diff --git a/Assets/Resources/Sprites/Games/MannequinFactory/Animations/EyeStamps/StampEmpty.anim b/Assets/Resources/Sprites/Games/MannequinFactory/Animations/EyeStamps/StampEmpty.anim
index e01e1c4d0..b7ccc4d99 100644
--- a/Assets/Resources/Sprites/Games/MannequinFactory/Animations/EyeStamps/StampEmpty.anim
+++ b/Assets/Resources/Sprites/Games/MannequinFactory/Animations/EyeStamps/StampEmpty.anim
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diff --git a/Assets/Resources/Sprites/Games/MannequinFactory/Animations/EyeStamps/StampJust.anim b/Assets/Resources/Sprites/Games/MannequinFactory/Animations/EyeStamps/StampJust.anim
index 1e4cf348d..c21ab91df 100644
--- a/Assets/Resources/Sprites/Games/MannequinFactory/Animations/EyeStamps/StampJust.anim
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inWeight: 0.33333334
outWeight: 0.33333334
- - serializedVersion: 3
- time: 0.033333335
- value: 1
- inSlope: Infinity
- outSlope: Infinity
- tangentMode: 103
- weightedMode: 0
- inWeight: 0.33333334
- outWeight: 0.33333334
- - serializedVersion: 3
- time: 0.05
- value: 1
- inSlope: Infinity
- outSlope: Infinity
- tangentMode: 103
- weightedMode: 0
- inWeight: 0.33333334
- outWeight: 0.33333334
- serializedVersion: 3
time: 0.06666667
value: 1
@@ -2439,7 +2421,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.083333336
+ time: 0.1
value: 1
inSlope: Infinity
outSlope: Infinity
@@ -2448,7 +2430,25 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.1
+ time: 0.13333334
+ value: 1
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ - serializedVersion: 3
+ time: 0.16666667
+ value: 1
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ - serializedVersion: 3
+ time: 0.2
value: 1
inSlope: Infinity
outSlope: Infinity
diff --git a/Assets/Resources/Sprites/Games/MannequinFactory/Animations/Hand/SlapJust.anim b/Assets/Resources/Sprites/Games/MannequinFactory/Animations/Hand/SlapJust.anim
index d41208a76..dfe9ed698 100644
--- a/Assets/Resources/Sprites/Games/MannequinFactory/Animations/Hand/SlapJust.anim
+++ b/Assets/Resources/Sprites/Games/MannequinFactory/Animations/Hand/SlapJust.anim
@@ -20,15 +20,6 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: {x: -2.8476, y: -0.83, z: 0}
- inSlope: {x: Infinity, y: Infinity, z: Infinity}
- outSlope: {x: Infinity, y: Infinity, z: Infinity}
- tangentMode: 0
- weightedMode: 0
- inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- - serializedVersion: 3
- time: 0.016666668
value: {x: -5.94, y: -0.83, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
@@ -37,7 +28,7 @@ AnimationClip:
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
- time: 0.15
+ time: 0.11666667
value: {x: -2.8476, y: -0.83, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
@@ -54,7 +45,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: {x: -1.82, y: 1.4, z: 0}
+ value: {x: -1.8948, y: 1.4, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -63,7 +54,7 @@ AnimationClip:
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.016666668
- value: {x: -1.8948, y: 1.4, z: 0}
+ value: {x: -1.82, y: 1.4, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -79,7 +70,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: {x: 0, y: 0, z: 0}
+ value: {x: -3.78, y: -0.3023, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -88,7 +79,7 @@ AnimationClip:
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.016666668
- value: {x: -3.78, y: -0.3023, z: 0}
+ value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -105,7 +96,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: {x: 0.8362, y: 0.8362, z: 0.8362}
+ value: {x: 0.49728265, y: 0.49728265, z: 1.014214}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -114,7 +105,7 @@ AnimationClip:
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.016666668
- value: {x: 0.49728265, y: 0.49728265, z: 1.014214}
+ value: {x: 0.8362, y: 0.8362, z: 0.8362}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -130,7 +121,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: {x: 1, y: 1, z: 1}
+ value: {x: 1.4350965, y: 1.1773702, z: 1.1773702}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -139,7 +130,7 @@ AnimationClip:
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.016666668
- value: {x: 1.4350965, y: 1.1773702, z: 1.1773702}
+ value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -155,7 +146,7 @@ AnimationClip:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
- time: 0
+ time: 0.016666668
value: 1
inSlope: Infinity
outSlope: Infinity
@@ -184,7 +175,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 0
+ value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -193,7 +184,7 @@ AnimationClip:
outWeight: 0
- serializedVersion: 3
time: 0.016666668
- value: 1
+ value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -221,7 +212,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 0
+ value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -230,7 +221,7 @@ AnimationClip:
outWeight: 0
- serializedVersion: 3
time: 0.016666668
- value: 1
+ value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -247,10 +238,8 @@ AnimationClip:
m_PPtrCurves:
- curve:
- time: 0
- value: {fileID: -1113193445, guid: 0ab4d532fd079014db979fbe1efcad1a, type: 3}
- - time: 0.016666668
value: {fileID: -1372447240, guid: 0ab4d532fd079014db979fbe1efcad1a, type: 3}
- - time: 0.15
+ - time: 0.11666667
value: {fileID: -1113193445, guid: 0ab4d532fd079014db979fbe1efcad1a, type: 3}
attribute: m_Sprite
path: Hand
@@ -327,7 +316,6 @@ AnimationClip:
customType: 23
isPPtrCurve: 1
pptrCurveMapping:
- - {fileID: -1113193445, guid: 0ab4d532fd079014db979fbe1efcad1a, type: 3}
- {fileID: -1372447240, guid: 0ab4d532fd079014db979fbe1efcad1a, type: 3}
- {fileID: -1113193445, guid: 0ab4d532fd079014db979fbe1efcad1a, type: 3}
m_AnimationClipSettings:
@@ -335,7 +323,7 @@ AnimationClip:
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
- m_StopTime: 0.16666667
+ m_StopTime: 0.13333334
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
@@ -356,15 +344,6 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: -2.8476
- inSlope: Infinity
- outSlope: Infinity
- tangentMode: 103
- weightedMode: 0
- inWeight: 0.33333334
- outWeight: 0.33333334
- - serializedVersion: 3
- time: 0.016666668
value: -5.94
inSlope: Infinity
outSlope: Infinity
@@ -373,7 +352,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.15
+ time: 0.11666667
value: -2.8476
inSlope: Infinity
outSlope: Infinity
@@ -401,16 +380,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.016666668
- value: -0.83
- inSlope: Infinity
- outSlope: Infinity
- tangentMode: 103
- weightedMode: 0
- inWeight: 0.33333334
- outWeight: 0.33333334
- - serializedVersion: 3
- time: 0.15
+ time: 0.11666667
value: -0.83
inSlope: Infinity
outSlope: Infinity
@@ -438,16 +408,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.016666668
- value: 0
- inSlope: Infinity
- outSlope: Infinity
- tangentMode: 103
- weightedMode: 0
- inWeight: 0.33333334
- outWeight: 0.33333334
- - serializedVersion: 3
- time: 0.15
+ time: 0.11666667
value: 0
inSlope: Infinity
outSlope: Infinity
@@ -466,7 +427,7 @@ AnimationClip:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
- time: 0
+ time: 0.016666668
value: 1
inSlope: Infinity
outSlope: Infinity
@@ -495,7 +456,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 0.8362
+ value: 0.49728265
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -504,7 +465,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.016666668
- value: 0.49728265
+ value: 0.8362
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -523,7 +484,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 0.8362
+ value: 0.49728265
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -532,7 +493,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.016666668
- value: 0.49728265
+ value: 0.8362
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -551,7 +512,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 0.8362
+ value: 1.014214
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -560,7 +521,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.016666668
- value: 1.014214
+ value: 0.8362
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -579,7 +540,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: -1.82
+ value: -1.8948
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -588,7 +549,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.016666668
- value: -1.8948
+ value: -1.82
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -663,7 +624,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 0
+ value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -672,7 +633,7 @@ AnimationClip:
outWeight: 0
- serializedVersion: 3
time: 0.016666668
- value: 1
+ value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -700,7 +661,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 0
+ value: -3.78
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -709,7 +670,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.016666668
- value: -3.78
+ value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -728,7 +689,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 0
+ value: -0.3023
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -737,7 +698,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.016666668
- value: -0.3023
+ value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -784,7 +745,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 0
+ value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -793,7 +754,7 @@ AnimationClip:
outWeight: 0
- serializedVersion: 3
time: 0.016666668
- value: 1
+ value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -812,7 +773,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 1
+ value: 1.4350965
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -821,7 +782,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.016666668
- value: 1.4350965
+ value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -840,7 +801,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 1
+ value: 1.1773702
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -849,7 +810,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.016666668
- value: 1.1773702
+ value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -868,7 +829,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 1
+ value: 1.1773702
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -877,7 +838,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.016666668
- value: 1.1773702
+ value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
diff --git a/Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs b/Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
index d975c593a..24e51a7b1 100644
--- a/Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
+++ b/Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
@@ -1,5 +1,6 @@
using System.Collections.Generic;
using HeavenStudio.Util;
+using HeavenStudio.InputSystem;
using UnityEngine;
using TMPro;
using DG.Tweening;
@@ -15,32 +16,41 @@ namespace HeavenStudio.Games.Loaders
new GameAction("headOut", "Send Head Out")
{
function = delegate {
- var e = eventCaller.currentEntity;
- MannequinFactory.instance.HeadOut(e.beat, 1);
+ if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) {
+ var e = eventCaller.currentEntity;
+ instance.HeadOut(e.beat, 1);
+ }
},
defaultLength = 7,
},
new GameAction("misalignedHeadOut", "Send Misaligned Head Out")
{
function = delegate {
- var e = eventCaller.currentEntity;
- MannequinFactory.instance.HeadOut(e.beat, 2);
+ if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) {
+ var e = eventCaller.currentEntity;
+ instance.HeadOut(e.beat, 2);
+ }
},
defaultLength = 7,
},
new GameAction("randomHeadOut", "Send Random Head Out")
{
function = delegate {
- var e = eventCaller.currentEntity;
- MannequinFactory.instance.HeadOut(e.beat, 0);
+ if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) {
+ var e = eventCaller.currentEntity;
+ instance.HeadOut(e.beat, 0);
+ }
},
defaultLength = 7,
},
new GameAction("changeText", "Change Text")
{
function = delegate {
- MannequinFactory.instance.SignText.text = eventCaller.currentEntity["text"];
- },
+ if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) {
+ var e = eventCaller.currentEntity;
+ instance.SignText.text = eventCaller.currentEntity["text"];
+ }
+ },
defaultLength = 0.5f,
parameters = new List()
{
@@ -50,23 +60,26 @@ namespace HeavenStudio.Games.Loaders
new GameAction("bgColor", "Change Background Color")
{
function = delegate {
- var e = eventCaller.currentEntity;
- MannequinFactory.instance.BackgroundColor(e.beat, e.length, e["colorStart"], e["colorEnd"], e["ease"]);
+ if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) {
+ var e = eventCaller.currentEntity;
+ instance.BackgroundColor(e.beat, e.length, e["colorStart"], e["colorEnd"], e["ease"]);
+ }
},
parameters = new List()
{
new Param("colorStart", new Color(0.97f, 0.94f, 0.51f, 1f), "Start Color", "The color to start fading from."),
new Param("colorEnd", new Color(0.97f, 0.94f, 0.51f, 1f), "End Color", "The color to end the fade."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "The ease to use for color fade", new() {
- new Param.CollapseParam(x => (int)x != (int)Util.EasingFunction.Ease.Instant, new[] { "colorEnd" }),
+ new Param.CollapseParam((x, _) => (int)x != (int)Util.EasingFunction.Ease.Instant, new[] { "colorStart" }),
}),
},
resizable = true
},
- },
- new List() {"agb", "normal"},
- "agbmannequin", "en",
- new List() {}
+ }
+ // ,
+ // new List() {"agb", "normal"},
+ // "agbmannequin", "en",
+ // new List() {}
);
}
}
@@ -86,8 +99,32 @@ namespace HeavenStudio.Games
public TMP_Text SignText;
public GameObject MannequinHeadObject;
- public static MannequinFactory instance;
-
+ protected static bool IA_PadLeft(out double dt)
+ {
+ return PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt);
+ }
+ protected static new bool IA_TouchFlick(out double dt)
+ {
+ return PlayerInput.GetTouchUp(InputController.ActionsTouch.Tap, out dt) && PlayerInput.GetFlick(out _)
+ && !instance.IsExpectingInputNow(InputAction_Second);
+ }
+ protected static bool IA_TouchPress(out double dt)
+ {
+ return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)// && !PlayerInput.GetFlick(out _)
+ && !instance.IsExpectingInputNow(InputAction_First);
+ }
+
+ public static PlayerInput.InputAction InputAction_First =
+ new("AgbMannequinFactoryTouchFirst", new int[] { IAPressCat, IAPressCat, IAPressCat },
+ IA_PadLeft, IA_TouchFlick, IA_Empty);
+
+ public static PlayerInput.InputAction InputAction_Second =
+ new("AgbMannequinFactoryTouchSecond", new int[] { IAPressCat, IAPressCat, IAPressCat },
+ IA_PadBasicPress, IA_TouchPress, IA_Empty);
+
+ // awww man a static instance 😢
+ private static MannequinFactory instance;
+
private void Awake()
{
instance = this;
@@ -95,22 +132,41 @@ namespace HeavenStudio.Games
private void Update()
{
- if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
+ bool touch = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch;
+ if (PlayerInput.GetIsAction(InputAction_First) && (!IsExpectingInputNow(InputAction_First) || (touch && !IsExpectingInputNow(InputAction_First) && !IsExpectingInputNow(InputAction_Second))))
{
- StampAnim.DoScaledAnimationAsync("StampEmpty");
+ HandAnim.DoScaledAnimationAsync("SlapEmpty", 0.3f);
}
- if (PlayerInput.Pressed(true) && PlayerInput.GetSpecificDirection(3) && !IsExpectingInputNow(InputType.DIRECTION_LEFT_DOWN))
+ if (PlayerInput.GetIsAction(InputAction_Second) && (!IsExpectingInputNow(InputAction_Second) || (touch && !IsExpectingInputNow(InputAction_First) && !IsExpectingInputNow(InputAction_Second))))
{
- HandAnim.DoScaledAnimationAsync("SlapEmpty");
+ StampAnim.DoScaledAnimationAsync("StampEmpty", 0.3f);
}
BackgroundColorUpdate();
}
- public void HeadOut(double beat, int cueType)
+ public override void OnGameSwitch(double beat)
{
- if (cueType == 0) cueType = UnityEngine.Random.Range(1, 3);
+ var events = gameManager.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "mannequinFactory");
+
+ foreach (var item in events.FindAll(e => e.datamodel is "headOut" or "misalignedHeadOut" or "randomHeadOut"))
+ {
+
+ }
+
+ var bg = events.FindLast(e => e.datamodel == "mannequinFactory/bgColor" && e.beat < beat);
+ if (bg != null) {
+ BackgroundColor(bg.beat, bg.length, bg["colorStart"], bg["colorEnd"], bg["ease"]);
+ } else {
+ Color color = new Color(0.97f, 0.94f, 0.51f, 1f);
+ BackgroundColor(0, 0, color, color, (int)EasingFunction.Ease.Instant);
+ }
+ }
+
+ public static void HeadOutSFX(double beat, int cueType)
+ {
+ if (cueType == 0) cueType = Random.Range(1, 3);
var sfx = new List() {
new MultiSound.Sound("mannequinFactory/drum", beat ),
new MultiSound.Sound("mannequinFactory/drum", beat + 0.5),
@@ -128,8 +184,12 @@ namespace HeavenStudio.Games
});
}
MultiSound.Play(sfx.ToArray(), forcePlay: true);
+ }
+ public void HeadOut(double beat, int cueType)
+ {
MannequinHead head = Instantiate(MannequinHeadObject, transform).GetComponent();
+ head.game = this;
head.startBeat = beat;
head.needClap = cueType == 2;
}
@@ -161,24 +221,5 @@ namespace HeavenStudio.Games
colorEnd = colorEndSet;
colorEase = (Util.EasingFunction.Ease)ease;
}
-
- //call this in OnPlay(double beat) and OnGameSwitch(double beat)
- private void PersistColor(double beat)
- {
- var bg = GameManager.instance.Beatmap.Entities.FindLast(c => c.beat < beat && c.datamodel == "mannequinFactory/bgColor");
- if (bg != null) {
- BackgroundColor(bg.beat, bg.length, bg["colorStart"], bg["colorEnd"], bg["ease"]);
- }
- }
-
- public override void OnPlay(double beat)
- {
- PersistColor(beat);
- }
-
- public override void OnGameSwitch(double beat)
- {
- PersistColor(beat);
- }
}
}
diff --git a/Assets/Scripts/Games/MannequinFactory/MannequinHead.cs b/Assets/Scripts/Games/MannequinFactory/MannequinHead.cs
index 8b57ffc06..0eda01fd5 100644
--- a/Assets/Scripts/Games/MannequinFactory/MannequinHead.cs
+++ b/Assets/Scripts/Games/MannequinFactory/MannequinHead.cs
@@ -19,11 +19,11 @@ namespace HeavenStudio.Games.Scripts_MannequinFactory
int turnStatus;
- private MannequinFactory game;
+ public MannequinFactory game;
private void Awake()
{
- game = MannequinFactory.instance;
+
}
private void Start()
@@ -35,15 +35,21 @@ namespace HeavenStudio.Games.Scripts_MannequinFactory
new BeatAction.Action(startBeat + 1, delegate { headAnim.DoScaledAnimationAsync("Move1", 0.3f); }),
new BeatAction.Action(startBeat + 3, delegate { headAnim.DoScaledAnimationAsync("Move2", 0.3f); }),
new BeatAction.Action(startBeat + 4, delegate {
- if (turnStatus == 1) game.ScheduleInput(startBeat, 5, InputType.STANDARD_DOWN, StampJust, StampMiss, Nothing);
- else game.ScheduleUserInput(startBeat, 5, InputType.STANDARD_DOWN, StampUnJust, StampMiss, Nothing);
+ if (turnStatus == 1) {
+ game.ScheduleInput(startBeat, 5, MannequinFactory.InputAction_Second, StampJust, StampMiss, Nothing);
+ } else {
+ game.ScheduleUserInput(startBeat, 5, MannequinFactory.InputAction_Second, StampUnJust, StampMiss, Nothing);
+ }
}),
});
- if (needClap) SoundByte.PlayOneShotGame("mannequinFactory/whoosh", beat: startBeat + 3);
- SoundByte.PlayOneShotGame("mannequinFactory/whoosh", beat: startBeat + 5);
- if (needClap) game.ScheduleInput(startBeat, 3, InputType.DIRECTION_LEFT_DOWN, ClapJust, ClapMiss, Nothing);
- else game.ScheduleUserInput(startBeat, 3, InputType.DIRECTION_LEFT_DOWN, ClapUnJust, ClapMiss, Nothing);
+ if (needClap) {
+ game.ScheduleInput(startBeat, 3, MannequinFactory.InputAction_First, ClapJust, ClapMiss, Nothing);
+ SoundByte.PlayOneShotGame("mannequinFactory/whoosh", beat: startBeat + 3);
+ } else {
+ game.ScheduleUserInput(startBeat, 3, MannequinFactory.InputAction_First, ClapUnJust, ClapMiss, Nothing);
+ SoundByte.PlayOneShotGame("mannequinFactory/whoosh", beat: startBeat + 5);
+ }
}
void ClapJust(PlayerActionEvent caller, float state)
@@ -65,7 +71,7 @@ namespace HeavenStudio.Games.Scripts_MannequinFactory
{
turnStatus++;
SoundByte.PlayOneShotGame("mannequinFactory/slap");
- game.HandAnim.DoScaledAnimationAsync("SlapJust");
+ game.HandAnim.DoScaledAnimationAsync("SlapJust", 0.3f);
headAnim.Play("Slapped", 0, 0);
}
@@ -75,7 +81,7 @@ namespace HeavenStudio.Games.Scripts_MannequinFactory
{
if (state >= 1f || state <= -1f) SoundByte.PlayOneShot("nearMiss");
headAnim.DoScaledAnimationAsync("Stamp", 0.3f);
- game.StampAnim.DoScaledAnimationAsync("StampJust", 0.2f);
+ game.StampAnim.DoScaledAnimationAsync("StampJust", 0.3f);
SoundByte.PlayOneShotGame("mannequinFactory/eyes");
eyesSr.gameObject.SetActive(true);
}
diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
index 9023dcd21..f0959e78f 100644
--- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
+++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
@@ -266,6 +266,17 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
}
+ Debug.Log("Running game loader AgbMannequinFactoryLoader");
+ game = AgbMannequinFactoryLoader.AddGame(eventCaller);
+ if (game != null)
+ {
+ eventCaller.minigames.Add(game.name, game);
+ }
+ else
+ {
+ Debug.LogWarning("Game loader AgbMannequinFactoryLoader failed!");
+ }
+
Debug.Log("Running game loader AgbMarcherLoader");
game = AgbMarcherLoader.AddGame(eventCaller);
if (game != null)