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secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/ClapTrap.meta b/Assets/Scripts/Games/ClapTrap.meta new file mode 100644 index 000000000..a869357b3 --- /dev/null +++ b/Assets/Scripts/Games/ClapTrap.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0507ed58d8bc20240b9bf716d4a49db5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs new file mode 100644 index 000000000..53a2bac81 --- /dev/null +++ b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs @@ -0,0 +1,382 @@ +using HeavenStudio.Util; +using System; +using System.Collections.Generic; +using UnityEngine; +using DG.Tweening; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class RvlClapTrapLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("clapTrap", "Clap Trap", "FFf362B", false, false, new List() + { + new GameAction("clap", "Clap") + { + function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.Clap(e.beat, e.length, e["sword"], e["spotlight"]);}, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("sword", ClapTrap.ClapType.Hand, "Object", "The evil, giant object attempting to karate chop the doll."), + //new Param("sighBeat", new EntityTypes.Float(2, 100), "Sigh Beat", "The slapper attempting to hit the doll"), + new Param("spotlight", true, "Spotlight", "Toggle if the spotlight should appear."), + } + }, + new GameAction("doll animations", "Doll Animations") + { + function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.DollAnimations(e.beat, e["animate"]);}, + defaultLength = 0.5f, + parameters = new List() + { + new Param("animate", ClapTrap.DollAnim.Inhale, "Animation", "The animation that the doll will play."), + } + }, + new GameAction("spotlight", "Force Spotlight") + { + function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.Spotlight(e["force"]);}, + defaultLength = 0.5f, + parameters = new List() + { + new Param("force", true, "Force Spotlight", "Toggle if the spotlight should appear."), + } + }, + new GameAction("background color", "Background Colors") + { + function = delegate { var e = eventCaller.currentEntity; ClapTrap.instance.BackgroundColor(e["bgColor"], e["bgColorEnd"], e["ease"], e.length, e.beat); }, + defaultLength = 0.5f, + resizable = true, + parameters = new List() + { + new Param("bgColor", ClapTrap.defaultBgColor, "Start Color", "Set the color at the start of the event."), + new Param("bgColorEnd", ClapTrap.defaultBgColor, "End Color", "Set the color at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") + + }, + }, + new GameAction("hand color", "Object Colors") + { + function = delegate { var e = eventCaller.currentEntity; ClapTrap.instance.ChangeHandColor(e["left"], e["right"], e["spotlightTop"], e["spotlightBottom"], e["spotlightGlow"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("left", ClapTrap.defaultLeftColor, "Left Hand", "The color for the doll's right hand."), + new Param("right", ClapTrap.defaultRightColor, "Right Hand", "The color for the doll's left hand."), + new Param("spotlightBottom", ClapTrap.defaultBgColor, "Spotlight Bottom", "The color for the bottom of the spotlight."), + new Param("spotlightTop", ClapTrap.glowSpotlight, "Spotlight Top", "The color for the top of the spotlight."), + new Param("spotlightGlow", ClapTrap.glowSpotlight, "Spotlight Glow", "The color for the glow around the spotlight.") + }, + }, + + }); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_ClapTrap; + + public class ClapTrap : Minigame + { + + public enum ClapType + { + Hand, + //Paw, + //GreenOnion, + //Branch, + //Random + } + + public enum DollAnim + { + Idle, + Inhale, + Exhale, + Talk, + + } + + public static ClapTrap instance; + + private static Color _defaultBgColor; + public static Color defaultBgColor + { + get + { + ColorUtility.TryParseHtmlString("#FFEF11", out _defaultBgColor); + return _defaultBgColor; + } + } + + private static Color _defaultLeftColor; + public static Color defaultLeftColor + { + get + { + ColorUtility.TryParseHtmlString("#10B5E7", out _defaultLeftColor); + return _defaultLeftColor; + } + } + + private static Color _defaultRightColor; + public static Color defaultRightColor + { + get + { + ColorUtility.TryParseHtmlString("#EC740F", out _defaultRightColor); + return _defaultRightColor; + } + } + + private static Color _glowSpotlight; + public static Color glowSpotlight + { + get + { + ColorUtility.TryParseHtmlString("#FFFFFF", out _glowSpotlight); + return _glowSpotlight; + } + } + + [Header("Sprite Renderers")] + [SerializeField] SpriteRenderer Background; + + [Header("Colors")] + public SpriteRenderer bg; + + // i stole these from rhythm tweezers lol + private double colorStartBeat = -1; + private float colorLength = 0f; + private Color colorStart; //obviously put to the default color of the game + private Color colorEnd; + private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox + Tween bgColorTween; + + public SpriteRenderer stageLeft; + + public SpriteRenderer stageRight; + + public SpriteRenderer stageLeftRim; + + public SpriteRenderer stageRightRim; + + [Header("Spotlight")] + public GameObject spotlight; + public Material spotlightMaterial; + + [Header("Animators")] + public Animator doll; + public Animator dollHead; + public Animator dollArms; + public Animator dollBody; + public Animator clapEffect; + public Animator sword; + + [Header("Sword")] + public GameObject swordObj; + + [Header("Shadows")] + public GameObject shadowHead; + public GameObject shadowLeftArm; + public GameObject shadowLeftGlove; + public GameObject shadowLeftGloveRim; + public GameObject shadowRightArm; + public GameObject shadowRightGlove; + public GameObject shadowRightGloveRim; + + [Header("Properties")] + private bool canClap = true; + public int currentSpotlightClaps = 0; + private Color backgroundColor; + private bool forceSpotlight = false; + + void Awake() + { + instance = this; + + + spotlightMaterial.SetColor("_ColorAlpha", glowSpotlight); + spotlightMaterial.SetColor("_ColorBravo", glowSpotlight); + spotlightMaterial.SetColor("_ColorDelta", defaultBgColor); + + backgroundColor = defaultBgColor; + colorStart = defaultBgColor; + colorEnd = defaultBgColor; + } + + private void Update() + { + if (PlayerInput.GetIsAction(InputAction_BasicPress) && canClap == true && !IsExpectingInputNow(InputAction_BasicPress)) + { + SoundByte.PlayOneShotGame($"clapTrap/clap"); + + dollArms.DoScaledAnimationAsync("ArmsWhiff", 0.5f); + clapEffect.DoScaledAnimationAsync("ClapEffect", 0.5f); + + BeatAction.New(instance, new List() + { + new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap = false; }), + new BeatAction.Action(Conductor.instance.songPositionInBeats + 0.4, delegate { canClap = true; }) + }); + } + + if (spotlight.activeSelf && currentSpotlightClaps == 0 && forceSpotlight == false) + { + spotlight.SetActive(false); + } + + shadowHead.SetActive(spotlight.activeSelf); + shadowLeftArm.SetActive(spotlight.activeSelf); + shadowLeftGlove.SetActive(spotlight.activeSelf); + shadowLeftGloveRim.SetActive(spotlight.activeSelf); + shadowRightArm.SetActive(spotlight.activeSelf); + shadowRightGlove.SetActive(spotlight.activeSelf); + shadowRightGloveRim.SetActive(spotlight.activeSelf); + + if (spotlight.activeSelf) { dollBody.DoScaledAnimationAsync("BodyIdleLit", 0.5f); } + else { dollBody.DoScaledAnimationAsync("BodyIdle", 0.5f); + BackgroundColorUpdate(); + } + } + + private void LateUpdate() + { + + } + + + public void Clap(double beat, float length, int type, bool spotlightBool) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("clapTrap/donk", beat), + new MultiSound.Sound("clapTrap/donk", beat + length), + new MultiSound.Sound("clapTrap/donk", beat + length * 2f), + new MultiSound.Sound("clapTrap/whiff", beat + length * 3.5f), + }, forcePlay: true); + + if (spotlightBool) + { + currentSpotlightClaps += 1; + spotlight.SetActive(true); + + if (bg.color != Color.black) + { + backgroundColor = bg.color; + } + bg.color = Color.black; + } + + Sword swordClone = Instantiate(swordObj, gameObject.transform).GetComponent(); + swordClone.cueLength = length * 4; + swordClone.cueStart = beat; + + swordClone.cueType = Enum.GetName(typeof(ClapType), type);; + swordClone.spotlightToggle = spotlightBool; + } + + public void DollAnimations(double beat, int animate) + { + if (animate == 0) + { + dollHead.DoScaledAnimationAsync("HeadIdle", 0.5f); + } + else if (animate == 1) + { + dollHead.DoScaledAnimationAsync("HeadBreatheIn", 0.5f); + SoundByte.PlayOneShotGame($"clapTrap/deepInhale"); + } + else if (animate == 2) + { + dollHead.DoScaledAnimationAsync("HeadBreatheOut", 0.5f); + SoundByte.PlayOneShotGame($"clapTrap/deepExhale{UnityEngine.Random.Range(1, 3)}"); + } + else if (animate == 3) + { + dollHead.DoScaledAnimationAsync("HeadTalk", 0.5f); + } + } + + public void Spotlight(bool toggle) + { + forceSpotlight = toggle; + + if (forceSpotlight) + { + spotlight.SetActive(true); + + if (bg.color != Color.black) + { + backgroundColor = bg.color; + } + bg.color = Color.black; + } + } + + public void ChangeBackgroundColor(Color color, float length) + { + var seconds = Conductor.instance.secPerBeat * length; + + if (bgColorTween != null) + bgColorTween.Kill(true); + + if (seconds == 0) + { + bg.color = color; + } + else + { + bgColorTween = bg.DOColor(color, seconds); + } + + backgroundColor = color; + } + + public void BackgroundColor(Color start, Color end, int ease, float length, double beat) + { + colorStartBeat = beat; + colorLength = length; + colorStart = start; + colorEnd = end; + colorEase = (Util.EasingFunction.Ease)ease; + + /*if (fade) + { + ChangeBackgroundColor(bg.color, 0f); + ChangeBackgroundColor(end, length - 0.0001f); + } + else + { + ChangeBackgroundColor(end, 0f); + }*/ + } + + private void BackgroundColorUpdate() // stolen from tweezers too lol + { + float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength)); + + var func = Util.EasingFunction.GetEasingFunction(colorEase); + + float newR = func(colorStart.r, colorEnd.r, normalizedBeat); + float newG = func(colorStart.g, colorEnd.g, normalizedBeat); + float newB = func(colorStart.b, colorEnd.b, normalizedBeat); + + bg.color = new Color(newR, newG, newB); + } + + public void ChangeHandColor(Color leftHand, Color rightHand, Color topSpot, Color bottomSpot, Color glowSpot) + { + stageLeft.color = leftHand; + stageLeftRim.color = leftHand; + stageRight.color = rightHand; + stageRightRim.color = rightHand; + + spotlightMaterial.SetColor("_ColorAlpha", topSpot); + spotlightMaterial.SetColor("_ColorBravo", glowSpot); + spotlightMaterial.SetColor("_ColorDelta", bottomSpot); + } + + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs.meta b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs.meta new file mode 100644 index 000000000..3dcdb3413 --- /dev/null +++ b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ae50c07d6063aa54dbb92255bfdf3f40 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/ClapTrap/Sword.cs b/Assets/Scripts/Games/ClapTrap/Sword.cs new file mode 100644 index 000000000..f52a11a30 --- /dev/null +++ b/Assets/Scripts/Games/ClapTrap/Sword.cs @@ -0,0 +1,100 @@ +using HeavenStudio.Util; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_ClapTrap +{ + public class Sword : MonoBehaviour + { + public double cueStart; + public float cueLength; + public string cueType; + public bool spotlightToggle; + + private Animator dollHead; + private Animator dollArms; + + + private ClapTrap game; + + // Start is called before the first frame update + void Awake() + { + + + game = ClapTrap.instance; + dollHead = game.dollHead; + dollArms = game.dollArms; + } + + void Start() + { + game.ScheduleInput((float)cueStart, cueLength, ClapTrap.InputAction_BasicPress, Hit, Miss, Out); + gameObject.SetActive(false); + } + + // Update is called once per frame + void Update() + { + + } + + void KillYourselfNow() + { + GameObject.Destroy(gameObject); + } + + private void Hit(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + SoundByte.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 3)}"); + dollHead.DoScaledAnimationAsync("HeadBarely", 0.5f); + } + else + { + SoundByte.PlayOneShotGame($"clapTrap/goodClap{UnityEngine.Random.Range(1, 5)}"); + dollHead.DoScaledAnimationAsync("HeadHit", 0.5f); + if (state >= -0.2 && state <= 0.2) + { + SoundByte.PlayOneShotGame($"clapTrap/clapAce"); + } + else + { + SoundByte.PlayOneShotGame($"clapTrap/clapGood"); + } + } + + dollArms.DoScaledAnimationAsync("ArmsHit", 0.5f); + game.doll.DoScaledAnimationAsync("DollHit", 0.5f); + game.clapEffect.DoScaledAnimationAsync("ClapEffect", 0.5f); + + gameObject.SetActive(true); + GetComponent().DoScaledAnimationAsync("sword" + cueType + "Hit", 0.5f); + + if (spotlightToggle) { game.currentSpotlightClaps -= 1; } + + Debug.Log(state); + } + + private void Miss(PlayerActionEvent caller) + { + SoundByte.PlayOneShotGame($"clapTrap/miss"); + dollHead.DoScaledAnimationAsync("HeadMiss", 0.5f); + dollArms.DoScaledAnimationAsync("ArmsMiss", 0.5f); + game.doll.DoScaledAnimationAsync("DollMiss", 0.5f); + + gameObject.SetActive(true); + GetComponent().DoScaledAnimationAsync("sword" + cueType + "Miss", 0.5f); + + if (spotlightToggle) { game.currentSpotlightClaps -= 1; } + } + + private void Out(PlayerActionEvent caller) + { + + } + } +} diff --git a/Assets/Scripts/Games/ClapTrap/Sword.cs.meta b/Assets/Scripts/Games/ClapTrap/Sword.cs.meta new file mode 100644 index 000000000..afb422f7c --- /dev/null +++ b/Assets/Scripts/Games/ClapTrap/Sword.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1d289b64976e38a4697250b3ebb8afb6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index fdbe5cc72..01376edf5 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -93,6 +93,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbClapLoader failed!"); } + game = RvlClapTrapLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader RvlClapTrapLoader failed!"); + } + game = NtrCoinLoader.AddGame(eventCaller); if (game != null) { diff --git a/UpgradeLog.htm b/UpgradeLog.htm new file mode 100644 index 000000000..d2c7d8db1 Binary files /dev/null and b/UpgradeLog.htm differ