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0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 80, y: -21} m_SizeDelta: {x: 32, y: 32} m_Pivot: {x: 0, y: 0.5} --- !u!114 &1783491359 diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs index 0b869b637..3a91d2f6c 100644 --- a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs +++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs @@ -45,10 +45,10 @@ namespace HeavenStudio.Games.Loaders function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Bop(e.beat, e.length, e["bopInu"], e["bopSumo"], e["bopInuAuto"], e["bopSumoAuto"]); }, parameters = new List() { - new Param("bopInu", true, "Bop Inu", "Whether Inu Sensei should bop."), - new Param("bopSumo", true, "Bop Sumo", "Whether the Sumo Brothers should bop."), - new Param("bopInuAuto", false, "Bop Inu (Auto)", "Whether Inu Sensei should bop automatically."), - new Param("bopSumoAuto", false, "Bop Sumo (Auto)", "Whether the Sumo Brothers should bop automatically."), + new Param("bopInu", true, "Inu Sensei", "Whether Inu Sensei should bop."), + new Param("bopSumo", true, "Sumo Brothers", "Whether the Sumo Brothers should bop."), + new Param("bopInuAuto", false, "Inu Sensei (Auto)", "Whether Inu Sensei should bop automatically."), + new Param("bopSumoAuto", false, "Sumo Brothers (Auto)", "Whether the Sumo Brothers should bop automatically."), }, defaultLength = 1f, resizable = true @@ -68,23 +68,25 @@ namespace HeavenStudio.Games.Loaders new GameAction("stompSignal", "Stomp Signal") { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"], e["look"]); }, + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"], !e["mute"], e["look"]); }, parameters = new List() { new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations."), new Param("look", true, "Look Forward", "The Sumo Brothers will look at the camera if transitioning from slapping.") }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) { SumoBrothers.StompSignalSound(e.beat);} }, defaultLength = 4f, priority = 4 }, new GameAction("slapSignal", "Slap Signal") { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.SlapSignal(e.beat, e["mute"]); }, + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.SlapSignal(e.beat, e["mute"], !e["mute"]); }, parameters = new List() { new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations.") }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) { SumoBrothers.SlapSignalSound(e.beat);} }, defaultLength = 4f, priority = 3 }, @@ -97,7 +99,7 @@ namespace HeavenStudio.Games.Loaders { new Param.CollapseParam((x, _) => !(bool)x, new string[] { "type" }) }), - new Param("type", new EntityTypes.Integer(1, 2, 1), "Pose", "The pose that the Sumo Brothers will make."), + new Param("type", new EntityTypes.Integer(1, 3, 1), "Pose", "The pose that the Sumo Brothers will make."), new Param("bg", SumoBrothers.BGType.None, "Background", "The background that appears on a successful input."), new Param("confetti", false, "Confetti (WIP)", "Confetti particles will fly everywhere on a successful input.") }, @@ -116,7 +118,11 @@ namespace HeavenStudio.Games.Loaders resizable = true }, - }); + } + //new List() { "ctr", "keep" }, + //"ctrsumou", "jp", + //new List() { } + ); } } } @@ -280,8 +286,27 @@ namespace HeavenStudio.Games sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); } } - } + + public override void OnGameSwitch(double beat) // stole code from manzai + { + foreach(var entity in GameManager.instance.Beatmap.Entities) + { + if(entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine. + { + break; + } + if((entity.datamodel != "sumoBrothers/stompSignal" && entity.datamodel != "sumoBrothers/slapSignal") || entity.beat + entity.length < beat) + { + continue; + } + bool isOnGameSwitchBeat = entity.beat == beat; + if(entity.datamodel == "sumoBrothers/stompSignal") {StompSignal(entity.beat, true, true, entity["look"]);} + if(entity.datamodel == "sumoBrothers/slapSignal") {SlapSignal(entity.beat, true, true);} + } + + //SetEndBeat(beat); + } public override void OnLateBeatPulse(double beat) { @@ -316,6 +341,17 @@ namespace HeavenStudio.Games print("sumo pose type: " + sumoPoseType); } + /*private void SetEndBeat(double beat) // code stolen from crop stomp, slightly modified + { + var nextEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(e => e.beat > beat); + double nextEndBeat = nextEnd?.beat ?? double.MaxValue; + + var firstEnd = GameManager.instance.Beatmap.Entities.Find(c => c.datamodel == "cropStomp/end" && c.beat >= beat && c.beat < nextEndBeat); + if (firstEnd != null) { + marchEndBeat = firstEnd.beat; + } + }*/ + public void Bop(double beat, float length, bool inu, bool sumo, bool inuAuto, bool sumoAuto) { goBopInu = inuAuto; @@ -357,7 +393,7 @@ namespace HeavenStudio.Games } - public void StompSignal(double beat, bool mute, bool lookatcam) + public void StompSignal(double beat, bool mute, bool inu, bool lookatcam) { if (sumoState == SumoState.Stomp || cueCurrentlyActive) { @@ -379,7 +415,7 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }) }); - if (mute == false) + if (inu && conductor.songPosBeat <= beat + 2) { BeatAction.New(instance, new List() { @@ -387,49 +423,55 @@ namespace HeavenStudio.Games new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }) }); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("sumoBrothers/stompsignal", beat), - new MultiSound.Sound("sumoBrothers/stompsignal", beat + 2f) - }, forcePlay: true); - } + if (mute == false) { StompSignalSound(beat); } + sumoStatePrevious = sumoState; sumoState = SumoState.Stomp; - int firstStomp = 0; + int stompType = 1; if (sumoStatePrevious == SumoState.Slap) { - firstStomp = 1; + stompType = 3; } else if (sumoStatePrevious == SumoState.Pose) { - firstStomp = 2; + stompType = 4; } - StompRecursive(beat + 3, 1, firstStomp); + StompRecursive(beat + 3, 1, stompType); } - private void StompRecursive(double beat, double remaining, int firstStomp) + public static void StompSignalSound(double beat) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("sumoBrothers/stompsignal", beat), + new MultiSound.Sound("sumoBrothers/stompsignal", beat + 2f) + }, forcePlay: true); + } + + private void StompRecursive(double beat, double remaining, int type) { if (sumoState != SumoState.Stomp) { remaining -= 1; } if (remaining <= 0) { return; } - if (firstStomp == 1) { // Stomp Animation - Transition from Slapping to Stomping + if (type == 3) { // Stomp Animation - Transition from Slapping to Stomping BeatAction.New(instance, new List() { + new BeatAction.Action(beat, delegate { sumoStompDir = true; }), new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }), new BeatAction.Action(beat + 1, delegate { lookingAtCamera = false; }), new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }), new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) }); - } else if (firstStomp == 2) { // Stomp Animation - Transition from Posing to Stomping + } else if (type == 4) { // Stomp Animation - Transition from Posing to Stomping BeatAction.New(instance, new List() { + new BeatAction.Action(beat, delegate { sumoStompDir = true; }), new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }), @@ -439,10 +481,11 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) }); - } else if (sumoStompDir) { // Stomp Animation - Left Stomp + } else if (type == 1) { // Stomp Animation - Left Stomp BeatAction.New(instance, new List() { new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }), + new BeatAction.Action(beat, delegate { sumoStompDir = true; }), new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), @@ -450,10 +493,11 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }), new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) }); - } else { // Stomp Animation - Right Stomp + } else if (type == 2) { // Stomp Animation - Right Stomp BeatAction.New(instance, new List() { new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }), + new BeatAction.Action(beat, delegate { sumoStompDir = false; }), new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), @@ -462,12 +506,14 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) }); } + + if (type == 2) {type = 1;} else { type = 2; } var stompInput = ScheduleInput(beat , 1, InputAction_BasicPress, StompHit, StompMiss, Nothing); BeatAction.New(instance, new List() { - new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, 0); }) + new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, type); }) }); stompInput.IsHittable = () => { @@ -475,14 +521,12 @@ namespace HeavenStudio.Games }; - if (sumoStompDir) { sumoStompDir = false;} - else - { sumoStompDir = true;} + print("sumo stomp dir: " + sumoStompDir); } - public void SlapSignal(double beat, bool mute) + public void SlapSignal(double beat, bool mute, bool inu) { if (sumoState == SumoState.Slap || cueCurrentlyActive) { @@ -506,7 +550,7 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp",0.5f); }) }); - if (mute == false) + if (inu && conductor.songPosBeat <= beat + 3) { BeatAction.New(instance, new List() { @@ -517,16 +561,10 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }) }); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("sumoBrothers/slapsignal", beat), - new MultiSound.Sound("sumoBrothers/slapsignal", beat + 1f), - new MultiSound.Sound("sumoBrothers/slapsignal", beat + 2f), - new MultiSound.Sound("sumoBrothers/slapsignal", beat + 3f) - }, forcePlay: true); } + if (mute == false) { SlapSignalSound(beat); } + sumoStatePrevious = sumoState; sumoState = SumoState.Slap; SlapRecursive(beat + 4, 4); @@ -538,6 +576,17 @@ namespace HeavenStudio.Games } + public static void SlapSignalSound(double beat) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("sumoBrothers/slapsignal", beat), + new MultiSound.Sound("sumoBrothers/slapsignal", beat + 1f), + new MultiSound.Sound("sumoBrothers/slapsignal", beat + 2f), + new MultiSound.Sound("sumoBrothers/slapsignal", beat + 3f) + }, forcePlay: true); + } + private void SlapRecursive(double beat, double remaining) { @@ -605,10 +654,10 @@ namespace HeavenStudio.Games sumoState = SumoState.Pose; if (sumoPoseTypeNext > 0 & randomPose) { - poseType = UnityEngine.Random.Range(1, 2); + poseType = UnityEngine.Random.Range(1, 3); if (poseType >= sumoPoseTypeNext) poseType++; } else if (randomPose) { - poseType = UnityEngine.Random.Range(1, 3); + poseType = UnityEngine.Random.Range(1, 4); } var cond = Conductor.instance;