From e4e576700761ab1c788806a76eb06e8d5d63c984 Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Thu, 4 Jan 2024 20:53:47 -0600 Subject: [PATCH] Blue Bear Text Update --- .../materials/field/stand.png.meta | 17 +++++++++++- Assets/Scripts/Games/BlueBear/BlueBear.cs | 26 +++++++++---------- 2 files changed, 29 insertions(+), 14 deletions(-) diff --git a/Assets/Resources/Models/Games/RhythmRally/materials/field/stand.png.meta b/Assets/Resources/Models/Games/RhythmRally/materials/field/stand.png.meta index 80da3e7b9..05f0492f6 100644 --- a/Assets/Resources/Models/Games/RhythmRally/materials/field/stand.png.meta +++ b/Assets/Resources/Models/Games/RhythmRally/materials/field/stand.png.meta @@ -3,7 +3,7 @@ guid: 0f640706f6e1ac240aeaef7d039c8f6a TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 11 + serializedVersion: 12 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -24,6 +24,7 @@ TextureImporter: streamingMipmaps: 0 streamingMipmapsPriority: 0 vTOnly: 0 + ignoreMasterTextureLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -62,6 +63,7 @@ TextureImporter: textureFormatSet: 0 ignorePngGamma: 0 applyGammaDecoding: 0 + cookieLightType: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform @@ -99,6 +101,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] @@ -112,6 +126,7 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] + nameFileIdTable: {} spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs index 0840f5dc7..544808da8 100644 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs @@ -22,8 +22,8 @@ namespace HeavenStudio.Games.Loaders defaultLength = 3, parameters = new() { - new("long", false, "Mouth Hold"), - new("open", true, "Should Open Mouth") + new("long", false, "Mouth Hold", "Toggle if Beary should keep his mouth and neck extended after catching the treat."), + new("open", true, "Open Mouth", "Toggle if Beary should open his mouth in preparation for the treat.") } }, new GameAction("cake", "Cake") @@ -33,8 +33,8 @@ namespace HeavenStudio.Games.Loaders defaultLength = 4, parameters = new() { - new("long", false, "Mouth Hold"), - new("open", true, "Should Open Mouth") + new("long", false, "Mouth Hold", "Toggle if Beary should keep his mouth and neck extended after catching the treat."), + new("open", true, "Open Mouth", "Toggle if Beary should open his mouth in preparation for the treat.") } }, new GameAction("stretchEmotion", "Emotion") @@ -44,11 +44,11 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Which emotion should the blue bear use?", new() + new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Set the emotion animation Beary should play.", new() { new((x, _) => (int)x != (int)BlueBear.EmotionStretchType.NoEmotion, new string[] { "instant" }) }), - new Param("instant", false, "Instant"), + new Param("instant", false, "Instant", "Toggle if the emotion should jump to it's end state. Making \"LookUp\" instant will cause Beary to keep his head down."), } }, new GameAction("wind", "Wind") @@ -66,25 +66,25 @@ namespace HeavenStudio.Games.Loaders function = delegate { BlueBear.instance.OpenMouth(); }, defaultLength = 0.5f }, - new GameAction("story", "Story") + new GameAction("story", "Memory Drawing") { defaultLength = 4, parameters = new List() { - new Param("story", BlueBear.StoryType.Date, "Story"), - new Param("enter", true, "Enter") + new Param("story", BlueBear.StoryType.Date, "Memory", "Set the memory that should appear."), + new Param("enter", true, "Enter", "Toggle if the memory should enter or exit the scene.") }, resizable = true }, - new GameAction("crumb", "Set Crumb Threshold") + new GameAction("crumb", "Set Crumb Thresholds") { function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); }, defaultLength = 0.5f, parameters = new List() { - new Param("right", new EntityTypes.Integer(0, 500, 15), "Right Crumb", "How many treats should the bear eat before the right crumb can appear on his face?"), - new Param("left", new EntityTypes.Integer(0, 500, 30), "Left Crumb", "How many treats should the bear eat before the left crumb can appear on his face?"), - new Param("reset", false, "Reset Treats Eaten", "Should the numbers of treats eaten be reset?") + new Param("right", new EntityTypes.Integer(0, 500, 15), "Right Crumb", "Set how many treats Beary needs to eat for the right crumb to appear."), + new Param("left", new EntityTypes.Integer(0, 500, 30), "Left Crumb", "Set how many treats Beary needs to eat for the left crumb to appear."), + new Param("reset", false, "Reset Treats Eaten", "Toggle if the current amount of treats eaten (and crumbs) should be reset.") } } },