From f8818ad1794ccc309e003c3185e8ef015c78c6a4 Mon Sep 17 00:00:00 2001 From: AstrlJelly Date: Fri, 13 Oct 2023 19:36:44 -0400 Subject: [PATCH] mr upbeat inactive thingy --- Assets/Scripts/Games/KarateMan/KarateMan.cs | 2 +- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index 253e9c190..09e109d6f 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -37,7 +37,7 @@ namespace HeavenStudio.Games.Loaders return null; } RiqBeatmap.OnUpdateEntity += WarningUpdater; - + RiqEntity BackgroundUpdater(string datamodel, RiqEntity e) { if (e.datamodel == "karateman/set background effects") diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs index a092c2fd8..bfcddf8f0 100644 --- a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs +++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs @@ -99,7 +99,7 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("countOffbeat", "Count") { - function = delegate { MrUpbeat.Count(eventCaller.currentEntity["number"]); }, + inactiveFunction = delegate { MrUpbeat.Count(eventCaller.currentEntity["number"]); }, parameters = new List() { new Param("number", MrUpbeat.Counts.One, "Number", "The sound to play"),