diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs b/Assets/Scripts/Games/TossBoys/TossBoys.cs index 804836a4b..68e37e81a 100644 --- a/Assets/Scripts/Games/TossBoys/TossBoys.cs +++ b/Assets/Scripts/Games/TossBoys/TossBoys.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tossBoys", "Toss Boys", "9cfff7", false, false, new List() + return new Minigame("tossBoys", "Toss Boys \n(Tosu Bōizu)", "9cfff7", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs b/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs index 907483cf4..629ddc7bc 100644 --- a/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs +++ b/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs @@ -11,35 +11,35 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tramAndPauline", "Tram & Pauline", "adb5e7", "ca8b17", "c14fae", false, false, new List() + return new Minigame("tramAndPauline", "Tram & Pauline \n(Toran to Porin)", "adb5e7", "ca8b17", "c14fae", false, false, new List() { new GameAction("prepare", "Prepare") { function = delegate { TramAndPauline.instance.Prepare(eventCaller.currentEntity.beat, (TramAndPauline.TramOrPauline)eventCaller.currentEntity["who"]); }, parameters = new List() { - new Param("who", TramAndPauline.TramOrPauline.Pauline, "Who Prepares?") + new Param("who", TramAndPauline.TramOrPauline.Pauline, "Target", "Toggle who should prepare to jump.") } }, - new GameAction("pauline", "Pauline") - { - function = delegate { TramAndPauline.instance.Jump(eventCaller.currentEntity.beat, TramAndPauline.TramOrPauline.Pauline, eventCaller.currentEntity["toggle"]); }, - defaultLength = 2f, - parameters = new List() - { - new Param("toggle", false, "Audience Reaction") - } - }, - new GameAction("tram", "Tram") + new GameAction("tram", "Tram Jump") { function = delegate { TramAndPauline.instance.Jump(eventCaller.currentEntity.beat, TramAndPauline.TramOrPauline.Tram, eventCaller.currentEntity["toggle"]); }, defaultLength = 2f, parameters = new List() { - new Param("toggle", false, "Audience Reaction") + new Param("toggle", false, "Audience Reaction", "Toggle if the audience should react on a sucessful hit.") } }, - new GameAction("shape", "Change Transformation") + new GameAction("pauline", "Pauline Jump") + { + function = delegate { TramAndPauline.instance.Jump(eventCaller.currentEntity.beat, TramAndPauline.TramOrPauline.Pauline, eventCaller.currentEntity["toggle"]); }, + defaultLength = 2f, + parameters = new List() + { + new Param("toggle", false, "Audience Reaction", "Toggle if the audience should react on a sucessful hit.") + } + }, + new GameAction("shape", "Set Transformation") { function = delegate { @@ -49,8 +49,8 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, parameters = new List() { - new Param("pauline", true, "Pauline is a Fox?"), - new Param("tram", true, "Tram is a Fox?") + new Param("tram", true, "Fox Tram", "Toggle if Tram should be set to his fox transformation."), + new Param("pauline", true, "Fox Pauline", "Toggle if Pauline should be set to her fox transformation.") } }, new GameAction("curtains", "Curtains") @@ -64,8 +64,8 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("toggle", false, "Going Up?"), - new Param("ease", EasingFunction.Ease.Linear, "Ease") + new Param("toggle", false, "Rise", "Toggle if the curtains should rise or fall."), + new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") } } }