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else + DrummingPractice.instance.Streak(); + } else MissSound(); } diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs index d8b80c50b..069463498 100644 --- a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs +++ b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs @@ -27,7 +27,9 @@ namespace HeavenStudio.Games } [Header("References")] + public SpriteRenderer background; public SpriteRenderer backgroundGradient; + public SpriteRenderer[] streaks; public Drummer player; public Drummer leftDrummer; public Drummer rightDrummer; @@ -58,6 +60,12 @@ namespace HeavenStudio.Games Bop(); } } + + foreach (SpriteRenderer streak in streaks) + { + Color col = streak.color; + streak.color = new Color(col.r, col.g, col.b, Mathf.Lerp(col.a, 0, 3.5f * Time.deltaTime)); + } } public void SetBop(float beat, float length) @@ -145,5 +153,24 @@ namespace HeavenStudio.Games SetFaces(0); } + public void SetBackgroundColor(Color col1, Color col2, Color col3) + { + backgroundGradient.color = col1; + background.color = col2; + foreach(SpriteRenderer streak in streaks) + { + streak.color = new Color(col3.r, col3.g, col3.b, streak.color.a); + } + } + + public void Streak() + { + foreach (SpriteRenderer streak in streaks) + { + Color col = streak.color; + streak.color = new Color(col.r, col.g, col.b, 0.7f); + } + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 5a81a645a..61337bd12 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -407,6 +407,12 @@ namespace HeavenStudio new Param("type3", DrummingPractice.MiiType.Random, "Right Mii", "The Mii on the right"), new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii") }), + new GameAction("set background color", delegate {var e = eventCaller.currentEntity; DrummingPractice.instance.SetBackgroundColor(e.colorA, e.colorB, e.colorC); }, 0.5f, false, new List() + { + new Param("colorA", new Color(43/255f, 207/255f, 51/255f), "Color A", "The top-most color of the background gradient"), + new Param("colorB", new Color(1, 1, 1), "Color B", "The bottom-most color of the background gradient"), + new Param("colorC", new Color(1, 247/255f, 0), "Streak Color", "The color of streaks that appear on a successful hit") + }) }), new Minigame("blueBear", "Blue Bear \n[WIP don't use]", "B4E6F6", false, false, new List()