From f4e0b87b8f109b8b95966f314bce08a322ed394b Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Fri, 12 Jan 2024 22:20:57 -0600 Subject: [PATCH] Munchy Monk Text Update --- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs | 42 +++++++++---------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs index 708e8521a..791a4e88d 100644 --- a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs +++ b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs @@ -21,8 +21,8 @@ namespace HeavenStudio.Games.Loaders }, parameters = new List() { - new Param("bop", true, "Monk Bops?", "Does the monk bop?"), - new Param("autoBop", false, "Monk Bops? (Auto)", "Does the monk auto bop?"), + new Param("bop", true, "Bop", "Toggle if Munchy Monk should bop for the duration of this event."), + new Param("autoBop", false, "Bop (Auto)", "Toggle if Munchy Monk should automatically bop until another Bop event is reached."), }, resizable = true }, @@ -36,8 +36,8 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("goToSide", MunchyMonk.WhichSide.Right, "Go to Which Side?", "Which side the Monk will move to"), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the movement have?"), + new Param("goToSide", MunchyMonk.WhichSide.Right, "Side", "Choose the side that Munchy Monk will move to."), + new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), }, }, new GameAction("One", "One") @@ -53,7 +53,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 2f, parameters = new List() { - new Param("oneColor", new Color(1, 1, 1, 1), "Color", "Change the color of the dumpling") + new Param("oneColor", new Color(1, 1, 1, 1), "Color", "Set the color of the dumpling.") }, }, new GameAction("TwoTwo", "Two Two") @@ -61,8 +61,8 @@ namespace HeavenStudio.Games.Loaders defaultLength = 2f, parameters = new List() { - new Param("twoColor1", new Color(1, 0.51f, 0.45f, 1), "1st Dumpling Color", "Change the color of the first dumpling"), - new Param("twoColor2", new Color(1, 0.51f, 0.45f, 1), "2nd Dumpling Color", "Change the color of the second dumpling"), + new Param("twoColor1", new Color(1, 0.51f, 0.45f, 1), "1st Dumpling Color", "Set the color of the first dumpling."), + new Param("twoColor2", new Color(1, 0.51f, 0.45f, 1), "2nd Dumpling Color", "Set the color of the second dumpling."), }, preFunctionLength = 0.5f, preFunction = delegate { @@ -83,9 +83,9 @@ namespace HeavenStudio.Games.Loaders defaultLength = 4f, parameters = new List() { - new Param("threeColor1", new Color(0.34f, 0.77f, 0.36f, 1), "1st Dumpling Color", "Change the color of the first dumpling"), - new Param("threeColor2", new Color(0.34f, 0.77f, 0.36f, 1), "2nd Dumpling Color", "Change the color of the second dumpling"), - new Param("threeColor3", new Color(0.34f, 0.77f, 0.36f, 1), "3rd Dumpling Color", "Change the color of the third dumpling"), + new Param("threeColor1", new Color(0.34f, 0.77f, 0.36f, 1), "1st Dumpling Color", "Set the color of the first dumpling."), + new Param("threeColor2", new Color(0.34f, 0.77f, 0.36f, 1), "2nd Dumpling Color", "Set the color of the second dumpling."), + new Param("threeColor3", new Color(0.34f, 0.77f, 0.36f, 1), "3rd Dumpling Color", "Set the color of the third dumpling."), }, }, new GameAction("Modifiers", "Modifiers") @@ -97,11 +97,11 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, parameters = new List() { - new Param("inputsTil", new EntityTypes.Integer(0, 50, 10), "How Many 'til Growth?", "How many dumplings are needed to grow the stache?"), - new Param("resetLevel", false, "Remove Hair", "Instantly remove all hair"), - new Param("setLevel", new EntityTypes.Integer(0, 4, 0), "Set Growth Level", "Instantly grow hair"), - new Param("disableBaby", false, "Disable Baby?", "Make baby active or not"), - new Param("shouldBlush", true, "Should Monk Blush?", "Makes the Monk blush or not after eating"), + new Param("inputsTil", new EntityTypes.Integer(0, 50, 10), "Moustache Growth Requirement", "Set how many dumplings Munchy Monk needs to eat for his moustache to grow."), + new Param("resetLevel", false, "Reset Hair Growth", "Toggle if the current amount of moustache growth should be reset."), + new Param("setLevel", new EntityTypes.Integer(0, 4, 0), "Instant Growth", "Set how much hair Munchy Monk should instantly grow at the start of this event."), + new Param("disableBaby", false, "Disable Baby", "Toggle if the baby should appear or not."), + new Param("shouldBlush", true, "Blush", "Toggle if Munchy Monk should blush after eating a dumpling."), }, }, new GameAction("MonkAnimation", "Monk Animations") @@ -116,8 +116,8 @@ namespace HeavenStudio.Games.Loaders }, parameters = new List() { - new Param("whichAnim", MunchyMonk.WhichMonkAnim.Stare, "Which Animation", "Which animation will the Monk play?"), - new Param("vineBoom", false, "Vine Boom", "Just guess with this one."), + new Param("whichAnim", MunchyMonk.WhichMonkAnim.Stare, "Animation", "Set the animation to play."), + new Param("vineBoom", false, "Vine Boom", "Toggle if a certain sound effect should play."), } }, new GameAction("ScrollBackground", "Scroll Background") @@ -130,8 +130,8 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("scrollSpeed", new EntityTypes.Float(0, 20, 5), "Scroll Speed", "What should the scroll speed be?"), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the scroll ramp up have?"), + new Param("scrollSpeed", new EntityTypes.Float(0, 20, 5), "Speed", "Set the speed that the background should scroll."), + new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), } }, new GameAction("CloudMonkey", "Cloud Monkey") @@ -142,8 +142,8 @@ namespace HeavenStudio.Games.Loaders }, parameters = new List() { - new Param("start", true, "Start Moving", "Start moving the monkey"), - new Param("direction", MunchyMonk.WhichSide.Right, "Direction", "The direction the monkey will move."), + new Param("start", true, "Start", "Toggle if the monkey should start moving."), + new Param("direction", MunchyMonk.WhichSide.Right, "Direction", "Set the direction that the monkey will move."), }, defaultLength = 8f, resizable = true,