diff --git a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
index 708e8521a..791a4e88d 100644
--- a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
+++ b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
@@ -21,8 +21,8 @@ namespace HeavenStudio.Games.Loaders
},
parameters = new List()
{
- new Param("bop", true, "Monk Bops?", "Does the monk bop?"),
- new Param("autoBop", false, "Monk Bops? (Auto)", "Does the monk auto bop?"),
+ new Param("bop", true, "Bop", "Toggle if Munchy Monk should bop for the duration of this event."),
+ new Param("autoBop", false, "Bop (Auto)", "Toggle if Munchy Monk should automatically bop until another Bop event is reached."),
},
resizable = true
},
@@ -36,8 +36,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List()
{
- new Param("goToSide", MunchyMonk.WhichSide.Right, "Go to Which Side?", "Which side the Monk will move to"),
- new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the movement have?"),
+ new Param("goToSide", MunchyMonk.WhichSide.Right, "Side", "Choose the side that Munchy Monk will move to."),
+ new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
},
},
new GameAction("One", "One")
@@ -53,7 +53,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2f,
parameters = new List()
{
- new Param("oneColor", new Color(1, 1, 1, 1), "Color", "Change the color of the dumpling")
+ new Param("oneColor", new Color(1, 1, 1, 1), "Color", "Set the color of the dumpling.")
},
},
new GameAction("TwoTwo", "Two Two")
@@ -61,8 +61,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2f,
parameters = new List()
{
- new Param("twoColor1", new Color(1, 0.51f, 0.45f, 1), "1st Dumpling Color", "Change the color of the first dumpling"),
- new Param("twoColor2", new Color(1, 0.51f, 0.45f, 1), "2nd Dumpling Color", "Change the color of the second dumpling"),
+ new Param("twoColor1", new Color(1, 0.51f, 0.45f, 1), "1st Dumpling Color", "Set the color of the first dumpling."),
+ new Param("twoColor2", new Color(1, 0.51f, 0.45f, 1), "2nd Dumpling Color", "Set the color of the second dumpling."),
},
preFunctionLength = 0.5f,
preFunction = delegate {
@@ -83,9 +83,9 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f,
parameters = new List()
{
- new Param("threeColor1", new Color(0.34f, 0.77f, 0.36f, 1), "1st Dumpling Color", "Change the color of the first dumpling"),
- new Param("threeColor2", new Color(0.34f, 0.77f, 0.36f, 1), "2nd Dumpling Color", "Change the color of the second dumpling"),
- new Param("threeColor3", new Color(0.34f, 0.77f, 0.36f, 1), "3rd Dumpling Color", "Change the color of the third dumpling"),
+ new Param("threeColor1", new Color(0.34f, 0.77f, 0.36f, 1), "1st Dumpling Color", "Set the color of the first dumpling."),
+ new Param("threeColor2", new Color(0.34f, 0.77f, 0.36f, 1), "2nd Dumpling Color", "Set the color of the second dumpling."),
+ new Param("threeColor3", new Color(0.34f, 0.77f, 0.36f, 1), "3rd Dumpling Color", "Set the color of the third dumpling."),
},
},
new GameAction("Modifiers", "Modifiers")
@@ -97,11 +97,11 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List()
{
- new Param("inputsTil", new EntityTypes.Integer(0, 50, 10), "How Many 'til Growth?", "How many dumplings are needed to grow the stache?"),
- new Param("resetLevel", false, "Remove Hair", "Instantly remove all hair"),
- new Param("setLevel", new EntityTypes.Integer(0, 4, 0), "Set Growth Level", "Instantly grow hair"),
- new Param("disableBaby", false, "Disable Baby?", "Make baby active or not"),
- new Param("shouldBlush", true, "Should Monk Blush?", "Makes the Monk blush or not after eating"),
+ new Param("inputsTil", new EntityTypes.Integer(0, 50, 10), "Moustache Growth Requirement", "Set how many dumplings Munchy Monk needs to eat for his moustache to grow."),
+ new Param("resetLevel", false, "Reset Hair Growth", "Toggle if the current amount of moustache growth should be reset."),
+ new Param("setLevel", new EntityTypes.Integer(0, 4, 0), "Instant Growth", "Set how much hair Munchy Monk should instantly grow at the start of this event."),
+ new Param("disableBaby", false, "Disable Baby", "Toggle if the baby should appear or not."),
+ new Param("shouldBlush", true, "Blush", "Toggle if Munchy Monk should blush after eating a dumpling."),
},
},
new GameAction("MonkAnimation", "Monk Animations")
@@ -116,8 +116,8 @@ namespace HeavenStudio.Games.Loaders
},
parameters = new List()
{
- new Param("whichAnim", MunchyMonk.WhichMonkAnim.Stare, "Which Animation", "Which animation will the Monk play?"),
- new Param("vineBoom", false, "Vine Boom", "Just guess with this one."),
+ new Param("whichAnim", MunchyMonk.WhichMonkAnim.Stare, "Animation", "Set the animation to play."),
+ new Param("vineBoom", false, "Vine Boom", "Toggle if a certain sound effect should play."),
}
},
new GameAction("ScrollBackground", "Scroll Background")
@@ -130,8 +130,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List()
{
- new Param("scrollSpeed", new EntityTypes.Float(0, 20, 5), "Scroll Speed", "What should the scroll speed be?"),
- new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the scroll ramp up have?"),
+ new Param("scrollSpeed", new EntityTypes.Float(0, 20, 5), "Speed", "Set the speed that the background should scroll."),
+ new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
}
},
new GameAction("CloudMonkey", "Cloud Monkey")
@@ -142,8 +142,8 @@ namespace HeavenStudio.Games.Loaders
},
parameters = new List()
{
- new Param("start", true, "Start Moving", "Start moving the monkey"),
- new Param("direction", MunchyMonk.WhichSide.Right, "Direction", "The direction the monkey will move."),
+ new Param("start", true, "Start", "Toggle if the monkey should start moving."),
+ new Param("direction", MunchyMonk.WhichSide.Right, "Direction", "Set the direction that the monkey will move."),
},
defaultLength = 8f,
resizable = true,