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b/Assets/Resources/Sprites/Games/BouncyRoad/Animations/Thing Podium.anim.meta similarity index 100% rename from Assets/Resources/Sprites/Games/BouncyRoad/Animations/Thing.anim.meta rename to Assets/Resources/Sprites/Games/BouncyRoad/Animations/Thing Podium.anim.meta diff --git a/Assets/Resources/Sprites/Games/BouncyRoad/Bouncy Road.png.meta b/Assets/Resources/Sprites/Games/BouncyRoad/Bouncy Road.png.meta index f5ad7a8a6..228435c04 100644 --- a/Assets/Resources/Sprites/Games/BouncyRoad/Bouncy Road.png.meta +++ b/Assets/Resources/Sprites/Games/BouncyRoad/Bouncy Road.png.meta @@ -108,12 +108,12 @@ TextureImporter: name: D-Pad Thing rect: serializedVersion: 2 - x: 41 + x: 32 y: 320 - width: 285 + width: 284 height: 918 - alignment: 0 - pivot: {x: 0.5, y: 0.5} + alignment: 9 + pivot: {x: 0.5633803, y: 0.9553377} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -129,12 +129,12 @@ TextureImporter: name: A Button Thing rect: serializedVersion: 2 - x: 354 + x: 356 y: 320 - 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name: Thing Top rect: serializedVersion: 2 - x: 742 + x: 740 y: 1350 - width: 143 + width: 152 height: 127 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -286,6 +286,9 @@ TextureImporter: A Button Thing: -1195577708 A Button Thing Top: -696068414 Ball: -90921525 + Bouncy Road_0: -889360013 + Bouncy Road_1: -1546852772 + Bouncy Road_2: -340609972 D-Pad Thing: 1750167488 D-Pad Thing Top: -2107092334 Gradient (Prolly will be replaced): -2010126057 diff --git a/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs b/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs index cf66f5a1d..78c443605 100644 --- a/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs +++ b/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs @@ -20,6 +20,12 @@ namespace HeavenStudio.Games.Loaders { return new Minigame("bouncyRoad", "Bouncy Road", "0296FF", false, false, new List() { + new GameAction("ball", "Ball") + { + function = delegate { var e = eventCaller.currentEntity; BouncyRoad.instance.SpawnBall(e.beat, e.length); }, + defaultLength = 1f, + resizable = true, + }, } ); } @@ -28,8 +34,84 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { - public class BouncyRoad : Minigame { + public static BouncyRoad instance; + [SerializeField] Animator[] Things; + + const int IALeft = 0; + const int IARight = 1; + + protected static bool IA_PadLeft(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + protected static bool IA_TouchLeft(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt); + } + + protected static bool IA_PadRight(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt); + } + protected static bool IA_TouchRight(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt); + } + + public static PlayerInput.InputAction InputAction_Left = + new("AgbBouncyLeft", new int[] { IALeft, IALeft, IALeft }, + IA_PadLeft, IA_TouchLeft, IA_BatonBasicPress); + + public static PlayerInput.InputAction InputAction_Right = + new("AgbBouncyRight", new int[] { IARight, IARight, IAEmptyCat }, + IA_PadRight, IA_TouchRight, IA_Empty); + + void Awake() + { + instance = this; + } + + void Update() + { + var cond = Conductor.instance; + if (!cond.isPlaying || cond.isPaused) return; + + if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right)) + { + Things[12].Play("podium", 0, 0); + } + if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left)) + { + Things[13].Play("podium", 0, 0); + } + } + + public void SpawnBall(double beat, double length) + { + var sounds = new List(); + for (int i = 0; i < 12 ; i++) + { + sounds.Add(new MultiSound.Sound("bouncyRoad/ballBounce", beat + i * length)); + } + sounds.Add(new MultiSound.Sound("bouncyRoad/ballRight", beat + 12 * length)); + sounds.Add(new MultiSound.Sound("bouncyRoad/ballLeft", beat + 13 * length)); + sounds.Add(new MultiSound.Sound("bouncyRoad/goal", beat + 14 * length)); + MultiSound.Play(sounds.ToArray()); + + var actions = new List(); + for (int i = 0; i < 15 ; i++) + { + int currentItr = i; + actions.Add(new BeatAction.Action(beat + i * length, delegate { + Things[currentItr].Play("podium", 0, 0); + })); + } + BeatAction.New(instance, actions); + } } } diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index cc7ca1e5d..ae82cb50f 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -63,6 +63,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbBonOdoriLoader failed!"); } + game = AgbBouncyRoadLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader AgbBouncyRoadLoader failed!"); + } + game = NtrFlickLoader.AddGame(eventCaller); if (game != null) {