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Scripts_Fillbots.BotSize.Medium, Scripts_Fillbots.BotVariant.Normal); }, + defaultLength = 8f + } }); } } @@ -20,14 +24,77 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { + using Scripts_Fillbots; public class Fillbots : Minigame { + private struct QueuedFillbot + { + public double beat; + public double holdLength; + public BotSize size; + public BotVariant variant; + } + private static List queuedBots = new List(); + + [Header("Components")] + [SerializeField] private NtrFillbot mediumBot; + public static Fillbots instance; private void Awake() { instance = this; } + + private void OnDestroy() + { + if (queuedBots.Count > 0) queuedBots.Clear(); + foreach (var evt in scheduledInputs) + { + evt.Disable(); + } + } + + private void Update() + { + var cond = Conductor.instance; + if (cond.isPlaying && !cond.isPaused) + { + if (queuedBots.Count > 0) + { + foreach (var queuedBot in queuedBots) + { + SpawnFillbot(queuedBot.beat, queuedBot.holdLength, queuedBot.size, queuedBot.variant); + } + queuedBots.Clear(); + } + } + } + + public static void PreSpawnFillbot(double beat, double holdLength, BotSize size, BotVariant variant) + { + if (GameManager.instance.currentGame == "fillbots") + { + instance.SpawnFillbot(beat, holdLength, size, variant); + } + else + { + queuedBots.Add(new QueuedFillbot + { + beat = beat, + holdLength = holdLength, + size = size, + variant = variant + }); + } + } + + private void SpawnFillbot(double beat, double holdLength, BotSize size, BotVariant variant) + { + NtrFillbot spawnedBot = Instantiate(mediumBot, transform); + spawnedBot.holdLength = holdLength; + spawnedBot.Init(beat); + } } } diff --git a/Assets/Scripts/Games/Fillbots/NtrFillbot.cs b/Assets/Scripts/Games/Fillbots/NtrFillbot.cs new file mode 100644 index 000000000..61a453c27 --- /dev/null +++ b/Assets/Scripts/Games/Fillbots/NtrFillbot.cs @@ -0,0 +1,132 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_Fillbots +{ + public enum BotSize + { + Small, + Medium, + Large + } + + public enum BotVariant + { + Normal, + HoneyBee, + WarioWare + } + + public class NtrFillbot : MonoBehaviour + { + [Header("Properties")] + [SerializeField] private BotSize size; + [SerializeField] private BotVariant variant; + public double holdLength = 4; + [SerializeField] private float limbFallHeight = 15f; + + [Header("Body Parts")] + [SerializeField] private Animator fullBody; + [SerializeField] private Animator legs; + private Transform legsTrans; + [SerializeField] private Animator body; + private Transform bodyTrans; + [SerializeField] private Animator head; + private Transform headTrans; + + private float legsPosY; + private float bodyPosY; + private float headPosY; + + private double startBeat = -1; + + private bool legsHaveFallen; + private bool bodyHasFallen; + private bool headHasFallen; + + private Fillbots game; + + private void Awake() + { + game = Fillbots.instance; + legsTrans = legs.GetComponent(); + headTrans = head.GetComponent(); + bodyTrans = body.GetComponent(); + + legsPosY = legsTrans.position.y; + headPosY = headTrans.position.y; + bodyPosY = bodyTrans.position.y; + + legsTrans.position = new Vector3(legsTrans.position.x, legsTrans.position.y + limbFallHeight); + headTrans.position = new Vector3(headTrans.position.x, headTrans.position.y + limbFallHeight); + bodyTrans.position = new Vector3(bodyTrans.position.x, bodyTrans.position.y + limbFallHeight); + } + + public void Init(double beat) + { + startBeat = beat; + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate { legs.Play("Impact", 0, 0); legsHaveFallen = true; legsTrans.position = new Vector3(legsTrans.position.x, legsPosY); }), + new BeatAction.Action(beat + 1, delegate { body.Play("Impact", 0, 0); bodyHasFallen = true; bodyTrans.position = new Vector3(bodyTrans.position.x, bodyPosY);}), + new BeatAction.Action(beat + 2, delegate { head.Play("Impact", 0, 0); headHasFallen = true; headTrans.position = new Vector3(headTrans.position.x, headPosY);}), + new BeatAction.Action(beat + 3, delegate + { + fullBody.gameObject.SetActive(true); + legs.gameObject.SetActive(false); + head.gameObject.SetActive(false); + body.gameObject.SetActive(false); + }) + }); + + string sizePrefix = size switch + { + BotSize.Small => "small", + BotSize.Medium => "medium", + BotSize.Large => "big", + _ => throw new System.NotImplementedException() + }; + + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("fillbots/" + sizePrefix + "Fall", beat), + new MultiSound.Sound("fillbots/" + sizePrefix + "Fall", beat + 1), + new MultiSound.Sound("fillbots/" + sizePrefix + "Fall", beat + 2), + }); + } + + private void Update() + { + var cond = Conductor.instance; + + if (cond.isPlaying && !cond.isPaused) + { + if (startBeat != -1) + { + if (!legsHaveFallen) + { + float normalizedBeat = cond.GetPositionFromBeat(startBeat - 0.25, 0.25); + float lerpedY = Mathf.Lerp(legsPosY + limbFallHeight, legsPosY, normalizedBeat); + legsTrans.position = new Vector3(legsTrans.position.x, Mathf.Clamp(lerpedY, legsPosY, legsPosY + limbFallHeight)); + } + if (!bodyHasFallen) + { + float normalizedBeat = cond.GetPositionFromBeat(startBeat - 0.25 + 1, 0.25); + float lerpedY = Mathf.Lerp(bodyPosY + limbFallHeight, bodyPosY, normalizedBeat); + bodyTrans.position = new Vector3(bodyTrans.position.x, Mathf.Clamp(lerpedY, bodyPosY, bodyPosY + limbFallHeight)); + } + if (!headHasFallen) + { + float normalizedBeat = cond.GetPositionFromBeat(startBeat - 0.25 + 2, 0.25); + float lerpedY = Mathf.Lerp(headPosY + limbFallHeight, headPosY, normalizedBeat); + headTrans.position = new Vector3(headTrans.position.x, Mathf.Clamp(lerpedY, headPosY, headPosY + limbFallHeight)); + } + } + } + } + } +} + diff --git a/Assets/Scripts/Games/Fillbots/NtrFillbot.cs.meta b/Assets/Scripts/Games/Fillbots/NtrFillbot.cs.meta new file mode 100644 index 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