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function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.beat); }, + function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.beat, eventCaller.currentEntity["long"], eventCaller.currentEntity["open"]); }, defaultLength = 3, + parameters = new() + { + new("long", false, "Mouth Hold"), + new("open", true, "Should Open Mouth") + } }, new GameAction("cake", "Cake") { preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, true); }, - function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.beat); }, + function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.beat, eventCaller.currentEntity["long"], eventCaller.currentEntity["open"]); }, defaultLength = 4, - }, - new GameAction("setEmotion", "Emotion") - { - function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e.beat, e["type"]); }, - parameters = new List() + parameters = new() { - new Param("type", BlueBear.EmotionType.ClosedEyes, "Emotion", "Which emotion should the blue bear use?") + new("long", false, "Mouth Hold"), + new("open", true, "Should Open Mouth") } }, - new GameAction("stretchEmotion", "Long Emotion") - { + new GameAction("stretchEmotion", "Emotion") + { + function = delegate { var e = eventCaller.currentEntity; if (e["instant"] || e["type"] == (int)BlueBear.EmotionStretchType.NoEmotion) BlueBear.instance.SetEmotion(e.beat, e["type"]); }, defaultLength = 4, resizable = true, parameters = new List() { - new Param("type", BlueBear.EmotionStretchType.LookUp, "Emotion", "Which emotion should the blue bear use?") + new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Which emotion should the blue bear use?", new() + { + new((x, _) => (int)x != (int)BlueBear.EmotionStretchType.NoEmotion, new string[] { "instant" }) + }), + new Param("instant", false, "Instant"), } }, new GameAction("wind", "Wind") @@ -49,6 +56,16 @@ namespace HeavenStudio.Games.Loaders function = delegate { BlueBear.instance.Wind(); }, defaultLength = 0.5f }, + new GameAction("sigh", "Sigh") + { + function = delegate { BlueBear.instance.Sigh(); }, + defaultLength = 0.5f + }, + new GameAction("open", "Open Mouth") + { + function = delegate { BlueBear.instance.OpenMouth(); }, + defaultLength = 0.5f + }, new GameAction("story", "Story") { defaultLength = 4, @@ -86,15 +103,9 @@ namespace HeavenStudio.Games public class BlueBear : Minigame { - public enum EmotionType - { - Neutral = 0, - ClosedEyes = 1, - Cry = 2, - Sigh = 3 - } public enum EmotionStretchType { + NoEmotion = -1, LookUp = 0, Smile = 1, StartCrying = 2, @@ -138,6 +149,7 @@ namespace HeavenStudio.Games public Gradient cakeGradient; private bool squashing; + [NonSerialized] public int shouldOpenMouthCount = 0; public static BlueBear instance; @@ -271,7 +283,7 @@ namespace HeavenStudio.Games private void Update() { - headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0); + headAndBodyAnim.SetBool("ShouldOpenMouth", shouldOpenMouthCount != 0 || _wantMouthOpen); if (headAndBodyAnim.GetBool("ShouldOpenMouth")) { _emotionCancelledBeat = Conductor.instance.songPositionInBeatsAsDouble; @@ -280,12 +292,12 @@ namespace HeavenStudio.Games if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory)) { SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false)); - Bite(Conductor.instance.songPositionInBeatsAsDouble, true); + Bite(Conductor.instance.songPositionInBeatsAsDouble, true, false); } else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory)) { SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false)); - Bite(Conductor.instance.songPositionInBeatsAsDouble, false); + Bite(Conductor.instance.songPositionInBeatsAsDouble, false, false); } UpdateEmotions(); @@ -302,6 +314,7 @@ namespace HeavenStudio.Games private int _emotionIndex = 0; private List _allEmotionsStretch = new(); private EmotionStretchType _lastEmotion = EmotionStretchType.LookUp; + private bool _firstEmotionFrame = true; private void UpdateEmotions() { @@ -317,41 +330,57 @@ namespace HeavenStudio.Games _emotionIndex++; _lastEmotion = (EmotionStretchType)_allEmotionsStretch[_emotionIndex - 1]["type"]; crying = _lastEmotion == EmotionStretchType.StartCrying; + _firstEmotionFrame = true; + if (_lastEmotion == EmotionStretchType.Smile) + { + headAndBodyAnim.DoScaledAnimationAsync("StopSmile", 0.5f); + } + UpdateEmotions(); return; } - if (beat >= e.beat && beat < e.beat + e.length && !(_emotionCancelledBeat >= e.beat && _emotionCancelledBeat < e.beat + e.length)) + if (beat >= e.beat && beat < e.beat + e.length && !(_emotionCancelledBeat >= e.beat)) { _lastEmotion = (EmotionStretchType)e["type"]; crying = _lastEmotion == EmotionStretchType.StartCrying; + + if (_firstEmotionFrame && _lastEmotion == EmotionStretchType.Smile) + { + headAndBodyAnim.DoScaledAnimationAsync("Smile", 0.5f); + _firstEmotionFrame = false; + } + float normalizedBeat = cond.GetPositionFromBeat(e.beat, e.length); string animName = (EmotionStretchType)e["type"] switch { EmotionStretchType.LookUp => "OpenEyes", - EmotionStretchType.Smile => "Smile", + EmotionStretchType.Smile => "", EmotionStretchType.StartCrying => "Sad", + EmotionStretchType.NoEmotion => "", _ => throw new NotImplementedException(), }; - headAndBodyAnim.DoNormalizedAnimation(animName, normalizedBeat); + if (animName != "") headAndBodyAnim.DoNormalizedAnimation(animName, normalizedBeat); } } private void HandleEmotions(double beat) { - _allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }); + _allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => !(x["instant"] || x["type"] == (int)EmotionStretchType.NoEmotion)); if (_allEmotionsStretch.Count == 0) return; UpdateEmotions(); - var allEmosBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => x.beat < beat); - if (allEmosBeforeBeat.Count == 0) return; - if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying) + var allEmosBeforeBeat = _allEmotionsStretch.FindAll(x => x.beat < beat); + if (allEmosBeforeBeat.Count != 0) { - headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f); - } - else if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.Smile) - { - headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f); + if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying) + { + headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f); + } + else if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.Smile) + { + headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f); + } } } @@ -377,7 +406,7 @@ namespace HeavenStudio.Games { if (e.beat + e.length - 1 > gameswitchBeat && e.beat < gameswitchBeat) { - SpawnTreat(e.beat, e.datamodel == "blueBear/cake", gameswitchBeat); + SpawnTreat(e.beat, e.datamodel == "blueBear/cake", gameswitchBeat, e["long"], e["open"]); } } } @@ -387,16 +416,27 @@ namespace HeavenStudio.Games windAnim.DoScaledAnimationAsync("Wind", 0.5f); } - public void Bite(double beat, bool left) + public void Sigh() + { + headAndBodyAnim.DoScaledAnimationAsync("Sigh", 0.5f); + } + + public void OpenMouth() + { + _wantMouthOpen = true; + } + + public void Bite(double beat, bool left, bool longBite) { _emotionCancelledBeat = beat; + _wantMouthOpen = false; if (crying) { - headAndBodyAnim.DoScaledAnimationAsync(left ? "CryBiteL" : "CryBiteR", 0.5f); + headAndBodyAnim.DoScaledAnimationAsync((longBite ? "Long" : "") + (left ? "CryBiteL" : "CryBiteR"), 0.5f); } else { - headAndBodyAnim.DoScaledAnimationAsync(left ? "BiteL" : "BiteR", 0.5f); + headAndBodyAnim.DoScaledAnimationAsync((longBite ? "Long" : "") + (left ? "BiteL" : "BiteR"), 0.5f); } } @@ -455,41 +495,43 @@ namespace HeavenStudio.Games } } - public void SetEmotion(double beat, int emotion) + private bool _wantMouthOpen = false; + + public void SetEmotion(double beat, int emotion, bool ableToStopSmile = true) { _emotionCancelledBeat = beat; + _wantMouthOpen = false; + crying = false; switch (emotion) { - case (int)EmotionType.Neutral: + case (int)EmotionStretchType.NoEmotion: headAndBodyAnim.DoScaledAnimationAsync("Idle", 0.5f); - if (_allEmotionsStretch.Count == 0 || _lastEmotion != EmotionStretchType.Smile) return; - headAndBodyAnim.DoScaledAnimationAsync("StopSmile", 0.5f); - crying = false; break; - case (int)EmotionType.ClosedEyes: + case (int)EmotionStretchType.LookUp: headAndBodyAnim.DoScaledAnimationAsync("EyesClosed", 0.5f); - crying = false; break; - case (int)EmotionType.Cry: + case (int)EmotionStretchType.StartCrying: headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f); crying = true; break; - case (int)EmotionType.Sigh: - headAndBodyAnim.DoScaledAnimationAsync("Sigh", 0.5f); - crying = false; + case (int)EmotionStretchType.Smile: + headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f); break; default: break; } } - public void SpawnTreat(double beat, bool isCake, double gameSwitchBeat) + public void SpawnTreat(double beat, bool isCake, double gameSwitchBeat, bool longBite, bool shouldOpen) { var objectToSpawn = isCake ? cakeBase : donutBase; var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder); var treatComp = newTreat.GetComponent(); treatComp.startBeat = beat; + treatComp.hold = longBite; + treatComp.shouldOpen = shouldOpen; + if (shouldOpen) shouldOpenMouthCount++; newTreat.SetActive(true); diff --git a/Assets/Scripts/Games/BlueBear/Treat.cs b/Assets/Scripts/Games/BlueBear/Treat.cs index c039abde6..e8a9095b0 100644 --- a/Assets/Scripts/Games/BlueBear/Treat.cs +++ b/Assets/Scripts/Games/BlueBear/Treat.cs @@ -13,10 +13,12 @@ namespace HeavenStudio.Games.Scripts_BlueBear const float barelyDistX = 1.5f; const float barelyDistY = -6f; const float barelyHeight = 4f; - const float rotSpeed = 360f * 3; + const float rotSpeed = 280f; public bool isCake; public double startBeat; + [NonSerialized] public bool hold = false; + [NonSerialized] public bool shouldOpen = true; double flyBeats; private Path path; @@ -42,6 +44,11 @@ namespace HeavenStudio.Games.Scripts_BlueBear Update(); } + private void OnDestroy() + { + if (shouldOpen) game.shouldOpenMouthCount--; + } + private void Update() { var cond = Conductor.instance; @@ -55,7 +62,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear } float rot = isCake ? rotSpeed : -rotSpeed; - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime * cond.pitchedSecPerBeat)); + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime / cond.pitchedSecPerBeat)); } void EatFood() { @@ -68,7 +75,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear SoundByte.PlayOneShotGame("blueBear/chompDonut"); } - game.Bite(Conductor.instance.songPositionInBeatsAsDouble, isCake); + game.Bite(Conductor.instance.songPositionInBeatsAsDouble, isCake, hold); game.EatTreat(); SpawnCrumbs(); diff --git a/Assets/Scripts/Games/DoubleDate/Basketball.cs b/Assets/Scripts/Games/DoubleDate/Basketball.cs index 204de9aec..33b28abbd 100644 --- a/Assets/Scripts/Games/DoubleDate/Basketball.cs +++ b/Assets/Scripts/Games/DoubleDate/Basketball.cs @@ -15,6 +15,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate private double pathStartBeat = double.MinValue; private Conductor conductor; private GameObject shadow; + private bool _jump; void Awake() { @@ -37,8 +38,9 @@ namespace HeavenStudio.Games.Scripts_DoubleDate shadow.transform.localScale = Vector3.one * Mathf.Clamp(((transform.position.y) - game.shadowDepthScaleMin) / (game.shadowDepthScaleMax - game.shadowDepthScaleMin), 0f, 1f); } - public void Init(double beat) + public void Init(double beat, bool shouldJump) { + _jump = shouldJump; game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty); path = game.GetPath("BasketBallIn"); UpdateLastRealPos(); @@ -80,7 +82,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate UpdateLastRealPos(); pathStartBeat = conductor.songPositionInBeatsAsDouble; path = game.GetPath("BasketBallJust"); - game.Kick(); + game.Kick(true, false, true, _jump); SoundByte.PlayOneShotGame("doubleDate/kick"); } diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs index e2cc3724f..46c470d9c 100644 --- a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs +++ b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs @@ -23,22 +23,65 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("soccer", "Soccer Ball") { - preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueSoccerBall(e.beat); }, + preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueSoccerBall(e.beat, e["b"]); }, preFunctionLength = 1f, defaultLength = 2f, + parameters = new() + { + new("b", false, "Weasels Jump") + } }, new GameAction("basket", "Basket Ball") { - preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueBasketBall(e.beat); }, + preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueBasketBall(e.beat, e["b"]); }, preFunctionLength = 1f, defaultLength = 2f, + parameters = new() + { + new("b", false, "Weasels Jump") + } }, new GameAction("football", "Football") { - preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueFootBall(e.beat); }, + preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueFootBall(e.beat, e["b"]); }, preFunctionLength = 1f, defaultLength = 2.5f, + parameters = new() + { + new("b", true, "Weasels Jump") + } }, + new GameAction("blush", "Blush") + { + function = delegate { DoubleDate.instance.GirlBlush(); } + }, + new GameAction("toggleGirls", "Girls Presence") + { + function = delegate { DoubleDate.instance.ToggleGirls(eventCaller.currentEntity["b"]); }, + defaultLength = 0.5f, + parameters = new() + { + new("b", false, "Present?") + } + }, + new GameAction("stare", "Boy Stare") + { + function = delegate { DoubleDate.instance.ToggleStare(eventCaller.currentEntity["b"]); }, + defaultLength = 0.5f, + parameters = new() + { + new("b", true, "Should stare?") + } + }, + new GameAction("time", "Time of Day") + { + function = delegate { DoubleDate.instance.SetTime(eventCaller.currentEntity["d"]); }, + defaultLength = 0.5f, + parameters = new() + { + new("d", DoubleDate.DayTime.Noon, "Time") + } + } }, new List() {"rvl", "normal"}, "rvldate", "en", @@ -67,8 +110,21 @@ namespace HeavenStudio.Games [SerializeField] DoubleDateWeasels weasels; [SerializeField] Animator treeAnim; [SerializeField] GameObject clouds; + [SerializeField] private GameObject girlObj; + [SerializeField] private GameObject girlWeaselObj; + [SerializeField] private GameObject girlWeaselShockObj; + [SerializeField] private Material doubleDateCellAnim; + [SerializeField] private SpriteRenderer bgSquare; + [SerializeField] private SpriteRenderer bgGradient; + [SerializeField] private Sprite bgIntro; + [SerializeField] private Sprite bgLong; + + private Color squareColor; [Header("Variables")] + [SerializeField] private Color _skyColor; + [SerializeField] private Color noonColor; + [SerializeField] private float _animSpeed = 1.25f; [SerializeField] public float cloudSpeed; [SerializeField] public float cloudDistance; [SerializeField] public float floorHeight; @@ -92,6 +148,7 @@ namespace HeavenStudio.Games { public double beat; public BallType type; + public bool jump; } public static PlayerInput.InputAction InputAction_TouchPress = @@ -114,9 +171,67 @@ namespace HeavenStudio.Games } } + public void CheckGirlsPresence(double beat) + { + var allEvents = EventCaller.GetAllInGameManagerList("doubleDate", new string[] { "toggleGirls" }).FindAll(x => x.beat < beat); + if (allEvents.Count == 0) return; + allEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); + + ToggleGirls(allEvents[^1]["b"]); + } + + public void CheckBoyStare(double beat) + { + var allEvents = EventCaller.GetAllInGameManagerList("doubleDate", new string[] { "stare" }).FindAll(x => x.beat < beat); + if (allEvents.Count == 0) return; + allEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); + + ToggleStare(allEvents[^1]["b"]); + } + + public enum DayTime + { + Day, + Noon + } + + private void DayTimeCheck(double beat) + { + var allEvents = EventCaller.GetAllInGameManagerList("doubleDate", new string[] { "time" }).FindAll(x => x.beat < beat); + if (allEvents.Count == 0) return; + allEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); + + SetTime(allEvents[^1]["d"]); + } + + public void SetTime(int time) + { + if (time == (int)DayTime.Noon) + { + doubleDateCellAnim.SetColor("_Color", noonColor); + bgSquare.color = squareColor; + bgGradient.sprite = bgLong; + return; + } + + doubleDateCellAnim.SetColor("_Color", Color.white); + bgSquare.color = _skyColor; + bgGradient.sprite = bgIntro; + } + public override void OnPlay(double beat) { queuedBalls.Clear(); + CheckGirlsPresence(beat); + CheckBoyStare(beat); + DayTimeCheck(beat); + } + + public override void OnGameSwitch(double beat) + { + CheckGirlsPresence(beat); + CheckBoyStare(beat); + DayTimeCheck(beat); } private void OnDestroy() { @@ -131,6 +246,8 @@ namespace HeavenStudio.Games { instance = this; SetupBopRegion("doubleDate", "bop", "autoBop"); + doubleDateCellAnim.SetColor("_Color", noonColor); + squareColor = bgSquare.color; } private void Start() { @@ -154,13 +271,13 @@ namespace HeavenStudio.Games switch (ball.type) { case BallType.Soccer: - SpawnSoccerBall(ball.beat); + SpawnSoccerBall(ball.beat, ball.jump); break; case BallType.Basket: - SpawnBasketBall(ball.beat); + SpawnBasketBall(ball.beat, ball.jump); break; case BallType.Football: - SpawnFootBall(ball.beat); + SpawnFootBall(ball.beat, ball.jump); break; } } @@ -176,11 +293,11 @@ namespace HeavenStudio.Games } if (PlayerInput.GetIsAction(InputAction_TouchPress)) { - boyAnim.DoScaledAnimationAsync("Ready", 1f); + boyAnim.DoScaledAnimationAsync("Ready", _animSpeed); } if (PlayerInput.GetIsAction(InputAction_TouchRelease) && !IsExpectingInputNow(InputAction_FlickPress)) { - boyAnim.DoScaledAnimationAsync("UnReady", 1f); + boyAnim.DoScaledAnimationAsync("UnReady", _animSpeed); } if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress)) { @@ -190,6 +307,26 @@ namespace HeavenStudio.Games clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance); } + public void GirlBlush() + { + girlAnim.DoScaledAnimationAsync("GirlBlush", _animSpeed); + } + + public void ToggleGirls(bool active) + { + girlObj.SetActive(active); + girlWeaselObj.SetActive(active); + girlWeaselShockObj.SetActive(active); + } + + private bool _isStaring = false; + + public void ToggleStare(bool active) + { + boyAnim.SetBool("Stare", active); + _isStaring = active; + } + public void ToggleBop(bool go) { canBop = go; @@ -213,10 +350,10 @@ namespace HeavenStudio.Games { if (canBop) { - boyAnim.DoScaledAnimationAsync("IdleBop", 1f); + boyAnim.DoScaledAnimationAsync(_isStaring ? "IdleBop2" : "IdleBop", _animSpeed); } if (Conductor.instance.songPositionInBeatsAsDouble > lastGirlGacha) - girlAnim.DoScaledAnimationAsync("GirlBop", 1f); + girlAnim.DoScaledAnimationAsync("GirlBop", _animSpeed); weasels.Bop(); } @@ -224,12 +361,12 @@ namespace HeavenStudio.Games { if (hit) { - boyAnim.DoScaledAnimationAsync("Kick", 0.5f); + boyAnim.DoScaledAnimationAsync("Kick", _animSpeed); if (jump) { weasels.Jump(); lastGirlGacha = Conductor.instance.songPositionInBeatsAsDouble + 0.5f; - girlAnim.DoScaledAnimationAsync("GirlLookUp", 0.5f); + girlAnim.DoScaledAnimationAsync("GirlLookUp", _animSpeed); } else if (weaselsHappy) weasels.Happy(); if (!forceNoLeaves) @@ -239,48 +376,50 @@ namespace HeavenStudio.Games new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 1f, delegate { leaves.Play(); - treeAnim.DoScaledAnimationAsync("TreeRustle", 1f); + treeAnim.DoScaledAnimationAsync("TreeRustle", _animSpeed); }) }); } } else { - boyAnim.DoScaledAnimationAsync("Barely", 0.5f); + boyAnim.DoScaledAnimationAsync("Barely", _animSpeed); weasels.Surprise(); } } - public static void QueueSoccerBall(double beat) + public static void QueueSoccerBall(double beat, bool shouldJump) { if (GameManager.instance.currentGame != "doubleDate") { queuedBalls.Add(new QueuedBall() { beat = beat, - type = BallType.Soccer + type = BallType.Soccer, + jump = shouldJump }); } else { - instance.SpawnSoccerBall(beat); + instance.SpawnSoccerBall(beat, shouldJump); } SoundByte.PlayOneShotGame("doubleDate/soccerBounce", beat, forcePlay: true); } - public static void QueueBasketBall(double beat) + public static void QueueBasketBall(double beat, bool shouldJump) { if (GameManager.instance.currentGame != "doubleDate") { queuedBalls.Add(new QueuedBall() { beat = beat, - type = BallType.Basket + type = BallType.Basket, + jump = shouldJump }); } else { - instance.SpawnBasketBall(beat); + instance.SpawnBasketBall(beat, shouldJump); } MultiSound.Play(new MultiSound.Sound[] { @@ -289,19 +428,20 @@ namespace HeavenStudio.Games }, forcePlay: true); } - public static void QueueFootBall(double beat) + public static void QueueFootBall(double beat, bool shouldJump) { if (GameManager.instance.currentGame != "doubleDate") { queuedBalls.Add(new QueuedBall() { beat = beat, - type = BallType.Football + type = BallType.Football, + jump = shouldJump }); } else { - instance.SpawnFootBall(beat); + instance.SpawnFootBall(beat, shouldJump); } MultiSound.Play(new MultiSound.Sound[] { @@ -310,28 +450,28 @@ namespace HeavenStudio.Games }, forcePlay: true); } - public void SpawnSoccerBall(double beat) + public void SpawnSoccerBall(double beat, bool shouldJump) { SoccerBall spawnedBall = Instantiate(soccer, instance.transform).GetComponent(); - spawnedBall.Init(beat); + spawnedBall.Init(beat, shouldJump); } - public void SpawnBasketBall(double beat) + public void SpawnBasketBall(double beat, bool shouldJump) { Basketball spawnedBall = Instantiate(basket, instance.transform).GetComponent(); - spawnedBall.Init(beat); + spawnedBall.Init(beat, shouldJump); } - public void SpawnFootBall(double beat) + public void SpawnFootBall(double beat, bool shouldJump) { Football spawnedBall = Instantiate(football, instance.transform).GetComponent(); - spawnedBall.Init(beat); + spawnedBall.Init(beat, shouldJump); } public void MissKick(double beat, bool hit = false) { lastGirlGacha = Conductor.instance.songPositionInBeatsAsDouble + 1.5f; - girlAnim.DoScaledAnimationAsync("GirlSad", 0.5f); + girlAnim.DoScaledAnimationAsync("GirlSad", _animSpeed); if (hit) { lastHitWeasel = Conductor.instance.songPositionInBeatsAsDouble; diff --git a/Assets/Scripts/Games/DoubleDate/Football.cs b/Assets/Scripts/Games/DoubleDate/Football.cs index e3780508b..b0f025e07 100644 --- a/Assets/Scripts/Games/DoubleDate/Football.cs +++ b/Assets/Scripts/Games/DoubleDate/Football.cs @@ -15,6 +15,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate private double pathStartBeat = double.MinValue; private Conductor conductor; private GameObject shadow; + private bool _jump; void Awake() { @@ -37,8 +38,9 @@ namespace HeavenStudio.Games.Scripts_DoubleDate shadow.transform.localScale = Vector3.one * Mathf.Clamp(((transform.position.y) - game.shadowDepthScaleMin) / (game.shadowDepthScaleMax - game.shadowDepthScaleMin), 0f, 1f); } - public void Init(double beat) + public void Init(double beat, bool shouldJump) { + _jump = shouldJump; game.ScheduleInput(beat, 1.5f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty); path = game.GetPath("FootBallInNoHit"); // there's a second path for footballs that hit the weasels, use that if the weasels haven't been hit recently UpdateLastRealPos(); @@ -96,7 +98,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate UpdateLastRealPos(); pathStartBeat = conductor.songPositionInBeatsAsDouble; path = game.GetPath("FootBallJust"); - game.Kick(true, true, jump: true); + game.Kick(true, true, jump: _jump); SoundByte.PlayOneShotGame("doubleDate/footballKick"); } diff --git a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs index 934ca7726..93fba73d9 100644 --- a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs +++ b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs @@ -15,6 +15,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate private double pathStartBeat = double.MinValue; private Conductor conductor; private GameObject shadow; + private bool _jump; void Awake() { @@ -37,8 +38,9 @@ namespace HeavenStudio.Games.Scripts_DoubleDate shadow.transform.localScale = Vector3.one * Mathf.Clamp(((transform.position.y) - game.shadowDepthScaleMin) / (game.shadowDepthScaleMax - game.shadowDepthScaleMin), 0f, 1f); } - public void Init(double beat) + public void Init(double beat, bool shouldJump) { + _jump = shouldJump; game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty); path = game.GetPath("SoccerIn"); UpdateLastRealPos(); @@ -80,7 +82,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate UpdateLastRealPos(); pathStartBeat = conductor.songPositionInBeatsAsDouble; path = game.GetPath("SoccerJust"); - game.Kick(); + game.Kick(true, false, true, _jump); SoundByte.PlayOneShotGame("doubleDate/kick"); } diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index 4e2e5f55f..ff874a968 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -260,7 +260,7 @@ namespace HeavenStudio.Games.Loaders new Param("fxType", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed"), new Param("type", KarateMan.NoriMode.None, "Flow Bar type", "The type of Flow bar to use", new List() { - new Param.CollapseParam((x, _) => (int)x != (int)KarateMan.NoriMode.None, new string[] { "startColor" }) + new Param.CollapseParam((x, _) => (int)x != (int)KarateMan.NoriMode.None, new string[] { "type" }) }), new Param("hitsPerHeart", new EntityTypes.Float(0f, 20f, 0f), "Hits Per Heart", "How many hits will it take for each heart to light up? (0 will do it automatically.)"), new Param("toggle", true, "Enable Combos", "Allow the player to combo? (Contextual combos will still be allowed even when off)"), @@ -340,7 +340,7 @@ namespace HeavenStudio.Games.Loaders { function = delegate { var e = eventCaller.currentEntity; - KarateMan.instance.UpdateMaterialColour(e["colorA"], e["colorB"], e["colorC"]); + KarateMan.instance.UpdateMaterialColour(e["colorA"], e["colorB"], e["colorC"], e["colorD"], e["star"]); }, defaultLength = 0.5f, parameters = new List() @@ -348,6 +348,11 @@ namespace HeavenStudio.Games.Loaders new Param("colorA", new Color(1,1,1,1), "Joe Body Color", "The color to use for Karate Joe's body"), new Param("colorB", new Color(0.81f,0.81f,0.81f,1), "Joe Highlight Color", "The color to use for Karate Joe's highlights"), new Param("colorC", new Color(1,1,1,1), "Item Color", "The color to use for the thrown items"), + new Param("star", KarateMan.StarColorOption.ItemColor, "Star Color Options", "", new() + { + new((x, _) => (int)x == (int)KarateMan.StarColorOption.Custom, new string[] { "colorD" }) + }), + new Param("colorD", new Color(1,1,1,1), "Star Color", "The color to use for star particles"), }, }, new GameAction("particle effects", "Particle Effects") @@ -480,7 +485,7 @@ namespace HeavenStudio.Games Gradient, Radial, Blood, - //ManMan? + SeniorGradient } public enum ShadowType @@ -555,6 +560,8 @@ namespace HeavenStudio.Games public Color BodyColor = Color.white; public Color HighlightColor = new Color(0.81f, 0.81f, 0.81f); public Color ItemColor = Color.white; + [NonSerialized] public bool useItemColorForStar = true; + public Color StarColor = Color.white; [Header("Word")] public Animator Word; @@ -765,9 +772,9 @@ namespace HeavenStudio.Games } if (obj != null) { - UpdateMaterialColour(obj["colorA"], obj["colorB"], obj["colorC"]); + UpdateMaterialColour(obj["colorA"], obj["colorB"], obj["colorC"], obj["colorD"], obj["star"]); } else { - UpdateMaterialColour(Color.white, new Color(0.81f, 0.81f, 0.81f), Color.white); + UpdateMaterialColour(Color.white, new Color(0.81f, 0.81f, 0.81f), Color.white, Color.white, (int)StarColorOption.ItemColor); } // init modifier(s) @@ -1139,11 +1146,19 @@ namespace HeavenStudio.Games IsComboEnable = combo; } - public void UpdateMaterialColour(Color mainCol, Color highlightCol, Color objectCol) + public enum StarColorOption + { + ItemColor, + Custom + } + + public void UpdateMaterialColour(Color mainCol, Color highlightCol, Color objectCol, Color starCol, int starColOption) { BodyColor = mainCol; HighlightColor = highlightCol; ItemColor = objectCol; + StarColor = starCol; + useItemColorForStar = starColOption == 0; } public void SetParticleEffect(double beat, int type, bool instant, float windStrength, float particleStrength) diff --git a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs index dbc543d38..f7c7fa8d6 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs @@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan { if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_Press)) { - Punch(1, PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch); + Punch(_lastPunchedHeavy ? 2 : 1, PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch, _lastPunchedHeavy); SoundByte.PlayOneShotGame("karateman/swingNoHit", forcePlay: true); } } @@ -215,7 +215,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan lastChargeTime = double.MinValue; } - public bool Punch(int forceHand = 0, bool touchCharge = false) + private bool _lastPunchedHeavy = false; + + public bool Punch(int forceHand = 0, bool touchCharge = false, bool punchedHeavy = false) { if (GameManager.instance.currentGame != "karateman") return false; var cond = Conductor.instance; @@ -225,6 +227,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan unPrepareTime = double.MinValue; lastChargeTime = double.MinValue; inKick = false; + _lastPunchedHeavy = punchedHeavy; switch (forceHand) { diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs b/Assets/Scripts/Games/KarateMan/KarateManPot.cs index f5efa2437..f79ddf7a5 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManPot.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManPot.cs @@ -617,6 +617,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan else SoundByte.PlayOneShotGame("karateman/potHit", forcePlay: true); p = Instantiate(HitParticles[3], HitPosition[1].position, Quaternion.identity, game.ItemHolder); + var main = p.main; + if (game.useItemColorForStar) main.startColor = new(game.ItemColor); + else main.startColor = new(game.StarColor); p.Play(); break; @@ -757,7 +760,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan var joe = KarateMan.instance.Joe; if (state <= -1f || state >= 1f) { - bool straight = joe.Punch(ItemPunchHand()); + bool straight = joe.Punch(ItemPunchHand(), false, ItemPunchHand() == 2); startBeat = Conductor.instance.songPositionInBeatsAsDouble; CurrentCurve = ItemCurves[6]; curveTargetBeat = 1f; @@ -790,7 +793,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan return; } } - bool straight = joe.Punch(ItemPunchHand()); + bool straight = joe.Punch(ItemPunchHand(), false, ItemPunchHand() == 2); DoHitExpression(startBeat + 1f); ItemHitEffect(straight); status = FlyStatus.Hit; diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs index 6d25a2b1e..d969c3495 100644 --- a/Assets/Scripts/Games/Minigame.cs +++ b/Assets/Scripts/Games/Minigame.cs @@ -457,7 +457,7 @@ namespace HeavenStudio.Games On = 1, } - private Dictionary bopRegion = new(); + protected Dictionary bopRegion = new(); public bool BeatIsInBopRegion(double beat) { @@ -488,10 +488,16 @@ namespace HeavenStudio.Games protected void SetupBopRegion(string gameName, string eventName, string toggleName, bool isBool = true) { var allEvents = EventCaller.GetAllInGameManagerList(gameName, new string[] { eventName }); + if (allEvents.Count == 0) return; allEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); foreach (var e in allEvents) { + if (bopRegion.ContainsKey(e.beat)) + { + Debug.Log("Two bops on the same beat, ignoring this one"); + continue; + } if (isBool) { bopRegion.Add(e.beat, e[toggleName] ? 1 : 0); diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs index 6c478e40e..603448136 100644 --- a/Assets/Scripts/Games/Ringside/Ringside.cs +++ b/Assets/Scripts/Games/Ringside/Ringside.cs @@ -104,6 +104,7 @@ namespace HeavenStudio.Games [Header("Components")] [SerializeField] Animator wrestlerAnim; [SerializeField] Animator reporterAnim; + [SerializeField] Animator reporterHeadAnim; [SerializeField] Animator audienceAnim; [SerializeField] Animator wrestlerNewspaperAnim; [SerializeField] Animator reporterNewspaperAnim; @@ -233,6 +234,11 @@ namespace HeavenStudio.Games } } + private bool canDoMissExpression() + { + return (reporterHeadAnim.IsPlayingAnimationNames(new string[] { "BlinkHead", "ExtendBlink", "ExcitedBlink", "Idle", "ExtendIdle", "Excited", "Miss", "Late" }) || reporterHeadAnim.IsAnimationNotPlaying()) && !reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("Flinch"); + } + void Update() { var cond = Conductor.instance; @@ -248,7 +254,7 @@ namespace HeavenStudio.Games wrestlerAnim.DoScaledAnimationAsync("YeMiss", 0.25f); SoundByte.PlayOneShotGame($"ringside/confusedanswer"); - if (reporterAnim.IsPlayingAnimationNames("IdleReporter")) reporterAnim.Play("IdleLate", 0, 0); + if (canDoMissExpression()) reporterHeadAnim.DoScaledAnimationAsync("Miss", 0.5f); } } if ( PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch @@ -258,7 +264,8 @@ namespace HeavenStudio.Games SoundByte.PlayOneShotGame($"ringside/muscles2"); wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f); - reporterAnim.Play("FlinchReporter", 0, 0); + if (canDoMissExpression()) reporterAnim.Play("FlinchReporter", 0, 0); + if (canDoMissExpression()) reporterHeadAnim.Play("Flinch", 0, 0); SoundByte.PlayOneShotGame("ringside/barely"); } if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt) && !shouldNotInput) @@ -267,7 +274,8 @@ namespace HeavenStudio.Games int randomPose = UnityEngine.Random.Range(1, 7); wrestlerAnim.Play($"Pose{randomPose}", 0, 0); - reporterAnim.Play("FlinchReporter", 0, 0); + if (canDoMissExpression()) reporterAnim.Play("FlinchReporter", 0, 0); + if (canDoMissExpression()) reporterHeadAnim.Play("Flinch", 0, 0); SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw"); wrestlerTransform.localScale = new Vector3(1.1f, 1.1f, 1f); BeatAction.New(instance, new List() @@ -374,6 +382,7 @@ namespace HeavenStudio.Games int currentQuestion = questionVariant; if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4); reporterAnim.DoScaledAnimationAsync("WubbaLubbaDubbaThatTrue", 0.4f); + reporterHeadAnim.DoScaledAnimationAsync("Wubba", 0.4f); List qSounds = new List(); if (alt) { @@ -412,7 +421,7 @@ namespace HeavenStudio.Games if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4); BeatAction.New(instance, new List() { - new BeatAction.Action(beat - 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("WubbaLubbaDubbaThatTrue", 0.4f); }), + new BeatAction.Action(beat - 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("WubbaLubbaDubbaThatTrue", 0.4f); reporterHeadAnim.DoScaledAnimationAsync("Wubba", 0.4f); }), }); ThatTrue(beat - 1, currentQuestion); } @@ -428,7 +437,7 @@ namespace HeavenStudio.Games ScheduleInput(beat, 2f, InputAction_BasicPress, JustQuestion, Miss, Nothing); BeatAction.New(instance, new List() { - new BeatAction.Action(beat + 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("ThatTrue", 0.5f); }), + new BeatAction.Action(beat + 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("ThatTrue", 0.5f); reporterHeadAnim.DoScaledAnimationAsync("IsThat", 0.5f); }), new BeatAction.Action(beat + 1.5f, delegate { canBop = false; }), new BeatAction.Action(beat + 2.5f, delegate { canBop = true; }) }); @@ -439,6 +448,7 @@ namespace HeavenStudio.Games int currentQuestion = questionVariant; if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4); reporterAnim.DoScaledAnimationAsync("Woah", 0.5f); + reporterHeadAnim.DoScaledAnimationAsync("Woah", 0.5f); float youBeat = 0.65f; if (currentQuestion == (int)QuestionVariant.Third) youBeat = 0.7f; MultiSound.Play(new MultiSound.Sound[] @@ -454,7 +464,7 @@ namespace HeavenStudio.Games ScheduleInput(beat, 3f, InputAction_FlickPress, JustBigGuySecond, MissBigGuyTwo, Nothing); BeatAction.New(instance, new List() { - new BeatAction.Action(beat + 2f, delegate { reporterAnim.Play("True", 0, 0); }), + new BeatAction.Action(beat + 2f, delegate { reporterAnim.Play("True", 0, 0); reporterHeadAnim.Play("Extend", 0, 0); }), new BeatAction.Action(beat + 2.25f, delegate { canBop = false; }), new BeatAction.Action(beat + 3.5f, delegate { canBop = true; }) }); @@ -521,9 +531,10 @@ namespace HeavenStudio.Games } } else wrestlerAnim.Play("Idle", 0, 1); - reporterAnim.DoUnscaledAnimation("IdleReporter"); shouldNotInput = false; canBop = true; + reporterAnim.Play("IdleReporter", 0, 0); + if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }), }); if (!keepZoomedOut) @@ -702,9 +713,17 @@ namespace HeavenStudio.Games public void ReporterBlink() { - if (reporterAnim.GetCurrentAnimatorStateInfo(0).IsName("IdleReporter")) + if (reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("Idle")) { - reporterAnim.DoUnscaledAnimation("BlinkReporter"); + reporterHeadAnim.DoScaledAnimationAsync("BlinkHead", 0.5f); + } + else if (reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("ExtendIdle")) + { + reporterHeadAnim.DoScaledAnimationAsync("ExtendBlink", 0.5f); + } + else if (reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("Excited")) + { + reporterHeadAnim.DoScaledAnimationAsync("ExcitedBlink", 0.5f); } float randomTime = UnityEngine.Random.Range(0.3f, 1.8f); Invoke("ReporterBlink", randomTime); @@ -716,12 +735,11 @@ namespace HeavenStudio.Games { wrestlerAnim.DoScaledAnimationAsync("Cough", 0.5f); SoundByte.PlayOneShotGame($"ringside/cough"); - reporterAnim.Play("ExtendMiss", 0, 0); + reporterHeadAnim.DoScaledAnimationAsync("Late", 0.5f); SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); BeatAction.New(instance, new List() { - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }), }); return; } @@ -731,16 +749,20 @@ namespace HeavenStudio.Games public void SuccessQuestion(PlayerActionEvent caller) { wrestlerAnim.DoScaledAnimationAsync("Ye", 0.5f); - reporterAnim.Play("ExtendSmile", 0, 0); + reporterHeadAnim.Play("ExtendSmile", 0, 0); SoundByte.PlayOneShotGame($"ringside/ye{UnityEngine.Random.Range(1, 4)}"); BeatAction.New(instance, new List() { - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { SoundByte.PlayOneShotGame("ringside/yeCamera"); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { flashObject.SetActive(true); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("SmileReporter", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate + { + SoundByte.PlayOneShotGame("ringside/yeCamera"); + FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f); + flashObject.SetActive(true); + reporterAnim.Play("IdleReporter", 0, 0); + reporterHeadAnim.Play("Smile", 0, 0); + }), new BeatAction.Action(caller.startBeat + caller.timer + 0.6f, delegate { flashObject.SetActive(false); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }), }); } @@ -778,12 +800,12 @@ namespace HeavenStudio.Games } else { - reporterAnim.Play("ExtendMiss", 0, 0); + reporterHeadAnim.Play("Late", 0, 0); SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); BeatAction.New(instance, new List() { - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }), }); } return; @@ -797,24 +819,28 @@ namespace HeavenStudio.Games wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f); if (!missedBigGuy) { - reporterAnim.Play("ExtendSmile", 0, 0); + reporterHeadAnim.Play("ExtendSmile", 0, 0); BeatAction.New(instance, new List() { - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { SoundByte.PlayOneShotGame("ringside/musclesCamera"); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("SmileReporter", 0, 0); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { flashObject.SetActive(true); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate + { + SoundByte.PlayOneShotGame("ringside/musclesCamera"); + reporterAnim.Play("IdleReporter", 0, 0); + reporterHeadAnim.Play("Smile", 0, 0); + FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f); + flashObject.SetActive(true); + }), new BeatAction.Action(caller.startBeat + caller.timer + 0.6f, delegate { flashObject.SetActive(false); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }), }); } else { - reporterAnim.Play("ExtendMiss", 0, 0); + reporterHeadAnim.Play("Miss", 0, 0); BeatAction.New(instance, new List() { - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }), }); } } @@ -828,7 +854,7 @@ namespace HeavenStudio.Games int randomPose = UnityEngine.Random.Range(1, 7); wrestlerAnim.Play($"Pose{randomPose}", 0, 0); SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw"); - reporterAnim.Play("IdleMiss", 0, 0); + reporterHeadAnim.Play("Late", 0, 0); SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); BeatAction.New(instance, new List() { @@ -848,10 +874,12 @@ namespace HeavenStudio.Games if (reporterShouldHeart) { reporterAnim.Play("HeartReporter", 0, 0); + reporterHeadAnim.Play("Heart", 0, 0); } else { reporterAnim.Play("ExcitedReporter", 0, 0); + reporterHeadAnim.Play("Excited", 0, 0); } hitPose = true; SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}"); @@ -870,12 +898,12 @@ namespace HeavenStudio.Games public void Miss(PlayerActionEvent caller) { - reporterAnim.Play("ExtendMiss", 0, 0); + reporterHeadAnim.Play("Late", 0, 0); SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); BeatAction.New(instance, new List() { - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterHeadAnim.Play("Idle", 0, 0); }), }); } @@ -886,12 +914,12 @@ namespace HeavenStudio.Games public void MissBigGuyTwo(PlayerActionEvent caller) { - reporterAnim.Play("ExtendMiss", 0, 0); + reporterHeadAnim.Play("Late", 0, 0); SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); BeatAction.New(instance, new List() { - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterHeadAnim.Play("Idle", 0, 0); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { wrestlerAnim.Play("Idle", 0, 0); }), }); } @@ -899,7 +927,7 @@ namespace HeavenStudio.Games public void MissPose(PlayerActionEvent caller) { shouldNotInput = true; - reporterAnim.Play("IdleMiss", 0, 0); + reporterHeadAnim.Play("Late", 0, 0); SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); } diff --git a/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs b/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs index eb125faac..5b4e0f05b 100644 --- a/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs +++ b/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs @@ -157,6 +157,7 @@ namespace HeavenStudio.Games.Scripts_SeeSaw if (!hasChangedAnimMidAir) anim.Play("Jump_InOut_Tuck", 0, 0); hasChangedAnimMidAir = true; } + transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat); break; case JumpState.HighInIn: if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see)