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m_Position: {x: 710, y: 150, z: 0} + m_Position: {x: 710, y: 100, z: 0} - serializedVersion: 1 m_State: {fileID: 2073938479257593203} - m_Position: {x: 710, y: 200, z: 0} + m_Position: {x: 710, y: 150, z: 0} - serializedVersion: 1 m_State: {fileID: -6188104657850371234} m_Position: {x: 710, y: 250, z: 0} @@ -95,7 +95,7 @@ AnimatorStateMachine: m_Position: {x: 710, y: 300, z: 0} - serializedVersion: 1 m_State: {fileID: 4586150421227050101} - m_Position: {x: 940, y: 200, z: 0} + m_Position: {x: 940, y: 150, z: 0} - serializedVersion: 1 m_State: {fileID: 1449823165430474521} m_Position: {x: 940, y: 250, z: 0} @@ -141,6 +141,12 @@ AnimatorStateMachine: - serializedVersion: 1 m_State: {fileID: 6195784825912013836} m_Position: {x: 480, y: 410, z: 0} + - serializedVersion: 1 + m_State: {fileID: -8431802180753770814} + m_Position: {x: 250, y: 200, z: 0} + - serializedVersion: 1 + m_State: {fileID: -3027920554451827922} + m_Position: {x: 710, y: 200, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] @@ -151,6 +157,33 @@ AnimatorStateMachine: m_ExitPosition: {x: 40, y: 150, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 2635217359475157101} +--- !u!1102 &-8431802180753770814 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Fish1_JustM + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: 1484694533059393672} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 6dbfdd7288e1f7248bc33e6399af1c1d, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1101 &-8410977862906674950 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -565,6 +598,33 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1102 &-3027920554451827922 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Fish2_JustM + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: -1009147449646688414} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: d0085a3172e614742968f6d0015257bb, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1102 &-1611024120095190332 AnimatorState: serializedVersion: 6 @@ -667,6 +727,28 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &-1009147449646688414 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 4586150421227050101} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &-983314641931359044 AnimatorState: serializedVersion: 6 @@ -846,6 +928,28 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &1484694533059393672 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -3481407283309479541} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &1808387700593548855 AnimatorState: serializedVersion: 6 diff --git a/Assets/Resources/Sprites/Games/CatchOfTheDay/Texture0.png b/Assets/Resources/Sprites/Games/CatchOfTheDay/Texture0.png index 7ce79594e..d3b772d52 100644 Binary files a/Assets/Resources/Sprites/Games/CatchOfTheDay/Texture0.png and b/Assets/Resources/Sprites/Games/CatchOfTheDay/Texture0.png differ diff --git a/Assets/Resources/Sprites/Games/CatchOfTheDay/Texture0.png.meta b/Assets/Resources/Sprites/Games/CatchOfTheDay/Texture0.png.meta index cce652df8..bd94b89ff 100644 --- a/Assets/Resources/Sprites/Games/CatchOfTheDay/Texture0.png.meta +++ b/Assets/Resources/Sprites/Games/CatchOfTheDay/Texture0.png.meta @@ -1625,7 +1625,7 @@ TextureImporter: width: 225 height: 118 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1637,6 +1637,48 @@ TextureImporter: indices: edges: [] weights: [] + - serializedVersion: 2 + name: fish02_hook01m + rect: + serializedVersion: 2 + x: 473 + y: 1 + width: 166 + height: 118 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 2e06a04d8fd4d014c81722ae14d8428f + internalID: 1854878303 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: fish01_hook01m + rect: + serializedVersion: 2 + x: 641 + y: 1 + width: 126 + height: 110 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 302cf4eef490eff4d86fbe62ce86077b + internalID: -850896915 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] bones: [] @@ -1678,6 +1720,7 @@ TextureImporter: fin03_07: 369149539 fin03_08: 1770331907 fish01_hook01: -1937665821 + fish01_hook01m: -850896915 fish01_hook02: -650927591 fish01_out01: -633689759 fish01_out02: -1578983422 @@ -1687,6 +1730,7 @@ TextureImporter: fish01_wait03: -113083632 fish02_bite: -1276106060 fish02_hook01: -1447049888 + fish02_hook01m: 1854878303 fish02_hook02: -291158108 fish02_pick01: -580183698 fish02_pick02: 2068174086 diff --git a/Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs b/Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs index c325147bf..2b8f62f2e 100644 --- a/Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs +++ b/Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs @@ -92,8 +92,27 @@ namespace HeavenStudio.Games.Loaders new Param.CollapseParam((x, _) => (bool)x, new string[] { "fishDensity" }) }), new Param("fishDensity", new EntityTypes.Float(0f, 1f, 1f), "Fish Density", "Set the density for the fish in the school."), + new Param("crossfade", true, "Crossfade", "Set whether or not this scene will fade smoothly into the next one."), }, }, + new GameAction("color", "Default Color Override") + { + function = delegate { var e = eventCaller.currentEntity; CatchOfTheDay.Instance.DefaultColorOverride(e["override"], e["topColorA"], e["bottomColorA"], e["topColorB"], e["bottomColorB"], e["topColorC"], e["bottomColorC"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("override", true, "Override", "Set whether or not to use a set of overridden colors.", new List() + { + new Param.CollapseParam((x, _) => (bool)x, new string[] { "topColorA", "bottomColorA", "topColorB", "bottomColorB", "topColorC", "bottomColorC" }) + }), + new Param("topColorA", new Color(0.7098039f, 0.8705882f, 0.8705882f), "Top Color A", "Set the top color for Layout A."), + new Param("bottomColorA", new Color(0.4666667f, 0.7372549f, 0.8196079f), "Bottom Color A", "Set the bottom color for Layout A."), + new Param("topColorB", new Color(0.7098039f, 0.8745099f, 0.6784314f), "Top Color B", "Set the top color for Layout B."), + new Param("bottomColorB", new Color(0.3529412f, 0.7137255f, 0.482353f), "Bottom Color B", "Set the bottom color for Layout B."), + new Param("topColorC", new Color(0.8705883f, 0.8705883f, 0.6784314f), "Top Color C", "Set the top color for Layout C."), + new Param("bottomColorC", new Color(0.7098039f, 0.627451f, 0.4196079f), "Bottom Color C", "Set the bottom color for Layout C."), + } + }, new GameAction("moveAngler", "Move Angler") { function = delegate { var e = eventCaller.currentEntity; CatchOfTheDay.Instance.SetAnglerMovement(e); }, @@ -171,6 +190,13 @@ namespace HeavenStudio.Games [SerializeField] GameObject LakeScenePrefab; [SerializeField] Transform LakeSceneHolder; + [SerializeField] Color[] _TopColors; + [SerializeField] Color[] _BottomColors; + private Color[] TopColorOverrides = null; + private Color[] BottomColorOverrides = null; + public Color[] TopColors => TopColorOverrides ?? _TopColors; + public Color[] BottomColors => BottomColorOverrides ?? _BottomColors; + public int? LastLayout; public Dictionary ActiveLakes = new(); @@ -217,7 +243,7 @@ namespace HeavenStudio.Games float newPos = func(0f, 1f, normalizedBeat); Vector3 diff = _CurrentAnglerMoveArgs.EndPosition - _CurrentAnglerMoveArgs.StartPosition; AnglerTransform.localPosition = _AnglerBasePosition + _CurrentAnglerMoveArgs.StartPosition + (diff * newPos); - + if (normalizedBeat >= 1f) { AnglerTransform.localPosition = _AnglerBasePosition + _CurrentAnglerMoveArgs.EndPosition; @@ -269,8 +295,14 @@ namespace HeavenStudio.Games } public override void OnGameSwitch(double beat) { + _AllFishes = null; + ActiveLakes = new Dictionary(); DestroyOrphanedLakes(); CleanupFishSounds(); + FishSounds = new Dictionary(); + TopColorOverrides = null; + BottomColorOverrides = null; + _AnglerIsMoving = _AnglerIsRotating = _AnglerIsScaling = false; // set ann movement foreach (RiqEntity e in EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "moveAngler" }).Where(e => e.beat <= beat).OrderBy(e => e.beat)) @@ -278,6 +310,11 @@ namespace HeavenStudio.Games SetAnglerMovement(e); } + if (EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "color" }).LastOrDefault(e => e.beat <= beat) is RiqEntity colorEntity) + { + DefaultColorOverride(colorEntity["override"], colorEntity["topColorA"], colorEntity["bottomColorA"], colorEntity["topColorB"], colorEntity["bottomColorB"], colorEntity["topColorC"], colorEntity["bottomColorC"]); + } + // get active fishes foreach (RiqEntity e in GetActiveFishes(beat)) { @@ -388,6 +425,19 @@ namespace HeavenStudio.Games } _StickyCanvas.Sticky = (bool)e["sticky"]; } + public void DefaultColorOverride(bool doOverride, Color topColorA, Color bottomColorA, Color topColorB, Color bottomColorB, Color topColorC, Color bottomColorC) + { + if (doOverride) + { + TopColorOverrides = new Color[] { topColorA, topColorB, topColorC }; + BottomColorOverrides = new Color[] { bottomColorA, bottomColorB, bottomColorC }; + } + else + { + TopColorOverrides = null; + BottomColorOverrides = null; + } + } public void DoPickAnim() { @@ -453,14 +503,14 @@ namespace HeavenStudio.Games { if (ActiveLakes.ContainsKey(e)) return null; - + if (ActiveLakes.Count >= MAX_LAKES) return null; - + int sort = CacheFishes().FindIndex(x => e == x); if (sort < 0) return null; - + CleanupFishSounds(); Debug.Log($"Spawning Lake {sort}"); @@ -477,6 +527,8 @@ namespace HeavenStudio.Games RiqEntity nextFish = GetNextFish(beat); if (nextFish is not null) { + if (EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "color" }).LastOrDefault(e => e.beat >= beat && e.beat <= nextFish.beat) is RiqEntity e) + DefaultColorOverride(e["override"], e["topColorA"], e["bottomColorA"], e["topColorB"], e["bottomColorB"], e["topColorC"], e["bottomColorC"]); NewLake(nextFish); return true; } diff --git a/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs b/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs index 9c2fef389..08967e2d6 100644 --- a/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs +++ b/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs @@ -24,9 +24,6 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay [SerializeField] public GameObject[] SchoolFishes; [SerializeField] public ParticleSystem[] Bubbles; - [SerializeField] Color[] TopColors; - [SerializeField] Color[] BottomColors; - public RiqEntity Entity; public PlayerActionEvent ReelAction; public CatchOfTheDay Minigame; @@ -162,7 +159,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay } else { - SetBGColors(TopColors[layout], BottomColors[layout]); + SetBGColors(minigame.TopColors[layout], minigame.BottomColors[layout]); } float xOffset = UnityEngine.Random.Range(-0.5f, 0.5f);