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diff --git a/Assets/Resources/Games/karateman.prefab b/Assets/Resources/Games/karateman.prefab
index c6cdbb582..bfbad71b4 100644
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ctime7: 0
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SoundSequences: []
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m_EnableGPUInstancing: 1
m_ApplyActiveColorSpace: 1
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diff --git a/Assets/Resources/Sprites/Games/BlueBear/Animations/Breakup.anim b/Assets/Resources/Sprites/Games/BlueBear/Animations/Breakup.anim
index c4b7ccc80..8dade596e 100644
--- a/Assets/Resources/Sprites/Games/BlueBear/Animations/Breakup.anim
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diff --git a/Assets/Resources/Sprites/Games/BlueBear/Animations/BreakupExit.anim b/Assets/Resources/Sprites/Games/BlueBear/Animations/BreakupExit.anim
index 174a162d8..d38b5e46e 100644
--- a/Assets/Resources/Sprites/Games/BlueBear/Animations/BreakupExit.anim
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path: flashback_0
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pptrCurveMapping:
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outWeight: 0.33333334
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m_Curve:
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time: 0
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outWeight: 0.33333334
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m_Curve:
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diff --git a/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback0.anim b/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback0.anim
index ee9b9cb77..c706b51f1 100644
--- a/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback0.anim
+++ b/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback0.anim
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time: 0
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time: 0.5
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m_RotationOrder: 4
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m_FloatCurves:
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path: flashback_0
classID: 212
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customType: 23
isPPtrCurve: 1
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+ path: 1579611592
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m_AdditiveReferencePoseClip: {fileID: 0}
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script: {fileID: 0}
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diff --git a/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback0Exit.anim b/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback0Exit.anim
index 9d5e67015..b0bbaf00f 100644
--- a/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback0Exit.anim
+++ b/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback0Exit.anim
@@ -20,7 +20,7 @@ AnimationClip:
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time: 0.5
- value: {x: 1.4, y: 0.89, z: 0}
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value: {fileID: -2108287193192392123, guid: c543b7dbb3dbe364c956f857dc4004fb, type: 3}
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attribute: m_Sprite
path: flashback_0
classID: 212
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customType: 23
isPPtrCurve: 1
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+ path: 1579611592
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pptrCurveMapping:
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m_AdditiveReferencePoseClip: {fileID: 0}
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diff --git a/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback1.anim b/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback1.anim
index d4551ca87..b37c5203c 100644
--- a/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback1.anim
+++ b/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback1.anim
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pptrCurveMapping:
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m_AdditiveReferencePoseClip: {fileID: 0}
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diff --git a/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback1Exit.anim b/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback1Exit.anim
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--- a/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback1Exit.anim
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outWeight: 0.33333334
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value: 1
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index e706389a7..9f53888d8 100644
--- a/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback2.anim
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time: 0
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time: 0.5
- value: {x: 1.654, y: 0.68, z: 0}
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customType: 23
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diff --git a/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback2Exit.anim b/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback2Exit.anim
index 9f646378e..04d60f0ca 100644
--- a/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback2Exit.anim
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time: 0
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time: 0.5
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customType: 23
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diff --git a/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback3.anim b/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback3.anim
index 779a1cc81..fc25e5959 100644
--- a/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback3.anim
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index 74480089a..5af429d21 100644
--- a/Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback3Exit.anim
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time: 0.5
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index 952719014..f647166fa 100644
--- a/Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/HeadAndBody.controller
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AnimatorStateTransition:
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index 860520b87..f91568afd 100644
--- a/Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/SmileIdle.anim
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index b60096e24..5c078dc35 100644
--- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/Boy.controller
+++ b/Assets/Resources/Sprites/Games/DoubleDate/Animations/Boy.controller
@@ -12,6 +12,7 @@ AnimatorState:
m_CycleOffset: 0
m_Transitions:
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m_IKOnFeet: 0
@@ -27,6 +28,31 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
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+AnimatorStateTransition:
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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--- !u!1102 &-6799072240324898049
AnimatorState:
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@@ -39,6 +65,7 @@ AnimatorState:
m_CycleOffset: 0
m_Transitions:
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@@ -65,28 +92,28 @@ AnimatorStateMachine:
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m_State: {fileID: 388957863343072032}
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m_State: {fileID: -2996248315630427433}
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m_State: {fileID: -8014542166285188035}
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m_State: {fileID: -2251364074182031245}
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m_State: {fileID: 3405943571545831607}
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m_State: {fileID: -1689300076074279085}
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m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
@@ -104,7 +131,10 @@ AnimatorStateTransition:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
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+ m_Conditions:
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m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 388957863343072032}
m_Solo: 0
@@ -119,6 +149,31 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
+--- !u!1101 &-3479999408142932893
+AnimatorStateTransition:
+ m_ObjectHideFlags: 1
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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--- !u!1102 &-2996248315630427433
AnimatorState:
serializedVersion: 6
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m_CycleOffset: 0
m_Transitions:
- {fileID: -2716712429378287557}
+ - {fileID: 8774774855782899104}
m_StateMachineBehaviours: []
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@@ -153,7 +209,10 @@ AnimatorStateTransition:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
- m_Conditions: []
+ m_Conditions:
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+ m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 388957863343072032}
m_Solo: 0
@@ -180,6 +239,7 @@ AnimatorState:
m_CycleOffset: 0
m_Transitions:
- {fileID: 8776336292964998845}
+ - {fileID: 1758649360909108008}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -195,6 +255,31 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
+--- !u!1101 &-2005884859337095864
+AnimatorStateTransition:
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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--- !u!1102 &-1689300076074279085
AnimatorState:
serializedVersion: 6
@@ -207,6 +292,7 @@ AnimatorState:
m_CycleOffset: 0
m_Transitions:
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+ - {fileID: -7145460388143093117}
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m_IKOnFeet: 0
@@ -230,7 +316,13 @@ AnimatorController:
m_PrefabAsset: {fileID: 0}
m_Name: Boy
serializedVersion: 5
- m_AnimatorParameters: []
+ m_AnimatorParameters:
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+ m_Type: 4
+ m_DefaultFloat: 0
+ m_DefaultInt: 0
+ m_DefaultBool: 0
+ m_Controller: {fileID: 0}
m_AnimatorLayers:
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m_Name: Base Layer
@@ -278,9 +370,10 @@ AnimatorState:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Idle
- m_Speed: 0
+ m_Speed: 1
m_CycleOffset: 0
- m_Transitions: []
+ m_Transitions:
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m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -296,6 +389,31 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
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+AnimatorStateTransition:
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+ m_PrefabAsset: {fileID: 0}
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--- !u!1102 &3405943571545831607
AnimatorState:
serializedVersion: 6
@@ -322,6 +440,31 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
+--- !u!1101 &3715916914083105168
+AnimatorStateTransition:
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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--- !u!1101 &5072795465433690740
AnimatorStateTransition:
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@@ -329,7 +472,10 @@ AnimatorStateTransition:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
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m_DstState: {fileID: 388957863343072032}
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@@ -351,7 +497,35 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
m_Name:
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+--- !u!1101 &8774774855782899104
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m_PrefabAsset: {fileID: 0}
m_Name:
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diff --git a/Assets/Resources/Sprites/Games/DoubleDate/Animations/Girl.controller b/Assets/Resources/Sprites/Games/DoubleDate/Animations/Girl.controller
index 282c374d6..0af29c561 100644
--- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/Girl.controller
+++ b/Assets/Resources/Sprites/Games/DoubleDate/Animations/Girl.controller
@@ -21,6 +21,9 @@ AnimatorStateMachine:
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m_State: {fileID: 6369827207413059426}
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@@ -157,3 +160,29 @@ AnimatorState:
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m_CycleOffsetParameter:
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+--- !u!1102 &7239654721390081917
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diff --git a/Assets/Resources/Sprites/Games/DoubleDate/Animations/GirlBlush.anim b/Assets/Resources/Sprites/Games/DoubleDate/Animations/GirlBlush.anim
new file mode 100644
index 000000000..eaa16e374
--- /dev/null
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index 0e9eabe91..e2ed4f22a 100644
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diff --git a/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleBop.anim b/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleBop.anim
index 1f42526a0..3125322dc 100644
--- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleBop.anim
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index eb8f10a50..3943d5645 100644
--- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleBop2.anim
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diff --git a/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleBop2.anim.meta b/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleBop2.anim.meta
index 9c628afbd..a1fd1fcab 100644
--- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleBop2.anim.meta
+++ b/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleBop2.anim.meta
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mainObjectFileID: 7400000
userData:
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+ assetBundleName: rvldate/common
assetBundleVariant:
diff --git a/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleGirl.anim b/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleGirl.anim
index 3fffaa11d..7e8d9f68c 100644
--- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleGirl.anim
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diff --git a/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleStare.anim b/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleStare.anim
index d1d855d21..340046370 100644
--- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleStare.anim
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diff --git a/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleStare.anim.meta b/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleStare.anim.meta
index 28e0f5f7a..626475fb1 100644
--- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleStare.anim.meta
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index 0b6126eea..590f6ade9 100644
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diff --git a/Assets/Resources/Sprites/Games/DoubleDate/Animations/UnReady.anim b/Assets/Resources/Sprites/Games/DoubleDate/Animations/UnReady.anim
index 6fb691cf0..ba6b76e2c 100644
--- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/UnReady.anim
+++ b/Assets/Resources/Sprites/Games/DoubleDate/Animations/UnReady.anim
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classID: 212
script: {fileID: 0}
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m_AdditiveReferencePoseTime: 0
m_StartTime: 0
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m_Level: 0
m_CycleOffset: 0
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script: {fileID: 0}
m_EulerEditorCurves:
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path: BoyBody/BoyTorso_1
classID: 4
script: {fileID: 0}
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m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
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m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
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attribute: m_LocalEulerAngles.x
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+ path: BoyBody
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script: {fileID: 0}
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m_HasMotionFloatCurves: 0
m_Events:
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functionName: EnableBop
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diff --git a/Assets/Resources/Sprites/Games/DoubleDate/Animations/WeaselsAppearUpset.anim b/Assets/Resources/Sprites/Games/DoubleDate/Animations/WeaselsAppearUpset.anim
index fb6761345..0db29b8b4 100644
--- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/WeaselsAppearUpset.anim
+++ b/Assets/Resources/Sprites/Games/DoubleDate/Animations/WeaselsAppearUpset.anim
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m_RotationOrder: 4
path: Shock1
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diff --git a/Assets/Resources/Sprites/Games/DoubleDate/Animations/WeaselsHappy.anim b/Assets/Resources/Sprites/Games/DoubleDate/Animations/WeaselsHappy.anim
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index 3485c002d..0ee93e4c2 100644
--- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/WeaselsHit.anim
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index 4ca4d93c3..7dcffb40d 100644
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rect:
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index a0a58fcd4..817dd5d1f 100644
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index 9e120489b..f6d3913b0 100644
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diff --git a/Assets/Resources/Sprites/Games/DrummingPractice/Animations/DrummerHitLeft.anim b/Assets/Resources/Sprites/Games/DrummingPractice/Animations/DrummerHitLeft.anim
index dada7a900..225d3b285 100644
--- a/Assets/Resources/Sprites/Games/DrummingPractice/Animations/DrummerHitLeft.anim
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index a68aee945..ba894bbee 100644
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m_HasMotionFloatCurves: 0
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diff --git a/Assets/Resources/Sprites/Games/DrummingPractice/drummingpractice_main.png b/Assets/Resources/Sprites/Games/DrummingPractice/drummingpractice_main.png
index dd19335af..991866e02 100644
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diff --git a/Assets/Resources/Sprites/Games/DrummingPractice/drummingpractice_main.png.meta b/Assets/Resources/Sprites/Games/DrummingPractice/drummingpractice_main.png.meta
index 98c73be8c..c101c6329 100644
--- a/Assets/Resources/Sprites/Games/DrummingPractice/drummingpractice_main.png.meta
+++ b/Assets/Resources/Sprites/Games/DrummingPractice/drummingpractice_main.png.meta
@@ -77,10 +77,10 @@ TextureImporter:
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
- spriteMeshType: 1
+ spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
- spritePixelsToUnits: 96
+ spritePixelsToUnits: 192
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
@@ -100,7 +100,7 @@ TextureImporter:
platformSettings:
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buildTarget: DefaultTexturePlatform
- maxTextureSize: 1024
+ maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
@@ -141,16 +141,16 @@ TextureImporter:
name: drummingpractice_drum
rect:
serializedVersion: 2
- x: 32
- y: 644
- width: 316
- height: 376
+ x: 64
+ y: 1288
+ width: 632
+ height: 752
alignment: 9
pivot: {x: 0, y: 0.1748477}
border: {x: 0, y: 0, z: 0, w: 0}
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physicsShape: []
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bones: []
spriteID: eb83d8cf7b5cbb8d0800000000000000
internalID: -2829450546865424194
@@ -162,16 +162,16 @@ TextureImporter:
name: drummingpractice_hit_fx
rect:
serializedVersion: 2
- x: 4
- y: 260
- width: 184
- height: 376
+ x: 8
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+ width: 368
+ height: 752
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pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
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physicsShape: []
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spriteID: aeaad2aa6c7466c50800000000000000
internalID: 6658088017698073322
@@ -183,16 +183,16 @@ TextureImporter:
name: drummingpractice_hand
rect:
serializedVersion: 2
- x: 4
- y: 68
- width: 184
- height: 184
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+ width: 368
+ height: 368
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pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
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bones: []
spriteID: 41f9cb4dd1f95c660800000000000000
internalID: 7405500112752647956
@@ -204,16 +204,16 @@ TextureImporter:
name: drummingpractice_drumstick
rect:
serializedVersion: 2
- x: 196
- y: 4
- width: 120
- height: 344
+ x: 392
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+ width: 240
+ height: 688
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pivot: {x: 0.5, y: 0.2207514}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
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spriteID: d057a3360af23a8a0800000000000000
internalID: -6295135488227773171
@@ -225,16 +225,16 @@ TextureImporter:
name: drummingpractice_bg
rect:
serializedVersion: 2
- x: 352
+ x: 704
y: 0
- width: 92
- height: 1024
+ width: 184
+ height: 2046
alignment: 0
pivot: {x: 0.5, y: 0.5}
- border: {x: 0, y: 0, z: 0, w: 0}
+ border: {x: 0, y: 2039, z: 0, w: 1}
outline: []
physicsShape: []
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bones: []
spriteID: 557be578313c92cf0800000000000000
internalID: -276475413463648427
@@ -246,16 +246,16 @@ TextureImporter:
name: drummingpractice_screen_fx
rect:
serializedVersion: 2
- x: 452
- y: 4
- width: 152
- height: 1016
+ x: 904
+ y: 8
+ width: 304
+ height: 2032
alignment: 9
pivot: {x: 0.5, y: 0.027308613}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
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+ tessellationDetail: -1
bones: []
spriteID: cde83d3cc02ec73f0800000000000000
internalID: -901597280928035108
@@ -267,16 +267,16 @@ TextureImporter:
name: drummingpractice_drumstick_hit_0
rect:
serializedVersion: 2
- x: 740
- y: 388
- width: 120
- height: 248
+ x: 1480
+ y: 776
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alignment: 9
pivot: {x: 0.5, y: 0.3869881}
border: {x: 0, y: 0, z: 0, w: 0}
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physicsShape: []
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spriteID: 8b8801e09e6917480800000000000000
internalID: -8903169060627248968
@@ -288,16 +288,16 @@ TextureImporter:
name: drummingpractice_drumstick_hit_1
rect:
serializedVersion: 2
- x: 196
- y: 356
- width: 120
- height: 248
+ x: 392
+ y: 712
+ width: 240
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alignment: 9
pivot: {x: 0.5, y: 0.2419852}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
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+ tessellationDetail: -1
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spriteID: 212aebfd18ad844a0800000000000000
internalID: -6608792201826754030
@@ -309,16 +309,16 @@ TextureImporter:
name: drummingpractice_drumstick_hit_2
rect:
serializedVersion: 2
- x: 612
- y: 388
- width: 120
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+ x: 1224
+ y: 776
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alignment: 9
pivot: {x: 0.5, y: 0.1567883}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
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internalID: -8276059885000252234
@@ -330,16 +330,16 @@ TextureImporter:
name: drummingpractice_body
rect:
serializedVersion: 2
- x: 612
- y: 4
- width: 248
- height: 376
+ x: 1224
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pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
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physicsShape: []
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@@ -351,16 +351,16 @@ TextureImporter:
name: drummingpractice_drumstick_smear_fx
rect:
serializedVersion: 2
- x: 868
- y: 4
- width: 152
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+ x: 1736
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alignment: 9
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border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
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bones: []
spriteID: d552106bde89efd20800000000000000
internalID: 3314254522519463261
diff --git a/Assets/Resources/Sprites/Games/KarateMan/bg_gradient.png b/Assets/Resources/Sprites/Games/KarateMan/bg_gradient.png
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diff --git a/Assets/Resources/Sprites/Games/KarateMan/karate_bg_gradient.png.meta b/Assets/Resources/Sprites/Games/KarateMan/bg_gradient.png.meta
similarity index 76%
rename from Assets/Resources/Sprites/Games/KarateMan/karate_bg_gradient.png.meta
rename to Assets/Resources/Sprites/Games/KarateMan/bg_gradient.png.meta
index 035218bc5..609b42ba2 100644
--- a/Assets/Resources/Sprites/Games/KarateMan/karate_bg_gradient.png.meta
+++ b/Assets/Resources/Sprites/Games/KarateMan/bg_gradient.png.meta
@@ -1,13 +1,13 @@
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+guid: 579724e50d3dad74aa8e11612731dd48
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
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+ serializedVersion: 12
mipmaps:
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enableMipMap: 0
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linearTexture: 0
fadeOut: 0
borderMipMap: 0
@@ -24,6 +24,7 @@ TextureImporter:
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
+ ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
@@ -47,9 +48,9 @@ TextureImporter:
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
- spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteBorder: {x: 0, y: 2040, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
- alphaUsage: 2
+ alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
@@ -62,13 +63,14 @@ TextureImporter:
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
+ cookieLightType: 0
platformSettings:
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buildTarget: DefaultTexturePlatform
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textureFormat: -1
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crunchedCompression: 0
allowsAlphaSplitting: 0
@@ -77,10 +79,22 @@ TextureImporter:
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
- maxTextureSize: 1024
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resizeAlgorithm: 0
textureFormat: -1
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compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
@@ -94,12 +108,13 @@ TextureImporter:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
- internalID: 0
+ internalID: 1537655665
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edges: []
weights: []
secondaryTextures: []
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pSDShowRemoveMatteOption: 0
diff --git a/Assets/Resources/Sprites/Games/KarateMan/karate_bg_gradient.png b/Assets/Resources/Sprites/Games/KarateMan/karate_bg_gradient.png
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index fa3626dae..000000000
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diff --git a/Assets/Resources/Sprites/Games/KarateMan/karate_bg_radial.png b/Assets/Resources/Sprites/Games/KarateMan/karate_bg_radial.png
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diff --git a/Assets/Resources/Sprites/Games/KarateMan/karateman_cellshader.mat b/Assets/Resources/Sprites/Games/KarateMan/karateman_cellshader.mat
index 803b55d33..619134637 100644
--- a/Assets/Resources/Sprites/Games/KarateMan/karateman_cellshader.mat
+++ b/Assets/Resources/Sprites/Games/KarateMan/karateman_cellshader.mat
@@ -84,8 +84,8 @@ Material:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
- - _ColorAlpha: {r: 1, g: 1, b: 1, a: 1}
+ - _ColorAlpha: {r: 0.42745098, g: 0.6666668, b: 0.8784314, a: 1}
- _ColorBravo: {r: 1, g: 0, b: 0, a: 1}
- - _ColorDelta: {r: 0.82210875, g: 0.6714016, b: 0.7016807, a: 1}
+ - _ColorDelta: {r: 0.72156864, g: 0.972549, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
diff --git a/Assets/Resources/Sprites/Games/KarateMan/karateman_main.png b/Assets/Resources/Sprites/Games/KarateMan/karateman_main.png
index c61fe032f..acb1e94d5 100644
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diff --git a/Assets/Resources/Sprites/Games/KarateMan/radial_gradient.png b/Assets/Resources/Sprites/Games/KarateMan/radial_gradient.png
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diff --git a/Assets/Resources/Sprites/Games/KarateMan/karate_bg_radial.png.meta b/Assets/Resources/Sprites/Games/KarateMan/radial_gradient.png.meta
similarity index 80%
rename from Assets/Resources/Sprites/Games/KarateMan/karate_bg_radial.png.meta
rename to Assets/Resources/Sprites/Games/KarateMan/radial_gradient.png.meta
index 381529f14..f59bc69cc 100644
--- a/Assets/Resources/Sprites/Games/KarateMan/karate_bg_radial.png.meta
+++ b/Assets/Resources/Sprites/Games/KarateMan/radial_gradient.png.meta
@@ -1,13 +1,13 @@
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+guid: a37bd4c562568f24dbbfcf9d674da587
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internalIDToNameTable: []
externalObjects: {}
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+ serializedVersion: 12
mipmaps:
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enableMipMap: 0
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linearTexture: 0
fadeOut: 0
borderMipMap: 0
@@ -24,6 +24,7 @@ TextureImporter:
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
+ ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
@@ -49,7 +50,7 @@ TextureImporter:
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
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+ alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
@@ -62,10 +63,11 @@ TextureImporter:
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
+ cookieLightType: 0
platformSettings:
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buildTarget: DefaultTexturePlatform
- maxTextureSize: 1024
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textureCompression: 1
@@ -77,7 +79,19 @@ TextureImporter:
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
- maxTextureSize: 1024
+ maxTextureSize: 2048
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+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
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+ buildTarget: Server
+ maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
@@ -100,6 +114,7 @@ TextureImporter:
edges: []
weights: []
secondaryTextures: []
+ nameFileIdTable: {}
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
diff --git a/Assets/Resources/Sprites/Games/Ringside/Animations/BopPec.anim b/Assets/Resources/Sprites/Games/Ringside/Animations/BopPec.anim
index 46819f618..a7451caf8 100644
--- a/Assets/Resources/Sprites/Games/Ringside/Animations/BopPec.anim
+++ b/Assets/Resources/Sprites/Games/Ringside/Animations/BopPec.anim
@@ -20,7 +20,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: {x: 2.27, y: -0.66, z: 0}
+ value: {x: 2.27, y: -0.6200001, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -29,7 +29,7 @@ AnimationClip:
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- serializedVersion: 3
time: 0.033333335
- value: {x: 2.27, y: -0.69, z: 0}
+ value: {x: 2.27, y: -0.68, z: 0}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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@@ -38,7 +38,7 @@ AnimationClip:
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- serializedVersion: 3
time: 0.083333336
- value: {x: 2.27, y: -0.66, z: 0}
+ value: {x: 2.27, y: -0.6999999, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -54,7 +54,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: {x: 5.34, y: -0.65999997, z: 0}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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@@ -63,7 +63,7 @@ AnimationClip:
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- serializedVersion: 3
time: 0.033333335
- value: {x: 5.34, y: -0.69, z: 0}
+ value: {x: 5.34, y: -0.68, z: 0}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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@@ -72,7 +72,7 @@ AnimationClip:
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- serializedVersion: 3
time: 0.083333336
- value: {x: 5.34, y: -0.6600001, z: 0}
+ value: {x: 5.34, y: -0.7, z: 0}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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@@ -656,7 +656,7 @@ AnimationClip:
m_Curve:
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time: 0
- value: -0.66
+ value: -0.6200001
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@@ -665,7 +665,7 @@ AnimationClip:
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time: 0.033333335
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+ value: -0.68
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@@ -674,7 +674,7 @@ AnimationClip:
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time: 0.083333336
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+ value: -0.6999999
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outSlope: Infinity
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@@ -786,7 +786,7 @@ AnimationClip:
m_Curve:
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time: 0
- value: -0.65999997
+ value: -0.62
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@@ -795,7 +795,7 @@ AnimationClip:
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time: 0.033333335
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+ value: -0.68
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@@ -804,7 +804,7 @@ AnimationClip:
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time: 0.083333336
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diff --git a/Assets/Resources/Sprites/Games/Ringside/Animations/Cough.anim b/Assets/Resources/Sprites/Games/Ringside/Animations/Cough.anim
index 4e40fc29c..da4e59d26 100644
--- a/Assets/Resources/Sprites/Games/Ringside/Animations/Cough.anim
+++ b/Assets/Resources/Sprites/Games/Ringside/Animations/Cough.anim
@@ -20,8 +20,8 @@ AnimationClip:
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value: {x: 0, y: 0, z: 36.507}
- inSlope: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: -16.014}
- inSlope: {x: 0, y: 0, z: 0}
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@@ -52,8 +52,8 @@ AnimationClip:
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value: {x: 0, y: 0, z: -44.959}
- inSlope: {x: 0, y: 0, z: 0}
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- value: 0.58813065
- inSlope: -5.5320745
- outSlope: -5.5320745
+ value: 0.645297
+ inSlope: -7.2669315
+ outSlope: -7.2669315
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
@@ -787,8 +787,8 @@ AnimationClip:
- serializedVersion: 3
time: 0.16666667
value: 0.39009905
- inSlope: -6.2249184
- outSlope: -6.2249184
+ inSlope: -7.0824137
+ outSlope: -7.0824137
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs
index 1294097be..0840f5dc7 100644
--- a/Assets/Scripts/Games/BlueBear/BlueBear.cs
+++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs
@@ -18,30 +18,37 @@ namespace HeavenStudio.Games.Loaders
new GameAction("donut", "Donut")
{
preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, false); },
- function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.beat); },
+ function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.beat, eventCaller.currentEntity["long"], eventCaller.currentEntity["open"]); },
defaultLength = 3,
+ parameters = new()
+ {
+ new("long", false, "Mouth Hold"),
+ new("open", true, "Should Open Mouth")
+ }
},
new GameAction("cake", "Cake")
{
preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, true); },
- function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.beat); },
+ function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.beat, eventCaller.currentEntity["long"], eventCaller.currentEntity["open"]); },
defaultLength = 4,
- },
- new GameAction("setEmotion", "Emotion")
- {
- function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e.beat, e["type"]); },
- parameters = new List()
+ parameters = new()
{
- new Param("type", BlueBear.EmotionType.ClosedEyes, "Emotion", "Which emotion should the blue bear use?")
+ new("long", false, "Mouth Hold"),
+ new("open", true, "Should Open Mouth")
}
},
- new GameAction("stretchEmotion", "Long Emotion")
- {
+ new GameAction("stretchEmotion", "Emotion")
+ {
+ function = delegate { var e = eventCaller.currentEntity; if (e["instant"] || e["type"] == (int)BlueBear.EmotionStretchType.NoEmotion) BlueBear.instance.SetEmotion(e.beat, e["type"]); },
defaultLength = 4,
resizable = true,
parameters = new List()
{
- new Param("type", BlueBear.EmotionStretchType.LookUp, "Emotion", "Which emotion should the blue bear use?")
+ new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Which emotion should the blue bear use?", new()
+ {
+ new((x, _) => (int)x != (int)BlueBear.EmotionStretchType.NoEmotion, new string[] { "instant" })
+ }),
+ new Param("instant", false, "Instant"),
}
},
new GameAction("wind", "Wind")
@@ -49,6 +56,16 @@ namespace HeavenStudio.Games.Loaders
function = delegate { BlueBear.instance.Wind(); },
defaultLength = 0.5f
},
+ new GameAction("sigh", "Sigh")
+ {
+ function = delegate { BlueBear.instance.Sigh(); },
+ defaultLength = 0.5f
+ },
+ new GameAction("open", "Open Mouth")
+ {
+ function = delegate { BlueBear.instance.OpenMouth(); },
+ defaultLength = 0.5f
+ },
new GameAction("story", "Story")
{
defaultLength = 4,
@@ -86,15 +103,9 @@ namespace HeavenStudio.Games
public class BlueBear : Minigame
{
- public enum EmotionType
- {
- Neutral = 0,
- ClosedEyes = 1,
- Cry = 2,
- Sigh = 3
- }
public enum EmotionStretchType
{
+ NoEmotion = -1,
LookUp = 0,
Smile = 1,
StartCrying = 2,
@@ -138,6 +149,7 @@ namespace HeavenStudio.Games
public Gradient cakeGradient;
private bool squashing;
+ [NonSerialized] public int shouldOpenMouthCount = 0;
public static BlueBear instance;
@@ -271,7 +283,7 @@ namespace HeavenStudio.Games
private void Update()
{
- headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
+ headAndBodyAnim.SetBool("ShouldOpenMouth", shouldOpenMouthCount != 0 || _wantMouthOpen);
if (headAndBodyAnim.GetBool("ShouldOpenMouth"))
{
_emotionCancelledBeat = Conductor.instance.songPositionInBeatsAsDouble;
@@ -280,12 +292,12 @@ namespace HeavenStudio.Games
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
{
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
- Bite(Conductor.instance.songPositionInBeatsAsDouble, true);
+ Bite(Conductor.instance.songPositionInBeatsAsDouble, true, false);
}
else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory))
{
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
- Bite(Conductor.instance.songPositionInBeatsAsDouble, false);
+ Bite(Conductor.instance.songPositionInBeatsAsDouble, false, false);
}
UpdateEmotions();
@@ -302,6 +314,7 @@ namespace HeavenStudio.Games
private int _emotionIndex = 0;
private List _allEmotionsStretch = new();
private EmotionStretchType _lastEmotion = EmotionStretchType.LookUp;
+ private bool _firstEmotionFrame = true;
private void UpdateEmotions()
{
@@ -317,41 +330,57 @@ namespace HeavenStudio.Games
_emotionIndex++;
_lastEmotion = (EmotionStretchType)_allEmotionsStretch[_emotionIndex - 1]["type"];
crying = _lastEmotion == EmotionStretchType.StartCrying;
+ _firstEmotionFrame = true;
+ if (_lastEmotion == EmotionStretchType.Smile)
+ {
+ headAndBodyAnim.DoScaledAnimationAsync("StopSmile", 0.5f);
+ }
+
UpdateEmotions();
return;
}
- if (beat >= e.beat && beat < e.beat + e.length && !(_emotionCancelledBeat >= e.beat && _emotionCancelledBeat < e.beat + e.length))
+ if (beat >= e.beat && beat < e.beat + e.length && !(_emotionCancelledBeat >= e.beat))
{
_lastEmotion = (EmotionStretchType)e["type"];
crying = _lastEmotion == EmotionStretchType.StartCrying;
+
+ if (_firstEmotionFrame && _lastEmotion == EmotionStretchType.Smile)
+ {
+ headAndBodyAnim.DoScaledAnimationAsync("Smile", 0.5f);
+ _firstEmotionFrame = false;
+ }
+
float normalizedBeat = cond.GetPositionFromBeat(e.beat, e.length);
string animName = (EmotionStretchType)e["type"] switch
{
EmotionStretchType.LookUp => "OpenEyes",
- EmotionStretchType.Smile => "Smile",
+ EmotionStretchType.Smile => "",
EmotionStretchType.StartCrying => "Sad",
+ EmotionStretchType.NoEmotion => "",
_ => throw new NotImplementedException(),
};
- headAndBodyAnim.DoNormalizedAnimation(animName, normalizedBeat);
+ if (animName != "") headAndBodyAnim.DoNormalizedAnimation(animName, normalizedBeat);
}
}
private void HandleEmotions(double beat)
{
- _allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" });
+ _allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => !(x["instant"] || x["type"] == (int)EmotionStretchType.NoEmotion));
if (_allEmotionsStretch.Count == 0) return;
UpdateEmotions();
- var allEmosBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => x.beat < beat);
- if (allEmosBeforeBeat.Count == 0) return;
- if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying)
+ var allEmosBeforeBeat = _allEmotionsStretch.FindAll(x => x.beat < beat);
+ if (allEmosBeforeBeat.Count != 0)
{
- headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);
- }
- else if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.Smile)
- {
- headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f);
+ if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying)
+ {
+ headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);
+ }
+ else if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.Smile)
+ {
+ headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f);
+ }
}
}
@@ -377,7 +406,7 @@ namespace HeavenStudio.Games
{
if (e.beat + e.length - 1 > gameswitchBeat && e.beat < gameswitchBeat)
{
- SpawnTreat(e.beat, e.datamodel == "blueBear/cake", gameswitchBeat);
+ SpawnTreat(e.beat, e.datamodel == "blueBear/cake", gameswitchBeat, e["long"], e["open"]);
}
}
}
@@ -387,16 +416,27 @@ namespace HeavenStudio.Games
windAnim.DoScaledAnimationAsync("Wind", 0.5f);
}
- public void Bite(double beat, bool left)
+ public void Sigh()
+ {
+ headAndBodyAnim.DoScaledAnimationAsync("Sigh", 0.5f);
+ }
+
+ public void OpenMouth()
+ {
+ _wantMouthOpen = true;
+ }
+
+ public void Bite(double beat, bool left, bool longBite)
{
_emotionCancelledBeat = beat;
+ _wantMouthOpen = false;
if (crying)
{
- headAndBodyAnim.DoScaledAnimationAsync(left ? "CryBiteL" : "CryBiteR", 0.5f);
+ headAndBodyAnim.DoScaledAnimationAsync((longBite ? "Long" : "") + (left ? "CryBiteL" : "CryBiteR"), 0.5f);
}
else
{
- headAndBodyAnim.DoScaledAnimationAsync(left ? "BiteL" : "BiteR", 0.5f);
+ headAndBodyAnim.DoScaledAnimationAsync((longBite ? "Long" : "") + (left ? "BiteL" : "BiteR"), 0.5f);
}
}
@@ -455,41 +495,43 @@ namespace HeavenStudio.Games
}
}
- public void SetEmotion(double beat, int emotion)
+ private bool _wantMouthOpen = false;
+
+ public void SetEmotion(double beat, int emotion, bool ableToStopSmile = true)
{
_emotionCancelledBeat = beat;
+ _wantMouthOpen = false;
+ crying = false;
switch (emotion)
{
- case (int)EmotionType.Neutral:
+ case (int)EmotionStretchType.NoEmotion:
headAndBodyAnim.DoScaledAnimationAsync("Idle", 0.5f);
- if (_allEmotionsStretch.Count == 0 || _lastEmotion != EmotionStretchType.Smile) return;
- headAndBodyAnim.DoScaledAnimationAsync("StopSmile", 0.5f);
- crying = false;
break;
- case (int)EmotionType.ClosedEyes:
+ case (int)EmotionStretchType.LookUp:
headAndBodyAnim.DoScaledAnimationAsync("EyesClosed", 0.5f);
- crying = false;
break;
- case (int)EmotionType.Cry:
+ case (int)EmotionStretchType.StartCrying:
headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);
crying = true;
break;
- case (int)EmotionType.Sigh:
- headAndBodyAnim.DoScaledAnimationAsync("Sigh", 0.5f);
- crying = false;
+ case (int)EmotionStretchType.Smile:
+ headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f);
break;
default:
break;
}
}
- public void SpawnTreat(double beat, bool isCake, double gameSwitchBeat)
+ public void SpawnTreat(double beat, bool isCake, double gameSwitchBeat, bool longBite, bool shouldOpen)
{
var objectToSpawn = isCake ? cakeBase : donutBase;
var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
var treatComp = newTreat.GetComponent();
treatComp.startBeat = beat;
+ treatComp.hold = longBite;
+ treatComp.shouldOpen = shouldOpen;
+ if (shouldOpen) shouldOpenMouthCount++;
newTreat.SetActive(true);
diff --git a/Assets/Scripts/Games/BlueBear/Treat.cs b/Assets/Scripts/Games/BlueBear/Treat.cs
index c039abde6..e8a9095b0 100644
--- a/Assets/Scripts/Games/BlueBear/Treat.cs
+++ b/Assets/Scripts/Games/BlueBear/Treat.cs
@@ -13,10 +13,12 @@ namespace HeavenStudio.Games.Scripts_BlueBear
const float barelyDistX = 1.5f;
const float barelyDistY = -6f;
const float barelyHeight = 4f;
- const float rotSpeed = 360f * 3;
+ const float rotSpeed = 280f;
public bool isCake;
public double startBeat;
+ [NonSerialized] public bool hold = false;
+ [NonSerialized] public bool shouldOpen = true;
double flyBeats;
private Path path;
@@ -42,6 +44,11 @@ namespace HeavenStudio.Games.Scripts_BlueBear
Update();
}
+ private void OnDestroy()
+ {
+ if (shouldOpen) game.shouldOpenMouthCount--;
+ }
+
private void Update()
{
var cond = Conductor.instance;
@@ -55,7 +62,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
}
float rot = isCake ? rotSpeed : -rotSpeed;
- transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime * cond.pitchedSecPerBeat));
+ transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime / cond.pitchedSecPerBeat));
}
void EatFood()
{
@@ -68,7 +75,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
SoundByte.PlayOneShotGame("blueBear/chompDonut");
}
- game.Bite(Conductor.instance.songPositionInBeatsAsDouble, isCake);
+ game.Bite(Conductor.instance.songPositionInBeatsAsDouble, isCake, hold);
game.EatTreat();
SpawnCrumbs();
diff --git a/Assets/Scripts/Games/DoubleDate/Basketball.cs b/Assets/Scripts/Games/DoubleDate/Basketball.cs
index 204de9aec..33b28abbd 100644
--- a/Assets/Scripts/Games/DoubleDate/Basketball.cs
+++ b/Assets/Scripts/Games/DoubleDate/Basketball.cs
@@ -15,6 +15,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
private double pathStartBeat = double.MinValue;
private Conductor conductor;
private GameObject shadow;
+ private bool _jump;
void Awake()
{
@@ -37,8 +38,9 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
shadow.transform.localScale = Vector3.one * Mathf.Clamp(((transform.position.y) - game.shadowDepthScaleMin) / (game.shadowDepthScaleMax - game.shadowDepthScaleMin), 0f, 1f);
}
- public void Init(double beat)
+ public void Init(double beat, bool shouldJump)
{
+ _jump = shouldJump;
game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty);
path = game.GetPath("BasketBallIn");
UpdateLastRealPos();
@@ -80,7 +82,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
UpdateLastRealPos();
pathStartBeat = conductor.songPositionInBeatsAsDouble;
path = game.GetPath("BasketBallJust");
- game.Kick();
+ game.Kick(true, false, true, _jump);
SoundByte.PlayOneShotGame("doubleDate/kick");
}
diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs
index e2cc3724f..46c470d9c 100644
--- a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs
+++ b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs
@@ -23,22 +23,65 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("soccer", "Soccer Ball")
{
- preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueSoccerBall(e.beat); },
+ preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueSoccerBall(e.beat, e["b"]); },
preFunctionLength = 1f,
defaultLength = 2f,
+ parameters = new()
+ {
+ new("b", false, "Weasels Jump")
+ }
},
new GameAction("basket", "Basket Ball")
{
- preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueBasketBall(e.beat); },
+ preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueBasketBall(e.beat, e["b"]); },
preFunctionLength = 1f,
defaultLength = 2f,
+ parameters = new()
+ {
+ new("b", false, "Weasels Jump")
+ }
},
new GameAction("football", "Football")
{
- preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueFootBall(e.beat); },
+ preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueFootBall(e.beat, e["b"]); },
preFunctionLength = 1f,
defaultLength = 2.5f,
+ parameters = new()
+ {
+ new("b", true, "Weasels Jump")
+ }
},
+ new GameAction("blush", "Blush")
+ {
+ function = delegate { DoubleDate.instance.GirlBlush(); }
+ },
+ new GameAction("toggleGirls", "Girls Presence")
+ {
+ function = delegate { DoubleDate.instance.ToggleGirls(eventCaller.currentEntity["b"]); },
+ defaultLength = 0.5f,
+ parameters = new()
+ {
+ new("b", false, "Present?")
+ }
+ },
+ new GameAction("stare", "Boy Stare")
+ {
+ function = delegate { DoubleDate.instance.ToggleStare(eventCaller.currentEntity["b"]); },
+ defaultLength = 0.5f,
+ parameters = new()
+ {
+ new("b", true, "Should stare?")
+ }
+ },
+ new GameAction("time", "Time of Day")
+ {
+ function = delegate { DoubleDate.instance.SetTime(eventCaller.currentEntity["d"]); },
+ defaultLength = 0.5f,
+ parameters = new()
+ {
+ new("d", DoubleDate.DayTime.Noon, "Time")
+ }
+ }
},
new List() {"rvl", "normal"},
"rvldate", "en",
@@ -67,8 +110,21 @@ namespace HeavenStudio.Games
[SerializeField] DoubleDateWeasels weasels;
[SerializeField] Animator treeAnim;
[SerializeField] GameObject clouds;
+ [SerializeField] private GameObject girlObj;
+ [SerializeField] private GameObject girlWeaselObj;
+ [SerializeField] private GameObject girlWeaselShockObj;
+ [SerializeField] private Material doubleDateCellAnim;
+ [SerializeField] private SpriteRenderer bgSquare;
+ [SerializeField] private SpriteRenderer bgGradient;
+ [SerializeField] private Sprite bgIntro;
+ [SerializeField] private Sprite bgLong;
+
+ private Color squareColor;
[Header("Variables")]
+ [SerializeField] private Color _skyColor;
+ [SerializeField] private Color noonColor;
+ [SerializeField] private float _animSpeed = 1.25f;
[SerializeField] public float cloudSpeed;
[SerializeField] public float cloudDistance;
[SerializeField] public float floorHeight;
@@ -92,6 +148,7 @@ namespace HeavenStudio.Games
{
public double beat;
public BallType type;
+ public bool jump;
}
public static PlayerInput.InputAction InputAction_TouchPress =
@@ -114,9 +171,67 @@ namespace HeavenStudio.Games
}
}
+ public void CheckGirlsPresence(double beat)
+ {
+ var allEvents = EventCaller.GetAllInGameManagerList("doubleDate", new string[] { "toggleGirls" }).FindAll(x => x.beat < beat);
+ if (allEvents.Count == 0) return;
+ allEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
+
+ ToggleGirls(allEvents[^1]["b"]);
+ }
+
+ public void CheckBoyStare(double beat)
+ {
+ var allEvents = EventCaller.GetAllInGameManagerList("doubleDate", new string[] { "stare" }).FindAll(x => x.beat < beat);
+ if (allEvents.Count == 0) return;
+ allEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
+
+ ToggleStare(allEvents[^1]["b"]);
+ }
+
+ public enum DayTime
+ {
+ Day,
+ Noon
+ }
+
+ private void DayTimeCheck(double beat)
+ {
+ var allEvents = EventCaller.GetAllInGameManagerList("doubleDate", new string[] { "time" }).FindAll(x => x.beat < beat);
+ if (allEvents.Count == 0) return;
+ allEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
+
+ SetTime(allEvents[^1]["d"]);
+ }
+
+ public void SetTime(int time)
+ {
+ if (time == (int)DayTime.Noon)
+ {
+ doubleDateCellAnim.SetColor("_Color", noonColor);
+ bgSquare.color = squareColor;
+ bgGradient.sprite = bgLong;
+ return;
+ }
+
+ doubleDateCellAnim.SetColor("_Color", Color.white);
+ bgSquare.color = _skyColor;
+ bgGradient.sprite = bgIntro;
+ }
+
public override void OnPlay(double beat)
{
queuedBalls.Clear();
+ CheckGirlsPresence(beat);
+ CheckBoyStare(beat);
+ DayTimeCheck(beat);
+ }
+
+ public override void OnGameSwitch(double beat)
+ {
+ CheckGirlsPresence(beat);
+ CheckBoyStare(beat);
+ DayTimeCheck(beat);
}
private void OnDestroy() {
@@ -131,6 +246,8 @@ namespace HeavenStudio.Games
{
instance = this;
SetupBopRegion("doubleDate", "bop", "autoBop");
+ doubleDateCellAnim.SetColor("_Color", noonColor);
+ squareColor = bgSquare.color;
}
private void Start() {
@@ -154,13 +271,13 @@ namespace HeavenStudio.Games
switch (ball.type)
{
case BallType.Soccer:
- SpawnSoccerBall(ball.beat);
+ SpawnSoccerBall(ball.beat, ball.jump);
break;
case BallType.Basket:
- SpawnBasketBall(ball.beat);
+ SpawnBasketBall(ball.beat, ball.jump);
break;
case BallType.Football:
- SpawnFootBall(ball.beat);
+ SpawnFootBall(ball.beat, ball.jump);
break;
}
}
@@ -176,11 +293,11 @@ namespace HeavenStudio.Games
}
if (PlayerInput.GetIsAction(InputAction_TouchPress))
{
- boyAnim.DoScaledAnimationAsync("Ready", 1f);
+ boyAnim.DoScaledAnimationAsync("Ready", _animSpeed);
}
if (PlayerInput.GetIsAction(InputAction_TouchRelease) && !IsExpectingInputNow(InputAction_FlickPress))
{
- boyAnim.DoScaledAnimationAsync("UnReady", 1f);
+ boyAnim.DoScaledAnimationAsync("UnReady", _animSpeed);
}
if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress))
{
@@ -190,6 +307,26 @@ namespace HeavenStudio.Games
clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance);
}
+ public void GirlBlush()
+ {
+ girlAnim.DoScaledAnimationAsync("GirlBlush", _animSpeed);
+ }
+
+ public void ToggleGirls(bool active)
+ {
+ girlObj.SetActive(active);
+ girlWeaselObj.SetActive(active);
+ girlWeaselShockObj.SetActive(active);
+ }
+
+ private bool _isStaring = false;
+
+ public void ToggleStare(bool active)
+ {
+ boyAnim.SetBool("Stare", active);
+ _isStaring = active;
+ }
+
public void ToggleBop(bool go)
{
canBop = go;
@@ -213,10 +350,10 @@ namespace HeavenStudio.Games
{
if (canBop)
{
- boyAnim.DoScaledAnimationAsync("IdleBop", 1f);
+ boyAnim.DoScaledAnimationAsync(_isStaring ? "IdleBop2" : "IdleBop", _animSpeed);
}
if (Conductor.instance.songPositionInBeatsAsDouble > lastGirlGacha)
- girlAnim.DoScaledAnimationAsync("GirlBop", 1f);
+ girlAnim.DoScaledAnimationAsync("GirlBop", _animSpeed);
weasels.Bop();
}
@@ -224,12 +361,12 @@ namespace HeavenStudio.Games
{
if (hit)
{
- boyAnim.DoScaledAnimationAsync("Kick", 0.5f);
+ boyAnim.DoScaledAnimationAsync("Kick", _animSpeed);
if (jump)
{
weasels.Jump();
lastGirlGacha = Conductor.instance.songPositionInBeatsAsDouble + 0.5f;
- girlAnim.DoScaledAnimationAsync("GirlLookUp", 0.5f);
+ girlAnim.DoScaledAnimationAsync("GirlLookUp", _animSpeed);
}
else if (weaselsHappy) weasels.Happy();
if (!forceNoLeaves)
@@ -239,48 +376,50 @@ namespace HeavenStudio.Games
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 1f, delegate
{
leaves.Play();
- treeAnim.DoScaledAnimationAsync("TreeRustle", 1f);
+ treeAnim.DoScaledAnimationAsync("TreeRustle", _animSpeed);
})
});
}
}
else
{
- boyAnim.DoScaledAnimationAsync("Barely", 0.5f);
+ boyAnim.DoScaledAnimationAsync("Barely", _animSpeed);
weasels.Surprise();
}
}
- public static void QueueSoccerBall(double beat)
+ public static void QueueSoccerBall(double beat, bool shouldJump)
{
if (GameManager.instance.currentGame != "doubleDate")
{
queuedBalls.Add(new QueuedBall()
{
beat = beat,
- type = BallType.Soccer
+ type = BallType.Soccer,
+ jump = shouldJump
});
}
else
{
- instance.SpawnSoccerBall(beat);
+ instance.SpawnSoccerBall(beat, shouldJump);
}
SoundByte.PlayOneShotGame("doubleDate/soccerBounce", beat, forcePlay: true);
}
- public static void QueueBasketBall(double beat)
+ public static void QueueBasketBall(double beat, bool shouldJump)
{
if (GameManager.instance.currentGame != "doubleDate")
{
queuedBalls.Add(new QueuedBall()
{
beat = beat,
- type = BallType.Basket
+ type = BallType.Basket,
+ jump = shouldJump
});
}
else
{
- instance.SpawnBasketBall(beat);
+ instance.SpawnBasketBall(beat, shouldJump);
}
MultiSound.Play(new MultiSound.Sound[]
{
@@ -289,19 +428,20 @@ namespace HeavenStudio.Games
}, forcePlay: true);
}
- public static void QueueFootBall(double beat)
+ public static void QueueFootBall(double beat, bool shouldJump)
{
if (GameManager.instance.currentGame != "doubleDate")
{
queuedBalls.Add(new QueuedBall()
{
beat = beat,
- type = BallType.Football
+ type = BallType.Football,
+ jump = shouldJump
});
}
else
{
- instance.SpawnFootBall(beat);
+ instance.SpawnFootBall(beat, shouldJump);
}
MultiSound.Play(new MultiSound.Sound[]
{
@@ -310,28 +450,28 @@ namespace HeavenStudio.Games
}, forcePlay: true);
}
- public void SpawnSoccerBall(double beat)
+ public void SpawnSoccerBall(double beat, bool shouldJump)
{
SoccerBall spawnedBall = Instantiate(soccer, instance.transform).GetComponent();
- spawnedBall.Init(beat);
+ spawnedBall.Init(beat, shouldJump);
}
- public void SpawnBasketBall(double beat)
+ public void SpawnBasketBall(double beat, bool shouldJump)
{
Basketball spawnedBall = Instantiate(basket, instance.transform).GetComponent();
- spawnedBall.Init(beat);
+ spawnedBall.Init(beat, shouldJump);
}
- public void SpawnFootBall(double beat)
+ public void SpawnFootBall(double beat, bool shouldJump)
{
Football spawnedBall = Instantiate(football, instance.transform).GetComponent();
- spawnedBall.Init(beat);
+ spawnedBall.Init(beat, shouldJump);
}
public void MissKick(double beat, bool hit = false)
{
lastGirlGacha = Conductor.instance.songPositionInBeatsAsDouble + 1.5f;
- girlAnim.DoScaledAnimationAsync("GirlSad", 0.5f);
+ girlAnim.DoScaledAnimationAsync("GirlSad", _animSpeed);
if (hit)
{
lastHitWeasel = Conductor.instance.songPositionInBeatsAsDouble;
diff --git a/Assets/Scripts/Games/DoubleDate/Football.cs b/Assets/Scripts/Games/DoubleDate/Football.cs
index e3780508b..b0f025e07 100644
--- a/Assets/Scripts/Games/DoubleDate/Football.cs
+++ b/Assets/Scripts/Games/DoubleDate/Football.cs
@@ -15,6 +15,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
private double pathStartBeat = double.MinValue;
private Conductor conductor;
private GameObject shadow;
+ private bool _jump;
void Awake()
{
@@ -37,8 +38,9 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
shadow.transform.localScale = Vector3.one * Mathf.Clamp(((transform.position.y) - game.shadowDepthScaleMin) / (game.shadowDepthScaleMax - game.shadowDepthScaleMin), 0f, 1f);
}
- public void Init(double beat)
+ public void Init(double beat, bool shouldJump)
{
+ _jump = shouldJump;
game.ScheduleInput(beat, 1.5f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty);
path = game.GetPath("FootBallInNoHit"); // there's a second path for footballs that hit the weasels, use that if the weasels haven't been hit recently
UpdateLastRealPos();
@@ -96,7 +98,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
UpdateLastRealPos();
pathStartBeat = conductor.songPositionInBeatsAsDouble;
path = game.GetPath("FootBallJust");
- game.Kick(true, true, jump: true);
+ game.Kick(true, true, jump: _jump);
SoundByte.PlayOneShotGame("doubleDate/footballKick");
}
diff --git a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs
index 934ca7726..93fba73d9 100644
--- a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs
+++ b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs
@@ -15,6 +15,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
private double pathStartBeat = double.MinValue;
private Conductor conductor;
private GameObject shadow;
+ private bool _jump;
void Awake()
{
@@ -37,8 +38,9 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
shadow.transform.localScale = Vector3.one * Mathf.Clamp(((transform.position.y) - game.shadowDepthScaleMin) / (game.shadowDepthScaleMax - game.shadowDepthScaleMin), 0f, 1f);
}
- public void Init(double beat)
+ public void Init(double beat, bool shouldJump)
{
+ _jump = shouldJump;
game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty);
path = game.GetPath("SoccerIn");
UpdateLastRealPos();
@@ -80,7 +82,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
UpdateLastRealPos();
pathStartBeat = conductor.songPositionInBeatsAsDouble;
path = game.GetPath("SoccerJust");
- game.Kick();
+ game.Kick(true, false, true, _jump);
SoundByte.PlayOneShotGame("doubleDate/kick");
}
diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs
index 4e2e5f55f..ff874a968 100644
--- a/Assets/Scripts/Games/KarateMan/KarateMan.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs
@@ -260,7 +260,7 @@ namespace HeavenStudio.Games.Loaders
new Param("fxType", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed"),
new Param("type", KarateMan.NoriMode.None, "Flow Bar type", "The type of Flow bar to use", new List()
{
- new Param.CollapseParam((x, _) => (int)x != (int)KarateMan.NoriMode.None, new string[] { "startColor" })
+ new Param.CollapseParam((x, _) => (int)x != (int)KarateMan.NoriMode.None, new string[] { "type" })
}),
new Param("hitsPerHeart", new EntityTypes.Float(0f, 20f, 0f), "Hits Per Heart", "How many hits will it take for each heart to light up? (0 will do it automatically.)"),
new Param("toggle", true, "Enable Combos", "Allow the player to combo? (Contextual combos will still be allowed even when off)"),
@@ -340,7 +340,7 @@ namespace HeavenStudio.Games.Loaders
{
function = delegate {
var e = eventCaller.currentEntity;
- KarateMan.instance.UpdateMaterialColour(e["colorA"], e["colorB"], e["colorC"]);
+ KarateMan.instance.UpdateMaterialColour(e["colorA"], e["colorB"], e["colorC"], e["colorD"], e["star"]);
},
defaultLength = 0.5f,
parameters = new List()
@@ -348,6 +348,11 @@ namespace HeavenStudio.Games.Loaders
new Param("colorA", new Color(1,1,1,1), "Joe Body Color", "The color to use for Karate Joe's body"),
new Param("colorB", new Color(0.81f,0.81f,0.81f,1), "Joe Highlight Color", "The color to use for Karate Joe's highlights"),
new Param("colorC", new Color(1,1,1,1), "Item Color", "The color to use for the thrown items"),
+ new Param("star", KarateMan.StarColorOption.ItemColor, "Star Color Options", "", new()
+ {
+ new((x, _) => (int)x == (int)KarateMan.StarColorOption.Custom, new string[] { "colorD" })
+ }),
+ new Param("colorD", new Color(1,1,1,1), "Star Color", "The color to use for star particles"),
},
},
new GameAction("particle effects", "Particle Effects")
@@ -480,7 +485,7 @@ namespace HeavenStudio.Games
Gradient,
Radial,
Blood,
- //ManMan?
+ SeniorGradient
}
public enum ShadowType
@@ -555,6 +560,8 @@ namespace HeavenStudio.Games
public Color BodyColor = Color.white;
public Color HighlightColor = new Color(0.81f, 0.81f, 0.81f);
public Color ItemColor = Color.white;
+ [NonSerialized] public bool useItemColorForStar = true;
+ public Color StarColor = Color.white;
[Header("Word")]
public Animator Word;
@@ -765,9 +772,9 @@ namespace HeavenStudio.Games
}
if (obj != null) {
- UpdateMaterialColour(obj["colorA"], obj["colorB"], obj["colorC"]);
+ UpdateMaterialColour(obj["colorA"], obj["colorB"], obj["colorC"], obj["colorD"], obj["star"]);
} else {
- UpdateMaterialColour(Color.white, new Color(0.81f, 0.81f, 0.81f), Color.white);
+ UpdateMaterialColour(Color.white, new Color(0.81f, 0.81f, 0.81f), Color.white, Color.white, (int)StarColorOption.ItemColor);
}
// init modifier(s)
@@ -1139,11 +1146,19 @@ namespace HeavenStudio.Games
IsComboEnable = combo;
}
- public void UpdateMaterialColour(Color mainCol, Color highlightCol, Color objectCol)
+ public enum StarColorOption
+ {
+ ItemColor,
+ Custom
+ }
+
+ public void UpdateMaterialColour(Color mainCol, Color highlightCol, Color objectCol, Color starCol, int starColOption)
{
BodyColor = mainCol;
HighlightColor = highlightCol;
ItemColor = objectCol;
+ StarColor = starCol;
+ useItemColorForStar = starColOption == 0;
}
public void SetParticleEffect(double beat, int type, bool instant, float windStrength, float particleStrength)
diff --git a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs
index dbc543d38..f7c7fa8d6 100644
--- a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs
@@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{
if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_Press))
{
- Punch(1, PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch);
+ Punch(_lastPunchedHeavy ? 2 : 1, PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch, _lastPunchedHeavy);
SoundByte.PlayOneShotGame("karateman/swingNoHit", forcePlay: true);
}
}
@@ -215,7 +215,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
lastChargeTime = double.MinValue;
}
- public bool Punch(int forceHand = 0, bool touchCharge = false)
+ private bool _lastPunchedHeavy = false;
+
+ public bool Punch(int forceHand = 0, bool touchCharge = false, bool punchedHeavy = false)
{
if (GameManager.instance.currentGame != "karateman") return false;
var cond = Conductor.instance;
@@ -225,6 +227,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
unPrepareTime = double.MinValue;
lastChargeTime = double.MinValue;
inKick = false;
+ _lastPunchedHeavy = punchedHeavy;
switch (forceHand)
{
diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs b/Assets/Scripts/Games/KarateMan/KarateManPot.cs
index f5efa2437..f79ddf7a5 100644
--- a/Assets/Scripts/Games/KarateMan/KarateManPot.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateManPot.cs
@@ -617,6 +617,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
else
SoundByte.PlayOneShotGame("karateman/potHit", forcePlay: true);
p = Instantiate(HitParticles[3], HitPosition[1].position, Quaternion.identity, game.ItemHolder);
+ var main = p.main;
+ if (game.useItemColorForStar) main.startColor = new(game.ItemColor);
+ else main.startColor = new(game.StarColor);
p.Play();
break;
@@ -757,7 +760,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
var joe = KarateMan.instance.Joe;
if (state <= -1f || state >= 1f)
{
- bool straight = joe.Punch(ItemPunchHand());
+ bool straight = joe.Punch(ItemPunchHand(), false, ItemPunchHand() == 2);
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
@@ -790,7 +793,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
return;
}
}
- bool straight = joe.Punch(ItemPunchHand());
+ bool straight = joe.Punch(ItemPunchHand(), false, ItemPunchHand() == 2);
DoHitExpression(startBeat + 1f);
ItemHitEffect(straight);
status = FlyStatus.Hit;
diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs
index 6d25a2b1e..d969c3495 100644
--- a/Assets/Scripts/Games/Minigame.cs
+++ b/Assets/Scripts/Games/Minigame.cs
@@ -457,7 +457,7 @@ namespace HeavenStudio.Games
On = 1,
}
- private Dictionary bopRegion = new();
+ protected Dictionary bopRegion = new();
public bool BeatIsInBopRegion(double beat)
{
@@ -488,10 +488,16 @@ namespace HeavenStudio.Games
protected void SetupBopRegion(string gameName, string eventName, string toggleName, bool isBool = true)
{
var allEvents = EventCaller.GetAllInGameManagerList(gameName, new string[] { eventName });
+ if (allEvents.Count == 0) return;
allEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
foreach (var e in allEvents)
{
+ if (bopRegion.ContainsKey(e.beat))
+ {
+ Debug.Log("Two bops on the same beat, ignoring this one");
+ continue;
+ }
if (isBool)
{
bopRegion.Add(e.beat, e[toggleName] ? 1 : 0);
diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs
index 6c478e40e..603448136 100644
--- a/Assets/Scripts/Games/Ringside/Ringside.cs
+++ b/Assets/Scripts/Games/Ringside/Ringside.cs
@@ -104,6 +104,7 @@ namespace HeavenStudio.Games
[Header("Components")]
[SerializeField] Animator wrestlerAnim;
[SerializeField] Animator reporterAnim;
+ [SerializeField] Animator reporterHeadAnim;
[SerializeField] Animator audienceAnim;
[SerializeField] Animator wrestlerNewspaperAnim;
[SerializeField] Animator reporterNewspaperAnim;
@@ -233,6 +234,11 @@ namespace HeavenStudio.Games
}
}
+ private bool canDoMissExpression()
+ {
+ return (reporterHeadAnim.IsPlayingAnimationNames(new string[] { "BlinkHead", "ExtendBlink", "ExcitedBlink", "Idle", "ExtendIdle", "Excited", "Miss", "Late" }) || reporterHeadAnim.IsAnimationNotPlaying()) && !reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("Flinch");
+ }
+
void Update()
{
var cond = Conductor.instance;
@@ -248,7 +254,7 @@ namespace HeavenStudio.Games
wrestlerAnim.DoScaledAnimationAsync("YeMiss", 0.25f);
SoundByte.PlayOneShotGame($"ringside/confusedanswer");
- if (reporterAnim.IsPlayingAnimationNames("IdleReporter")) reporterAnim.Play("IdleLate", 0, 0);
+ if (canDoMissExpression()) reporterHeadAnim.DoScaledAnimationAsync("Miss", 0.5f);
}
}
if ( PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch
@@ -258,7 +264,8 @@ namespace HeavenStudio.Games
SoundByte.PlayOneShotGame($"ringside/muscles2");
wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f);
- reporterAnim.Play("FlinchReporter", 0, 0);
+ if (canDoMissExpression()) reporterAnim.Play("FlinchReporter", 0, 0);
+ if (canDoMissExpression()) reporterHeadAnim.Play("Flinch", 0, 0);
SoundByte.PlayOneShotGame("ringside/barely");
}
if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt) && !shouldNotInput)
@@ -267,7 +274,8 @@ namespace HeavenStudio.Games
int randomPose = UnityEngine.Random.Range(1, 7);
wrestlerAnim.Play($"Pose{randomPose}", 0, 0);
- reporterAnim.Play("FlinchReporter", 0, 0);
+ if (canDoMissExpression()) reporterAnim.Play("FlinchReporter", 0, 0);
+ if (canDoMissExpression()) reporterHeadAnim.Play("Flinch", 0, 0);
SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw");
wrestlerTransform.localScale = new Vector3(1.1f, 1.1f, 1f);
BeatAction.New(instance, new List()
@@ -374,6 +382,7 @@ namespace HeavenStudio.Games
int currentQuestion = questionVariant;
if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4);
reporterAnim.DoScaledAnimationAsync("WubbaLubbaDubbaThatTrue", 0.4f);
+ reporterHeadAnim.DoScaledAnimationAsync("Wubba", 0.4f);
List qSounds = new List();
if (alt)
{
@@ -412,7 +421,7 @@ namespace HeavenStudio.Games
if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4);
BeatAction.New(instance, new List()
{
- new BeatAction.Action(beat - 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("WubbaLubbaDubbaThatTrue", 0.4f); }),
+ new BeatAction.Action(beat - 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("WubbaLubbaDubbaThatTrue", 0.4f); reporterHeadAnim.DoScaledAnimationAsync("Wubba", 0.4f); }),
});
ThatTrue(beat - 1, currentQuestion);
}
@@ -428,7 +437,7 @@ namespace HeavenStudio.Games
ScheduleInput(beat, 2f, InputAction_BasicPress, JustQuestion, Miss, Nothing);
BeatAction.New(instance, new List()
{
- new BeatAction.Action(beat + 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("ThatTrue", 0.5f); }),
+ new BeatAction.Action(beat + 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("ThatTrue", 0.5f); reporterHeadAnim.DoScaledAnimationAsync("IsThat", 0.5f); }),
new BeatAction.Action(beat + 1.5f, delegate { canBop = false; }),
new BeatAction.Action(beat + 2.5f, delegate { canBop = true; })
});
@@ -439,6 +448,7 @@ namespace HeavenStudio.Games
int currentQuestion = questionVariant;
if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4);
reporterAnim.DoScaledAnimationAsync("Woah", 0.5f);
+ reporterHeadAnim.DoScaledAnimationAsync("Woah", 0.5f);
float youBeat = 0.65f;
if (currentQuestion == (int)QuestionVariant.Third) youBeat = 0.7f;
MultiSound.Play(new MultiSound.Sound[]
@@ -454,7 +464,7 @@ namespace HeavenStudio.Games
ScheduleInput(beat, 3f, InputAction_FlickPress, JustBigGuySecond, MissBigGuyTwo, Nothing);
BeatAction.New(instance, new List()
{
- new BeatAction.Action(beat + 2f, delegate { reporterAnim.Play("True", 0, 0); }),
+ new BeatAction.Action(beat + 2f, delegate { reporterAnim.Play("True", 0, 0); reporterHeadAnim.Play("Extend", 0, 0); }),
new BeatAction.Action(beat + 2.25f, delegate { canBop = false; }),
new BeatAction.Action(beat + 3.5f, delegate { canBop = true; })
});
@@ -521,9 +531,10 @@ namespace HeavenStudio.Games
}
}
else wrestlerAnim.Play("Idle", 0, 1);
- reporterAnim.DoUnscaledAnimation("IdleReporter");
shouldNotInput = false;
canBop = true;
+ reporterAnim.Play("IdleReporter", 0, 0);
+ if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0);
}),
});
if (!keepZoomedOut)
@@ -702,9 +713,17 @@ namespace HeavenStudio.Games
public void ReporterBlink()
{
- if (reporterAnim.GetCurrentAnimatorStateInfo(0).IsName("IdleReporter"))
+ if (reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("Idle"))
{
- reporterAnim.DoUnscaledAnimation("BlinkReporter");
+ reporterHeadAnim.DoScaledAnimationAsync("BlinkHead", 0.5f);
+ }
+ else if (reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("ExtendIdle"))
+ {
+ reporterHeadAnim.DoScaledAnimationAsync("ExtendBlink", 0.5f);
+ }
+ else if (reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("Excited"))
+ {
+ reporterHeadAnim.DoScaledAnimationAsync("ExcitedBlink", 0.5f);
}
float randomTime = UnityEngine.Random.Range(0.3f, 1.8f);
Invoke("ReporterBlink", randomTime);
@@ -716,12 +735,11 @@ namespace HeavenStudio.Games
{
wrestlerAnim.DoScaledAnimationAsync("Cough", 0.5f);
SoundByte.PlayOneShotGame($"ringside/cough");
- reporterAnim.Play("ExtendMiss", 0, 0);
+ reporterHeadAnim.DoScaledAnimationAsync("Late", 0.5f);
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
BeatAction.New(instance, new List()
{
- new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }),
- new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
+ new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }),
});
return;
}
@@ -731,16 +749,20 @@ namespace HeavenStudio.Games
public void SuccessQuestion(PlayerActionEvent caller)
{
wrestlerAnim.DoScaledAnimationAsync("Ye", 0.5f);
- reporterAnim.Play("ExtendSmile", 0, 0);
+ reporterHeadAnim.Play("ExtendSmile", 0, 0);
SoundByte.PlayOneShotGame($"ringside/ye{UnityEngine.Random.Range(1, 4)}");
BeatAction.New(instance, new List()
{
- new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { SoundByte.PlayOneShotGame("ringside/yeCamera"); }),
- new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f); }),
- new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { flashObject.SetActive(true); }),
- new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("SmileReporter", 0, 0); }),
+ new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate
+ {
+ SoundByte.PlayOneShotGame("ringside/yeCamera");
+ FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f);
+ flashObject.SetActive(true);
+ reporterAnim.Play("IdleReporter", 0, 0);
+ reporterHeadAnim.Play("Smile", 0, 0);
+ }),
new BeatAction.Action(caller.startBeat + caller.timer + 0.6f, delegate { flashObject.SetActive(false); }),
- new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
+ new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }),
});
}
@@ -778,12 +800,12 @@ namespace HeavenStudio.Games
}
else
{
- reporterAnim.Play("ExtendMiss", 0, 0);
+ reporterHeadAnim.Play("Late", 0, 0);
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
BeatAction.New(instance, new List()
{
- new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }),
- new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
+ new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
+ new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }),
});
}
return;
@@ -797,24 +819,28 @@ namespace HeavenStudio.Games
wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f);
if (!missedBigGuy)
{
- reporterAnim.Play("ExtendSmile", 0, 0);
+ reporterHeadAnim.Play("ExtendSmile", 0, 0);
BeatAction.New(instance, new List()
{
- new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { SoundByte.PlayOneShotGame("ringside/musclesCamera"); }),
- new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("SmileReporter", 0, 0); }),
- new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f); }),
- new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { flashObject.SetActive(true); }),
+ new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate
+ {
+ SoundByte.PlayOneShotGame("ringside/musclesCamera");
+ reporterAnim.Play("IdleReporter", 0, 0);
+ reporterHeadAnim.Play("Smile", 0, 0);
+ FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f);
+ flashObject.SetActive(true);
+ }),
new BeatAction.Action(caller.startBeat + caller.timer + 0.6f, delegate { flashObject.SetActive(false); }),
- new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
+ new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }),
});
}
else
{
- reporterAnim.Play("ExtendMiss", 0, 0);
+ reporterHeadAnim.Play("Miss", 0, 0);
BeatAction.New(instance, new List()
{
- new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }),
- new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
+ new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
+ new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }),
});
}
}
@@ -828,7 +854,7 @@ namespace HeavenStudio.Games
int randomPose = UnityEngine.Random.Range(1, 7);
wrestlerAnim.Play($"Pose{randomPose}", 0, 0);
SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw");
- reporterAnim.Play("IdleMiss", 0, 0);
+ reporterHeadAnim.Play("Late", 0, 0);
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
BeatAction.New(instance, new List()
{
@@ -848,10 +874,12 @@ namespace HeavenStudio.Games
if (reporterShouldHeart)
{
reporterAnim.Play("HeartReporter", 0, 0);
+ reporterHeadAnim.Play("Heart", 0, 0);
}
else
{
reporterAnim.Play("ExcitedReporter", 0, 0);
+ reporterHeadAnim.Play("Excited", 0, 0);
}
hitPose = true;
SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}");
@@ -870,12 +898,12 @@ namespace HeavenStudio.Games
public void Miss(PlayerActionEvent caller)
{
- reporterAnim.Play("ExtendMiss", 0, 0);
+ reporterHeadAnim.Play("Late", 0, 0);
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
BeatAction.New(instance, new List()
{
- new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }),
- new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
+ new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
+ new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterHeadAnim.Play("Idle", 0, 0); }),
});
}
@@ -886,12 +914,12 @@ namespace HeavenStudio.Games
public void MissBigGuyTwo(PlayerActionEvent caller)
{
- reporterAnim.Play("ExtendMiss", 0, 0);
+ reporterHeadAnim.Play("Late", 0, 0);
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
BeatAction.New(instance, new List()
{
- new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }),
- new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
+ new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
+ new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterHeadAnim.Play("Idle", 0, 0); }),
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { wrestlerAnim.Play("Idle", 0, 0); }),
});
}
@@ -899,7 +927,7 @@ namespace HeavenStudio.Games
public void MissPose(PlayerActionEvent caller)
{
shouldNotInput = true;
- reporterAnim.Play("IdleMiss", 0, 0);
+ reporterHeadAnim.Play("Late", 0, 0);
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
}
diff --git a/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs b/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
index eb125faac..5b4e0f05b 100644
--- a/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
+++ b/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
@@ -157,6 +157,7 @@ namespace HeavenStudio.Games.Scripts_SeeSaw
if (!hasChangedAnimMidAir) anim.Play("Jump_InOut_Tuck", 0, 0);
hasChangedAnimMidAir = true;
}
+ transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat);
break;
case JumpState.HighInIn:
if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see)