!isMice)
+ {
+ BeatAction.New(Cats[0], new List()
+ {
+ new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
+ new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("Clap1", 0, 0);}),
+ new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("Clap2", 0, 0);}),
+ });
+
+ BeatAction.New(Cats[1], new List()
+ {
+ new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
+ new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("Clap1", 0, 0);}),
+ new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("Clap2", 0, 0);}),
+ });
+
+ BeatAction.New(Cats[2], new List()
+ {
+ new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
+ new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
+ });
+
+ }
+ else
+ {
+ BeatAction.New(Cats[0], new List()
+ {
+ new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
+ new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("MiceClap1", 0, 0);}),
+ new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("MiceClap2", 0, 0);}),
+ });
+
+ BeatAction.New(Cats[1], new List()
+ {
+ new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
+ new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("MiceClap1", 0, 0);}),
+ new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("MiceClap2", 0, 0);}),
+ });
+
+ BeatAction.New(Cats[2], new List()
+ {
+ new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
+ new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
+ });
+
+ }
+
+ if (!keepSpawned)
+ {
+ BeatAction.New(Cats[0], new List()
+ {
+ new BeatAction.Action(beat + 3.5f, delegate { RemoveCats(false);})
+ });
+ }
+ }
+
+ public void Roll(bool keepSpawned, float beat)
+ {
+ if (!player.canClap)
+ return;
+ player.ScheduleRoll(beat);
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("kitties/roll1", beat),
+ new MultiSound.Sound("kitties/roll2", beat + .5f),
+ new MultiSound.Sound("kitties/roll3", beat + 1f),
+ new MultiSound.Sound("kitties/roll4", beat + 1.5f)
+
+ });
+ BeatAction.New(Cats[0], new List()
+ {
+ new BeatAction.Action(beat, delegate { kitties[0].Play("RollStart", 0, 0); }),
+ new BeatAction.Action(beat + .5f, delegate { kitties[0].Play("RollStart", 0, 0); }),
+ new BeatAction.Action(beat + 1f, delegate { kitties[0].Play("RollStart", 0, 0); }),
+ new BeatAction.Action(beat + 1.5f, delegate { kitties[0].Play("RollStart", 0, 0); }),
+ new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("Rolling", 0, 0); }),
+ new BeatAction.Action(beat + 2.75f, delegate { kitties[0].Play("RollEnd", 0, 0); })
+ });
+
+ BeatAction.New(Cats[1], new List()
+ {
+ new BeatAction.Action(beat, delegate { kitties[1].Play("RollStart", 0, 0); }),
+ new BeatAction.Action(beat + .5f, delegate { kitties[1].Play("RollStart", 0, 0); }),
+ new BeatAction.Action(beat + 1f, delegate { kitties[1].Play("RollStart", 0, 0); }),
+ new BeatAction.Action(beat + 1.5f, delegate { kitties[1].Play("RollStart", 0, 0); }),
+ new BeatAction.Action(beat + 2f, delegate { kitties[1].Play("Rolling", 0, 0); }),
+ new BeatAction.Action(beat + 2.75f, delegate { kitties[1].Play("RollEnd", 0, 0); })
+ });
+
+ BeatAction.New(Cats[2], new List()
+ {
+ new BeatAction.Action(beat, delegate { kitties[2].Play("RollStart", 0, 0); }),
+ new BeatAction.Action(beat + .5f, delegate { kitties[2].Play("RollStart", 0, 0); }),
+ new BeatAction.Action(beat + 1f, delegate { kitties[2].Play("RollStart", 0, 0); }),
+ new BeatAction.Action(beat + 1.5f, delegate { kitties[2].Play("RollStart", 0, 0); }),
+ new BeatAction.Action(beat + 2f, delegate { player.ScheduleRollFinish(beat); })
+ });
+
+ if (!keepSpawned)
+ {
+ BeatAction.New(Cats[0], new List()
+ {
+ new BeatAction.Action(beat + 3.5f, delegate { RemoveCats(false);})
+ });
+ }
+ }
+
+ public void CatchFish(float beat)
+ {
+ if (!player.canClap)
+ return;
+ if (isInverted)
+ Fish.transform.localScale = new Vector3(-1f, 1f, 1f);
+ else
+ Fish.transform.localScale = new Vector3(1f, 1f, 1f);
+ player.ScheduleFish(beat);
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("kitties/fish1", beat + 2f),
+ new MultiSound.Sound("kitties/fish2", beat + 2.25f),
+ new MultiSound.Sound("kitties/fish3", beat + 2.5f),
+
+ });
+
+ BeatAction.New(Cats[0], new List()
+ {
+ new BeatAction.Action(beat, delegate { Fish.SetActive(true); }),
+ new BeatAction.Action(beat, delegate { Fish.GetComponent().DoScaledAnimationAsync("FishDangle", 0.5f); }),
+ new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("FishNotice", 0, 0); }),
+ new BeatAction.Action(beat + 2.25f, delegate { kitties[1].Play("FishNotice2", 0, 0); }),
+ new BeatAction.Action(beat + 2.5f, delegate { kitties[2].Play("FishNotice3", 0, 0); })
+ });
+
+ BeatAction.New(Fish, new List()
+ {
+ new BeatAction.Action(beat + 4f, delegate { Fish.SetActive(false);})
+ });
+
+
+ }
+
+ public void Spawn(int pos, int catNum, bool isMice, bool isInverse, bool firstSpawn, bool instant)
+ {
+ ResetRotation(catNum);
+ if (firstSpawn)
+ {
+ isInverted = isInverse;
+ switch (pos)
+ {
+ case 0:
+
+ if (!isInverse)
+ {
+ positions[0] = new Vector3(-5.11f, -1.25f, 0f);
+ positions[1] = new Vector3(.32f, -1.25f, 0f);
+ positions[2] = new Vector3(5.75f, -1.25f, 0f);
+ }
+ else
+ {
+ positions[0] = new Vector3(5.75f, -1.25f, 0f);
+ positions[1] = new Vector3(.32f, -1.25f, 0f);
+ positions[2] = new Vector3(-5.11f, -1.5f, 0f);
+ }
+ break;
+
+ case 1:
+
+ if (!isInverse)
+ {
+ positions[0] = new Vector3(-6.61f, 1.75f, 6f);
+ positions[1] = new Vector3(.32f, -.25f, 2f);
+ positions[2] = new Vector3(4.25f, -1.75f, -2f);
+ }
+ else
+ {
+ positions[0] = new Vector3(6.61f, 1.75f, 6f);
+ positions[1] = new Vector3(.32f, -.25f, 2f);
+ positions[2] = new Vector3(-4.25f, -1.75f, -2f);
+ }
+ break;
+
+ case 2:
+
+ if (!isInverse)
+ {
+ positions[0] = new Vector3(4.25f, -1.75f, -2f);
+ positions[1] = new Vector3(.32f, -.25f, 2f);
+ positions[2] = new Vector3(-6.61f, 1.75f, 6f);
+ }
+ else
+ {
+ positions[0] = new Vector3(-4.25f, -1.75f, -2f);
+ positions[1] = new Vector3(.32f, -.25f, 2f);
+ positions[2] = new Vector3(6.61f, 1.75f, 6f);
+ }
+ break;
+
+ case 3:
+ if (firstSpawn)
+ {
+ rotationAngles = new float[] { -135f, 135f, 0f };
+ positions[0] = new Vector3(-8.21f, 3.7f, 0f);
+ positions[1] = new Vector3(7.51f, 4.2f, 0f);
+ positions[2] = new Vector3(.32f, -4.25f, 0f);
+ }
+ break;
+
+
+ default:
+ break;
+ }
+ }
+ Cats[catNum].transform.position = positions[catNum];
+ if (pos != 3)
+ {
+ if (!isInverse)
+ Cats[catNum].transform.localScale = new Vector3(1f, 1f, 1f);
+ else
+ Cats[catNum].transform.localScale = new Vector3(-1f, 1f, 1f);
+ }
+
+ else
+ {
+ var rotationVector = Cats[catNum].transform.rotation.eulerAngles;
+ rotationVector.z = rotationAngles[catNum];
+ Cats[catNum].transform.rotation = Quaternion.Euler(rotationVector);
+ Cats[catNum].transform.localScale = new Vector3(-1f, 1f, 1f);
+ }
+
+ Cats[catNum].transform.GetChild(0).gameObject.SetActive(true);
+
+ if (!instant)
+ {
+ if (pos == 3)
+ {
+ kitties[catNum].Play("FacePopIn", 0, 0);
+ }
+ else if (!isMice)
+ kitties[catNum].Play("PopIn", 0, 0);
+ else if (catNum < 2)
+ {
+ kitties[catNum].Play("MicePopIn", 0, 0);
+ }
+ else
+ kitties[catNum].Play("PopIn", 0, 0);
+ }
+ else
+ {
+ if(pos == 3)
+ kitties[catNum].Play("FaceIdle", 0, 0);
+ else if (!isMice)
+ kitties[catNum].Play("Idle", 0, 0);
+ else if (catNum < 2)
+ kitties[catNum].Play("MiceIdle", 0, 0);
+ else
+ kitties[catNum].Play("Idle", 0, 0);
+ }
+ }
+
+ public void ResetRotation(int catNum)
+ {
+ var rotationVector = Cats[0].transform.rotation.eulerAngles;
+ rotationVector.z = 0;
+ Cats[catNum].transform.rotation = Quaternion.Euler(rotationVector);
+ }
+
+ public void RemoveCats(bool fishing)
+ {
+ if (!fishing)
+ {
+ for (int x = 0; x < 3; x++)
+ {
+ Cats[x].transform.GetChild(0).gameObject.SetActive(false);
+ }
+ }
+ else
+ Fish.SetActive(false);
+ player.canClap = false;
+ }
+
+ public void InstantSpawn(bool isMice, bool isInverse, float beat, int pos)
+ {
+ BeatAction.New(Cats[0], new List()
+ {
+ new BeatAction.Action(beat, delegate { Spawn(pos, 0, isMice, isInverse, true, true); }),
+ new BeatAction.Action(beat, delegate { Spawn(pos, 1, isMice, isInverse, true, true); }),
+ new BeatAction.Action(beat, delegate { Spawn(pos, 2, isMice, isInverse, true, true); })
+ });
+ player.canClap = true;
+ }
+
+ public void BackgroundColor(Color color)
+ {
+ background.color = color;
+ currentBGColor = background.color;
+ }
}
}
\ No newline at end of file