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m_AnchoredPosition: {x: 0, y: -50.000015} + m_AnchoredPosition: {x: 0, y: -50} m_SizeDelta: {x: -48, y: -148} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &572765323 @@ -19328,7 +19328,7 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1589389272} m_HandleRect: {fileID: 1589389271} m_Direction: 2 - m_Value: 1 + m_Value: 0 m_Size: 1 m_NumberOfSteps: 0 m_OnValueChanged: @@ -23941,7 +23941,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: 0, y: 109.92245} + m_AnchoredPosition: {x: 0, y: 109.922485} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 1} --- !u!114 &1154875944 @@ -30601,7 +30601,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 0, y: -42.494987} + m_AnchoredPosition: {x: 0, y: -42.494995} m_SizeDelta: {x: 1440.022, y: -84.99} m_Pivot: {x: 0, y: 0.5} --- !u!114 &1527251881 @@ -35819,7 +35819,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 0, y: -84.989975} + m_AnchoredPosition: {x: 0, y: -84.98996} m_SizeDelta: {x: 320, y: -84.99} m_Pivot: {x: 0, y: 1} --- !u!1 &1852819572 @@ -39967,7 +39967,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 0, y: -42.494987} + m_AnchoredPosition: {x: 0, y: -42.494995} m_SizeDelta: {x: 1054, y: -84.99} m_Pivot: {x: 0, y: 0.5} --- !u!114 &2066632681 diff --git a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs index a7f138d31..86f3ad5a1 100644 --- a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs +++ b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs @@ -19,7 +19,9 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("slapper", ClapTrap.ClapType.Hand, "Slapper", "The slapper attempting to hit the doll"), + new Param("object", ClapTrap.ClapType.Hand, "Object", "The object attempting to hit the doll"), + //new Param("sighBeat", new EntityTypes.Float(2, 100), "Sigh Beat", "The slapper attempting to hit the doll"), + new Param("spotlight", true, "Spotlight", "Whether or not there's a spotlight for the cue"), } }, new GameAction("change background color", "Change Background Color") @@ -130,11 +132,13 @@ namespace HeavenStudio.Games [Header("Animators")] public Animator dollHead; public Animator dollArms; + public Animator clapEffect; [Header("Can Clap")] // look at me go, I'm a boolean // wow now I'm an integer - private int canClap = 0; + // aaaand back to a boolean + private bool canClap = true; void Awake() { @@ -143,14 +147,17 @@ namespace HeavenStudio.Games private void Update() { - if (PlayerInput.Pressed() && canClap == 0 && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.Pressed() && canClap == true && !IsExpectingInputNow(InputType.STANDARD_DOWN)) { Jukebox.PlayOneShotGame($"clapTrap/clap"); + dollArms.DoScaledAnimationAsync("ArmsWhiff", 0.5f); + clapEffect.DoScaledAnimationAsync("ClapEffect", 0.5f); + BeatAction.New(instance.gameObject, new List() { - new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap += 1; }), - new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.2, delegate { canClap += -1; }) + new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap = false; }), + new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.2, delegate { canClap = true; }) }); } @@ -186,12 +193,9 @@ namespace HeavenStudio.Games Jukebox.PlayOneShotGame($"clapTrap/goodClap{UnityEngine.Random.Range(1, 4)}"); dollHead.DoScaledAnimationAsync("HeadHit", 0.5f); } + dollArms.DoScaledAnimationAsync("ArmsHit", 0.5f); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap += 1; }), - new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.8, delegate { canClap += -1; }) - }); + clapEffect.DoScaledAnimationAsync("ClapEffect", 0.5f); } private void Miss(PlayerActionEvent caller) @@ -199,11 +203,6 @@ namespace HeavenStudio.Games Jukebox.PlayOneShotGame($"clapTrap/miss"); dollHead.DoScaledAnimationAsync("HeadMiss", 0.5f); dollArms.DoScaledAnimationAsync("ArmsMiss", 0.5f); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap += 1; }), - new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.2, delegate { canClap += -1; }) - }); } private void Out(PlayerActionEvent caller)