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alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1368,7 +1371,7 @@ TextureImporter: width: 102 height: 90 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1389,7 +1392,7 @@ TextureImporter: width: 98 height: 77 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1410,7 +1413,7 @@ TextureImporter: width: 54 height: 114 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1431,7 +1434,7 @@ TextureImporter: width: 56 height: 78 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1452,7 +1455,7 @@ TextureImporter: width: 50 height: 213 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1473,7 +1476,7 @@ TextureImporter: width: 182 height: 185 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1494,7 +1497,7 @@ TextureImporter: width: 132 height: 525 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1515,7 +1518,7 @@ TextureImporter: width: 26 height: 594 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1536,7 +1539,7 @@ TextureImporter: width: 154 height: 207 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1557,7 +1560,7 @@ TextureImporter: width: 144 height: 206 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1578,7 +1581,7 @@ TextureImporter: width: 156 height: 206 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1599,7 +1602,7 @@ TextureImporter: width: 170 height: 212 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1620,7 +1623,7 @@ TextureImporter: width: 168 height: 207 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1641,7 +1644,7 @@ TextureImporter: width: 348 height: 298 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1662,7 +1665,7 @@ TextureImporter: width: 352 height: 526 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1674,6 +1677,27 @@ TextureImporter: indices: edges: [] weights: [] + - serializedVersion: 2 + name: kittiesCatchFail_2 + rect: + serializedVersion: 2 + x: 860 + y: 69 + width: 653 + height: 288 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 74bef69877fd13780800000000000000 + internalID: -8704930900230542521 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] bones: [] diff --git a/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs b/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs new file mode 100644 index 000000000..7bb056e34 --- /dev/null +++ b/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CtrTeppanKitty : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs.meta b/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs.meta new file mode 100644 index 000000000..a169f824c --- /dev/null +++ b/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e0cfe8bc5e77011419ade3fe44843c26 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs new file mode 100644 index 000000000..9661d292e --- /dev/null +++ b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs @@ -0,0 +1,211 @@ +using HeavenStudio.Util; +using System.Collections; +using System.Collections.Generic; + +using System; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_Kitties +{ + public class CtrTeppanPlayer : MonoBehaviour + { + [Header("Objects")] + public GameObject Player; + public Animator anim; + public Animator fish; + private int spawnType; + + private bool hasClapped = false; + public bool canClap = false; + + private bool hasSpun = true; + private bool checkSpin = false; + + private bool hasFish = false; + private bool canFish = false; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + var cond = Conductor.instance; + + if (PlayerInput.Pressed() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_DOWN)) + { + Jukebox.PlayOneShot("miss"); + if (spawnType != 3) + anim.Play("ClapFail", 0, 0); + else + anim.Play("FaceClapFail", 0, 0); + } + + if (PlayerInput.AltPressed() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_ALT_DOWN) + || PlayerInput.AltPressedUp() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_ALT_UP) && hasSpun) + { + RollFail(); + } + } + + public void ScheduleClap(float beat, int type) + { + spawnType = type; + Kitties.instance.ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, ClapSuccessOne, ClapMissOne, ClapEmpty); + Kitties.instance.ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, ClapSuccessTwo, ClapMissTwo, ClapEmpty); + } + + public void ScheduleRoll(float beat) + { + Kitties.instance.ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, SpinSuccessOne, SpinMissOne, SpinEmpty); + } + + public void ScheduleRollFinish(float beat) + { + Debug.Log(hasSpun); + if (hasSpun) + Kitties.instance.ScheduleInput(beat, 2.75f, InputType.STANDARD_ALT_UP, SpinSuccessTwo, SpinMissTwo, SpinEmpty); + } + + public void ScheduleFish(float beat) + { + Kitties.instance.ScheduleInput(beat, 2.75f, InputType.STANDARD_DOWN, FishSuccess, FishMiss, FishEmpty); + } + + public void ClapSuccessOne(PlayerActionEvent Caller, float state) + { + if (spawnType != 3) + { + if (state >= 1f || state <= -1f) + { //todo: proper near miss feedback + Jukebox.PlayOneShotGame("kitties/ClapMiss1"); + Jukebox.PlayOneShotGame("kitties/tink"); + anim.Play("ClapMiss", 0, 0); + } + else + { + Jukebox.PlayOneShotGame("kitties/clap1"); + anim.Play("Clap1", 0, 0); + } + } + else + { + if (state >= 1f || state <= -1f) + { //todo: proper near miss feedback + Jukebox.PlayOneShotGame("kitties/ClapMiss1"); + Jukebox.PlayOneShotGame("kitties/tink"); + anim.Play("FaceClapFail", 0, 0); + } + + Jukebox.PlayOneShotGame("kitties/clap1"); + anim.Play("FaceClap", 0, 0); + } + } + public void ClapMissOne(PlayerActionEvent Caller) + { + Jukebox.PlayOneShotGame("kitties/ClapMiss1"); + } + public void ClapEmpty(PlayerActionEvent Caller) + { + + } + + public void ClapSuccessTwo(PlayerActionEvent Caller, float state) + { + if (spawnType != 3) + { + if (state >= 1f || state <= -1f) + { //todo: proper near miss feedback + Jukebox.PlayOneShotGame("kitties/ClapMiss2"); + Jukebox.PlayOneShotGame("kitties/tink"); + anim.Play("ClapMiss", 0, 0); + } + else + { + Jukebox.PlayOneShotGame("kitties/clap2"); + anim.Play("Clap2", 0, 0); + } + } + else + { + if (state >= 1f || state <= -1f) + { //todo: proper near miss feedback + Jukebox.PlayOneShotGame("kitties/ClapMiss2"); + Jukebox.PlayOneShotGame("kitties/tink"); + anim.Play("FaceClapFail", 0, 0); + } + + Jukebox.PlayOneShotGame("kitties/clap2"); + anim.Play("FaceClap", 0, 0); + } + } + + public void ClapMissTwo(PlayerActionEvent Caller) + { + Jukebox.PlayOneShotGame("kitties/ClapMiss2"); + } + + public void SpinSuccessOne(PlayerActionEvent caller, float beat) + { + hasSpun = true; + Jukebox.PlayOneShotGame("kitties/roll5"); + anim.Play("Rolling", 0, 0); + } + + public void SpinSuccessTwo(PlayerActionEvent caller, float beat) + { + Jukebox.PlayOneShotGame("kitties/roll6"); + anim.Play("RollEnd", 0, 0); + } + + public void SpinMissOne(PlayerActionEvent caller) + { + hasSpun = false; + var cond = Conductor.instance; + Jukebox.PlayOneShotGame("kitties/roll5", -1f, 1, .1f); + Jukebox.PlayOneShotGame("kitties/roll6", cond.songPositionInBeats + .75f, 1, .1f); + } + + public void SpinMissTwo(PlayerActionEvent caller) + { + if (hasSpun) + { + RollFail(); + } + Jukebox.PlayOneShotGame("kitties/roll6", -1f, 1, .3f); + } + + public void SpinEmpty(PlayerActionEvent caller) + { + + } + + public void RollFail() + { + Jukebox.PlayOneShot("miss"); + anim.Play("RollFail", 0, 0); + hasSpun = false; + } + + public void FishSuccess(PlayerActionEvent caller, float beat) + { + Kitties.instance.RemoveCats(false); + Jukebox.PlayOneShotGame("kitties/fish4"); + fish.Play("CaughtSuccess", 0, 0); + } + + public void FishMiss(PlayerActionEvent caller) + { + Kitties.instance.RemoveCats(false); + Jukebox.PlayOneShot("miss"); + fish.Play("CaughtFail", 0, 0); + } + + public void FishEmpty(PlayerActionEvent caller) + { + + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs.meta b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs.meta new file mode 100644 index 000000000..77548b4e7 --- /dev/null +++ b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9feef42b0c54b0849a0b2c530a4106b4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Kitties/Kitties.cs b/Assets/Scripts/Games/Kitties/Kitties.cs index 741583b0d..b05a547c4 100644 --- a/Assets/Scripts/Games/Kitties/Kitties.cs +++ b/Assets/Scripts/Games/Kitties/Kitties.cs @@ -10,43 +10,104 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("kitties", "Kitties! \n[INITIALIZATION ONLY]", "0058CE", false, false, new List() + return new Minigame("kitties", "Kitties! \n[WIP]", "0058CE", false, false, new List() { new GameAction("clap", "Cat Clap") { - function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle"], + function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"], eventCaller.currentEntity["toggle2"], eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); }, - defaultLength = 3, + defaultLength = 4f, parameters = new List() { new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"), new Param("toggle", false, "Mice", "Replaces kitties as mice"), - new Param("toggle", false, "Invert Direction", "Inverts the direction they clap in"), + new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"), + new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"), } }, - new GameAction("clapclose", "Up Close Clap") - { - function = delegate { Kitties.instance.ClapClose(eventCaller.currentEntity.beat); }, + new GameAction("roll", "Roll") + { + function = delegate { Kitties.instance.Roll(eventCaller.currentEntity["toggle"], eventCaller.currentEntity.beat); }, - defaultLength = 3, + defaultLength = 4f, + + parameters = new List() + { + new Param("toggle", false, "Keep Cats spawned", "Sets whether or not cats stay spawned after their cue"), + } + }, + + new GameAction ("fish", "Fish") + { + function = delegate { Kitties.instance.CatchFish(eventCaller.currentEntity.beat); }, + defaultLength = 4f, }, + new GameAction("instantSpawn", "Instant Spawn") + { + function = delegate { Kitties.instance.InstantSpawn(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"], + eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); }, + + defaultLength = .5f, + parameters = new List() + { + new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"), + new Param("toggle", false, "Mice", "Replaces kitties as mice"), + new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"), + new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"), + } + }, + + new GameAction("bgcolor", "Background Color") + { + function = delegate {Kitties.instance.BackgroundColor(eventCaller.currentEntity["color"]); }, + defaultLength = .5f, + + parameters = new List() + { + new Param("color", Kitties.defaultBGColor, "Change BG Color", "Changes background color"), + } + } }); } } } namespace HeavenStudio.Games { - using Scripts_Fireworks; + using Scripts_Kitties; public class Kitties : Minigame { + public CtrTeppanPlayer player; + public Animator[] kitties; + public GameObject[] Cats; + + public GameObject Fish; + public bool isInverted; + public SpriteRenderer background; + + public Vector3[] positions; + public float[] rotationAngles; + + private static Color _defaultBGColor; + public static Color defaultBGColor + { + get + { + ColorUtility.TryParseHtmlString("#FFFFFF", out _defaultBGColor); + return _defaultBGColor; + } + } + + public Color currentBGColor; + public enum SpawnType { Straight, - DiagonalDown, - DiagonalUp, + DownDiagonal, + UpDiagonal, + CloseUp } public static Kitties instance; @@ -62,10 +123,331 @@ namespace HeavenStudio.Games } - public void Clap(bool isMice, bool isRightToLeft, float beat, int type = (int)SpawnType.Straight) - { } + public void Clap(bool isMice, bool isInverse, bool keepSpawned, float beat, int type) + { + player.ScheduleClap(beat, type); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("kitties/nya1", beat), + new MultiSound.Sound("kitties/nya2", beat + .75f), + new MultiSound.Sound("kitties/nya3", beat + 1.5f) + }); - public void ClapClose(float beat) - { } + if(type == 3) + { + BeatAction.New(Cats[0], new List() + { + new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}), + new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("FaceClap", 0, 0);}), + new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("FaceClap", 0, 0);}), + }); + + BeatAction.New(Cats[1], new List() + { + new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}), + new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("FaceClap", 0, 0);}), + new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("FaceClap", 0, 0);}), + }); + + BeatAction.New(Cats[2], new List() + { + new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}), + new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}), + }); + } + + else if (!isMice) + { + BeatAction.New(Cats[0], new List() + { + new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}), + new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("Clap1", 0, 0);}), + new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("Clap2", 0, 0);}), + }); + + BeatAction.New(Cats[1], new List() + { + new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}), + new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("Clap1", 0, 0);}), + new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("Clap2", 0, 0);}), + }); + + BeatAction.New(Cats[2], new List() + { + new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}), + new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}), + }); + + } + else + { + BeatAction.New(Cats[0], new List() + { + new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}), + new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("MiceClap1", 0, 0);}), + new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("MiceClap2", 0, 0);}), + }); + + BeatAction.New(Cats[1], new List() + { + new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}), + new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("MiceClap1", 0, 0);}), + new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("MiceClap2", 0, 0);}), + }); + + BeatAction.New(Cats[2], new List() + { + new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}), + new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}), + }); + + } + + if (!keepSpawned) + { + BeatAction.New(Cats[0], new List() + { + new BeatAction.Action(beat + 3.5f, delegate { RemoveCats(false);}) + }); + } + } + + public void Roll(bool keepSpawned, float beat) + { + if (!player.canClap) + return; + player.ScheduleRoll(beat); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("kitties/roll1", beat), + new MultiSound.Sound("kitties/roll2", beat + .5f), + new MultiSound.Sound("kitties/roll3", beat + 1f), + new MultiSound.Sound("kitties/roll4", beat + 1.5f) + + }); + BeatAction.New(Cats[0], new List() + { + new BeatAction.Action(beat, delegate { kitties[0].Play("RollStart", 0, 0); }), + new BeatAction.Action(beat + .5f, delegate { kitties[0].Play("RollStart", 0, 0); }), + new BeatAction.Action(beat + 1f, delegate { kitties[0].Play("RollStart", 0, 0); }), + new BeatAction.Action(beat + 1.5f, delegate { kitties[0].Play("RollStart", 0, 0); }), + new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("Rolling", 0, 0); }), + new BeatAction.Action(beat + 2.75f, delegate { kitties[0].Play("RollEnd", 0, 0); }) + }); + + BeatAction.New(Cats[1], new List() + { + new BeatAction.Action(beat, delegate { kitties[1].Play("RollStart", 0, 0); }), + new BeatAction.Action(beat + .5f, delegate { kitties[1].Play("RollStart", 0, 0); }), + new BeatAction.Action(beat + 1f, delegate { kitties[1].Play("RollStart", 0, 0); }), + new BeatAction.Action(beat + 1.5f, delegate { kitties[1].Play("RollStart", 0, 0); }), + new BeatAction.Action(beat + 2f, delegate { kitties[1].Play("Rolling", 0, 0); }), + new BeatAction.Action(beat + 2.75f, delegate { kitties[1].Play("RollEnd", 0, 0); }) + }); + + BeatAction.New(Cats[2], new List() + { + new BeatAction.Action(beat, delegate { kitties[2].Play("RollStart", 0, 0); }), + new BeatAction.Action(beat + .5f, delegate { kitties[2].Play("RollStart", 0, 0); }), + new BeatAction.Action(beat + 1f, delegate { kitties[2].Play("RollStart", 0, 0); }), + new BeatAction.Action(beat + 1.5f, delegate { kitties[2].Play("RollStart", 0, 0); }), + new BeatAction.Action(beat + 2f, delegate { player.ScheduleRollFinish(beat); }) + }); + + if (!keepSpawned) + { + BeatAction.New(Cats[0], new List() + { + new BeatAction.Action(beat + 3.5f, delegate { RemoveCats(false);}) + }); + } + } + + public void CatchFish(float beat) + { + if (!player.canClap) + return; + if (isInverted) + Fish.transform.localScale = new Vector3(-1f, 1f, 1f); + else + Fish.transform.localScale = new Vector3(1f, 1f, 1f); + player.ScheduleFish(beat); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("kitties/fish1", beat + 2f), + new MultiSound.Sound("kitties/fish2", beat + 2.25f), + new MultiSound.Sound("kitties/fish3", beat + 2.5f), + + }); + + BeatAction.New(Cats[0], new List() + { + new BeatAction.Action(beat, delegate { Fish.SetActive(true); }), + new BeatAction.Action(beat, delegate { Fish.GetComponent().DoScaledAnimationAsync("FishDangle", 0.5f); }), + new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("FishNotice", 0, 0); }), + new BeatAction.Action(beat + 2.25f, delegate { kitties[1].Play("FishNotice2", 0, 0); }), + new BeatAction.Action(beat + 2.5f, delegate { kitties[2].Play("FishNotice3", 0, 0); }) + }); + + BeatAction.New(Fish, new List() + { + new BeatAction.Action(beat + 4f, delegate { Fish.SetActive(false);}) + }); + + + } + + public void Spawn(int pos, int catNum, bool isMice, bool isInverse, bool firstSpawn, bool instant) + { + ResetRotation(catNum); + if (firstSpawn) + { + isInverted = isInverse; + switch (pos) + { + case 0: + + if (!isInverse) + { + positions[0] = new Vector3(-5.11f, -1.25f, 0f); + positions[1] = new Vector3(.32f, -1.25f, 0f); + positions[2] = new Vector3(5.75f, -1.25f, 0f); + } + else + { + positions[0] = new Vector3(5.75f, -1.25f, 0f); + positions[1] = new Vector3(.32f, -1.25f, 0f); + positions[2] = new Vector3(-5.11f, -1.5f, 0f); + } + break; + + case 1: + + if (!isInverse) + { + positions[0] = new Vector3(-6.61f, 1.75f, 6f); + positions[1] = new Vector3(.32f, -.25f, 2f); + positions[2] = new Vector3(4.25f, -1.75f, -2f); + } + else + { + positions[0] = new Vector3(6.61f, 1.75f, 6f); + positions[1] = new Vector3(.32f, -.25f, 2f); + positions[2] = new Vector3(-4.25f, -1.75f, -2f); + } + break; + + case 2: + + if (!isInverse) + { + positions[0] = new Vector3(4.25f, -1.75f, -2f); + positions[1] = new Vector3(.32f, -.25f, 2f); + positions[2] = new Vector3(-6.61f, 1.75f, 6f); + } + else + { + positions[0] = new Vector3(-4.25f, -1.75f, -2f); + positions[1] = new Vector3(.32f, -.25f, 2f); + positions[2] = new Vector3(6.61f, 1.75f, 6f); + } + break; + + case 3: + if (firstSpawn) + { + rotationAngles = new float[] { -135f, 135f, 0f }; + positions[0] = new Vector3(-8.21f, 3.7f, 0f); + positions[1] = new Vector3(7.51f, 4.2f, 0f); + positions[2] = new Vector3(.32f, -4.25f, 0f); + } + break; + + + default: + break; + } + } + Cats[catNum].transform.position = positions[catNum]; + if (pos != 3) + { + if (!isInverse) + Cats[catNum].transform.localScale = new Vector3(1f, 1f, 1f); + else + Cats[catNum].transform.localScale = new Vector3(-1f, 1f, 1f); + } + + else + { + var rotationVector = Cats[catNum].transform.rotation.eulerAngles; + rotationVector.z = rotationAngles[catNum]; + Cats[catNum].transform.rotation = Quaternion.Euler(rotationVector); + Cats[catNum].transform.localScale = new Vector3(-1f, 1f, 1f); + } + + Cats[catNum].transform.GetChild(0).gameObject.SetActive(true); + + if (!instant) + { + if (pos == 3) + { + kitties[catNum].Play("FacePopIn", 0, 0); + } + else if (!isMice) + kitties[catNum].Play("PopIn", 0, 0); + else if (catNum < 2) + { + kitties[catNum].Play("MicePopIn", 0, 0); + } + else + kitties[catNum].Play("PopIn", 0, 0); + } + else + { + if(pos == 3) + kitties[catNum].Play("FaceIdle", 0, 0); + else if (!isMice) + kitties[catNum].Play("Idle", 0, 0); + else if (catNum < 2) + kitties[catNum].Play("MiceIdle", 0, 0); + else + kitties[catNum].Play("Idle", 0, 0); + } + } + + public void ResetRotation(int catNum) + { + var rotationVector = Cats[0].transform.rotation.eulerAngles; + rotationVector.z = 0; + Cats[catNum].transform.rotation = Quaternion.Euler(rotationVector); + } + + public void RemoveCats(bool fishing) + { + if (!fishing) + { + for (int x = 0; x < 3; x++) + { + Cats[x].transform.GetChild(0).gameObject.SetActive(false); + } + } + else + Fish.SetActive(false); + player.canClap = false; + } + + public void InstantSpawn(bool isMice, bool isInverse, float beat, int pos) + { + BeatAction.New(Cats[0], new List() + { + new BeatAction.Action(beat, delegate { Spawn(pos, 0, isMice, isInverse, true, true); }), + new BeatAction.Action(beat, delegate { Spawn(pos, 1, isMice, isInverse, true, true); }), + new BeatAction.Action(beat, delegate { Spawn(pos, 2, isMice, isInverse, true, true); }) + }); + player.canClap = true; + } + + public void BackgroundColor(Color color) + { + background.color = color; + currentBGColor = background.color; + } } } \ No newline at end of file