diff --git a/Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs b/Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs index ac12b5723..a6f6a3f9f 100644 --- a/Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs +++ b/Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs @@ -29,8 +29,11 @@ public static class JSL public const int ButtonMaskPS = 16; public const int ButtonMaskCapture = 17; public const int ButtonMaskTouchpadClick = 17; - public const int ButtonMaskSL = 18; - public const int ButtonMaskSR = 19; + public const int ButtonMaskMic = 18; + public const int ButtonMaskSL = 19; + public const int ButtonMaskSR = 20; + public const int ButtonMaskFnL = 21; + public const int ButtonMaskFnR = 22; public const int TypeJoyConLeft = 1; public const int TypeJoyConRight = 2; diff --git a/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.dll b/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.dll index b99f671e5..abf2267e1 100644 Binary files a/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.dll and b/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.dll differ diff --git a/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.h b/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.h index 21b2f88cf..2258b00a9 100644 --- a/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.h +++ b/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.h @@ -17,31 +17,33 @@ #define JS_SPLIT_TYPE_RIGHT 2 #define JS_SPLIT_TYPE_FULL 3 -#define JSMASK_UP 0x00001 -#define JSMASK_DOWN 0x00002 -#define JSMASK_LEFT 0x00004 -#define JSMASK_RIGHT 0x00008 -#define JSMASK_PLUS 0x00010 -#define JSMASK_OPTIONS 0x00010 -#define JSMASK_MINUS 0x00020 -#define JSMASK_SHARE 0x00020 -#define JSMASK_LCLICK 0x00040 -#define JSMASK_RCLICK 0x00080 -#define JSMASK_L 0x00100 -#define JSMASK_R 0x00200 -#define JSMASK_ZL 0x00400 -#define JSMASK_ZR 0x00800 -#define JSMASK_S 0x01000 -#define JSMASK_E 0x02000 -#define JSMASK_W 0x04000 -#define JSMASK_N 0x08000 -#define JSMASK_HOME 0x10000 -#define JSMASK_PS 0x10000 -#define JSMASK_CAPTURE 0x20000 -#define JSMASK_TOUCHPAD_CLICK 0x20000 -#define JSMASK_MIC 0x40000 -#define JSMASK_SL 0x40000 -#define JSMASK_SR 0x80000 +#define JSMASK_UP 0x000001 +#define JSMASK_DOWN 0x000002 +#define JSMASK_LEFT 0x000004 +#define JSMASK_RIGHT 0x000008 +#define JSMASK_PLUS 0x000010 +#define JSMASK_OPTIONS 0x000010 +#define JSMASK_MINUS 0x000020 +#define JSMASK_SHARE 0x000020 +#define JSMASK_LCLICK 0x000040 +#define JSMASK_RCLICK 0x000080 +#define JSMASK_L 0x000100 +#define JSMASK_R 0x000200 +#define JSMASK_ZL 0x000400 +#define JSMASK_ZR 0x000800 +#define JSMASK_S 0x001000 +#define JSMASK_E 0x002000 +#define JSMASK_W 0x004000 +#define JSMASK_N 0x008000 +#define JSMASK_HOME 0x010000 +#define JSMASK_PS 0x010000 +#define JSMASK_CAPTURE 0x020000 +#define JSMASK_TOUCHPAD_CLICK 0x020000 +#define JSMASK_MIC 0x040000 +#define JSMASK_SL 0x080000 +#define JSMASK_SR 0x100000 +#define JSMASK_FNL 0x200000 +#define JSMASK_FNR 0x400000 #define JSOFFSET_UP 0 #define JSOFFSET_DOWN 1 @@ -66,8 +68,10 @@ #define JSOFFSET_CAPTURE 17 #define JSOFFSET_TOUCHPAD_CLICK 17 #define JSOFFSET_MIC 18 -#define JSOFFSET_SL 18 -#define JSOFFSET_SR 19 +#define JSOFFSET_SL 19 +#define JSOFFSET_SR 20 +#define JSOFFSET_FNL 21 +#define JSOFFSET_FNR 22 // PS5 Player maps for the DS Player Lightbar #define DS5_PLAYER_1 4 diff --git a/Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.dylib b/Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.dylib index 783efd22a..fbb8ad00d 100644 Binary files a/Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.dylib and b/Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.dylib differ diff --git a/Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.so b/Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.so index 3ad61ac1c..a0daa0f04 100644 Binary files a/Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.so and 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similarity index 100% rename from Assets/Resources/Sfx/games/airRally/baBumBumBum_FarAlt4.wav rename to Assets/Resources/Sfx/games/airRally/en/baBumBumBum_FarAlt4.wav diff --git a/Assets/Resources/Sfx/games/airRally/baBumBumBum_FarAlt4.wav.meta b/Assets/Resources/Sfx/games/airRally/en/baBumBumBum_FarAlt4.wav.meta similarity index 81% rename from Assets/Resources/Sfx/games/airRally/baBumBumBum_FarAlt4.wav.meta rename to Assets/Resources/Sfx/games/airRally/en/baBumBumBum_FarAlt4.wav.meta index 51cc36ff2..83b7b67a4 100644 --- a/Assets/Resources/Sfx/games/airRally/baBumBumBum_FarAlt4.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/en/baBumBumBum_FarAlt4.wav.meta @@ -7,7 +7,7 @@ AudioImporter: loadType: 0 sampleRateSetting: 0 sampleRateOverride: 44100 - compressionFormat: 0 + compressionFormat: 2 quality: 1 conversionMode: 0 platformSettingOverrides: {} @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: - assetBundleVariant: + assetBundleName: 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quality: 1 conversionMode: 0 platformSettingOverrides: {} @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: - assetBundleVariant: + assetBundleName: rvlbadminton/locale + assetBundleVariant: en diff --git a/Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther2.wav b/Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farther2.wav similarity index 100% rename from Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther2.wav rename to Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farther2.wav diff --git a/Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther2.wav.meta b/Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farther2.wav.meta similarity index 81% rename from Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther2.wav.meta rename to Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farther2.wav.meta index cbd9b3b4e..8d58857c9 100644 --- a/Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther2.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farther2.wav.meta @@ -7,7 +7,7 @@ AudioImporter: loadType: 0 sampleRateSetting: 0 sampleRateOverride: 44100 - compressionFormat: 0 + compressionFormat: 2 quality: 1 conversionMode: 0 platformSettingOverrides: {} @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: - assetBundleVariant: + assetBundleName: rvlbadminton/locale + assetBundleVariant: en diff --git a/Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther3.wav b/Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farther3.wav similarity index 100% rename from Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther3.wav rename to Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farther3.wav diff --git a/Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther3.wav.meta b/Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farther3.wav.meta similarity index 81% rename from Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther3.wav.meta rename to Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farther3.wav.meta index 6fb36d8da..12740e4dd 100644 --- a/Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther3.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farther3.wav.meta @@ -7,7 +7,7 @@ AudioImporter: loadType: 0 sampleRateSetting: 0 sampleRateOverride: 44100 - compressionFormat: 0 + compressionFormat: 2 quality: 1 conversionMode: 0 platformSettingOverrides: {} @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: - assetBundleVariant: + assetBundleName: rvlbadminton/locale + assetBundleVariant: en diff --git a/Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther4.wav b/Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farther4.wav similarity index 100% rename from Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther4.wav rename to Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farther4.wav diff --git a/Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther4.wav.meta 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Assets/Resources/Sfx/games/airRally/en/nya_Far.wav diff --git a/Assets/Resources/Sfx/games/airRally/nya_Far.wav.meta b/Assets/Resources/Sfx/games/airRally/en/nya_Far.wav.meta similarity index 81% rename from Assets/Resources/Sfx/games/airRally/nya_Far.wav.meta rename to Assets/Resources/Sfx/games/airRally/en/nya_Far.wav.meta index 2ac2fa411..9e18f01d2 100644 --- a/Assets/Resources/Sfx/games/airRally/nya_Far.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/en/nya_Far.wav.meta @@ -7,7 +7,7 @@ AudioImporter: loadType: 0 sampleRateSetting: 0 sampleRateOverride: 44100 - compressionFormat: 0 + compressionFormat: 2 quality: 1 conversionMode: 0 platformSettingOverrides: {} @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: - assetBundleVariant: + assetBundleName: rvlbadminton/locale + assetBundleVariant: en diff --git a/Assets/Resources/Sfx/games/airRally/nya_Farther.wav b/Assets/Resources/Sfx/games/airRally/en/nya_Farther.wav similarity index 100% rename from Assets/Resources/Sfx/games/airRally/nya_Farther.wav rename to Assets/Resources/Sfx/games/airRally/en/nya_Farther.wav diff --git a/Assets/Resources/Sfx/games/airRally/nya_Farther.wav.meta b/Assets/Resources/Sfx/games/airRally/en/nya_Farther.wav.meta similarity index 81% rename from Assets/Resources/Sfx/games/airRally/nya_Farther.wav.meta rename to Assets/Resources/Sfx/games/airRally/en/nya_Farther.wav.meta index b4894239b..ed27e5498 100644 --- a/Assets/Resources/Sfx/games/airRally/nya_Farther.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/en/nya_Farther.wav.meta @@ -7,7 +7,7 @@ AudioImporter: loadType: 0 sampleRateSetting: 0 sampleRateOverride: 44100 - compressionFormat: 0 + compressionFormat: 2 quality: 1 conversionMode: 0 platformSettingOverrides: {} @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: - assetBundleVariant: + assetBundleName: rvlbadminton/locale + assetBundleVariant: en diff --git a/Assets/Resources/Sfx/games/airRally/nya_Farthest.wav b/Assets/Resources/Sfx/games/airRally/en/nya_Farthest.wav similarity index 100% rename from Assets/Resources/Sfx/games/airRally/nya_Farthest.wav rename to Assets/Resources/Sfx/games/airRally/en/nya_Farthest.wav diff --git a/Assets/Resources/Sfx/games/airRally/nya_Farthest.wav.meta b/Assets/Resources/Sfx/games/airRally/en/nya_Farthest.wav.meta similarity index 81% rename from Assets/Resources/Sfx/games/airRally/nya_Farthest.wav.meta rename to Assets/Resources/Sfx/games/airRally/en/nya_Farthest.wav.meta index 4406e5a4f..9d984fed1 100644 --- a/Assets/Resources/Sfx/games/airRally/nya_Farthest.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/en/nya_Farthest.wav.meta @@ -7,7 +7,7 @@ AudioImporter: loadType: 0 sampleRateSetting: 0 sampleRateOverride: 44100 - compressionFormat: 0 + compressionFormat: 2 quality: 1 conversionMode: 0 platformSettingOverrides: {} @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: - assetBundleVariant: + assetBundleName: rvlbadminton/locale + assetBundleVariant: en diff --git a/Assets/Resources/Sfx/games/airRally/hitBaxter_Close.wav.meta b/Assets/Resources/Sfx/games/airRally/hitBaxter_Close.wav.meta index 6bd5edb90..d516f480d 100644 --- a/Assets/Resources/Sfx/games/airRally/hitBaxter_Close.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/hitBaxter_Close.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/hitBaxter_Far.wav.meta b/Assets/Resources/Sfx/games/airRally/hitBaxter_Far.wav.meta index 29fee062f..c0cbc116b 100644 --- a/Assets/Resources/Sfx/games/airRally/hitBaxter_Far.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/hitBaxter_Far.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/hitBaxter_Far2.wav.meta 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--- a/Assets/Resources/Sfx/games/airRally/hitBaxter_Farther2.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/hitBaxter_Farther2.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/hitBaxter_Farthest.wav.meta b/Assets/Resources/Sfx/games/airRally/hitBaxter_Farthest.wav.meta index ea24a1850..522955ef2 100644 --- a/Assets/Resources/Sfx/games/airRally/hitBaxter_Farthest.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/hitBaxter_Farthest.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/hitBaxter_Farthest2.wav.meta b/Assets/Resources/Sfx/games/airRally/hitBaxter_Farthest2.wav.meta index 587f2e5f6..ce17c7502 100644 --- a/Assets/Resources/Sfx/games/airRally/hitBaxter_Farthest2.wav.meta +++ 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b/Assets/Resources/Sfx/games/mrUpbeat/1.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: agboffbeat/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/mrUpbeat/2.ogg.meta b/Assets/Resources/Sfx/games/mrUpbeat/2.ogg.meta index f4ac3e0ee..30b2e313b 100644 --- a/Assets/Resources/Sfx/games/mrUpbeat/2.ogg.meta +++ b/Assets/Resources/Sfx/games/mrUpbeat/2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: agboffbeat/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/mrUpbeat/3.ogg.meta b/Assets/Resources/Sfx/games/mrUpbeat/3.ogg.meta index ffef3ea2f..b9b0c3f65 100644 --- a/Assets/Resources/Sfx/games/mrUpbeat/3.ogg.meta +++ b/Assets/Resources/Sfx/games/mrUpbeat/3.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: agboffbeat/common assetBundleVariant: diff --git 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b/Assets/Resources/Sfx/games/ringside/badpose_2.wav.meta similarity index 91% rename from Assets/Resources/Sfx/games/ringside/new/badpose_2.wav.meta rename to Assets/Resources/Sfx/games/ringside/badpose_2.wav.meta index 49ca9584b..961a56bc8 100644 --- a/Assets/Resources/Sfx/games/ringside/new/badpose_2.wav.meta +++ b/Assets/Resources/Sfx/games/ringside/badpose_2.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlinterview/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/ringside/new/badpose_3.wav b/Assets/Resources/Sfx/games/ringside/badpose_3.wav similarity index 100% rename from Assets/Resources/Sfx/games/ringside/new/badpose_3.wav rename to Assets/Resources/Sfx/games/ringside/badpose_3.wav diff --git a/Assets/Resources/Sfx/games/ringside/new/badpose_3.wav.meta b/Assets/Resources/Sfx/games/ringside/badpose_3.wav.meta similarity index 91% rename from 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b/Assets/Resources/Sfx/games/ringside/badpose_5.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlinterview/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/ringside/new/badpose_6.wav b/Assets/Resources/Sfx/games/ringside/badpose_6.wav similarity index 100% rename from Assets/Resources/Sfx/games/ringside/new/badpose_6.wav rename to Assets/Resources/Sfx/games/ringside/badpose_6.wav diff --git a/Assets/Resources/Sfx/games/ringside/new/badpose_6.wav.meta b/Assets/Resources/Sfx/games/ringside/badpose_6.wav.meta similarity index 91% rename from Assets/Resources/Sfx/games/ringside/new/badpose_6.wav.meta rename to Assets/Resources/Sfx/games/ringside/badpose_6.wav.meta index 26361e7df..efbff1e32 100644 --- a/Assets/Resources/Sfx/games/ringside/new/badpose_6.wav.meta +++ b/Assets/Resources/Sfx/games/ringside/badpose_6.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + 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platformSettingOverrides: {} @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: - assetBundleVariant: + assetBundleName: rvlinterview/locale + assetBundleVariant: en diff --git a/Assets/Resources/Sfx/games/ringside/new/wubdub_var1_8.wav b/Assets/Resources/Sfx/games/ringside/en/wubdub_var1_8.wav similarity index 100% rename from Assets/Resources/Sfx/games/ringside/new/wubdub_var1_8.wav rename to Assets/Resources/Sfx/games/ringside/en/wubdub_var1_8.wav diff --git a/Assets/Resources/Sfx/games/ringside/new/wubdub_var1_8.wav.meta b/Assets/Resources/Sfx/games/ringside/en/wubdub_var1_8.wav.meta similarity index 81% rename from Assets/Resources/Sfx/games/ringside/new/wubdub_var1_8.wav.meta rename to Assets/Resources/Sfx/games/ringside/en/wubdub_var1_8.wav.meta index 5f98f839e..776c90feb 100644 --- a/Assets/Resources/Sfx/games/ringside/new/wubdub_var1_8.wav.meta +++ b/Assets/Resources/Sfx/games/ringside/en/wubdub_var1_8.wav.meta @@ -7,7 +7,7 @@ AudioImporter: 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Assets/Resources/Sfx/games/tambourine/monkey/shake/ms2.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/shake/2.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms2.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/shake/2.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/shake/ms2.ogg.meta index 895e3aa50..762d93503 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/shake/2.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/shake/3.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms3.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/shake/3.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/shake/ms3.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/shake/3.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms3.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/shake/3.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/shake/ms3.ogg.meta index 19db1eb81..2bd094536 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/shake/3.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms3.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/shake/4.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms4.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/shake/4.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/shake/ms4.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/shake/4.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms4.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/shake/4.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/shake/ms4.ogg.meta index fddf4e4b1..fcace5778 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/shake/4.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms4.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/shake/5.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms5.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/shake/5.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/shake/ms5.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/shake/5.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms5.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/shake/5.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/shake/ms5.ogg.meta index ebef2b6b7..dc8863e1f 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/shake/5.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms5.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/1.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp1.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/1.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp1.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/1.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp1.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/1.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp1.ogg.meta index 165da6a00..d3c922fe3 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/1.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp1.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/2.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp2.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/2.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp2.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/2.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp2.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/2.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp2.ogg.meta index d61ba1c39..1ed74a4d3 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/2.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/3.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp3.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/3.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp3.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/3.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp3.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/3.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp3.ogg.meta index 104932f97..2416f3eed 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/3.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp3.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/4.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp4.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/4.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp4.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/4.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp4.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/4.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp4.ogg.meta index 360c85e81..8c5a101ec 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/4.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp4.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/5.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp5.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/5.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp5.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/5.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp5.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/5.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp5.ogg.meta index bb1610ddb..aa5701cbd 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/5.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp5.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/1.ogg b/Assets/Resources/Sfx/games/tambourine/player/hit/ph1.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/hit/1.ogg rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph1.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/1.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/hit/ph1.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/hit/1.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph1.ogg.meta index 6deb0568c..ebce4a37f 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/hit/1.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/hit/ph1.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/2.ogg b/Assets/Resources/Sfx/games/tambourine/player/hit/ph2.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/hit/2.ogg rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph2.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/2.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/hit/ph2.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/hit/2.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph2.ogg.meta index 12ea81a29..464f9fe54 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/hit/2.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/hit/ph2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/3.ogg b/Assets/Resources/Sfx/games/tambourine/player/hit/ph3.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/hit/3.ogg rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph3.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/3.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/hit/ph3.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/hit/3.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph3.ogg.meta index 8770dbe56..9519b8013 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/hit/3.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/hit/ph3.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/4.ogg b/Assets/Resources/Sfx/games/tambourine/player/hit/ph4.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/hit/4.ogg rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph4.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/4.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/hit/ph4.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/hit/4.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph4.ogg.meta index ac730846b..53df65e14 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/hit/4.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/hit/ph4.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/5.ogg b/Assets/Resources/Sfx/games/tambourine/player/hit/ph5.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/hit/5.ogg rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph5.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/5.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/hit/ph5.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/hit/5.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph5.ogg.meta index bf1b6956f..03794e7cc 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/hit/5.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/hit/ph5.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/1.ogg b/Assets/Resources/Sfx/games/tambourine/player/shake/ps1.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/shake/1.ogg rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps1.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/1.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/shake/ps1.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/shake/1.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps1.ogg.meta index ebadb9300..1aa005afb 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/shake/1.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/shake/ps1.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/2.ogg b/Assets/Resources/Sfx/games/tambourine/player/shake/ps2.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/shake/2.ogg rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps2.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/2.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/shake/ps2.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/shake/2.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps2.ogg.meta index 8a3d04d6b..5b814bc2c 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/shake/2.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/shake/ps2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/3.ogg b/Assets/Resources/Sfx/games/tambourine/player/shake/ps3.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/shake/3.ogg rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps3.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/3.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/shake/ps3.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/shake/3.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps3.ogg.meta index 4748f39b1..d8071b49d 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/shake/3.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/shake/ps3.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/4.ogg b/Assets/Resources/Sfx/games/tambourine/player/shake/ps4.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/shake/4.ogg rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps4.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/4.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/shake/ps4.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/shake/4.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps4.ogg.meta index b8896bdfb..28154afbf 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/shake/4.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/shake/ps4.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/5.ogg b/Assets/Resources/Sfx/games/tambourine/player/shake/ps5.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/shake/5.ogg rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps5.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/5.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/shake/ps5.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/shake/5.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps5.ogg.meta index aee60ed09..2e366e83b 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/shake/5.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/shake/ps5.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note1.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note1.ogg.meta index 14efa4c4e..a86a6354d 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note1.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note1.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note2.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note2.ogg.meta index 6b2414c41..1ab4ce453 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note2.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note3.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note3.ogg.meta index 6c796dab4..45f9b024b 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note3.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note3.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note4.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note4.ogg.meta index 4cecce60a..4a2518e3c 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note4.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note4.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/turnPass/sweep.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/turnPass/sweep.ogg.meta index 95454ab27..3a81458ad 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/turnPass/sweep.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/turnPass/sweep.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/totemClimb/beatchange.wav b/Assets/Resources/Sfx/games/totemClimb/beatchange.wav index c95cf7aff..8b31c2ce2 100644 Binary files a/Assets/Resources/Sfx/games/totemClimb/beatchange.wav and b/Assets/Resources/Sfx/games/totemClimb/beatchange.wav differ diff --git a/Assets/Resources/Sfx/games/totemClimb/chargejump.wav b/Assets/Resources/Sfx/games/totemClimb/chargejump.wav index 8bb4fc53b..b035d1a11 100644 Binary files a/Assets/Resources/Sfx/games/totemClimb/chargejump.wav and b/Assets/Resources/Sfx/games/totemClimb/chargejump.wav differ diff --git a/Assets/Resources/Sfx/games/tramAndPauline/jumpL1.ogg.meta b/Assets/Resources/Sfx/games/tramAndPauline/jumpL1.ogg.meta index 92c5113fb..c95bfbb0b 100644 --- a/Assets/Resources/Sfx/games/tramAndPauline/jumpL1.ogg.meta +++ b/Assets/Resources/Sfx/games/tramAndPauline/jumpL1.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: agbtrampoline/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tramAndPauline/jumpL2.ogg.meta b/Assets/Resources/Sfx/games/tramAndPauline/jumpL2.ogg.meta index 7efe1e962..d2d30a26b 100644 --- a/Assets/Resources/Sfx/games/tramAndPauline/jumpL2.ogg.meta +++ b/Assets/Resources/Sfx/games/tramAndPauline/jumpL2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: agbtrampoline/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tramAndPauline/jumpR1.ogg.meta b/Assets/Resources/Sfx/games/tramAndPauline/jumpR1.ogg.meta index cbb30874f..c322c8e77 100644 --- a/Assets/Resources/Sfx/games/tramAndPauline/jumpR1.ogg.meta +++ b/Assets/Resources/Sfx/games/tramAndPauline/jumpR1.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: agbtrampoline/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tramAndPauline/jumpR2.ogg.meta b/Assets/Resources/Sfx/games/tramAndPauline/jumpR2.ogg.meta 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indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Conductor.cs b/Assets/Scripts/Conductor.cs index ece56c33d..e1f96b8f3 100644 --- a/Assets/Scripts/Conductor.cs +++ b/Assets/Scripts/Conductor.cs @@ -179,7 +179,6 @@ namespace HeavenStudio { AudioConfiguration config = AudioSettings.GetConfiguration(); dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate; - Debug.Log($"dsp size: {dspSizeSeconds}"); dspMargin = 2 * dspSizeSeconds; SetMinigameVolume(1f); @@ -210,7 +209,6 @@ namespace HeavenStudio } musicSource.PlayScheduled(musicScheduledTime); musicSource.pitch = timelinePitch; - Debug.Log($"playback scheduled for dsptime {dspStart}"); } songPosBeat = beat; @@ -234,7 +232,7 @@ namespace HeavenStudio if (deferTimeKeeping && dsp >= dspStart - dspSizeSeconds) { deferTimeKeeping = false; - Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})"); + // Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})"); startTime += TimeSpan.FromSeconds(dsp - dspStart); absTimeAdjust = 0; dspStart = dsp; diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 007c43850..9bf47831f 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -159,6 +159,7 @@ namespace HeavenStudio GoForAPerfect.instance.Disable(); ///// + SoundByte.BasicCheck(); SoundObjects = new ObjectPool(CreatePooledSound, OnTakePooledSound, OnReturnPooledSound, OnDestroyPooledSound, true, SoundPoolSizeMin, SoundPoolSizeMax); @@ -177,15 +178,18 @@ namespace HeavenStudio Conductor.instance.SetVolume(Beatmap.VolumeChanges[0]["volume"]); Conductor.instance.firstBeatOffset = Beatmap.data.offset; - if (Beatmap.Entities.Count >= 1) + if (!preLoaded) { - string game = Beatmap.Entities[0].datamodel.Split(0); - SetCurrentGame(game); - StartCoroutine(WaitAndSetGame(game)); - } - else - { - SetGame("noGame"); + if (Beatmap.Entities.Count >= 1) + { + string game = Beatmap.Entities[0].datamodel.Split(0); + SetCurrentGame(game); + StartCoroutine(WaitAndSetGame(game)); + } + else + { + SetGame("noGame"); + } } if (playMode) @@ -303,22 +307,10 @@ namespace HeavenStudio { Stop(0); } - SetCurrentEventToClosest(0); - - if (Beatmap.Entities.Count >= 1) - { - string game = Beatmap.Entities[0].datamodel.Split(0); - SetCurrentGame(game); - StartCoroutine(WaitAndSetGame(game)); - } - else - { - SetGame("noGame"); - } + SetCurrentEventToClosest(0, true); if (editor) { - Debug.Log(Beatmap.data.riqOrigin); if (Beatmap.data.riqOrigin != "HeavenStudio") { string origin = Beatmap.data.riqOrigin?.DisplayName() ?? "Unknown Origin"; @@ -384,7 +376,7 @@ namespace HeavenStudio inf = GetGameInfo(gameName); if (inf != null && !(inf.inferred || inf.fxOnly)) { - if (inf.usesAssetBundle && !inf.AssetsLoaded) + if (inf.usesAssetBundle && !(inf.AssetsLoaded || inf.AlreadyLoading)) { gamesToPreload.Add(inf); Debug.Log($"ASYNC loading assetbundles for game {gameName}"); @@ -709,10 +701,7 @@ namespace HeavenStudio { yield return new WaitForSeconds(delay); } - } - if (!paused) - { Conductor.instance.PlaySetup(beat); Minigame miniGame = null; if (minigameObj != null && minigameObj.TryGetComponent(out miniGame)) @@ -813,6 +802,10 @@ namespace HeavenStudio private IEnumerator WaitReadyAndPlayCo(double beat, float delay = 1f, bool discord = true) { + SoundByte.UnloadAudioClips(); + SoundByte.PreloadAudioClipAsync("skillStar"); + SoundByte.PreloadAudioClipAsync("perfectMiss"); + WaitUntil yieldOverlays = new WaitUntil(() => OverlaysManager.OverlaysReady); WaitUntil yieldBeatmap = new WaitUntil(() => Beatmap != null && BeatmapEntities() > 0); WaitUntil yieldAudio = new WaitUntil(() => AudioLoadDone || (ChartLoadError && !GlobalGameManager.IsShowingDialog)); @@ -856,7 +849,7 @@ namespace HeavenStudio { Debug.Log("Killing all sounds"); SoundObjects.Clear(); - Util.SoundByte.KillOneShots(); + SoundByte.KillOneShots(); } #endregion @@ -945,7 +938,7 @@ namespace HeavenStudio return 0; } - public void SetCurrentEventToClosest(double beat) + public void SetCurrentEventToClosest(double beat, bool canPreload = false) { SortEventsList(); onBeatChanged?.Invoke(beat); @@ -991,7 +984,15 @@ namespace HeavenStudio if (!GetGameInfo(newGame).fxOnly) { - SetGame(newGame); + if (canPreload) + { + StartCoroutine(WaitAndSetGame(newGame)); + } + else + { + SetGame(newGame); + } + SetCurrentGame(newGame); } List allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "end" }); @@ -1129,19 +1130,27 @@ namespace HeavenStudio public void DestroyGame() { cachedGamePrefabs.Clear(); + SoundByte.UnloadAudioClips(); SetGame("noGame"); } private IEnumerator WaitAndSetGame(string game, bool useMinigameColor = true) { var inf = GetGameInfo(game); - if (inf != null && inf.usesAssetBundle && !inf.AssetsLoaded) + if (inf != null && inf.usesAssetBundle) { - Debug.Log($"ASYNC loading assetbundles for game {game}"); - inf.LoadAssetsAsync().Forget(); + if (!(inf.AssetsLoaded || inf.AlreadyLoading)) + { + Debug.Log($"ASYNC loading assetbundles for game {game}"); + inf.LoadAssetsAsync().Forget(); + } yield return new WaitUntil(() => inf.AssetsLoaded); + SetGame(game, useMinigameColor); + } + else + { + SetGame(game, useMinigameColor); } - SetGame(game, useMinigameColor); } public void PreloadGameSequences(string game) diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs b/Assets/Scripts/Games/AirRally/AirRally.cs index 3a86540e3..75845dee4 100644 --- a/Assets/Scripts/Games/AirRally/AirRally.cs +++ b/Assets/Scripts/Games/AirRally/AirRally.cs @@ -818,10 +818,10 @@ namespace HeavenStudio.Games float realLength = length / 4; MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]), - new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (1 * realLength), true), beat + (1 * realLength), 1, 1, false, countInOffsets[1]), - new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[2]), - new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + (3 * realLength), true), beat + (3 * realLength), 1, 1, false, countInOffsets[3]), + new MultiSound.Sound("airRally/en/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]), + new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + (1 * realLength), true), beat + (1 * realLength), 1, 1, false, countInOffsets[1]), + new MultiSound.Sound("airRally/en/countIn3" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[2]), + new MultiSound.Sound("airRally/en/countIn4" + GetDistanceStringAtBeat(beat + (3 * realLength), true), beat + (3 * realLength), 1, 1, false, countInOffsets[3]), }, forcePlay: true); } @@ -898,12 +898,12 @@ namespace HeavenStudio.Games float realLength = length / 8; MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]), - new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[1]), - new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat + (4 * realLength), true), beat + (4 * realLength), 1, 1, false, countInOffsets[0]), - new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (5 * realLength), true), beat + (5 * realLength), 1, 1, false, countInOffsets[1]), - new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + (6 * realLength), true), beat + (6 * realLength), 1, 1, false, countInOffsets[2]), - new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + (7 * realLength), true), beat + (7 * realLength), 1, 1, false, countInOffsets[3]), + new MultiSound.Sound("airRally/en/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]), + new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[1]), + new MultiSound.Sound("airRally/en/countIn1" + GetDistanceStringAtBeat(beat + (4 * realLength), true), beat + (4 * realLength), 1, 1, false, countInOffsets[0]), + new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + (5 * realLength), true), beat + (5 * realLength), 1, 1, false, countInOffsets[1]), + new MultiSound.Sound("airRally/en/countIn3" + GetDistanceStringAtBeat(beat + (6 * realLength), true), beat + (6 * realLength), 1, 1, false, countInOffsets[2]), + new MultiSound.Sound("airRally/en/countIn4" + GetDistanceStringAtBeat(beat + (7 * realLength), true), beat + (7 * realLength), 1, 1, false, countInOffsets[3]), }, forcePlay: true); } @@ -934,25 +934,25 @@ namespace HeavenStudio.Games case DistanceSound.close: MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"airRally/countIn{type + 1}", beat, 1, 1, false, offset), + new MultiSound.Sound($"airRally/en/countIn{type + 1}", beat, 1, 1, false, offset), }, forcePlay: true); break; case DistanceSound.far: MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"airRally/countIn{type + 1}Far", beat, 1, 1, false, offset), + new MultiSound.Sound($"airRally/en/countIn{type + 1}Far", beat, 1, 1, false, offset), }, forcePlay: true); break; case DistanceSound.farther: MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"airRally/countIn{type + 1}Farther", beat, 1, 1, false, offset), + new MultiSound.Sound($"airRally/en/countIn{type + 1}Farther", beat, 1, 1, false, offset), }, forcePlay: true); break; case DistanceSound.farthest: MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"airRally/countIn{type + 1}Farthest", beat, 1, 1, false, offset), + new MultiSound.Sound($"airRally/en/countIn{type + 1}Farthest", beat, 1, 1, false, offset), }, forcePlay: true); break; } @@ -1230,7 +1230,7 @@ namespace HeavenStudio.Games string distanceString = GetDistanceStringAtBeat(beat); if (distanceString != "Close") SoundByte.PlayOneShotGame("airRally/whooshForth_" + distanceString, beat + 1, 1, 1, false, false, whooshOffsetsRally[(int)DistanceAtBeat(beat)]); if (!(silent || isBaBumBeat) || (isCatch && !silent)) - SoundByte.PlayOneShotGame("airRally/nya_" + distanceString, beat, 1, 1, false, false, nyaOffsets[(int)DistanceAtBeat(beat)]); + SoundByte.PlayOneShotGame("airRally/en/nya_" + distanceString, beat, 1, 1, false, false, nyaOffsets[(int)DistanceAtBeat(beat)]); BeatAction.New(this, new List() { @@ -1301,10 +1301,10 @@ namespace HeavenStudio.Games sounds.AddRange(new List() { - new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat - 0.5) + "1", beat - 0.5, offset: GetBaBumOffset(beat - 0.5, 0)), - new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat) + "2", beat, offset: GetBaBumOffset(beat, 0)), - new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 1f) + "3", beat + 1, offset: GetBaBumOffset(beat + 1, 0)), - new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 2f) + "4", beat + 2, offset: GetBaBumOffset(beat + 2, 0)), + new MultiSound.Sound("airRally/en/baBumBumBum_" + GetDistanceStringAlt(beat - 0.5) + "1", beat - 0.5, offset: GetBaBumOffset(beat - 0.5, 0)), + new MultiSound.Sound("airRally/en/baBumBumBum_" + GetDistanceStringAlt(beat) + "2", beat, offset: GetBaBumOffset(beat, 0)), + new MultiSound.Sound("airRally/en/baBumBumBum_" + GetDistanceStringAlt(beat + 1f) + "3", beat + 1, offset: GetBaBumOffset(beat + 1, 0)), + new MultiSound.Sound("airRally/en/baBumBumBum_" + GetDistanceStringAlt(beat + 2f) + "4", beat + 2, offset: GetBaBumOffset(beat + 2, 0)), }); @@ -1343,9 +1343,9 @@ namespace HeavenStudio.Games { sounds.AddRange(new List() { - new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + 3f, true), beat + 3, 1, 1, false, countInOffsets[1]), - new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + 4f, true), beat + 4, 1, 1, false, countInOffsets[2]), - new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + 5f, true), beat + 5, 1, 1, false, countInOffsets[3]), + new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + 3f, true), beat + 3, 1, 1, false, countInOffsets[1]), + new MultiSound.Sound("airRally/en/countIn3" + GetDistanceStringAtBeat(beat + 4f, true), beat + 4, 1, 1, false, countInOffsets[2]), + new MultiSound.Sound("airRally/en/countIn4" + GetDistanceStringAtBeat(beat + 5f, true), beat + 5, 1, 1, false, countInOffsets[3]), }); } diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs index 0bc3bdc11..559ad8bb5 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; +using HeavenStudio.Games.Scripts_ForkLifter; namespace HeavenStudio.Games.Loaders { @@ -14,6 +15,10 @@ namespace HeavenStudio.Games.Loaders { new GameAction("flick", "Flick Food") { + inactiveFunction = delegate { + var e = eventCaller.currentEntity; + ForkLifter.Flick(e.beat); + }, function = delegate { var e = eventCaller.currentEntity; ForkLifter.Flick(e.beat); @@ -24,11 +29,6 @@ namespace HeavenStudio.Games.Loaders { new Param("type", ForkLifter.FlickType.Pea, "Object", "Choose the object to be flicked.") }, - inactiveFunction = delegate { - var e = eventCaller.currentEntity; - ForkLifter.Flick(e.beat); - ForkLifter.queuedFlicks.Add(e); - }, }, new GameAction("prepare", "Prepare Hand") { @@ -41,7 +41,11 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("gulp", "Swallow") { - function = delegate { ForkLifter.playerInstance.Eat(); } + function = delegate { ForkLifter.playerInstance.Eat(eventCaller.currentEntity["sfx"]); }, + parameters = new List() + { + new Param("sfx", ForkLifterPlayer.EatType.Default, "SFX", "Choose the SFX to play.") + } }, new GameAction("sigh", "Sigh") { @@ -50,24 +54,24 @@ namespace HeavenStudio.Games.Loaders new GameAction("color", "Background Appearance") { function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); }, + resizable = true, parameters = new List() { new Param("start", Color.white, "Start Color", "Set the color at the start of the event."), new Param("end", Color.white, "End Color", "Set the color at the end of the event."), new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") }, - resizable = true }, new GameAction("colorGrad", "Gradient Appearance") { function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, e["start"], e["end"], e["ease"]); }, + resizable = true, parameters = new List() { new Param("start", Color.white, "Start Color", "Set the color at the start of the event."), new Param("end", Color.white, "End Color", "Set the color at the end of the event."), new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") }, - resizable = true }, }, new List() {"rvl", "normal"}, @@ -85,8 +89,6 @@ namespace HeavenStudio.Games public class ForkLifter : Minigame { - public static List queuedFlicks = new(); - public enum FlickType { Pea, @@ -126,34 +128,33 @@ namespace HeavenStudio.Games public override void OnPlay(double beat) { - base.OnPlay(beat); OnGameSwitch(beat); } public override void OnGameSwitch(double beat) { - base.OnGameSwitch(beat); - if (queuedFlicks.Count > 0) { - foreach (var flick in queuedFlicks) { FlickActive(flick.beat, flick["type"]); } - queuedFlicks.Clear(); + var actions = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "forkLifter"); + + var actionsBefore = actions.FindAll(e => e.beat < beat); + + var lastColor = actionsBefore.FindLast(e => e.datamodel == "forkLifter/color"); + if (lastColor != null) { + BackgroundColor(lastColor.beat, lastColor.length, lastColor["start"], lastColor["end"], lastColor["ease"]); } - ForkLifterHand.allFlickEntities = GameManager.instance.Beatmap.Entities.FindAll(c => (c.datamodel == "forkLifter/flick") && (c.beat >= beat)); - ForkLifterHand.CheckNextFlick(); - PersistColor(beat); - } + var lastColorGrad = actionsBefore.FindLast(e => e.datamodel == "forkLifter/colorGrad"); + if (lastColorGrad != null) { + BackgroundColorGrad(lastColorGrad.beat, lastColorGrad.length, lastColorGrad["start"], lastColorGrad["end"], lastColorGrad["ease"]); + } - public void Bop(double beat, double length, bool doesBop, bool autoBop) - { - // playerInstance.shouldBop = autoBop; - // if (doesBop) - // { - // var actions = new List(); - // for (int i = 0; i < length; i++) { - // actions.Add(new(beat + i, delegate { playerInstance.SingleBop(); })); - // } - // BeatAction.New(playerInstance, actions); - // } + var tempFlicks = actions.FindAll(e => e.datamodel == "forkLifter/flick"); + + foreach (var e in tempFlicks.FindAll(e => e.beat < beat && e.beat + 2 > beat)) { + FlickActive(e.beat, e["type"]); + } + + ForkLifterHand.allFlickEntities = tempFlicks.FindAll(e => e.beat >= beat); + ForkLifterHand.CheckNextFlick(); } public static void Flick(double beat) @@ -208,9 +209,9 @@ namespace HeavenStudio.Games var funcGrad = Util.EasingFunction.GetEasingFunction(colorEaseGrad); - float newRGrad = func(colorStartGrad.r, colorEndGrad.r, normalizedBeatGrad); - float newGGrad = func(colorStartGrad.g, colorEndGrad.g, normalizedBeatGrad); - float newBGrad = func(colorStartGrad.b, colorEndGrad.b, normalizedBeatGrad); + float newRGrad = funcGrad(colorStartGrad.r, colorEndGrad.r, normalizedBeatGrad); + float newGGrad = funcGrad(colorStartGrad.g, colorEndGrad.g, normalizedBeatGrad); + float newBGrad = funcGrad(colorStartGrad.b, colorEndGrad.b, normalizedBeatGrad); bgGradient.color = new Color(newRGrad, newGGrad, newBGrad); playerShadow.color = new Color(newRGrad, newGGrad, newBGrad); @@ -233,25 +234,5 @@ namespace HeavenStudio.Games colorEndGrad = colorEndSet; colorEaseGrad = (Util.EasingFunction.Ease)ease; } - - //call this in OnPlay(double beat) and OnGameSwitch(double beat) - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "color" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["start"], lastEvent["end"], lastEvent["ease"]); - } - - var allEventsBeforeBeatGrad = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "colorGrad" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeatGrad.Count > 0) - { - allEventsBeforeBeatGrad.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEventGrad = allEventsBeforeBeatGrad[^1]; - BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["ease"]); - } - } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs index ec2a95818..a1974155f 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs @@ -12,6 +12,13 @@ namespace HeavenStudio.Games.Scripts_ForkLifter { public static ForkLifterPlayer instance { get; set; } + public enum EatType + { + Default, + Normal, + Burger + } + [Header("Objects")] public Sprite hitFX; public Sprite hitFXG; @@ -29,6 +36,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter public int currentLatePeasOnFork; private bool isEating = false; + public EatType eatType = 0; // Burger shit @@ -50,10 +58,11 @@ namespace HeavenStudio.Games.Scripts_ForkLifter } } - public void Eat() + public void Eat(int eatTypeTemp) { if (currentEarlyPeasOnFork != 0 || currentPerfectPeasOnFork != 0 || currentLatePeasOnFork != 0) { + eatType = (EatType)eatTypeTemp; anim.Play("Player_Eat", 0, 0); isEating = true; } @@ -62,7 +71,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter // used in an animation event public void EatConfirm() { - if (topbun && middleburger && bottombun) + if (eatType != EatType.Normal && ((topbun && middleburger && bottombun) || eatType == EatType.Burger)) { SoundByte.PlayOneShotGame("forkLifter/burger"); } @@ -101,7 +110,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter isEating = false; - topbun = false; middleburger = false; bottombun = false; + topbun = middleburger = bottombun = false; } public void Stab(Pea p) @@ -122,11 +131,9 @@ namespace HeavenStudio.Games.Scripts_ForkLifter hitFX2o.transform.localPosition = new Vector3(0.11f, -2.15f); hitFX2o.transform.localScale = new Vector3(5.401058f, 1.742697f); hitFX2o.transform.localRotation = Quaternion.Euler(0, 0, -38.402f); + SpriteRenderer hfx2s = hitFX2o.AddComponent(); - if (type == 2) - hfx2s.sprite = hitFXG; - else - hfx2s.sprite = hitFX2; + hfx2s.sprite = type == 2 ? hitFXG : hitFX2; hfx2s.sortingOrder = -5; hfx2s.DOColor(new Color(1, 1, 1, 0), 0.07f).OnComplete(delegate { Destroy(hitFX2o); }); } diff --git a/Assets/Scripts/Games/ForkLifter/Pea.cs b/Assets/Scripts/Games/ForkLifter/Pea.cs index 7bfd14230..5b7f81280 100644 --- a/Assets/Scripts/Games/ForkLifter/Pea.cs +++ b/Assets/Scripts/Games/ForkLifter/Pea.cs @@ -83,9 +83,9 @@ namespace HeavenStudio.Games.Scripts_ForkLifter player.currentPerfectPeasOnFork++; - player.topbun = type == 1; - player.middleburger = type == 2; - player.bottombun = type == 3; + if (type == 1) player.topbun = true; + if (type == 2) player.middleburger = true; + if (type == 3) player.bottombun = true; Destroy(this.gameObject); } diff --git a/Assets/Scripts/Games/Manzai/Manzai.cs b/Assets/Scripts/Games/Manzai/Manzai.cs index b9448eac1..a1144ac23 100644 --- a/Assets/Scripts/Games/Manzai/Manzai.cs +++ b/Assets/Scripts/Games/Manzai/Manzai.cs @@ -9,11 +9,23 @@ using TMPro; namespace HeavenStudio.Games.Loaders { using static Minigames; + using Jukebox; public static class RvlManzaiLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("manzai", "(WIP) Manzai", "72003D", false, false, new List() + RiqEntity BoingUpdater(string datamodel, RiqEntity e) + { + if (datamodel == "manzai/pun" && (e["boing"] == 1)) + { + e.datamodel = "manzai/boing"; + return e; + } + return null; + } + RiqBeatmap.OnUpdateEntity += BoingUpdater; + + return new Minigame("manzai", "Manzai", "72003D", false, false, new List() { new GameAction("bop", "Bop") { @@ -33,24 +45,50 @@ namespace HeavenStudio.Games.Loaders { preFunction = delegate { var e = eventCaller.currentEntity; - Manzai.PunSFX(e.beat, e["pun"], e["pitch"], e["boing"]); }, + Manzai.PunSFX(e.beat, e["pun"], e["pitch"], 0, e["crowd"], e["random"]); }, - function = delegate { + /*function = delegate { var e = eventCaller.currentEntity; - Manzai.instance.DoPun(e.beat, e["boing"], e["pun"]); }, + Manzai.instance.DoPun(e.beat, 0, e["pun"]); },*/ defaultLength = 4, parameters = new List() { - new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"), - /*new Param("random", true, "Random Voiceline", "Use a random pun?", new List() + //new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"), + new Param("random", true, "Random Voiceline", "Use a random pun?", new List() { new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pun" }), - new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" }) - }),*/ + //new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" }) + }), new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"), //new Param("unused", false, "Include Unused", "Will unused puns be picked?"), new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"), + new Param("crowd", Manzai.Crowd.Default, "Crowd Sounds", "How the crowd will sound during the input."), + } + }, + new GameAction("boing", "Pun (Boing)") + { + preFunction = delegate { + var e = eventCaller.currentEntity; + Manzai.PunSFX(e.beat, e["pun"], e["pitch"], 1, e["crowd"], e["random"]); }, + + /*function = delegate { + var e = eventCaller.currentEntity; + Manzai.instance.DoPun(e.beat, 1, e["pun"]); },*/ + defaultLength = 4, + + parameters = new List() + { + //new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"), + new Param("random", true, "Random Voiceline", "Use a random pun?", new List() + { + new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pun" }), + //new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" }) + }), + new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"), + //new Param("unused", false, "Include Unused", "Will unused puns be picked?"), + new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"), + new Param("crowd", Manzai.Crowd.Default, "Crowd Sounds", "How the crowd will sound during the input."), } }, /* new GameAction("customBoing", "Custom Boing") @@ -84,6 +122,20 @@ namespace HeavenStudio.Games.Loaders { new Param("lightsEnabled", false, "Spotlights", "Whether the spotlights will be turned on"), }, + }, + new GameAction("crowd", "Crowd Animations") + { + preFunction = delegate { + var e = eventCaller.currentEntity; + Manzai.instance.CrowdAnimation(e.beat, e.length, e["animation"], e["loop"]); + }, + defaultLength = 1.0f, + resizable = true, + parameters = new List() + { + new Param("animation", Manzai.CrowdAnimationList.Bop, "Animation", "What animation the crowd will play."), + new Param("loop", new EntityTypes.Integer(1, 16, 4), "Loop Interval (x4)", "How many quarter-beats the animation will wait before looping"), + }, }}, new List() { "rvl", "normal" }, "rvlmanzai", "jp", @@ -122,10 +174,14 @@ namespace HeavenStudio.Games [SerializeField] Animator DonaiyanenBubble; [SerializeField] Animator BothBirdsAnim; [SerializeField] Animator StageAnim; + [SerializeField] Animator CrowdAnim; [SerializeField] Transform PivotL; [SerializeField] Transform PivotR; [SerializeField] Transform PivotD; + [SerializeField] Transform CrowdPos; + + [SerializeField] ParticleSystem Feathers; bool ravenBop = true; bool vultureBop = true; @@ -150,8 +206,33 @@ namespace HeavenStudio.Games bool hitDonaiyanen = false; double lastWhiffBeat = double.MinValue; + + double lastTappedBeat = double.MinValue; bool canDodge = true; + float randomBubbleBoth = 0.0f; + + Sound crowdSound; + + bool isHolding = false; + bool isPlayingReadyAnimationForTapMode = false; + + bool easterEgg1 = false; + bool easterEgg2 = false; + + bool boingHasCrowdSounds = true; + bool crowdCanCheerSound = true; + bool crowdCanCheerAnimation = true; + bool crowdIsCheering = false; + double crowdLastMissAnimation = double.MinValue; + + bool jumpUp = false; + bool jumpDown = false; + float jumpStart; + float jumpApex; + float jumpLength; + double startJumpTime = double.MinValue; + float jumpHeight = 1; public enum WhoBops @@ -170,11 +251,11 @@ namespace HeavenStudio.Games public enum Puns { - /*AichiniAichinna, - AmmeteAmena, - ChainaniNichaina, + AichiniAichinna = 0, + AmmeteAmena = 1, + /*ChainaniNichaina, DenwariDenwa,*/ //short animation - FutongaFuttonda, + FutongaFuttonda = 4, /*HiromegaHirameida, IkagariKatta, IkugawaIkura, //short animation (boing unused) @@ -182,20 +263,20 @@ namespace HeavenStudio.Games KarewaKare, KouchagaKouchou, KusagaKusai, //short animation (boing unused) - MegaminiwaMegane, - MikangaMikannai, - NekogaNekoronda, - OkanewaOkkane, - OkurezeKitteOkure, + MegaminiwaMegane,*/ + MikangaMikannai = 13, + /*NekogaNekoronda,*/ + OkanewaOkkane = 15, + /*OkurezeKitteOkure, OmochinoKimochi, OmoinoHokaOmoi, - PuringaTappurin, - RakudawaRakugana, - RoukadaKatarouka, + PuringaTappurin,*/ + RakudawaRakugana = 20, + /*RoukadaKatarouka, SaiyoMinasai, - SakanaKanaMasakana, - SarugaSaru, //short animation (boing unused) - ShaiinniNanariNashain_Unused, //fully unused + SakanaKanaMasakana,*/ + SarugaSaru = 24, //short animation (boing unused) + /*ShaiinniNanariNashain_Unused, //fully unused SuikawaYasuika, TaigaTabetaina, TaininiKittai, @@ -204,7 +285,7 @@ namespace HeavenStudio.Games TonakaiyoOtonokoi, TorinikugaTorininkui, UmetteUmena,*/ - Muted, + Muted = 34, } static readonly Dictionary boingLengths = new() { @@ -226,6 +307,23 @@ namespace HeavenStudio.Games Outside, } + public enum Crowd + { + Default, + Practice, + Silent, + } + + public enum CrowdAnimationList + { + Idle, + Bop, + Cheer, + Uproar, + Angry, + Jump, + } + const int IAAltDownCat = IAMAXCAT; protected static bool IA_TouchAltPress(out double dt) @@ -287,7 +385,7 @@ namespace HeavenStudio.Games public void BopAnimationRaven() { - if (ravenCanBop && ravenCanBopTemp) + if (ravenCanBop && ravenCanBopTemp && !isHolding) RavenAnim.DoScaledAnimationAsync("Bop", 0.5f); } @@ -297,7 +395,7 @@ namespace HeavenStudio.Games VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); } - public void DoPun(double beat, int isBoing, int whichPun) + public void DoPun(double beat, int isBoing, int whichPun, bool isPitched, int crowdSounds) { int punOrBoing = isBoing; @@ -308,48 +406,78 @@ namespace HeavenStudio.Games if (punOrBoing == (int)Manzai.BoingType.Normal) { - DoPunHai(beat, whichPun); + DoPunHai(beat, whichPun, isPitched, crowdSounds); } if (punOrBoing == (int)Manzai.BoingType.Boing) { - DoPunBoing(beat, whichPun); + DoPunBoing(beat, whichPun, isPitched, crowdSounds); } //Debug.Log(punOrBoing); + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 4.0, delegate { crowdAnimReset(); }), + }); } - public static void PunSFX(double beat, int whichPun, bool isPitched, int isBoing) + public static void PunSFX(double beat, int whichPun, bool isPitched, int isBoing, int crowdSounds, bool random) { + // you don't need to use this once all the puns are in but this makes everything automatic for now 👍 -AJ + if (random) whichPun = (int)Enum.GetValues(typeof(Puns)).GetValue(UnityEngine.Random.Range(0, 7)); // just replace 7 with the max var punName= Enum.GetName(typeof(Puns), whichPun); - float pitch = isPitched ? Conductor.instance.songBpm/98 : 1; + float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1; + double offset = isPitched ? (0.05/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.05; var sounds = new List(); int boing = isBoing; int length = boingLengths.GetValueOrDefault(punName); int syllables = boing == 0 ? 9 : (length != 0 ? length : 4); - Debug.Log(length); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { Manzai.instance.DoPun(beat, isBoing, whichPun, isPitched, crowdSounds); }), + }); for (int i = 0; i < syllables; i++) { - sounds.Add(new MultiSound.Sound($"manzai/{punName}{i + 1}", beat + (i * 0.25), pitch, offset: i == 0 ? 0.05 : 0)); + sounds.Add(new MultiSound.Sound($"manzai/{punName}{i + 1}", beat + (i * 0.25), pitch, offset: i == 0 ? offset : 0)); } if (isBoing == 1) { - sounds.Add(new MultiSound.Sound("manzai/boing", syllables == 6 ? beat + 1.50 : beat + 1.25 , pitch)); + sounds.Add(new MultiSound.Sound("manzai/boing", syllables == 6 ? beat + 1.50 : beat + 1.25 , pitch, volume: 0.8f)); + sounds.Add(new MultiSound.Sound("manzai/comedy", syllables == 6 ? beat + 1.50 : beat + 1.25 , pitch, volume: 0.8f)); } MultiSound.Play(sounds.ToArray(), forcePlay: true); } - public void DoPunHai(double beat, int whichPun) + public void DoPunHai(double beat, int whichPun, bool isPitched, int crowdSounds) { vultureCanBop = false; canDodge = false; int bubbleAnimation = UnityEngine.Random.Range(0, 2); var punName= Enum.GetName(typeof(Puns), whichPun); + if (isPitched) + { + ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustLP : HaiJustRP, crowdSounds == 0 ? HaiMiss : Nothing, Nothing); + ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustRP : HaiJustLP, crowdSounds == 0 ? HaiMiss : Nothing, Nothing); + } + else + { + ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustL : HaiJustR, crowdSounds == 0 ? HaiMiss : Nothing, Nothing); + ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustR : HaiJustL, crowdSounds == 0 ? HaiMiss : Nothing, Nothing); + } - ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustL : HaiJustR, HaiMiss, Nothing); - ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustR : HaiJustL, HaiMiss, Nothing); + if (crowdSounds == 1) + { + float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1; + double offset = isPitched ? (0.03/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.03; + + var sounds = new List(); + sounds.Add(new MultiSound.Sound("manzai/crowdHai1", beat + 2.50, pitch, offset: offset, volume: 0.7f)); + sounds.Add(new MultiSound.Sound("manzai/crowdHai2", beat + 3.00, pitch, offset: offset, volume: 0.7f)); + MultiSound.Play(sounds.ToArray(), forcePlay: true); + } if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru")) { @@ -357,9 +485,10 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }), + new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; bubbleRandom(); }), + new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), - new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat); }), + new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat, crowdSounds); }), }); } else @@ -370,59 +499,104 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 1.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }), + new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; bubbleRandom(); }), + new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), - new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat); }), + new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat, crowdSounds); }), }); } } - public void HaiJustFull(float state, int side) + public void bubbleRandom() { - SoundByte.PlayOneShotGame("manzai/hai", pitch: Conductor.instance.songBpm/98); + randomBubbleBoth = UnityEngine.Random.Range(-100, 101) / 1000.0f; + } + + public void HaiJustFull(float state, int side, PlayerActionEvent caller, bool isPitched) + { + double beat = caller.startBeat + caller.timer; + + SoundByte.PlayOneShotGame("manzai/hai", pitch: isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1); if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("manzai/miss1"); SoundByte.PlayOneShotGame("manzai/missClick"); + if (crowdCanCheerSound && crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } else { SoundByte.PlayOneShotGame("manzai/HaiAccent"); + + if (crowdCanCheerSound && crowdCanCheerAnimation && !crowdIsCheering) + { + CrowdAnim.DoScaledAnimationAsync("Cheer", 0.5f); + crowdIsCheering = true; + } + if (side == 0) { + float randomL = UnityEngine.Random.Range(-40, 41) / 1000.0f; + + Quaternion rotL = new Quaternion(); + rotL.Set(0, 0, randomBubbleBoth + randomL, 1); + PivotL.rotation = rotL; + HaiBubbleL.DoScaledAnimationAsync("HaiL", 0.5f); hitHaiL = true; } if (side == 1) { + float randomR = UnityEngine.Random.Range(-40, 41) / 1000.0f; + + Quaternion rotR = new Quaternion(); + rotR.Set(0, 0, randomBubbleBoth + randomR, 1); + PivotR.rotation = rotR; + HaiBubbleR.DoScaledAnimationAsync("HaiR", 0.5f); hitHaiR = true; } } - RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); + if (easterEgg1 && easterEgg2) + { + RavenAnim.DoScaledAnimationAsync(side == 0 ? "Move" : "MoveM", 0.5f); + } + else + { + RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); + } VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); + + if (crowdSound != null) + { + crowdSound.Stop(); + } } - public void HaiJustL(PlayerActionEvent caller, float state) - { - // var euler = PivotL.eulerAngles; - // euler.z = UnityEngine.Random.Range(0, 100); - int side = 0; + public void HaiJustL(PlayerActionEvent caller, float state) => HaiJustFull(state, 0, caller, false); - HaiBubbleL.DoScaledAnimationAsync("HaiL", 0.5f); - HaiJustFull(state, side); - } + public void HaiJustR(PlayerActionEvent caller, float state) => HaiJustFull(state, 1, caller, false); - public void HaiJustR(PlayerActionEvent caller, float state) - { - int side = 1; - - HaiBubbleR.DoScaledAnimationAsync("HaiR", 0.5f); - HaiJustFull(state, side); - } + public void HaiJustLP(PlayerActionEvent caller, float state) => HaiJustFull(state, 0, caller, true); + public void HaiJustRP(PlayerActionEvent caller, float state) => HaiJustFull(state, 1, caller, true); public void HaiMiss(PlayerActionEvent caller) { - SoundByte.PlayOneShotGame("manzai/disappointed"); + if (crowdSound != null) + { + crowdSound.Stop(); + } + crowdSound = SoundByte.PlayOneShotGame("manzai/disappointed"); + + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } //SoundByte.PlayOneShotGame("manzai/hai"); //RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); @@ -435,9 +609,16 @@ namespace HeavenStudio.Games { RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); } + else + { + if (GameManager.instance.autoplay) + { + RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); + } + } } - public void DoPunBoing(double beat, int whichPun) + public void DoPunBoing(double beat, int whichPun, bool isPitched, int crowdSounds) { vultureCanBop = false; canDodge = false; @@ -446,7 +627,20 @@ namespace HeavenStudio.Games int length = boingLengths.GetValueOrDefault(punName); int syllables = length != 0 ? length : 4; - ScheduleInput(beat, 2.5f, InputAction_Alt, BoingJust, BoingMiss, Nothing); + ScheduleInput(beat, 2.5f, InputAction_Alt, isPitched ? BoingJustP : BoingJustNP , crowdSounds == 0 ? BoingMiss : Nothing, Nothing); + + if (crowdSounds == 1) + { + float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1; + double offset = isPitched ? (0.03/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.03; + + var sounds = new List(); + sounds.Add(new MultiSound.Sound("manzai/crowdDon1", beat + 0.00 + 2.50, pitch, offset: offset, volume: 0.7f)); + sounds.Add(new MultiSound.Sound("manzai/crowdDon2", beat + 0.25 + 2.50, pitch, volume: 0.7f)); + sounds.Add(new MultiSound.Sound("manzai/crowdDon3", beat + 0.75 + 2.50, pitch, volume: 0.7f)); + sounds.Add(new MultiSound.Sound("manzai/crowdDon4", beat + 1.00 + 2.50, pitch, volume: 0.7f)); + MultiSound.Play(sounds.ToArray(), forcePlay: true); + } if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru")) { @@ -454,12 +648,14 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 1.25f, delegate { isPreparingForBoing = true; }), + new BeatAction.Action(beat + 0.50f, delegate { isPreparingForBoing = true; }), new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }), new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }), + new BeatAction.Action(beat + 2.00f, delegate { ravenCanBop = false; }), new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }), - new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }), - new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }), + new BeatAction.Action(beat + 2.25f, delegate { boingHasCrowdSounds = (crowdSounds == 0); }), + new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }), + new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat, crowdSounds); }), new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), }); @@ -470,72 +666,142 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), + new BeatAction.Action(beat + 0.50f, delegate { isPreparingForBoing = true; }), new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 1.25f, delegate { isPreparingForBoing = true; }), new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }), new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }), + new BeatAction.Action(beat + 2.00f, delegate { ravenCanBop = false; }), new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }), - new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }), - new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }), + new BeatAction.Action(beat + 2.25f, delegate { boingHasCrowdSounds = (crowdSounds == 0); }), + new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }), + new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat, crowdSounds); }), new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), }); } } - public void audienceRespond(double beat) + public void audienceRespond(double beat, int crowdSounds) { - if (hitHaiL && hitHaiR) + if (crowdSounds == 0) { - BeatAction.New(instance, new List() + if (hitHaiL && hitHaiR) { - new BeatAction.Action(beat + 3.50f, delegate { SoundByte.PlayOneShotGame("manzai/haiClap"); }), - }); - } - if (hitDonaiyanen) - { - BeatAction.New(instance, new List() + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 3.50f, delegate { crowdSound = SoundByte.PlayOneShotGame("manzai/haiClap"); }), + }); + } + if (hitDonaiyanen) { - new BeatAction.Action(beat + 3.00f, delegate { SoundByte.PlayOneShotGame("manzai/donaiyanenLaugh"); }), - }); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 3.00f, delegate { crowdSound = SoundByte.PlayOneShotGame("manzai/donaiyanenLaugh"); }), + }); + } + crowdCanCheerSound = false; } hitHaiL = false; hitHaiR = false; hitDonaiyanen = false; } - public void BoingJust(PlayerActionEvent caller, float state) + public void BoingJustP(PlayerActionEvent caller, float state) { - SoundByte.PlayOneShotGame("manzai/donaiyanen", pitch: Conductor.instance.songBpm/98); + BoingJust(caller, state, true); + } + + public void BoingJustNP(PlayerActionEvent caller, float state) + { + BoingJust(caller, state, false); + } + + public void BoingJust(PlayerActionEvent caller, float state, bool isPitched) + { + double beat = caller.startBeat + caller.timer; + float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1; + + var sounds = new List(); + sounds.Add(new MultiSound.Sound("manzai/donaiyanen1", beat + 0.00, pitch)); + sounds.Add(new MultiSound.Sound("manzai/donaiyanen2", beat + 0.25, pitch)); + sounds.Add(new MultiSound.Sound("manzai/donaiyanen3", beat + 0.75, pitch)); + sounds.Add(new MultiSound.Sound("manzai/donaiyanen4", beat + 1.00, pitch)); + MultiSound.Play(sounds.ToArray(), forcePlay: true); + if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("manzai/miss1"); SoundByte.PlayOneShotGame("manzai/missClick"); + if (crowdCanCheerSound && crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } else { SoundByte.PlayOneShotGame("manzai/donaiyanenAccent"); + + if (crowdCanCheerSound && crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Uproar", 0.5f); + crowdIsCheering = true; + } + + Feathers.Play(); + hitDonaiyanen = true; } RavenAnim.DoScaledAnimationAsync("Attack", 0.5f); VultureAnim.DoScaledAnimationAsync("Damage", 0.5f); - int bubbleAnimation = UnityEngine.Random.Range(0, 2); - DonaiyanenBubble.DoScaledAnimationAsync(bubbleAnimation == 1 ? "DonaiyanenL" : "DonaiyanenR", 0.5f); + + float randomD = UnityEngine.Random.Range(-40, 41) / 200.0f; + float randomH = UnityEngine.Random.Range(-50, 51) / 30.0f; + float randomV = UnityEngine.Random.Range(40, 81) / 40.0f; + + Quaternion rotD = new Quaternion(); + rotD.Set(0, 0, randomD, 1); + PivotD.rotation = rotD; + + Vector3 posD = new Vector3(); + posD.Set(randomH - 1.5f, randomV, 0); + PivotD.position = posD; + + DonaiyanenBubble.DoScaledAnimationAsync("Donaiyanen", 0.5f); + + if (crowdSound != null) + { + crowdSound.Stop(); + } } public void BoingMiss(PlayerActionEvent caller) { + if (crowdSound != null) + { + crowdSound.Stop(); + } + if (!missedWithWrongButton) { - SoundByte.PlayOneShotGame("manzai/disappointed"); + crowdSound = SoundByte.PlayOneShotGame("manzai/disappointed"); + missedWithWrongButton = false; + } + + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; } - missedWithWrongButton = false; } public void CustomBoing(double beat) { - SoundByte.PlayOneShotGame("manzai/Boing", pitch: Conductor.instance.songBpm/98); + SoundByte.PlayOneShotGame("manzai/boing", pitch: (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch, volume: 0.8f); + SoundByte.PlayOneShotGame("manzai/comedy", pitch: (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch, volume: 0.8f); VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); } @@ -577,6 +843,90 @@ namespace HeavenStudio.Games StageAnim.DoScaledAnimationAsync(lightsEnabled ? "LightsOff" : "LightsOn", 0.5f); } + public void CrowdAnimation(double beat, double length, int animation, int loop) + { + double loopAsDouble = loop * 0.25; + + var actions = new List(); + if (animation != 1) + { + actions.Add(new(beat - 0.25, delegate { crowdCanCheerAnimation = false; })); + } + if (animation != 1 && animation != 5) + { + actions.Add(new(beat, delegate { doCrowdAnimation(animation, loopAsDouble, beat); })); + actions.Add(new(beat + length, delegate { CrowdAnim.DoScaledAnimationAsync("Idle"); })); + } + else + { + for (int i = 0; i * loopAsDouble < length; i++) + { + actions.Add(new(beat + i * loopAsDouble, delegate { doCrowdAnimation(animation, loopAsDouble, beat); })); + } + } + actions.Add(new(beat + length, delegate { crowdCanCheerAnimation = true; })); + BeatAction.New(this, actions); + } + + public void doCrowdAnimation(int animation, double loop, double beat) + { + var crowdAnimation= Enum.GetName(typeof(CrowdAnimationList), animation); + + if (!crowdIsCheering && ((crowdLastMissAnimation + 2) < conductor.songPositionInBeatsAsDouble) && animation == 1) + { + CrowdAnim.DoScaledAnimationAsync($"{crowdAnimation}", 0.5f); + } + if (animation == 5) + { + jumpHeight = Math.Min((float)loop, 2f); + jumpLength = (float)loop; + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { startJumpTime = conductor.songPositionInBeatsAsDouble; }), + }); + } + if (animation != 1 && animation != 5) + { + CrowdAnim.DoScaledAnimationAsync($"{crowdAnimation}", 0.5f); + } + } + + public void crowdJumpAnimation() + { + float jumpPos = Conductor.instance.GetPositionFromBeat(startJumpTime, jumpLength); + if (jumpPos >= 0 && jumpPos <= 1f) + { + float yMul = jumpPos * 2f - 1f; + float yWeight = -(yMul * yMul) + 1f; + CrowdPos.transform.localPosition = new Vector3(0, jumpHeight * yWeight, -2); + } + } + + public void crowdAnimReset() + { + if (crowdIsCheering) + { + CrowdAnim.DoScaledAnimationAsync("Idle", 0.5f); + crowdIsCheering = false; + } + } + + public void kasukeHaiAnimFull() + { + SoundByte.PlayOneShotGame("manzai/hai"); + if (easterEgg1 && easterEgg2) + { + int danceSide = UnityEngine.Random.Range(0, 2); + RavenAnim.DoScaledAnimationAsync(danceSide == 0 ? "Move" : "MoveM", 0.5f); + } + else + { + RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); + } + VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); + } + private void Update() { if (isMoving) { @@ -594,35 +944,49 @@ namespace HeavenStudio.Games if (isPreparingForBoing) { RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); + isPlayingReadyAnimationForTapMode = true; ravenCanBop = false; } else { - SoundByte.PlayOneShotGame("manzai/hai"); - RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); - VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); + kasukeHaiAnimFull(); + Manzai.instance.ScoreMiss(0.5f); lastWhiffBeat = conductor.songPositionInBeatsAsDouble; ravenCanBopTemp = false; + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } } else { - SoundByte.PlayOneShotGame("manzai/hai"); - RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); - VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); + kasukeHaiAnimFull(); + Manzai.instance.ScoreMiss(0.5f); lastWhiffBeat = conductor.songPositionInBeatsAsDouble; ravenCanBopTemp = false; + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } } + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.GetIsAction(InputAction_BasicRelease) && isPreparingForBoing) { RavenAnim.DoScaledAnimationAsync("Bop", 0.5f); ravenCanBop = true; } + if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt)) { SoundByte.PlayOneShotGame("manzai/miss2"); RavenAnim.DoScaledAnimationAsync("Spin", 0.5f); + Manzai.instance.ScoreMiss(0.5f); lastWhiffBeat = conductor.songPositionInBeatsAsDouble; ravenCanBopTemp = false; if (canDodge) @@ -630,20 +994,82 @@ namespace HeavenStudio.Games VultureAnim.DoScaledAnimationAsync("Dodge", 0.5f); vultureCanBopTemp = false; } + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } + if (PlayerInput.GetIsAction(InputAction_BasicPress) && IsExpectingInputNow(InputAction_Alt) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) { - SoundByte.PlayOneShotGame("manzai/missWrongButton"); - SoundByte.PlayOneShotGame("manzai/hai"); - RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); - VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); + if (boingHasCrowdSounds) + { + crowdSound = SoundByte.PlayOneShotGame("manzai/missWrongButton"); + } + else + { + crowdSound = SoundByte.PlayOneShotGame("manzai/missClick"); + } + kasukeHaiAnimFull(); missedWithWrongButton = true; + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } + if ((lastWhiffBeat + 1) < conductor.songPositionInBeatsAsDouble) { ravenCanBopTemp = true; vultureCanBopTemp = true; } + + if (((lastTappedBeat + 1) < conductor.songPositionInBeatsAsDouble && !isPlayingReadyAnimationForTapMode && isHolding)) + { + RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); + isPlayingReadyAnimationForTapMode = true; + } + + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.GetIsAction(InputAction_BasicPress)) + { + isHolding = true; + lastTappedBeat = conductor.songPositionInBeatsAsDouble; + } + + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && (PlayerInput.GetIsAction(InputAction_BasicRelease) || PlayerInput.GetIsAction(InputAction_Alt))) + { + if(isPlayingReadyAnimationForTapMode && PlayerInput.GetIsAction(InputAction_BasicRelease)) + { + RavenAnim.DoScaledAnimationAsync("Bop", 0.5f); + } + isHolding = false; + isPlayingReadyAnimationForTapMode = false; + } + + if (PlayerInput.GetPadDown(InputController.ActionsPad.ButtonL)) + { + easterEgg1 = true; + } + + if (PlayerInput.GetPadUp(InputController.ActionsPad.ButtonL)) + { + easterEgg1 = false; + } + + if (PlayerInput.GetPadDown(InputController.ActionsPad.ButtonR)) + { + easterEgg2 = true; + } + + if (PlayerInput.GetPadUp(InputController.ActionsPad.ButtonR)) + { + easterEgg2 = false; + } + if (canDodge == false) { vultureCanBopTemp = true; @@ -652,8 +1078,7 @@ namespace HeavenStudio.Games public void LateUpdate() { - var rot = PivotL.eulerAngles; - rot.z = 50; + crowdJumpAnimation(); } public override void OnGameSwitch(double beat) @@ -664,13 +1089,13 @@ namespace HeavenStudio.Games { break; } - if(entity.datamodel != "manzai/pun" || entity.beat + entity.length <= beat) //check for dispenses that happen right before the switch + if((entity.datamodel != "manzai/pun" && entity.datamodel != "manzai/boing") || entity.beat + entity.length < beat) //check for pun that happen right before the switch { continue; } bool isOnGameSwitchBeat = entity.beat == beat; - DoPun(entity.beat, entity["boing"], entity["pun"]); - break; + if(entity.datamodel == "manzai/pun") {DoPun(entity.beat, 0, entity["pun"], entity["pitch"], entity["crowd"]);} + if(entity.datamodel == "manzai/boing") {DoPun(entity.beat, 1, entity["pun"], entity["pitch"], entity["crowd"]);} } } } diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs index bb1d57406..968209b6d 100644 --- a/Assets/Scripts/Games/Ringside/Ringside.cs +++ b/Assets/Scripts/Games/Ringside/Ringside.cs @@ -276,7 +276,7 @@ namespace HeavenStudio.Games wrestlerAnim.Play($"Pose{randomPose}", 0, 0); if (canDoMissExpression()) reporterAnim.Play("FlinchReporter", 0, 0); if (canDoMissExpression()) reporterHeadAnim.Play("Flinch", 0, 0); - SoundByte.PlayOneShotGame($"ringside/new/badpose_{UnityEngine.Random.Range(1, 7)}"); + SoundByte.PlayOneShotGame($"ringside/badpose_{UnityEngine.Random.Range(1, 7)}"); wrestlerTransform.localScale = new Vector3(1.1f, 1.1f, 1f); BeatAction.New(instance, new List() { @@ -386,12 +386,12 @@ namespace HeavenStudio.Games List qSounds = new List(); if (alt) { - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_1", beat, 1, 1, false, 0.015)); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_1", beat, 1, 1, false, 0.015)); } else { - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_1", beat, 1, 1, false, 0.015)); - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_2", beat + 0.25f, 1, 1, false, 0.002)); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_1", beat, 1, 1, false, 0.015)); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_2", beat + 0.25f, 1, 1, false, 0.002)); } float extend = length - 3f; int totalExtend = 0; @@ -399,10 +399,10 @@ namespace HeavenStudio.Games { for (int i = 0; i < extend; i++) { - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_3", beat + i + 0.5f, 1, 1, false, 0.003 )); - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_4", beat + i + 0.75f, 1, 1, false, 0 )); - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_5", beat + i + 1f, 1, 1, false, 0 )); - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_6", beat + i + 1.25f, 1, 1, false, 0 )); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_3", beat + i + 0.5f, 1, 1, false, 0.003 )); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_4", beat + i + 0.75f, 1, 1, false, 0 )); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_5", beat + i + 1f, 1, 1, false, 0 )); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_6", beat + i + 1.25f, 1, 1, false, 0 )); totalExtend++; } } @@ -431,12 +431,12 @@ namespace HeavenStudio.Games { MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_7", beat + 0.5f, 1, 1, false, 0.025), - new MultiSound.Sound($"ringside/new/wubdub_konk_1", beat + 0.5f, 1, 1, false, 0), - new MultiSound.Sound($"ringside/new/wubdub_konk_2", beat + 0.75f, 1, 1, false, 0), - new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_8", beat + 1f, 1, 1, false, 0.018), - new MultiSound.Sound($"ringside/new/wubdub_konk_3", beat + 1f, 1, 1, false, 0), - new MultiSound.Sound($"ringside/new/mic_swoosh", beat + 1f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_7", beat + 0.5f, 1, 1, false, 0.025), + new MultiSound.Sound($"ringside/wubdub_konk_1", beat + 0.5f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/wubdub_konk_2", beat + 0.75f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_8", beat + 1f, 1, 1, false, 0.018), + new MultiSound.Sound($"ringside/wubdub_konk_3", beat + 1f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/mic_swoosh", beat + 1f, 1, 1, false, 0), }, forcePlay: true); ScheduleInput(beat, 2f, InputAction_BasicPress, JustQuestion, Miss, Nothing); BeatAction.New(instance, new List() @@ -457,12 +457,12 @@ namespace HeavenStudio.Games if (currentQuestion == (int)QuestionVariant.Third) youBeat = 0.027f; MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_1", beat, 1, 1, false, youBeat), - new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_2", beat + 0.75f, 1, 1, false, youBeat), - new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_3", beat + 1f, 1, 1, false, 0), - new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_4", beat + 1.5f, 1, 1, false, 0.006), - new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_5", beat + 2f, 1, 1, false, 0.009), - new MultiSound.Sound($"ringside/new/mic_swoosh", beat + 2f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_1", beat, 1, 1, false, youBeat), + new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_2", beat + 0.75f, 1, 1, false, youBeat), + new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_3", beat + 1f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_4", beat + 1.5f, 1, 1, false, 0.006), + new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_5", beat + 2f, 1, 1, false, 0.009), + new MultiSound.Sound($"ringside/mic_swoosh", beat + 2f, 1, 1, false, 0), }, forcePlay: true); ScheduleInput(beat, 2.5f, InputAction_BasicPress, JustBigGuyFirst, MissBigGuyOne, Nothing); @@ -481,19 +481,19 @@ namespace HeavenStudio.Games { MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("ringside/new/pose_and", beat - 0.5f), + new MultiSound.Sound("ringside/en/pose_and", beat - 0.5f), }, forcePlay: true); } int poseLine = variant; if (poseLine == 3) poseLine = UnityEngine.Random.Range(1, 3); MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_1", beat, 1, 1, false, 0.02), - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_2", beat + 0.3333f, 1, 1, false, 0.00), - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_3", beat + 0.5f, 1, 1, false, 0.00), - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_4", beat + 0.75f, 1, 1, false, 0.022), - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_5", beat + 1f, 1, 1, false, 0.035), - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_6", beat + 1.8f, 1, 1, false, 0.00), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_1", beat, 1, 1, false, 0.02), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_2", beat + 0.3333f, 1, 1, false, 0.00), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_3", beat + 0.5f, 1, 1, false, 0.00), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_4", beat + 0.75f, 1, 1, false, 0.022), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_5", beat + 1f, 1, 1, false, 0.035), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_6", beat + 1.8f, 1, 1, false, 0.00), }, forcePlay: true); if (GameManager.instance.currentGame == "ringside") { @@ -860,7 +860,7 @@ namespace HeavenStudio.Games wrestlerTransform.localScale = new Vector3(1.2f, 1.2f, 1f); int randomPose = UnityEngine.Random.Range(1, 7); wrestlerAnim.Play($"Pose{randomPose}", 0, 0); - SoundByte.PlayOneShotGame($"ringside/new/badpose_{UnityEngine.Random.Range(1, 7)}"); + SoundByte.PlayOneShotGame($"ringside/badpose_{UnityEngine.Random.Range(1, 7)}"); reporterHeadAnim.Play("Late", 0, 0); SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); BeatAction.New(instance, new List() diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs b/Assets/Scripts/Games/Rockers/Rockers.cs index 6ade80903..1efed498b 100644 --- a/Assets/Scripts/Games/Rockers/Rockers.cs +++ b/Assets/Scripts/Games/Rockers/Rockers.cs @@ -208,7 +208,7 @@ namespace HeavenStudio.Games.Loaders offSet = 0.034f; break; } - SoundByte.PlayOneShot($"games/rockers/count/{e["count"]}", e.beat, 1, 1, false, null, offSet); + SoundByte.PlayOneShot($"games/rockers/count/count{e["count"]}", e.beat, 1, 1, false, null, offSet); } }, new GameAction("voiceLine", "Together Voice Line") diff --git a/Assets/Scripts/Games/Rockers/RockersRocker.cs b/Assets/Scripts/Games/Rockers/RockersRocker.cs index 7afdd95e7..b992da2c8 100644 --- a/Assets/Scripts/Games/Rockers/RockersRocker.cs +++ b/Assets/Scripts/Games/Rockers/RockersRocker.cs @@ -125,7 +125,7 @@ namespace HeavenStudio.Games.Scripts_Rockers if (pitches[i] == -1) continue; float pitch = SoundByte.GetPitchFromSemiTones(pitches[i], true); float volume = GetVolumeBasedOnAmountOfStrings(pitches.Length); - string soundName = "rockers/strings/" + (gleeClub ? "gleeClub/" : "normal/" + (i + 1)); + string soundName = "rockers/strings/" + (gleeClub ? "gleeClub/gleeClub" : "normal/normal" + (i + 1)); // Debug.Log("Pitch: " + pitch + " Volume: " + volume + " Name: " + soundName); stringSounds[i] = SoundByte.PlayOneShotGame(soundName, -1, pitch, volume, true); } @@ -138,40 +138,40 @@ namespace HeavenStudio.Games.Scripts_Rockers Rockers.PremadeSamples.None => "", Rockers.PremadeSamples.BendG5 => "rockers/BendG5", Rockers.PremadeSamples.BendC6 => "rockers/BendC6", - Rockers.PremadeSamples.ChordA => "rockers/rocker/ChordA", - Rockers.PremadeSamples.ChordAsus4 => "rockers/rocker/ChordAsus4", - Rockers.PremadeSamples.ChordBm => "rockers/rocker/ChordBm", - Rockers.PremadeSamples.ChordCSharpm7 => "rockers/rocker/ChordC#m7", - Rockers.PremadeSamples.ChordDmaj7 => "rockers/rocker/ChordDmaj7", - Rockers.PremadeSamples.ChordDmaj9 => "rockers/rocker/ChordDmaj9", - Rockers.PremadeSamples.ChordFSharp5 => "rockers/rocker/ChordF#5", - Rockers.PremadeSamples.ChordG => "rockers/rocker/ChordG", - Rockers.PremadeSamples.ChordG5 => "rockers/rocker/ChordG5", - Rockers.PremadeSamples.ChordGdim7 => "rockers/rocker/ChordGdim7", - Rockers.PremadeSamples.ChordGm => "rockers/rocker/ChordGm", - Rockers.PremadeSamples.NoteASharp4 => "rockers/rocker/NoteA#4", - Rockers.PremadeSamples.NoteA5 => "rockers/rocker/NoteA5", - Rockers.PremadeSamples.PracticeChordD => "rockers/rocker/PracticeChordD", - Rockers.PremadeSamples.Remix6ChordA => "rockers/rocker/Remix6ChordA", - Rockers.PremadeSamples.Remix10ChordD => "rockers/rocker/Remix10ChordD", - Rockers.PremadeSamples.Remix10ChordFSharpm => "rockers/rocker/Remix10ChordF#m", - Rockers.PremadeSamples.DoremiChordA7 => "rockers/doremi/ChordA7", - Rockers.PremadeSamples.DoremiChordAm7 => "rockers/doremi/ChordAm7", - Rockers.PremadeSamples.DoremiChordC => "rockers/doremi/ChordC", - Rockers.PremadeSamples.DoremiChordC7 => "rockers/doremi/ChordC7", - Rockers.PremadeSamples.DoremiChordCadd9 => "rockers/doremi/ChordCadd9", - Rockers.PremadeSamples.DoremiChordDm => "rockers/doremi/ChordDm", - Rockers.PremadeSamples.DoremiChordDm7 => "rockers/doremi/ChordDm7", - Rockers.PremadeSamples.DoremiChordEm => "rockers/doremi/ChordEm", - Rockers.PremadeSamples.DoremiChordF => "rockers/doremi/ChordF", - Rockers.PremadeSamples.DoremiChordFadd9 => "rockers/doremi/ChordFadd9", - Rockers.PremadeSamples.DoremiChordFm => "rockers/doremi/ChordFm", - Rockers.PremadeSamples.DoremiChordG => "rockers/doremi/ChordG", - Rockers.PremadeSamples.DoremiChordG7 => "rockers/doremi/ChordG7", - Rockers.PremadeSamples.DoremiChordGm => "rockers/doremi/ChordGm", - Rockers.PremadeSamples.DoremiChordGsus4 => "rockers/doremi/ChordGsus4", - Rockers.PremadeSamples.DoremiNoteA2 => "rockers/doremi/NoteA2", - Rockers.PremadeSamples.DoremiNoteE2 => "rockers/doremi/NoteE2", + Rockers.PremadeSamples.ChordA => "rockers/rocker/rockerChordA", + Rockers.PremadeSamples.ChordAsus4 => "rockers/rocker/rockerChordAsus4", + Rockers.PremadeSamples.ChordBm => "rockers/rocker/rockerChordBm", + Rockers.PremadeSamples.ChordCSharpm7 => "rockers/rocker/rockerChordC#m7", + Rockers.PremadeSamples.ChordDmaj7 => "rockers/rocker/rockerChordDmaj7", + Rockers.PremadeSamples.ChordDmaj9 => "rockers/rocker/rockerChordDmaj9", + Rockers.PremadeSamples.ChordFSharp5 => "rockers/rocker/rockerChordF#5", + Rockers.PremadeSamples.ChordG => "rockers/rocker/rockerChordG", + Rockers.PremadeSamples.ChordG5 => "rockers/rocker/rockerChordG5", + Rockers.PremadeSamples.ChordGdim7 => "rockers/rocker/rockerChordGdim7", + Rockers.PremadeSamples.ChordGm => "rockers/rocker/rockerChordGm", + Rockers.PremadeSamples.NoteASharp4 => "rockers/rocker/rockerNoteA#4", + Rockers.PremadeSamples.NoteA5 => "rockers/rocker/rockerNoteA5", + Rockers.PremadeSamples.PracticeChordD => "rockers/rocker/rockerPracticeChordD", + Rockers.PremadeSamples.Remix6ChordA => "rockers/rocker/rockerRemix6ChordA", + Rockers.PremadeSamples.Remix10ChordD => "rockers/rocker/rockerRemix10ChordD", + Rockers.PremadeSamples.Remix10ChordFSharpm => "rockers/rocker/rockerRemix10ChordF#m", + Rockers.PremadeSamples.DoremiChordA7 => "rockers/doremi/doremiChordA7", + Rockers.PremadeSamples.DoremiChordAm7 => "rockers/doremi/doremiChordAm7", + Rockers.PremadeSamples.DoremiChordC => "rockers/doremi/doremiChordC", + Rockers.PremadeSamples.DoremiChordC7 => "rockers/doremi/doremiChordC7", + Rockers.PremadeSamples.DoremiChordCadd9 => "rockers/doremi/doremiChordCadd9", + Rockers.PremadeSamples.DoremiChordDm => "rockers/doremi/doremiChordDm", + Rockers.PremadeSamples.DoremiChordDm7 => "rockers/doremi/doremiChordDm7", + Rockers.PremadeSamples.DoremiChordEm => "rockers/doremi/doremiChordEm", + Rockers.PremadeSamples.DoremiChordF => "rockers/doremi/doremiChordF", + Rockers.PremadeSamples.DoremiChordFadd9 => "rockers/doremi/doremiChordFadd9", + Rockers.PremadeSamples.DoremiChordFm => "rockers/doremi/doremiChordFm", + Rockers.PremadeSamples.DoremiChordG => "rockers/doremi/doremiChordG", + Rockers.PremadeSamples.DoremiChordG7 => "rockers/doremi/doremiChordG7", + Rockers.PremadeSamples.DoremiChordGm => "rockers/doremi/doremiChordGm", + Rockers.PremadeSamples.DoremiChordGsus4 => "rockers/doremi/doremiChordGsus4", + Rockers.PremadeSamples.DoremiNoteA2 => "rockers/doremi/doremiNoteA2", + Rockers.PremadeSamples.DoremiNoteE2 => "rockers/doremi/doremiNoteE2", _ => throw new System.NotImplementedException(), }; chordSound = SoundByte.PlayOneShotGame(soundName, -1, pitch, 1, true); diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs b/Assets/Scripts/Games/Tambourine/Tambourine.cs index 1992674ee..dfbaf81ff 100644 --- a/Assets/Scripts/Games/Tambourine/Tambourine.cs +++ b/Assets/Scripts/Games/Tambourine/Tambourine.cs @@ -272,6 +272,7 @@ namespace HeavenStudio.Games var relevantInputs = GetAllInputsBetweenBeat(beat, beat + interval); relevantInputs.Sort((x, y) => x.beat.CompareTo(y.beat)); + List sounds = new(); for (int i = 0; i < relevantInputs.Count; i++) { bool isHit = relevantInputs[i].datamodel == "tambourine/hit"; @@ -282,10 +283,12 @@ namespace HeavenStudio.Games { MonkeyInput(inputBeat, isHit); })); + sounds.Add(new MultiSound.Sound($"tambourine/monkey/{(isHit ? "hit" : "shake")}/m{(isHit ? "h" : "s")}{UnityEngine.Random.Range(1, 6)}", inputBeat)); } } BeatAction.New(this, actions); + MultiSound.Play(sounds.ToArray(), true, true); if (autoPassTurn) { @@ -298,12 +301,10 @@ namespace HeavenStudio.Games if (hit) { monkeyAnimator.DoScaledAnimationAsync("MonkeySmack", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/monkey/hit/{UnityEngine.Random.Range(1, 6)}"); } else { monkeyAnimator.DoScaledAnimationAsync("MonkeyShake", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/monkey/shake/{UnityEngine.Random.Range(1, 6)}"); } } @@ -335,7 +336,7 @@ namespace HeavenStudio.Games private void PassTurn(double beat, double intervalBeat, float intervalLength, float length) { - SoundByte.PlayOneShotGame($"tambourine/monkey/turnPass/{UnityEngine.Random.Range(1, 6)}", beat); + SoundByte.PlayOneShotGame($"tambourine/monkey/turnPass/tp{UnityEngine.Random.Range(1, 6)}", beat); List actions = new() { new BeatAction.Action(beat, delegate @@ -417,7 +418,7 @@ namespace HeavenStudio.Games if (state >= 1f || state <= -1f) { handsAnimator.DoScaledAnimationAsync("Smack", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}"); + SoundByte.PlayOneShotGame($"tambourine/player/hit/ph{UnityEngine.Random.Range(1, 6)}"); SoundByte.PlayOneShotGame("tambourine/miss"); sweatAnimator.DoScaledAnimationAsync("Sweating", 0.5f); misses++; @@ -435,7 +436,7 @@ namespace HeavenStudio.Games if (state >= 1f || state <= -1f) { handsAnimator.DoScaledAnimationAsync("Shake", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}"); + SoundByte.PlayOneShotGame($"tambourine/player/shake/ps{UnityEngine.Random.Range(1, 6)}"); SoundByte.PlayOneShotGame("tambourine/miss"); sweatAnimator.DoScaledAnimationAsync("Sweating", 0.5f); misses++; @@ -454,12 +455,12 @@ namespace HeavenStudio.Games if (hit) { handsAnimator.DoScaledAnimationAsync("Smack", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}"); + SoundByte.PlayOneShotGame($"tambourine/player/hit/ph{UnityEngine.Random.Range(1, 6)}"); } else { handsAnimator.DoScaledAnimationAsync("Shake", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}"); + SoundByte.PlayOneShotGame($"tambourine/player/shake/ps{UnityEngine.Random.Range(1, 6)}"); } } diff --git a/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs b/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs index 38ac59a64..aacdfe422 100644 --- a/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs +++ b/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs @@ -161,7 +161,6 @@ namespace HeavenStudio.Games.Scripts_WorkingDough Update(); return; } - Debug.Log($"hit at {beat}"); currentState = State.Hit; if (big) { diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index 1d527798e..c187da16e 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -419,7 +419,6 @@ namespace HeavenStudio.Games public void SpawnPlayerBall(double beat, bool isBig, bool hasGandw) { - Debug.Log($"Spawned player ball for beat {beat} (big: {isBig})"); var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall; var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs new file mode 100644 index 000000000..e19dfcfad --- /dev/null +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs @@ -0,0 +1,495 @@ +using System; +using System.Threading.Tasks; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +using static JSL; + +namespace HeavenStudio.InputSystem.Loaders +{ + public static class InputJoyconPairInitializer + { + [LoadOrder(3)] + public static InputController[] Initialize() + { + PlayerInput.PlayerInputRefresh.Add(Refresh); + return Refresh(); + } + + public static InputController[] Refresh() + { + int joyconLCount = 0, joyconRCount = 0; + foreach (InputController con in PlayerInput.GetInputControllers()) + { + if (con is InputJoyshock) + { + InputJoyshock joyshock = (InputJoyshock)con; + if (joyshock.GetJoyshockType() == TypeJoyConLeft) + { + joyconLCount++; + } + else if (joyshock.GetJoyshockType() == TypeJoyConRight) + { + joyconRCount++; + } + } + } + if (joyconLCount > 0 && joyconRCount > 0) + { + InputJoyconPair joyconPair = new InputJoyconPair(); + joyconPair.SetPlayer(null); + joyconPair.InitializeController(); + return new InputController[] { joyconPair }; + } + else + { + Debug.Log("No Joy-Con connected."); + return null; + } + } + } +} + +namespace HeavenStudio.InputSystem +{ + public class InputJoyconPair : InputController + { + static readonly string[] nsConButtonNames = new[] + { + "Up", + "Down", + "Left", + "Right", + "Plus", + "Minus", + "Left Stick Click", + "Right Stick Click", + "L", + "R", + "ZL", + "ZR", + "B", + "A", + "Y", + "X", + "Home", + "Capture", + "", // mic on playstation, unused here + "SL", + "SR", + "", // fnl on playstation, unused here + "", // fnr on playstation, unused here + "Stick Up", + "Stick Down", + "Stick Left", + "Stick Right", + }; + + static int[] defaultMappings + { + get + { + return new[] + { + ButtonMaskUp, + ButtonMaskDown, + ButtonMaskLeft, + ButtonMaskRight, + ButtonMaskS, + ButtonMaskE, + ButtonMaskW, + ButtonMaskN, + ButtonMaskL, + ButtonMaskR, + ButtonMaskPlus, + -1 + }; + } + } + + InputJoyshock leftController, rightController; + + int GetButtonForAction(int action) + { + if (currentBindings.Pad == null) return -1; + if (action < 0 || action >= BINDS_MAX) return -1; + + ControlBindings actionMap = currentBindings; + if (actionMap.Pad[action] > ButtonMaskFnR) return -1; + + return actionMap.Pad[action]; + } + + int GetActionForButton(int button, ControlStyles style) + { + if (style != ControlStyles.Pad) return -1; + if (currentBindings.Pad == null) return -1; + if (button < 0 || button >= ButtonMaskFnR) return -1; + + ControlBindings actionMap = currentBindings; + for (int i = 0; i < BINDS_MAX; i++) + { + if (actionMap.Pad[i] == button) + { + return i; + } + } + return -1; + } + + public void SetLeftController(InputJoyshock leftController) + { + this.leftController = leftController; + } + + public void SetRightController(InputJoyshock rightController) + { + this.rightController = rightController; + } + + public bool HasControllers() + { + return leftController != null && rightController != null; + } + + public override bool GetAction(ControlStyles style, int action) + { + if (leftController == null || rightController == null) + { + return false; + } + int button = GetButtonForAction(action); + if (button == -1) { return false; } + return leftController.GetButtonState(button).pressed || rightController.GetButtonState(button).pressed; + } + + public override bool GetActionDown(ControlStyles style, int action, out double dt) + { + dt = 0; + if (leftController == null || rightController == null) + { + return false; + } + int button = GetButtonForAction(action); + if (button == -1) { dt = 0; return false; } + InputJoyshock.JoyshockButtonState leftState = leftController.GetButtonState(button); + if (leftState.pressed && leftState.isDelta) + { + dt = leftState.dt; + return true; + } + InputJoyshock.JoyshockButtonState rightState = rightController.GetButtonState(button); + if (rightState.pressed && rightState.isDelta) + { + dt = rightState.dt; + return true; + } + return false; + } + + public override bool GetActionUp(ControlStyles style, int action, out double dt) + { + dt = 0; + if (leftController == null || rightController == null) + { + return false; + } + int button = GetButtonForAction(action); + if (button == -1) { dt = 0; return false; } + InputJoyshock.JoyshockButtonState leftState = leftController.GetButtonState(button); + if (!leftState.pressed && leftState.isDelta) + { + dt = leftState.dt; + return true; + } + InputJoyshock.JoyshockButtonState rightState = rightController.GetButtonState(button); + if (!rightState.pressed && rightState.isDelta) + { + dt = rightState.dt; + return true; + } + return false; + } + + public override float GetAxis(InputAxis axis) + { + if (leftController == null || rightController == null) + { + return 0; + } + return leftController.GetAxis(axis) + rightController.GetAxis(axis); + } + + public override int GetBindingsVersion() + { + return 1; + } + + public override string[] GetButtonNames() + { + return nsConButtonNames; + } + + public override ControlBindings GetCurrentBindings() + { + return currentBindings; + } + + public override bool GetCurrentStyleSupported() + { + return PlayerInput.CurrentControlStyle is ControlStyles.Pad; // or ControlStyles.Baton + } + + public override ControlBindings GetDefaultBindings() + { + ControlBindings binds = new ControlBindings + { + Pad = defaultMappings, + version = GetBindingsVersion(), + PointerSensitivity = 3 + }; + return binds; + } + + public override ControlStyles GetDefaultStyle() + { + return ControlStyles.Pad; + } + + public override string GetDeviceName() + { + return "Joy-Con Pair"; + } + + public override InputFeatures GetFeatures() + { + if (leftController == null || rightController == null) + { + return 0; + } + InputFeatures features = leftController.GetFeatures() | rightController.GetFeatures(); + return features; + } + + public override bool GetFlick(out double dt) + { + if (leftController == null || rightController == null) + { + dt = 0; + return false; + } + return leftController.GetFlick(out dt) || rightController.GetFlick(out dt); + } + + public override bool GetIsActionUnbindable(int action, ControlStyles style) + { + return false; + } + + public override bool GetIsConnected() + { + if (leftController == null || rightController == null) + { + return false; + } + return leftController.GetIsConnected() && rightController.GetIsConnected(); + } + + public override bool GetIsPoorConnection() + { + if (leftController == null || rightController == null) + { + return false; + } + return leftController.GetIsPoorConnection() || rightController.GetIsPoorConnection(); + } + + public override int GetLastActionDown() + { + if (leftController == null || rightController == null) + { + return -1; + } + int lastLeftButton = leftController.GetLastButtonDown(); + int lastRightButton = rightController.GetLastButtonDown(); + int leftAction = GetActionForButton(lastLeftButton, ControlStyles.Pad); + int rightAction = GetActionForButton(lastRightButton, ControlStyles.Pad); + if (leftAction == -1 && rightAction == -1) + { + return -1; + } + if (leftAction == -1) + { + return rightAction; + } + else + { + return leftAction; + } + } + + public override int GetLastButtonDown(bool strict = false) + { + if (strict || leftController == null || rightController == null) + { + return -1; + } + return Math.Max(leftController.GetLastButtonDown(strict), rightController.GetLastButtonDown(strict)); + } + + public override int? GetPlayer() + { + return playerNum; + } + + public override Vector2 GetPointer() + { + Camera cam = GameManager.instance.CursorCam; + Vector3 rawPointerPos = Input.mousePosition; + rawPointerPos.z = Mathf.Abs(cam.gameObject.transform.position.z); + return cam.ScreenToWorldPoint(rawPointerPos); + } + + public override bool GetPointerLeftRight() + { + return false; + } + + public override bool GetSlide(out double dt) + { + dt = 0; + return false; + } + + public override bool GetSqueeze() + { + return false; + } + + public override bool GetSqueezeDown(out double dt) + { + dt = 0; + return false; + } + + public override bool GetSqueezeUp(out double dt) + { + dt = 0; + return false; + } + + public override Vector3 GetVector(InputVector vector) + { + if (leftController == null || rightController == null) + { + return Vector3.zero; + } + return leftController.GetVector(vector) + rightController.GetVector(vector); + } + + public override void InitializeController() + { + leftController = null; + rightController = null; + LoadBindings(); + } + + public override void OnSelected() + { + if (leftController == null || rightController == null) + { + return; + } + leftController.OnSelected(); + leftController.SetRotatedStickMode(false); + rightController.OnSelected(); + rightController.SetRotatedStickMode(false); + } + + public override void RecentrePointer() + { + } + + public override void ResetBindings() + { + currentBindings = GetDefaultBindings(); + } + + public override void SetCurrentBindings(ControlBindings newBinds) + { + currentBindings = newBinds; + } + + public override void SetMaterialProperties(Material m) + { + Color colour; + m.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white); + m.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white); + if (leftController == null) + { + m.SetColor("_LGripColor", Color.white); + } + else + { + m.SetColor("_LGripColor", leftController.GetBodyColor()); + } + if (rightController == null) + { + m.SetColor("_RGripColor", Color.white); + } + else + { + m.SetColor("_RGripColor", rightController.GetBodyColor()); + } + } + + public override void SetPlayer(int? playerNum) + { + this.playerNum = playerNum; + int handle; + if (leftController != null) + { + handle = leftController.GetHandle(); + if (playerNum == -1 || playerNum == null) + { + JslSetPlayerNumber(handle, 0); + } + else + { + JslSetPlayerNumber(handle, (int)playerNum); + } + } + if (rightController != null) + { + handle = rightController.GetHandle(); + if (playerNum == -1 || playerNum == null) + { + JslSetPlayerNumber(handle, 0); + } + else + { + JslSetPlayerNumber(handle, (int)playerNum); + } + } + } + + public override void TogglePointerLock(bool locked) + { + } + + public override ControlBindings UpdateBindings(ControlBindings lastBinds) + { + if (lastBinds.version == 0) + { + return GetDefaultBindings(); + } + return lastBinds; + } + + public override void UpdateState() + { + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs.meta b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs.meta new file mode 100644 index 000000000..6fd1f9a14 --- /dev/null +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 538461cea16b9a94eb31f272a79cd574 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs index 5dd63bff2..df61b68b5 100644 --- a/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs @@ -11,21 +11,31 @@ namespace HeavenStudio.InputSystem.Loaders { public static class InputJoyshockInitializer { + static bool failedJsl = false; [LoadOrder(2)] public static InputController[] Initialize() { + failedJsl = false; InputJoyshock.joyshocks = new(); PlayerInput.PlayerInputCleanUp += DisposeJoyshocks; PlayerInput.PlayerInputRefresh.Add(Refresh); - InputJoyshock.JslEventInit(); - - InputController[] controllers; + List controllers; int jslDevicesFound = 0; int jslDevicesConnected = 0; int[] jslDeviceHandles; - jslDevicesFound = JslConnectDevices(); + try + { + JslDisconnectAndDisposeAll(); + jslDevicesFound = JslConnectDevices(); + } + catch (Exception e) + { + Debug.LogError("Failed to initialize JoyShockLibrary: " + e.Message); + failedJsl = true; + return null; + } if (jslDevicesFound > 0) { jslDeviceHandles = new int[jslDevicesFound]; @@ -40,16 +50,17 @@ namespace HeavenStudio.InputSystem.Loaders Debug.Log("Connected " + jslDevicesConnected + " JoyShocks."); } - controllers = new InputController[jslDevicesConnected]; + controllers = new(); foreach (int i in jslDeviceHandles) { Debug.Log("Setting up JoyShock: ( Handle " + i + ", type " + JslGetControllerType(i) + " )"); InputJoyshock joyshock = new InputJoyshock(i); joyshock.SetPlayer(null); joyshock.InitializeController(); - controllers[i] = joyshock; + controllers.Add(joyshock); } - return controllers; + InputJoyshock.JslEventInit(); + return controllers.ToArray(); } Debug.Log("No JoyShocks found."); return null; @@ -57,38 +68,42 @@ namespace HeavenStudio.InputSystem.Loaders public static void DisposeJoyshocks() { + if (failedJsl) return; foreach (InputJoyshock joyshock in InputJoyshock.joyshocks.Values) { joyshock.CleanUp(); } - JslSetCallback(null); JslDisconnectAndDisposeAll(); + JslSetCallback(null); } public static InputController[] Refresh() { + if (failedJsl) return null; InputJoyshock.joyshocks.Clear(); - InputController[] controllers; + List controllers; int jslDevicesFound = 0; int jslDevicesConnected = 0; int[] jslDeviceHandles; + JslDisconnectAndDisposeAll(); jslDevicesFound = JslConnectDevices(); if (jslDevicesFound > 0) { jslDeviceHandles = new int[jslDevicesFound]; jslDevicesConnected = JslGetConnectedDeviceHandles(jslDeviceHandles, jslDevicesFound); - controllers = new InputController[jslDevicesConnected]; + controllers = new(); foreach (int i in jslDeviceHandles) { Debug.Log("Setting up JoyShock: ( Handle " + i + ", type " + JslGetControllerType(i) + " )"); InputJoyshock joyshock = new InputJoyshock(i); joyshock.SetPlayer(null); joyshock.InitializeController(); - controllers[i] = joyshock; + controllers.Add(joyshock); } - return controllers; + InputJoyshock.JslEventInit(); + return controllers.ToArray(); } Debug.Log("No JoyShocks found."); return null; @@ -107,7 +122,7 @@ namespace HeavenStudio.InputSystem "Joy-Con (R)", "Pro Controller", "DualShock 4", - "DualSense" + "DualSense/Edge" // jsl doesn't expose a new device ID for DSE }; static readonly int[] dsPlayerColours = new[] @@ -148,10 +163,10 @@ namespace HeavenStudio.InputSystem { return new[] { - 20, - 21, - 22, 23, + 24, + 25, + 26, ButtonMaskLeft, ButtonMaskDown, ButtonMaskUp, @@ -170,10 +185,10 @@ namespace HeavenStudio.InputSystem { return new[] { - 20, - 21, - 22, 23, + 24, + 25, + 26, ButtonMaskE, ButtonMaskN, ButtonMaskS, @@ -228,8 +243,11 @@ namespace HeavenStudio.InputSystem "X", "Home", "Capture", + "", // mic on playstation, unused here "SL", "SR", + "", // fnl on playstation, unused here + "", // fnr on playstation, unused here "Stick Up", "Stick Down", "Stick Left", @@ -256,6 +274,7 @@ namespace HeavenStudio.InputSystem "Triangle", "PS", "Touchpad Click", + "Mic", }; static readonly string[] ps5ButtonNames = new[] @@ -279,13 +298,17 @@ namespace HeavenStudio.InputSystem "PS", "Create", "Mic", + "Left Grip", + "Right Grip", + "Left Function", + "Right Function", }; static readonly float debounceTime = 1f / 90f; public static Dictionary joyshocks; - float stickDeadzone = 0.5f; + const float STICK_DEAD = 0.6f; int joyshockHandle; int type; @@ -293,10 +316,11 @@ namespace HeavenStudio.InputSystem int lightbarColour; string joyshockName; DateTime startTime; + bool joyConWantRotatedStick = true; //buttons, sticks, triggers JoyshockButtonState[] actionStates = new JoyshockButtonState[BINDS_MAX]; - JoyshockButtonState[] buttonStates = new JoyshockButtonState[ButtonMaskSR + 1]; + JoyshockButtonState[] buttonStates = new JoyshockButtonState[ButtonMaskFnR + 1]; JOY_SHOCK_STATE joyBtStateCurrent; //gyro and accelerometer IMU_STATE joyImuStateCurrent, joyImuStateLast; @@ -306,9 +330,6 @@ namespace HeavenStudio.InputSystem // controller settings JSL_SETTINGS joySettings; - InputJoyshock otherHalf; - bool isPair; - public struct JoyshockButtonState { public double dt; // time passed since state @@ -333,12 +354,12 @@ namespace HeavenStudio.InputSystem joyshockHandle = handle; } - int GetButtonForSplitType(int action) + int GetButtonForAction(int action) { if (currentBindings.Pad == null) return -1; if (action < 0 || action >= BINDS_MAX) return -1; ControlBindings actionMap = currentBindings; - if (actionMap.Pad[action] > ButtonMaskSR) return -1; + if (actionMap.Pad[action] > ButtonMaskFnR) return -1; return actionMap.Pad[action]; } @@ -379,7 +400,7 @@ namespace HeavenStudio.InputSystem lastInputStack = new(); actionStates = new JoyshockButtonState[BINDS_MAX]; - buttonStates = new JoyshockButtonState[ButtonMaskSR + 1]; + buttonStates = new JoyshockButtonState[ButtonMaskFnR + 1]; joyBtStateCurrent = new JOY_SHOCK_STATE(); joyImuStateCurrent = new IMU_STATE(); @@ -423,6 +444,9 @@ namespace HeavenStudio.InputSystem for (int i = 0; i < buttonStates.Length; i++) { buttonStates[i].isDelta = false; + buttonStates[i].debounce -= Time.deltaTime; + if (buttonStates[i].debounce < 0) + buttonStates[i].debounce = 0; } foreach (TimestampedState state in lastInputStack) @@ -431,7 +455,7 @@ namespace HeavenStudio.InputSystem for (int i = 0; i < actionStates.Length; i++) { - int bt = GetButtonForSplitType(i); + int bt = GetButtonForAction(i); if (bt != -1) { bool pressed = BitwiseUtils.WantCurrent(state.input.buttons, 1 << bt); @@ -453,9 +477,13 @@ namespace HeavenStudio.InputSystem bool pressed = BitwiseUtils.WantCurrent(state.input.buttons, 1 << i); if (pressed != buttonStates[i].pressed && !buttonStates[i].isDelta) { - buttonStates[i].pressed = pressed; - buttonStates[i].isDelta = true; - buttonStates[i].dt = reportTime - state.timestamp; + if (buttonStates[i].debounce <= 0) + { + buttonStates[i].pressed = pressed; + buttonStates[i].isDelta = true; + buttonStates[i].dt = reportTime - state.timestamp; + } + buttonStates[i].debounce = debounceTime; } } } @@ -465,22 +493,19 @@ namespace HeavenStudio.InputSystem //left rotates counterclockwise, right rotates clockwise, all by 90 degrees float xAxis = 0f; float yAxis = 0f; - if (otherHalf == null) + + if (joyConWantRotatedStick && type is TypeJoyConLeft or TypeJoyConRight) { - switch (splitType) + switch (type) { - case SplitLeft: + case TypeJoyConLeft: xAxis = -joyBtStateCurrent.stickLY; yAxis = joyBtStateCurrent.stickLX; break; - case SplitRight: //use the right stick instead + case TypeJoyConRight: xAxis = joyBtStateCurrent.stickRY; yAxis = -joyBtStateCurrent.stickRX; break; - case SplitFull: - xAxis = joyBtStateCurrent.stickLX; - yAxis = joyBtStateCurrent.stickLY; - break; } } else @@ -491,17 +516,18 @@ namespace HeavenStudio.InputSystem directionStateLast = directionStateCurrent; directionStateCurrent = 0; - directionStateCurrent |= ((yAxis >= stickDeadzone) ? (1 << ((int)InputDirection.Up)) : 0); - directionStateCurrent |= ((yAxis <= -stickDeadzone) ? (1 << ((int)InputDirection.Down)) : 0); - directionStateCurrent |= ((xAxis >= stickDeadzone) ? (1 << ((int)InputDirection.Right)) : 0); - directionStateCurrent |= ((xAxis <= -stickDeadzone) ? (1 << ((int)InputDirection.Left)) : 0); - //Debug.Log("stick direction: " + directionStateCurrent + "| x axis: " + xAxis + " y axis: " + yAxis); + directionStateCurrent |= (yAxis >= STICK_DEAD) ? (1 << (int)ActionsPad.Up) : 0; + directionStateCurrent |= (yAxis <= -STICK_DEAD) ? (1 << (int)ActionsPad.Down) : 0; + directionStateCurrent |= (xAxis <= -STICK_DEAD) ? (1 << (int)ActionsPad.Left) : 0; + directionStateCurrent |= (xAxis >= STICK_DEAD) ? (1 << (int)ActionsPad.Right) : 0; + // Debug.Log($"{GetDeviceName()} stick direction: {directionStateCurrent}| x axis: {xAxis}, y axis: {yAxis}"); lastInputStack.Clear(); } public override void OnSelected() { + SetRotatedStickMode(true); Task.Run(() => SelectionVibrate()); } @@ -514,8 +540,6 @@ namespace HeavenStudio.InputSystem public override string GetDeviceName() { - if (otherHalf != null) - return "Joy-Con Pair"; return joyshockName; } @@ -530,10 +554,7 @@ namespace HeavenStudio.InputSystem case TypeDualSense: return ps5ButtonNames; default: - if (otherHalf == null) - return nsConButtonNames; - else - return nsProButtonNames; + return nsConButtonNames; } } @@ -577,16 +598,10 @@ namespace HeavenStudio.InputSystem switch (type) { case TypeJoyConLeft: - if (otherHalf == null) - binds.Pad = defaultMappingsL; - else - binds.Pad = defaultMappings; + binds.Pad = defaultMappingsL; break; case TypeJoyConRight: - if (otherHalf == null) - binds.Pad = defaultMappingsR; - else - binds.Pad = defaultMappings; + binds.Pad = defaultMappingsR; break; case TypeProController: binds.Pad = defaultMappings; @@ -599,6 +614,7 @@ namespace HeavenStudio.InputSystem break; } binds.PointerSensitivity = 3; + binds.version = GetBindingsVersion(); return binds; } @@ -617,20 +633,41 @@ namespace HeavenStudio.InputSystem currentBindings = newBinds; } + public override ControlBindings UpdateBindings(ControlBindings lastBinds) + { + if (lastBinds.version == 0) + { + switch (type) + { + case TypeProController: + case TypeDualShock4: + case TypeDualSense: + return lastBinds; + case TypeJoyConLeft: + case TypeJoyConRight: + for (int i = 0; i < lastBinds.Pad.Length; i++) + { + if (lastBinds.Pad[i] is 18 or 19) + lastBinds.Pad[i] = lastBinds.Pad[i] + 1; + } + return lastBinds; + } + } + return lastBinds; + } + + public override int GetBindingsVersion() + { + return 1; + } + public override bool GetIsActionUnbindable(int action, ControlStyles style) { - if (otherHalf == null) + if (type is TypeJoyConLeft or TypeJoyConRight) { - switch (splitType) + if (style is ControlStyles.Pad) { - case SplitLeft: - case SplitRight: - switch (style) - { - case ControlStyles.Pad: - return action is 0 or 1 or 2 or 3; - } - break; + return action is 0 or 1 or 2 or 3; } } return false; @@ -652,48 +689,74 @@ namespace HeavenStudio.InputSystem { for (int i = 0; i < actionStates.Length; i++) { + if (i is 0 or 1 or 2 or 3) + { + if (BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << i)) + { + return i; + } + } if (actionStates[i].pressed && actionStates[i].isDelta) { return i; } } - if (otherHalf != null) - { - return otherHalf.GetLastActionDown(); - } return -1; } - public override bool GetAction(ControlStyles style, int button) + public JoyshockButtonState GetButtonState(int button) { - if (button == -1) { return false; } - if (otherHalf != null) - { - return actionStates[button].pressed || otherHalf.actionStates[button].pressed; - } - return actionStates[button].pressed; + return buttonStates[button]; } - public override bool GetActionDown(ControlStyles style, int button, out double dt) + public JoyshockButtonState[] GetButtonStates() { - if (button == -1) { dt = 0; return false; } - if (otherHalf != null && otherHalf.GetActionDown(style, button, out dt)) + return buttonStates; + } + + public override bool GetAction(ControlStyles style, int action) + { + if (action == -1) { return false; } + bool stick = false; + if (action is 0 or 1 or 2 or 3) + { + stick = BitwiseUtils.WantCurrent(directionStateCurrent, 1 << action); + } + return actionStates[action].pressed || stick; + } + + public override bool GetActionDown(ControlStyles style, int action, out double dt) + { + if (action == -1) { dt = 0; return false; } + dt = actionStates[action].dt; + bool bt = actionStates[action].pressed && actionStates[action].isDelta; + if (bt) { return true; } - dt = actionStates[button].dt; - return actionStates[button].pressed && actionStates[button].isDelta; + else if (action is 0 or 1 or 2 or 3) + { + dt = 0; + return BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << action); + } + return false; } public override bool GetActionUp(ControlStyles style, int button, out double dt) { if (button == -1) { dt = 0; return false; } - if (otherHalf != null && otherHalf.GetActionUp(style, button, out dt)) + dt = actionStates[button].dt; + bool bt = !actionStates[button].pressed && actionStates[button].isDelta; + if (bt) { return true; } - dt = actionStates[button].dt; - return !actionStates[button].pressed && actionStates[button].isDelta; + else if (button is 0 or 1 or 2 or 3) + { + dt = 0; + return BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << button); + } + return false; } public override float GetAxis(InputAxis axis) @@ -713,7 +776,7 @@ namespace HeavenStudio.InputSystem case InputAxis.AxisRStickY: return joyBtStateCurrent.stickRY; case InputAxis.PointerX: //isn't updated for now, so always returns 0f - //return joyTouchStateCurrent.t0X; + //return joyTouchStateCurrent.t0X; case InputAxis.PointerY: //return joyTouchStateCurrent.t0Y; default: @@ -747,93 +810,6 @@ namespace HeavenStudio.InputSystem return cam.ScreenToWorldPoint(rawPointerPos); } - public override bool GetHatDirection(InputDirection direction) - { - int bt; - switch (direction) - { - case InputDirection.Up: - bt = 0; - break; - case InputDirection.Down: - bt = 1; - break; - case InputDirection.Left: - bt = 2; - break; - case InputDirection.Right: - bt = 3; - break; - default: - return false; - } - if (otherHalf != null) - { - return GetAction(ControlStyles.Pad, bt) || BitwiseUtils.WantCurrent(otherHalf.directionStateCurrent, 1 << (int)direction) || BitwiseUtils.WantCurrent(directionStateCurrent, 1 << (int)direction); - } - return GetAction(ControlStyles.Pad, bt) || BitwiseUtils.WantCurrent(directionStateCurrent, 1 << (int)direction); - } - - public override bool GetHatDirectionDown(InputDirection direction, out double dt) - { - int bt; - switch (direction) - { - case InputDirection.Up: - bt = 0; - break; - case InputDirection.Down: - bt = 1; - break; - case InputDirection.Left: - bt = 2; - break; - case InputDirection.Right: - bt = 3; - break; - default: - dt = 0; - return false; - } - bool btbool = GetActionDown(ControlStyles.Pad, bt, out dt); - if (!btbool) dt = 0; - if (otherHalf != null) - { - return btbool || BitwiseUtils.WantCurrentAndNotLast(otherHalf.directionStateCurrent, otherHalf.directionStateLast, 1 << (int)direction) || BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << (int)direction); - } - return btbool || BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << (int)direction); - } - - public override bool GetHatDirectionUp(InputDirection direction, out double dt) - { - int bt; - switch (direction) - { - case InputDirection.Up: - bt = 0; - break; - case InputDirection.Down: - bt = 1; - break; - case InputDirection.Left: - bt = 2; - break; - case InputDirection.Right: - bt = 3; - break; - default: - dt = 0; - return false; - } - bool btbool = GetActionUp(ControlStyles.Pad, bt, out dt); - if (!btbool) dt = 0; - if (otherHalf != null) - { - return btbool || BitwiseUtils.WantNotCurrentAndLast(otherHalf.directionStateCurrent, otherHalf.directionStateLast, 1 << (int)direction) || BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << (int)direction); - } - return btbool || BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << (int)direction); - } - public override void SetPlayer(int? playerNum) { //TODO: dualshock 4 and dualsense lightbar colour support @@ -865,11 +841,6 @@ namespace HeavenStudio.InputSystem public Color GetBodyColor() { - if (otherHalf != null) - { - // gets the colour of the right controller if is split - return BitwiseUtils.IntToRgb(splitType == SplitRight ? joySettings.bodyColour : GetOtherHalf().joySettings.bodyColour); - } return BitwiseUtils.IntToRgb(joySettings.bodyColour); } @@ -882,10 +853,6 @@ namespace HeavenStudio.InputSystem public Color GetLeftGripColor() { - if (otherHalf != null) - { - return BitwiseUtils.IntToRgb(splitType == SplitLeft ? joySettings.lGripColour : GetOtherHalf().joySettings.lGripColour); - } if (joySettings.lGripColour == 0xFFFFFF) return GetBodyColor(); return BitwiseUtils.IntToRgb(joySettings.lGripColour); @@ -893,10 +860,6 @@ namespace HeavenStudio.InputSystem public Color GetRightGripColor() { - if (otherHalf != null) - { - return BitwiseUtils.IntToRgb(splitType == SplitRight ? joySettings.rGripColour : GetOtherHalf().joySettings.rGripColour); - } if (joySettings.rGripColour == 0xFFFFFF) return GetBodyColor(); return BitwiseUtils.IntToRgb(joySettings.rGripColour); @@ -907,6 +870,16 @@ namespace HeavenStudio.InputSystem return BitwiseUtils.IntToRgb(lightbarColour); } + public int GetJoyshockType() + { + return type; + } + + public void SetRotatedStickMode(bool rotated) + { + joyConWantRotatedStick = rotated; + } + public void SetLightbarColour(Color color) { lightbarColour = BitwiseUtils.RgbToInt(color); @@ -931,47 +904,11 @@ namespace HeavenStudio.InputSystem public void DisconnectJoyshock() { - if (otherHalf != null) - { - otherHalf = null; - } JslSetRumble(joyshockHandle, 0, 0); JslSetLightColour(joyshockHandle, 0); JslSetPlayerNumber(joyshockHandle, 0); } - public void AssignOtherHalf(InputJoyshock otherHalf, bool force = false) - { - InputFeatures features = otherHalf.GetFeatures(); - if (features.HasFlag(InputFeatures.Extra_SplitControllerLeft) || features.HasFlag(InputFeatures.Extra_SplitControllerRight)) - { - //two-way link - this.otherHalf = otherHalf; - this.otherHalf.UnAssignOtherHalf(); //juste en cas - this.otherHalf.otherHalf = this; - this.otherHalf.SetPlayer(this.playerNum); - } - else if (force) - { - UnAssignOtherHalf(); - } - } - - public void UnAssignOtherHalf() - { - if (otherHalf != null) - { - this.otherHalf.otherHalf = null; - this.otherHalf.SetPlayer(-1); - } - otherHalf = null; - } - - public InputJoyshock GetOtherHalf() - { - return otherHalf; - } - public override bool GetFlick(out double dt) { dt = 0; @@ -996,12 +933,6 @@ namespace HeavenStudio.InputSystem m.SetColor("_LGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white); m.SetColor("_RGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white); break; - case "Joy-Con Pair": - m.SetColor("_BodyColor", splitType == SplitRight ? GetButtonColor() : GetOtherHalf().GetButtonColor()); - m.SetColor("_BtnColor", splitType == SplitLeft ? GetButtonColor() : GetOtherHalf().GetButtonColor()); - m.SetColor("_LGripColor", GetLeftGripColor()); - m.SetColor("_RGripColor", GetRightGripColor()); - break; case "DualShock 4": m.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#E1E2E4", out colour) ? colour : Color.white); m.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#414246", out colour) ? colour : Color.white); diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs b/Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs index bb52b9d05..b8aa51bdd 100644 --- a/Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs @@ -131,6 +131,16 @@ namespace HeavenStudio.InputSystem currentBindings = newBinds; } + public override ControlBindings UpdateBindings(ControlBindings lastBinds) + { + return lastBinds; + } + + public override int GetBindingsVersion() + { + return 0; + } + public override bool GetIsActionUnbindable(int action, ControlStyles style) { return false; @@ -197,60 +207,6 @@ namespace HeavenStudio.InputSystem return cam.ScreenToWorldPoint(rawPointerPos); } - //todo: directionals - public override bool GetHatDirection(InputDirection direction) - { - switch (direction) - { - case InputDirection.Up: - return Input.GetKey((KeyCode)currentBindings.Pad[0]); - case InputDirection.Down: - return Input.GetKey((KeyCode)currentBindings.Pad[1]); - case InputDirection.Left: - return Input.GetKey((KeyCode)currentBindings.Pad[2]); - case InputDirection.Right: - return Input.GetKey((KeyCode)currentBindings.Pad[3]); - default: - return false; - } - } - - public override bool GetHatDirectionDown(InputDirection direction, out double dt) - { - dt = 0; - switch (direction) - { - case InputDirection.Up: - return Input.GetKeyDown((KeyCode)currentBindings.Pad[0]); - case InputDirection.Down: - return Input.GetKeyDown((KeyCode)currentBindings.Pad[1]); - case InputDirection.Left: - return Input.GetKeyDown((KeyCode)currentBindings.Pad[2]); - case InputDirection.Right: - return Input.GetKeyDown((KeyCode)currentBindings.Pad[3]); - default: - return false; - } - } - - public override bool GetHatDirectionUp(InputDirection direction, out double dt) - { - dt = 0; - switch (direction) - { - case InputDirection.Up: - return Input.GetKeyUp((KeyCode)currentBindings.Pad[0]); - case InputDirection.Down: - return Input.GetKeyUp((KeyCode)currentBindings.Pad[1]); - case InputDirection.Left: - return Input.GetKeyUp((KeyCode)currentBindings.Pad[2]); - case InputDirection.Right: - return Input.GetKeyUp((KeyCode)currentBindings.Pad[3]); - default: - return false; - } - } - public override void SetPlayer(int? playerNum) { if (playerNum == -1 || playerNum == null) diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs b/Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs index 094055487..0a19ef65e 100644 --- a/Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs @@ -259,6 +259,16 @@ namespace HeavenStudio.InputSystem currentBindings = newBinds; } + public override ControlBindings UpdateBindings(ControlBindings lastBinds) + { + return lastBinds; + } + + public override int GetBindingsVersion() + { + return 0; + } + public override bool GetIsActionUnbindable(int action, ControlStyles style) { return action is 0; @@ -395,24 +405,6 @@ namespace HeavenStudio.InputSystem return realPos; } - //todo: directionals - public override bool GetHatDirection(InputDirection direction) - { - return false; - } - - public override bool GetHatDirectionDown(InputDirection direction, out double dt) - { - dt = 0; - return false; - } - - public override bool GetHatDirectionUp(InputDirection direction, out double dt) - { - dt = 0; - return false; - } - public override void SetPlayer(int? playerNum) { if (playerNum == -1 || playerNum == null) diff --git a/Assets/Scripts/InputSystem/InputController.cs b/Assets/Scripts/InputSystem/InputController.cs index 4f2a50b3e..fd9ec9eb1 100644 --- a/Assets/Scripts/InputSystem/InputController.cs +++ b/Assets/Scripts/InputSystem/InputController.cs @@ -141,6 +141,7 @@ namespace HeavenStudio.InputSystem [System.Serializable] public struct ControlBindings { + public int version; public int[] Pad; public int[] Baton; public int[] Touch; @@ -184,7 +185,19 @@ namespace HeavenStudio.InputSystem string json = File.ReadAllText(path); if (json is not null or "") { - currentBindings = JsonUtility.FromJson(json); + try + { + currentBindings = JsonUtility.FromJson(json); + if (currentBindings.version != GetBindingsVersion()) + { + currentBindings = UpdateBindings(currentBindings); + SaveBindings(); + } + } + catch (System.Exception) + { + ResetBindings(); + } } else { @@ -220,6 +233,19 @@ namespace HeavenStudio.InputSystem /// public abstract void SetCurrentBindings(ControlBindings newBinds); + /// + /// updates controller bindings to new versions + /// + /// bindings of a previous version + /// + public abstract ControlBindings UpdateBindings(ControlBindings lastBinds); + + /// + /// gets the current bindings version for this controller + /// + /// + public abstract int GetBindingsVersion(); + /// /// Whether a given action can have be rebount /// @@ -286,29 +312,6 @@ namespace HeavenStudio.InputSystem public abstract void TogglePointerLock(bool locked); public abstract void RecentrePointer(); - /// - /// True if the current direction is active - /// - /// - /// - public abstract bool GetHatDirection(InputDirection direction); - - /// - /// True if the current direction just became active this Update - /// - /// - /// time since the reported event, use to compensate for controller delays - /// - public abstract bool GetHatDirectionDown(InputDirection direction, out double dt); - - /// - /// True if the current direction just became inactive this Update - /// - /// - /// time since the reported event, use to compensate for controller delays - /// - public abstract bool GetHatDirectionUp(InputDirection direction, out double dt); - public abstract bool GetFlick(out double dt); public abstract bool GetSlide(out double dt); public abstract bool GetSqueezeDown(out double dt); diff --git a/Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs b/Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs index c1e067ac9..4efcc2783 100644 --- a/Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs +++ b/Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs @@ -23,16 +23,6 @@ namespace HeavenStudio PlayerInputRefresh = new(); PlayerInputCleanUp = null; - controllers = InputJoyshockInitializer.Initialize(); - if (controllers != null) - { - inputDevices.AddRange(controllers); - } - else - { - Debug.Log("InputJoyshockInitializer.Initialize had no controllers to initialize."); - } - controllers = InputKeyboardInitializer.Initialize(); if (controllers != null) { @@ -53,6 +43,26 @@ namespace HeavenStudio Debug.Log("InputMouseInitializer.Initialize had no controllers to initialize."); } + controllers = InputJoyshockInitializer.Initialize(); + if (controllers != null) + { + inputDevices.AddRange(controllers); + } + else + { + Debug.Log("InputJoyshockInitializer.Initialize had no controllers to initialize."); + } + + controllers = InputJoyconPairInitializer.Initialize(); + if (controllers != null) + { + inputDevices.AddRange(controllers); + } + else + { + Debug.Log("InputJoyconPairInitializer.Initialize had no controllers to initialize."); + } + return inputDevices.Count; } diff --git a/Assets/Scripts/LevelEditor/EditorTheme.cs b/Assets/Scripts/LevelEditor/EditorTheme.cs index dc79c4120..b201f2da4 100644 --- a/Assets/Scripts/LevelEditor/EditorTheme.cs +++ b/Assets/Scripts/LevelEditor/EditorTheme.cs @@ -32,27 +32,44 @@ namespace HeavenStudio.Editor if (File.Exists(Application.persistentDataPath + "/editorTheme.json")) { string json = File.ReadAllText(Application.persistentDataPath + "/editorTheme.json"); - theme = JsonConvert.DeserializeObject(json); - - // Naive way of doing it? Possibly, but we should have a theme editor in the future. - if (defaultTheme.properties.LayerColors != null) + if (json == "") { - theme.properties.LayerColors = new string[] + PersistentDataManager.SaveTheme(ThemeTXT.text); + theme = defaultTheme; + theme.SetLayersGradient(); + return; + } + try + { + theme = JsonConvert.DeserializeObject(json); + + // Naive way of doing it? Possibly, but we should have a theme editor in the future. + if (defaultTheme.properties.LayerColors != null) { - theme.properties.Layer1Col, - theme.properties.Layer2Col, - theme.properties.Layer3Col, - theme.properties.Layer4Col, - theme.properties.Layer5Col - }; - // Create a function for this in the future. - var savedTheme = JsonConvert.SerializeObject(theme, Formatting.Indented, new JsonSerializerSettings() - { - TypeNameHandling = TypeNameHandling.None, - NullValueHandling = NullValueHandling.Include, - ReferenceLoopHandling = ReferenceLoopHandling.Ignore, - }); - PersistentDataManager.SaveTheme(savedTheme); + theme.properties.LayerColors = new string[] + { + theme.properties.Layer1Col, + theme.properties.Layer2Col, + theme.properties.Layer3Col, + theme.properties.Layer4Col, + theme.properties.Layer5Col + }; + // Create a function for this in the future. + var savedTheme = JsonConvert.SerializeObject(theme, Formatting.Indented, new JsonSerializerSettings() + { + TypeNameHandling = TypeNameHandling.None, + NullValueHandling = NullValueHandling.Include, + ReferenceLoopHandling = ReferenceLoopHandling.Ignore, + }); + PersistentDataManager.SaveTheme(savedTheme); + } + } + catch + { + PersistentDataManager.SaveTheme(ThemeTXT.text); + theme = defaultTheme; + theme.SetLayersGradient(); + return; } } else diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 969e36c51..d4e4045ed 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -363,13 +363,14 @@ namespace HeavenStudio public List tags; public string defaultLocale = "en"; - public string wantAssetBundle = ""; + public string wantAssetBundle = null; public List supportedLocales; public bool inferred; - public bool usesAssetBundle => wantAssetBundle != ""; + public bool usesAssetBundle => wantAssetBundle is not null or ""; public bool hasLocales => supportedLocales.Count > 0; - public bool AssetsLoaded => ((hasLocales && localeLoaded && currentLoadedLocale == defaultLocale) || (!hasLocales)) && commonLoaded; + public bool AssetsLoaded => ((hasLocales && localeLoaded && currentLoadedLocale == defaultLocale) || (!hasLocales)) && commonLoaded && loadComplete; + public bool AlreadyLoading => alreadyLoading; public bool SequencesPreloaded => soundSequences != null; public string LoadableName => inferred ? "noGame" : name; public GameObject LoadedPrefab => loadedPrefab; @@ -382,8 +383,8 @@ namespace HeavenStudio private bool localeLoaded = false; private bool localePreloaded = false; private GameObject loadedPrefab = null; - private Dictionary commonAudioClips; - private Dictionary localeAudioClips; + + bool loadComplete = false; private SoundSequence.SequenceKeyValue[] soundSequences = null; @@ -392,10 +393,8 @@ namespace HeavenStudio get => soundSequences; set => soundSequences = value; } - public Dictionary CommonAudioClips => commonAudioClips; - public Dictionary LocaleAudioClips => localeAudioClips; - public Minigame(string name, string displayName, string color, bool hidden, bool fxOnly, List actions, List tags = null, string assetBundle = "", string defaultLocale = "en", List supportedLocales = null, bool inferred = false) + public Minigame(string name, string displayName, string color, bool hidden, bool fxOnly, List actions, List tags = null, string wantAssetBundle = null, string defaultLocale = "en", List supportedLocales = null, bool inferred = false) { this.name = name; this.displayName = displayName; @@ -405,7 +404,7 @@ namespace HeavenStudio this.fxOnly = fxOnly; this.tags = tags ?? new List(); - this.wantAssetBundle = assetBundle; + this.wantAssetBundle = wantAssetBundle; this.defaultLocale = defaultLocale; this.supportedLocales = supportedLocales ?? new List(); this.inferred = inferred; @@ -414,7 +413,7 @@ namespace HeavenStudio this.splitColorR = null; } - public Minigame(string name, string displayName, string color, string splitColorL, string splitColorR, bool hidden, bool fxOnly, List actions, List tags = null, string assetBundle = "", string defaultLocale = "en", List supportedLocales = null, bool inferred = false) + public Minigame(string name, string displayName, string color, string splitColorL, string splitColorR, bool hidden, bool fxOnly, List actions, List tags = null, string wantAssetBundle = null, string defaultLocale = "en", List supportedLocales = null, bool inferred = false) { this.name = name; this.displayName = displayName; @@ -424,7 +423,7 @@ namespace HeavenStudio this.fxOnly = fxOnly; this.tags = tags ?? new List(); - this.wantAssetBundle = assetBundle; + this.wantAssetBundle = wantAssetBundle; this.defaultLocale = defaultLocale; this.supportedLocales = supportedLocales ?? new List(); this.inferred = inferred; @@ -475,11 +474,17 @@ namespace HeavenStudio return bundleCommon; } - public async UniTask LoadAssetsAsync() + bool alreadyLoading = false; + public async UniTaskVoid LoadAssetsAsync() { - if (AssetsLoaded || !usesAssetBundle) return; + if (alreadyLoading || AssetsLoaded || !usesAssetBundle) return; + loadComplete = false; + alreadyLoading = true; await UniTask.WhenAll(LoadCommonAssetBundleAsync(), LoadLocalizedAssetBundleAsync()); await UniTask.WhenAll(LoadGamePrefabAsync(), LoadCommonAudioClips(), LoadLocalizedAudioClips()); + SoundByte.PreloadGameAudioClips(this); + alreadyLoading = false; + loadComplete = true; } public async UniTask LoadCommonAssetBundleAsync() @@ -533,16 +538,23 @@ namespace HeavenStudio if (!commonLoaded) return; if (bundleCommon == null) return; - UnityEngine.Object asset = await bundleCommon.LoadAssetAsync(name).ToUniTask(timing: PlayerLoopTiming.PreLateUpdate); - loadedPrefab = asset as GameObject; + AssetBundleRequest request = bundleCommon.LoadAssetAsync(name); + request.completed += (op) => OnPrefabLoaded(op as AssetBundleRequest); + await request; + loadedPrefab = request.asset as GameObject; + } - // load sound sequences here for now - // this is taxing and is still done synchronously - // move sequences to their own assets so that we don't have to look up a component - if (loadedPrefab.TryGetComponent(out Games.Minigame minigame)) + void OnPrefabLoaded(AssetBundleRequest request) + { + GameObject prefab = request.asset as GameObject; + // // load sound sequences here for now + // // this is taxing and is still done synchronously + // // move sequences to their own assets so that we don't have to look up a component + if (prefab.TryGetComponent(out Games.Minigame minigame)) { soundSequences = minigame.SoundSequences; } + loadedPrefab = prefab; } public GameObject LoadGamePrefab() @@ -558,8 +570,6 @@ namespace HeavenStudio if (!commonLoaded) return; if (bundleCommon == null) return; - commonAudioClips = new(); - var assets = bundleCommon.LoadAllAssetsAsync(); await assets; } @@ -569,8 +579,6 @@ namespace HeavenStudio if (!localeLoaded) return; if (bundleLocalized == null) return; - localeAudioClips = new(); - var assets = bundleLocalized.LoadAllAssetsAsync(); await assets; } @@ -578,8 +586,6 @@ namespace HeavenStudio public async UniTask UnloadAllAssets() { if (!usesAssetBundle) return; - commonAudioClips.Clear(); - localeAudioClips.Clear(); if (loadedPrefab != null) { loadedPrefab = null; @@ -598,6 +604,8 @@ namespace HeavenStudio localeLoaded = false; localePreloaded = false; } + SoundByte.UnloadAudioClips(name); + loadComplete = false; } } @@ -746,35 +754,6 @@ namespace HeavenStudio GameManager.instance.ToggleInputs(eventCaller.currentEntity["toggle"]); } ), - - // These are still here for backwards-compatibility but are hidden in the editor - new GameAction("flash", "", 1f, true, - new List() - { - new Param("colorA", Color.white, "Start Color"), - new Param("colorB", Color.white, "End Color"), - new Param("valA", new EntityTypes.Float(0, 1, 1), "Start Opacity"), - new Param("valB", new EntityTypes.Float(0, 1, 0), "End Opacity"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease") - }, - hidden: true - ), - new GameAction("move camera", "", 1f, true, new List() - { - new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"), - new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"), - new Param("valC", new EntityTypes.Float(-0, 250, 10), "In / Out"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type") - }, - hidden: true ), - new GameAction("rotate camera", "", 1f, true, new List() - { - new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"), - new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"), - new Param("valC", new EntityTypes.Integer(-360, 360, 0), "Roll"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type") - }, - hidden: true ), }), new Minigame("countIn", "Count-Ins", "", false, true, new List() diff --git a/Assets/Scripts/PersistentDataManager.cs b/Assets/Scripts/PersistentDataManager.cs index e0df0eb14..1c1508a0c 100644 --- a/Assets/Scripts/PersistentDataManager.cs +++ b/Assets/Scripts/PersistentDataManager.cs @@ -67,7 +67,22 @@ namespace HeavenStudio.Common if (File.Exists(Application.persistentDataPath + "/settings.json")) { string json = File.ReadAllText(Application.persistentDataPath + "/settings.json"); - gameSettings = JsonUtility.FromJson(json); + if (json == "") + { + GlobalGameManager.IsFirstBoot = true; + CreateDefaultSettings(); + return; + } + try + { + gameSettings = JsonConvert.DeserializeObject(json); + } + catch (Exception e) + { + Debug.LogError($"Error while loading settings, creating default settings;\n{e.Message}"); + GlobalGameManager.IsFirstBoot = true; + CreateDefaultSettings(); + } } else { diff --git a/Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs b/Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs index e7a8618ed..8e9fc8151 100644 --- a/Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs +++ b/Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs @@ -38,6 +38,8 @@ public partial class ControllerLoaderGenerator false )) .ToList(); + // sort by load order attribute (lower is first) + loadRunners.Sort((x, y) => x.Method.GetCustomAttribute().Order.CompareTo(y.Method.GetCustomAttribute().Order)); // USG: static classes are IsAbstract is set. if (!context.TargetClass.IsClass) diff --git a/Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs b/Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs index a686aa5a9..1e0c3bf9f 100644 --- a/Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs +++ b/Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs @@ -83,7 +83,6 @@ namespace {context.TargetClass.Namespace} string fullMethodLabel = $"{callingClass}.{method}"; sb.Append($@" - Debug.Log(""Running game loader {callingClass}""); game = {fullMethodLabel}(eventCaller); if (game != null) {{ diff --git a/Assets/Scripts/TitleManager.cs b/Assets/Scripts/TitleManager.cs index ff9e6f757..bfb8be8a2 100644 --- a/Assets/Scripts/TitleManager.cs +++ b/Assets/Scripts/TitleManager.cs @@ -155,14 +155,9 @@ namespace HeavenStudio var nextController = newController; var lastController = PlayerInput.GetInputController(1); - if ((newController is InputMouse) && !(lastController is InputMouse)) - { - Debug.Log("Mouse used, selecting keyboard instead"); - nextController = controllers[0]; - } Debug.Log("Assigning controller: " + newController.GetDeviceName()); - if (lastController != nextController && !firstBoot) + if (lastController != nextController)// && !firstBoot) { firstBoot = false; if (nextController == null) @@ -172,6 +167,7 @@ namespace HeavenStudio } lastController.SetPlayer(null); nextController.SetPlayer(1); + nextController.OnSelected(); PlayerInput.CurrentControlStyle = nextController.GetDefaultStyle(); usingMouse = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch; selectedDisplayIcon.SetActive(!usingMouse); @@ -179,18 +175,8 @@ namespace HeavenStudio { obj.SetActive(!usingMouse); } - - if ((lastController as InputJoyshock) != null) - { - (lastController as InputJoyshock)?.UnAssignOtherHalf(); - } - - if ((nextController as InputJoyshock) != null) - { - nextController.OnSelected(); - (nextController as InputJoyshock)?.UnAssignOtherHalf(); - } } + break; } else { @@ -276,13 +262,13 @@ namespace HeavenStudio } else if (settingsPanel.IsOpen) { - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) - { - if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South) - { - SettingsClose(); - } - } + // if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) + // { + // if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South) + // { + // SettingsClose(); + // } + // } } else if (!firstPress) { @@ -570,7 +556,7 @@ namespace HeavenStudio } // waitingForButtonUp = true; - playPanelRevealTime = Time.realtimeSinceStartup + 0.2f; + playPanelRevealTime = Time.realtimeSinceStartup + 0.5f; playPanel.SetActive(true); playMenuRevealed = true; SoundByte.PlayOneShot("ui/UISelect"); diff --git a/Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs b/Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs index f111446a2..9f4e83ec4 100644 --- a/Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs +++ b/Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs @@ -23,9 +23,9 @@ namespace HeavenStudio.Editor [SerializeField] private TMP_Dropdown controllersDropdown; [SerializeField] private GameObject pairSearchItem; [SerializeField] private GameObject autoSearchLabel; - [SerializeField] private GameObject pairSearchLabel; - [SerializeField] private GameObject pairSearchCancelBt; - [SerializeField] private TMP_Text pairingLabel; + // [SerializeField] private GameObject pairSearchLabel; + // [SerializeField] private GameObject pairSearchCancelBt; + // [SerializeField] private TMP_Text pairingLabel; [SerializeField] private List controllerIcons; [SerializeField] private Material controllerMat; @@ -41,8 +41,8 @@ namespace HeavenStudio.Editor [SerializeField] private Slider cursorSensitivitySlider; private bool isAutoSearching = false; - private bool isPairSearching = false; - private bool pairSelectLR = false; //true = left, false = right + // private bool isPairSearching = false; + // private bool pairSelectLR = false; //true = left, false = right private bool bindAllMode; private int currentBindingBt; @@ -113,28 +113,35 @@ namespace HeavenStudio.Editor } } } - else if (isPairSearching) + else if (currentController.GetType() == typeof(InputJoyconPair)) { - var controllers = PlayerInput.GetInputControllers(); - InputController.InputFeatures lrFlag = pairSelectLR ? InputController.InputFeatures.Extra_SplitControllerLeft : InputController.InputFeatures.Extra_SplitControllerRight; - foreach (var pairController in controllers) + InputJoyconPair pair = (InputJoyconPair)currentController; + if (!pair.HasControllers()) { - if (pairController == currentController) continue; - - InputController.InputFeatures features = pairController.GetFeatures(); - if (!features.HasFlag(lrFlag)) continue; - - if (pairController.GetLastButtonDown() > 0) + Debug.Log("Pair searching"); + List controllers = PlayerInput.GetInputControllers() + .Select(x => x as InputJoyshock) + .Where(x => x != null && x.GetJoyshockType() is TypeJoyConLeft or TypeJoyConRight) + .ToList(); + foreach (var possibleController in controllers) { - (PlayerInput.GetInputController(1) as InputJoyshock)?.AssignOtherHalf((InputJoyshock)pairController); - isPairSearching = false; - pairSearchLabel.SetActive(false); - currentControllerLabel.text = "Current Controller: " + pairController.GetDeviceName(); - pairingLabel.text = "Joy-Con Pair Selected\nPairing Successful!"; - ShowControllerIcon(pairController); - - currentController.OnSelected(); - pairController.OnSelected(); + if (possibleController.GetLastButtonDown(true) == ButtonMaskZL && possibleController.GetJoyshockType() == TypeJoyConLeft) + { + pair.SetLeftController(possibleController); + pair.SetMaterialProperties(controllerMat); + } + else if (possibleController.GetLastButtonDown(true) == ButtonMaskZR && possibleController.GetJoyshockType() == TypeJoyConRight) + { + pair.SetRightController(possibleController); + pair.SetMaterialProperties(controllerMat); + } + } + if (pair.HasControllers()) + { + pairSearchItem.SetActive(false); + pair.OnSelected(); + pair.SetPlayer(1); + pair.SetMaterialProperties(controllerMat); } } } @@ -193,17 +200,6 @@ namespace HeavenStudio.Editor lastController.SetPlayer(null); newController.SetPlayer(1); - if ((lastController as InputJoyshock) != null) - { - (lastController as InputJoyshock)?.UnAssignOtherHalf(); - } - - if ((newController as InputJoyshock) != null) - { - newController.OnSelected(); - (newController as InputJoyshock)?.UnAssignOtherHalf(); - } - currentControllerLabel.text = "Current Controller: " + newController.GetDeviceName(); if (!newController.GetCurrentStyleSupported()) @@ -212,32 +208,23 @@ namespace HeavenStudio.Editor stylesDropdown.SetValueWithoutNotify((int)PlayerInput.CurrentControlStyle); } - UpdateControlStyleMapping(); - ShowControllerBinds(newController); - ShowControllerIcon(newController); + newController.OnSelected(); - InputController.InputFeatures features = newController.GetFeatures(); - if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft)) + if (newController is InputJoyconPair) { - pairingLabel.text = "Joy-Con (L) Selected\nPress any button on Joy-Con (R) to pair."; - - pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft); + InputJoyconPair pair = (InputJoyconPair)newController; + pair.SetLeftController(null); + pair.SetRightController(null); pairSearchItem.SetActive(true); - StartPairSearch(); - } - else if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight)) - { - pairingLabel.text = "Joy-Con (R) Selected\nPress any button on Joy-Con (L) to pair."; - - pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft); - pairSearchItem.SetActive(true); - StartPairSearch(); } else { - CancelPairSearch(); pairSearchItem.SetActive(false); } + + UpdateControlStyleMapping(); + ShowControllerBinds(newController); + ShowControllerIcon(newController); } public void ControllerDropdownChange() @@ -253,7 +240,12 @@ namespace HeavenStudio.Editor public void StartBindSingle(int bt) { CancelBind(); - if (PlayerInput.GetInputController(1).GetIsActionUnbindable(bt, PlayerInput.CurrentControlStyle)) + InputController currentController = PlayerInput.GetInputController(1); + if (currentController.GetIsActionUnbindable(bt, PlayerInput.CurrentControlStyle)) + { + return; + } + if (currentController is InputJoyconPair && !(currentController as InputJoyconPair).HasControllers()) { return; } @@ -276,9 +268,14 @@ namespace HeavenStudio.Editor public void StartBindAll() { CancelBind(); + InputController currentController = PlayerInput.GetInputController(1); + if (currentController is InputJoyconPair && !(currentController as InputJoyconPair).HasControllers()) + { + return; + } bindAllMode = true; currentBindingBt = -1; - AdvanceAutoBind(PlayerInput.GetInputController(1)); + AdvanceAutoBind(currentController); } public void CancelBind() @@ -300,34 +297,18 @@ namespace HeavenStudio.Editor public void StartAutoSearch() { CancelBind(); - if (!isPairSearching) - { - autoSearchLabel.SetActive(true); - isAutoSearching = true; - } + autoSearchLabel.SetActive(true); + isAutoSearching = true; } public void StartPairSearch() { CancelBind(); - if (!isAutoSearching) - { - pairSearchLabel.SetActive(true); - pairSearchCancelBt.SetActive(true); - isPairSearching = true; - } } public void CancelPairSearch() { CancelBind(); - if (isPairSearching) - { - pairSearchLabel.SetActive(false); - pairSearchCancelBt.SetActive(false); - isPairSearching = false; - pairingLabel.text = "Joy-Con Selected\nPairing was cancelled."; - } } public void SearchAndConnectControllers() diff --git a/Assets/Scripts/Util/SoundByte.cs b/Assets/Scripts/Util/SoundByte.cs index 8e6ea4525..289526274 100644 --- a/Assets/Scripts/Util/SoundByte.cs +++ b/Assets/Scripts/Util/SoundByte.cs @@ -1,6 +1,9 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Linq; +using System.Threading.Tasks; +using Cysharp.Threading.Tasks; using UnityEngine; namespace HeavenStudio.Util @@ -11,6 +14,8 @@ namespace HeavenStudio.Util static AudioSource oneShotAudioSource; static int soundIdx = 0; + static Dictionary audioClips = new Dictionary(); + public enum AudioType { OGG, @@ -32,12 +37,6 @@ namespace HeavenStudio.Util /// public static void BasicCheck() { - if (FindJukebox() == null) - { - GameObject Jukebox = new GameObject("Jukebox"); - Jukebox.AddComponent(); - Jukebox.tag = "Jukebox"; - } if (oneShotAudioSourceObject == null) { oneShotAudioSourceObject = new GameObject("OneShot Audio Source"); @@ -46,14 +45,6 @@ namespace HeavenStudio.Util } } - public static GameObject FindJukebox() - { - if (GameObject.FindGameObjectWithTag("Jukebox") != null) - return GameObject.FindGameObjectWithTag("Jukebox"); - else - return null; - } - /// /// Stops all currently playing sounds. /// @@ -87,32 +78,181 @@ namespace HeavenStudio.Util } } + public static void PreloadGameAudioClips(Minigames.Minigame inf) + { + if (inf.usesAssetBundle) + { + var cmnAb = inf.GetCommonAssetBundle(); + if (cmnAb != null) + { + cmnAb.LoadAllAssetsAsync().completed += (op) => + { + foreach (var clip in (op as AssetBundleRequest).allAssets.Cast()) + { + OnResourceLoaded(clip, $"games/{inf.name}/{clip.name}"); + } + }; + } + var locAb = inf.GetLocalizedAssetBundle(); + if (locAb != null) + { + locAb.LoadAllAssetsAsync().completed += (op) => + { + foreach (var clip in (op as AssetBundleRequest).allAssets.Cast()) + { + OnResourceLoaded(clip, $"games/{inf.name}/{clip.name}"); + } + }; + } + } + else + { + string path = $"Sfx/games/{inf.name}"; + var clips = Resources.LoadAll(path); + foreach (var clip in clips) + { + OnResourceLoaded(clip, $"games/{inf.name}/{clip.name}"); + } + } + } + + public static void PreloadGameAudioClips(string game) + { + var inf = GameManager.instance.GetGameInfo(game); + PreloadGameAudioClips(inf); + } + + public static void PreloadAudioClipAsync(string name, string game) + { + var inf = GameManager.instance.GetGameInfo(game); + if (inf != null) + { + name = $"games/{name}"; + } + if (audioClips.ContainsKey(name)) return; + if (inf.usesAssetBundle) + { + var cmnAb = inf.GetCommonAssetBundle(); + if (cmnAb != null && cmnAb.Contains(name)) + { + var request = cmnAb.LoadAssetAsync(name); + request.completed += (op) => + { + OnResourceLoaded((op as ResourceRequest).asset as AudioClip, $"{game}/{name}"); + }; + } + else + { + var locAb = inf.GetLocalizedAssetBundle(); + if (locAb != null && locAb.Contains(name)) + { + var request = locAb.LoadAssetAsync(name); + request.completed += (op) => + { + OnResourceLoaded((op as ResourceRequest).asset as AudioClip, $"{game}/{name}"); + }; + } + } + } + else + { + PreloadAudioClipAsync($"{game}/{name}"); + } + } + + public static void PreloadAudioClipAsync(string name) + { + if (audioClips.ContainsKey(name)) return; + string path = $"Sfx/{name}"; + ResourceRequest request = Resources.LoadAsync(path); + request.completed += (op) => + { + OnResourceLoaded((op as ResourceRequest).asset as AudioClip, name); + }; + } + + static void OnResourceLoaded(AudioClip clip, string name) + { + if (audioClips.ContainsKey(name)) + { + audioClips[name] = clip; + } + else + { + audioClips.Add(name, clip); + } + } + + public static void UnloadAudioClips(params string[] names) + { + foreach (string s in names) + { + if (audioClips.ContainsKey(s)) audioClips.Remove(s); + } + Resources.UnloadUnusedAssets(); + } + + public static void UnloadAudioClips() + { + audioClips.Clear(); + Resources.UnloadUnusedAssets(); + } + + public static void UnloadAudioClips(string game) + { + string[] split; + foreach (string s in audioClips.Where(x => + { + split = x.Key.Split('/'); + return split.Length > 2 && split[0] == "games" && split[1] == game; + }).Select(x => x.Key).ToList()) + { + audioClips.Remove(s); + } + Resources.UnloadUnusedAssets(); + } + /// /// Gets the length of an audio clip /// public static double GetClipLength(string name, float pitch = 1f, string game = null) { AudioClip clip = null; + string soundName = name.Split('/')[^1]; if (game != null) { - string soundName = name.Split('/')[2]; - var inf = GameManager.instance.GetGameInfo(game); - //first try the game's common assetbundle - // Debug.Log("Jukebox loading sound " + soundName + " from common"); - clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); - //then the localized one - if (clip == null) + string cachedName = $"games/{game}/{soundName}"; + if (audioClips.ContainsKey(cachedName)) { - // Debug.Log("Jukebox loading sound " + soundName + " from locale"); - clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + clip = audioClips[cachedName]; + } + else + { + var inf = GameManager.instance.GetGameInfo(game); + //first try the game's common assetbundle + // Debug.Log("Jukebox loading sound " + soundName + " from common"); + clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); + //then the localized one + if (clip == null) + { + // Debug.Log("Jukebox loading sound " + soundName + " from locale"); + clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + } } } //can't load from assetbundle, load from resources if (clip == null) { - // Debug.Log("Jukebox loading sound " + name + " from resources"); - clip = Resources.Load($"Sfx/{name}"); + if (audioClips.ContainsKey(name)) + { + clip = audioClips[name]; + } + else + { + // Debug.Log("Jukebox loading sound " + name + " from resources"); + clip = Resources.Load($"Sfx/{name}"); + } } if (clip == null) @@ -147,26 +287,41 @@ namespace HeavenStudio.Util public static Sound PlayOneShot(string name, double beat = -1, float pitch = 1f, float volume = 1f, bool looping = false, string game = null, double offset = 0f) { AudioClip clip = null; + string soundName = name.Split('/')[^1]; if (game != null) { - string soundName = name.Split('/')[2]; - var inf = GameManager.instance.GetGameInfo(game); - //first try the game's common assetbundle - // Debug.Log("Jukebox loading sound " + soundName + " from common"); - clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); - //then the localized one - if (clip == null) + string cachedName = $"games/{game}/{soundName}"; + if (audioClips.ContainsKey(cachedName)) { - // Debug.Log("Jukebox loading sound " + soundName + " from locale"); - clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + clip = audioClips[cachedName]; + } + else + { + var inf = GameManager.instance.GetGameInfo(game); + //first try the game's common assetbundle + // Debug.Log("Jukebox loading sound " + soundName + " from common"); + clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); + //then the localized one + if (clip == null) + { + // Debug.Log("Jukebox loading sound " + soundName + " from locale"); + clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + } } } //can't load from assetbundle, load from resources if (clip == null) { - // Debug.Log("Jukebox loading sound " + name + " from resources"); - clip = Resources.Load($"Sfx/{name}"); + if (audioClips.ContainsKey(name)) + { + clip = audioClips[name]; + } + else + { + // Debug.Log("Jukebox loading sound " + name + " from resources"); + clip = Resources.Load($"Sfx/{name}"); + } } if (looping || beat != -1 || pitch != 1f) @@ -203,26 +358,43 @@ namespace HeavenStudio.Util public static Sound PlayOneShotScheduled(string name, double targetTime, float pitch = 1f, float volume = 1f, bool looping = false, string game = null) { Sound snd = GetAvailableScheduledSound(); - AudioClip clip = null; + string soundName = name.Split('/')[^1]; if (game != null) { - string soundName = name.Split('/')[2]; - var inf = GameManager.instance.GetGameInfo(game); - //first try the game's common assetbundle - // Debug.Log("Jukebox loading sound " + soundName + " from common"); - clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); - //then the localized one - if (clip == null) + string cachedName = $"games/{game}/{soundName}"; + if (audioClips.ContainsKey(cachedName)) { - // Debug.Log("Jukebox loading sound " + soundName + " from locale"); - clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + clip = audioClips[cachedName]; + } + else + { + var inf = GameManager.instance.GetGameInfo(game); + //first try the game's common assetbundle + // Debug.Log("Jukebox loading sound " + soundName + " from common"); + clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); + //then the localized one + if (clip == null) + { + // Debug.Log("Jukebox loading sound " + soundName + " from locale"); + clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + } } } //can't load from assetbundle, load from resources if (clip == null) - clip = Resources.Load($"Sfx/{name}"); + { + if (audioClips.ContainsKey(name)) + { + clip = audioClips[name]; + } + else + { + // Debug.Log("Jukebox loading sound " + name + " from resources"); + clip = Resources.Load($"Sfx/{name}"); + } + } // abort if no clip found diff --git a/Assets/animation_00.002.png b/Assets/animation_00.002.png deleted file mode 100644 index 63c5a4bf8..000000000 Binary files a/Assets/animation_00.002.png and /dev/null differ diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index daf49ea41..7a77c4bc5 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -3,7 +3,7 @@ --- !u!30 &1 GraphicsSettings: m_ObjectHideFlags: 0 - serializedVersion: 13 + serializedVersion: 14 m_Deferred: m_Mode: 1 m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} @@ -28,7 +28,7 @@ GraphicsSettings: m_LensFlare: m_Mode: 1 m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} - m_VideoShadersIncludeMode: 2 + m_VideoShadersIncludeMode: 1 m_AlwaysIncludedShaders: - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} @@ -40,6 +40,7 @@ GraphicsSettings: - {fileID: 4800000, guid: 534727a34958a6b409102bf07fadffab, type: 3} - {fileID: 4800000, guid: 95d6144eab187a34b929151454e2969d, type: 3} m_PreloadedShaders: [] + m_PreloadShadersBatchTimeLimit: -1 m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} m_CustomRenderPipeline: {fileID: 0} m_TransparencySortMode: 0 @@ -81,3 +82,6 @@ GraphicsSettings: m_LightsUseColorTemperature: 0 m_DefaultRenderingLayerMask: 1 m_LogWhenShaderIsCompiled: 1 + m_SRPDefaultSettings: {} + m_CameraRelativeLightCulling: 0 + m_CameraRelativeShadowCulling: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 4f2257a34..beaddb302 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -49,7 +49,7 @@ PlayerSettings: m_StereoRenderingPath: 0 m_ActiveColorSpace: 0 m_MTRendering: 1 - mipStripping: 0 + mipStripping: 1 numberOfMipsStripped: 0 m_StackTraceTypes: 010000000100000001000000010000000100000001000000 iosShowActivityIndicatorOnLoading: -1 @@ -134,7 +134,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 1.0.1 + bundleVersion: 1.0.2 preloadedAssets: - {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3} metroInputSource: 0 @@ -158,11 +158,11 @@ PlayerSettings: applicationIdentifier: Standalone: com.RHeavenStudio.Heaven-Studio buildNumber: - Standalone: 1018 + Standalone: 100002 iPhone: 0 tvOS: 0 overrideDefaultApplicationIdentifier: 0 - AndroidBundleVersionCode: 1018 + AndroidBundleVersionCode: 100002 AndroidMinSdkVersion: 22 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1 diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 77f40348e..aab60c300 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -4,7 +4,7 @@ QualitySettings: m_ObjectHideFlags: 0 serializedVersion: 5 - m_CurrentQuality: 5 + m_CurrentQuality: 3 m_QualitySettings: - serializedVersion: 2 name: Very Low @@ -201,7 +201,7 @@ QualitySettings: skinWeights: 255 textureQuality: 0 anisotropicTextures: 2 - antiAliasing: 0 + antiAliasing: 4 softParticles: 1 softVegetation: 1 realtimeReflectionProbes: 1 @@ -229,7 +229,7 @@ QualitySettings: PS4: 5 Server: 0 Stadia: 5 - Standalone: 5 + Standalone: 3 WebGL: 3 Windows Store Apps: 5 XboxOne: 5