diff --git a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs index 90e6ff88c..97558de58 100644 --- a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs +++ b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs @@ -27,12 +27,14 @@ namespace HeavenStudio.Games.Scripts_MrUpbeat void Awake() { game = MrUpbeat.instance; + + canStep = false; } void Update() { blipText.transform.localPosition = new Vector3(antennaLight.position.x, antennaLight.position.y + 0.7f); - + if (PlayerInput.GetIsAction(MrUpbeat.InputAction_BasicPress) && !game.IsExpectingInputNow(MrUpbeat.InputAction_BasicPress) && canStep && canStepFromAnim) { Step(true);