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diff --git a/Assets/Resources/Sprites/Games/ClapTrap/Animations/ArmsMiss.anim b/Assets/Resources/Sprites/Games/ClapTrap/Animations/ArmsMiss.anim
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new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
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diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity
index 0b8813a5a..49cc313e2 100644
--- a/Assets/Scenes/Editor.unity
+++ b/Assets/Scenes/Editor.unity
@@ -11775,7 +11775,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
- m_AnchoredPosition: {x: 0, y: -50.000015}
+ m_AnchoredPosition: {x: 0, y: -50}
m_SizeDelta: {x: -48, y: -148}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &572765323
@@ -19328,7 +19328,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1589389272}
m_HandleRect: {fileID: 1589389271}
m_Direction: 2
- m_Value: 1
+ m_Value: 0
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
@@ -23941,7 +23941,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
- m_AnchoredPosition: {x: 0, y: 109.92245}
+ m_AnchoredPosition: {x: 0, y: 109.922485}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1154875944
@@ -30601,7 +30601,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 0, y: -42.494987}
+ m_AnchoredPosition: {x: 0, y: -42.494995}
m_SizeDelta: {x: 1440.022, y: -84.99}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1527251881
@@ -35819,7 +35819,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 0, y: -84.989975}
+ m_AnchoredPosition: {x: 0, y: -84.98996}
m_SizeDelta: {x: 320, y: -84.99}
m_Pivot: {x: 0, y: 1}
--- !u!1 &1852819572
@@ -39967,7 +39967,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 0, y: -42.494987}
+ m_AnchoredPosition: {x: 0, y: -42.494995}
m_SizeDelta: {x: 1054, y: -84.99}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &2066632681
diff --git a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs
index a7f138d31..86f3ad5a1 100644
--- a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs
+++ b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs
@@ -19,7 +19,9 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List()
{
- new Param("slapper", ClapTrap.ClapType.Hand, "Slapper", "The slapper attempting to hit the doll"),
+ new Param("object", ClapTrap.ClapType.Hand, "Object", "The object attempting to hit the doll"),
+ //new Param("sighBeat", new EntityTypes.Float(2, 100), "Sigh Beat", "The slapper attempting to hit the doll"),
+ new Param("spotlight", true, "Spotlight", "Whether or not there's a spotlight for the cue"),
}
},
new GameAction("change background color", "Change Background Color")
@@ -130,11 +132,13 @@ namespace HeavenStudio.Games
[Header("Animators")]
public Animator dollHead;
public Animator dollArms;
+ public Animator clapEffect;
[Header("Can Clap")]
// look at me go, I'm a boolean
// wow now I'm an integer
- private int canClap = 0;
+ // aaaand back to a boolean
+ private bool canClap = true;
void Awake()
{
@@ -143,14 +147,17 @@ namespace HeavenStudio.Games
private void Update()
{
- if (PlayerInput.Pressed() && canClap == 0 && !IsExpectingInputNow(InputType.STANDARD_DOWN))
+ if (PlayerInput.Pressed() && canClap == true && !IsExpectingInputNow(InputType.STANDARD_DOWN))
{
Jukebox.PlayOneShotGame($"clapTrap/clap");
+
dollArms.DoScaledAnimationAsync("ArmsWhiff", 0.5f);
+ clapEffect.DoScaledAnimationAsync("ClapEffect", 0.5f);
+
BeatAction.New(instance.gameObject, new List()
{
- new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap += 1; }),
- new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.2, delegate { canClap += -1; })
+ new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap = false; }),
+ new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.2, delegate { canClap = true; })
});
}
@@ -186,12 +193,9 @@ namespace HeavenStudio.Games
Jukebox.PlayOneShotGame($"clapTrap/goodClap{UnityEngine.Random.Range(1, 4)}");
dollHead.DoScaledAnimationAsync("HeadHit", 0.5f);
}
+
dollArms.DoScaledAnimationAsync("ArmsHit", 0.5f);
- BeatAction.New(instance.gameObject, new List()
- {
- new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap += 1; }),
- new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.8, delegate { canClap += -1; })
- });
+ clapEffect.DoScaledAnimationAsync("ClapEffect", 0.5f);
}
private void Miss(PlayerActionEvent caller)
@@ -199,11 +203,6 @@ namespace HeavenStudio.Games
Jukebox.PlayOneShotGame($"clapTrap/miss");
dollHead.DoScaledAnimationAsync("HeadMiss", 0.5f);
dollArms.DoScaledAnimationAsync("ArmsMiss", 0.5f);
- BeatAction.New(instance.gameObject, new List()
- {
- new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap += 1; }),
- new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.2, delegate { canClap += -1; })
- });
}
private void Out(PlayerActionEvent caller)