diff --git a/Assets/Resources/Games/airRally.prefab b/Assets/Resources/Games/airRally.prefab
index 7146a18fd..9985020b0 100644
--- a/Assets/Resources/Games/airRally.prefab
+++ b/Assets/Resources/Games/airRally.prefab
@@ -7671,11 +7671,9 @@ MonoBehaviour:
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EligibleHits: []
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Baxter: {fileID: 1695191246}
Forthington: {fileID: 832972303}
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- ActiveShuttle: {fileID: 0}
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objHolder: {fileID: 516790545}
cloudManagerMain: {fileID: 2291459469940149212}
cloudManagerLeft: {fileID: 1628409150631071652}
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similarity index 83%
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similarity index 83%
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similarity index 83%
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- loadInBackground: 0
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- 3D: 1
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diff --git a/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest.wav b/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest.wav
new file mode 100644
index 000000000..2c9f421ad
Binary files /dev/null and b/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest.wav differ
diff --git a/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest.wav.meta b/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest.wav.meta
new file mode 100644
index 000000000..245ed3e25
--- /dev/null
+++ b/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest.wav.meta
@@ -0,0 +1,22 @@
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+ sampleRateOverride: 44100
+ compressionFormat: 1
+ quality: 1
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+ platformSettingOverrides: {}
+ forceToMono: 0
+ normalize: 1
+ preloadAudioData: 1
+ loadInBackground: 0
+ ambisonic: 0
+ 3D: 1
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest2.ogg b/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest2.ogg
deleted file mode 100644
index c4d7558d7..000000000
Binary files a/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest2.ogg and /dev/null differ
diff --git a/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest2.ogg.meta b/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest2.ogg.meta
deleted file mode 100644
index 941d93c73..000000000
--- a/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest2.ogg.meta
+++ /dev/null
@@ -1,22 +0,0 @@
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- 3D: 1
- userData:
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- assetBundleVariant:
diff --git a/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest2.wav b/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest2.wav
new file mode 100644
index 000000000..f022849de
Binary files /dev/null and b/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest2.wav differ
diff --git a/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest2.wav.meta b/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest2.wav.meta
new file mode 100644
index 000000000..d845bb7f3
--- /dev/null
+++ b/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest2.wav.meta
@@ -0,0 +1,22 @@
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+ loadInBackground: 0
+ ambisonic: 0
+ 3D: 1
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs b/Assets/Scripts/Games/AirRally/AirRally.cs
index 2d3e6cb25..2d76e74b8 100644
--- a/Assets/Scripts/Games/AirRally/AirRally.cs
+++ b/Assets/Scripts/Games/AirRally/AirRally.cs
@@ -73,6 +73,10 @@ namespace HeavenStudio.Games.Loaders
{
AirRally.ForthCountIn4(e.currentEntity.beat, e.currentEntity.length);
},
+ function = delegate
+ {
+ AirRally.instance.ForthCountIn4Do(e.currentEntity.beat, e.currentEntity.length);
+ }
},
new GameAction("8beat", "8 Beat Count-In")
{
@@ -82,9 +86,14 @@ namespace HeavenStudio.Games.Loaders
{
AirRally.ForthCountIn8(e.currentEntity.beat, e.currentEntity.length);
},
+ function = delegate
+ {
+ AirRally.instance.ForthCountIn8Do(e.currentEntity.beat, e.currentEntity.length);
+ }
},
new GameAction("forthington voice lines", "Count")
{
+ function = delegate { AirRally.instance.ForthVoiceDo(e.currentEntity.beat); },
preFunction = delegate { AirRally.ForthVoice(e.currentEntity.beat, e.currentEntity["type"]); },
parameters = new List()
{
@@ -223,6 +232,79 @@ namespace HeavenStudio.Games
public class AirRally : Minigame
{
+ private static readonly float[] countInOffsets = new float[4]
+ {
+ 0.142f, //one
+ 0.140f, //two
+ 0.150f, //three
+ 0.160f, //four
+ };
+
+ private static readonly float[] nyaOffsets = new float[4]
+ {
+ -0.01f, //close
+ -0.01f, //far
+ 0.003f, //farther
+ -0.01f //farthest
+ };
+
+ //both of the whoosh offsets are scheduled for the beat that the player hits the birdie,
+ //offset them to end just before the player hits the birdie
+
+ //for normal rally
+ private static readonly float[] whooshOffsetsRally = new float[4]
+ {
+ 0f, //leave be
+ 0.210f, //far
+ 0.210f, //farther
+ 0.170f //farthest
+ };
+
+ // for ba bum bum bum
+ private static readonly float[] whooshOffsetsBaBum = new float[4]
+ {
+ 0f, //leave be
+ 0.380f, //far
+ 0.380f, //farther
+ 0.380f //farthest
+ };
+
+ private static readonly float[,] baBumBumBumOffsets = new float[4, 4]
+ {
+ { // close
+ 0.009f, // ba
+ 0.017f, // bum1
+ 0.014f, // bum2
+ 0.010f, // bum3
+ },
+ { // far
+ 0.003f, // ba
+ 0.020f, // bum1
+ 0.004f, // bum2
+ 0.010f, // bum3
+ },
+ { // farther
+ 0.008f, // ba
+ 0.080f, // bum1
+ 0.075f, // bum2
+ 0.028f, // bum3
+ },
+ { // farthest
+ 0.012f, // ba
+ 0.040f, // bum1
+ 0.026f, // bum2
+ 0.040f, // bum3
+ },
+ };
+
+ private static readonly float[] baBumBumBumFarAltOffsets = new float[4]
+ {
+ 0.001f, // ba
+ 0.012f, // bum1
+ 0.012f, // bum2
+ 0.012f, // bum3
+ };
+
public enum BirdType
{
Pterosaurs,
@@ -237,8 +319,8 @@ namespace HeavenStudio.Games
[SerializeField] Animator Forthington;
private Transform forthTrans;
private Transform baxterTrans;
- [SerializeField] GameObject Shuttlecock;
- public GameObject ActiveShuttle;
+ [SerializeField] Shuttlecock Shuttlecock;
+ private Shuttlecock ActiveShuttle;
[SerializeField] GameObject objHolder;
[SerializeField] private CloudsManager cloudManagerMain, cloudManagerLeft, cloudManagerRight, cloudManagerTop, snowflakeManager;
[SerializeField] private CloudsManager treeManagerMain, treeManagerLeft, treeManagerRight, treeManagerLeftInner, treeManagerRightInner;
@@ -275,6 +357,7 @@ namespace HeavenStudio.Games
private float lastWayPointZForForth = 3.16f;
private float wayPointZForForth = 3.16f;
private HeavenStudio.Util.EasingFunction.Ease currentEase = HeavenStudio.Util.EasingFunction.Ease.EaseOutQuad;
+ private double nextGameSwitchBeatGlobal = double.MaxValue;
void Start()
{
@@ -299,7 +382,7 @@ namespace HeavenStudio.Games
if(PlayerInput.Pressed() && !IsExpectingInputNow())
{
Baxter.DoScaledAnimationAsync("Hit", 0.5f);
- SoundByte.PlayOneShotGame("airRally/whooshForth_Close", -1f);
+ SoundByte.PlayOneShotGame("airRally/swing");
}
float normalizedEnterBeat = Conductor.instance.GetPositionFromBeat(enterStartBeat, enterLength);
@@ -327,6 +410,8 @@ namespace HeavenStudio.Games
TreeUpdate();
}
+ #region visual doodads
+
public void Forward(bool reset)
{
Baxter.Play(reset ? "Idle" : "Forward", 0, 0);
@@ -522,6 +607,7 @@ namespace HeavenStudio.Games
float newZ = func(lastWayPointZForForth, wayPointZForForth, normalizedBeat);
forthTrans.position = new Vector3(forthTrans.position.x, forthTrans.position.y, newZ);
+ if (shuttleActive) ActiveShuttle.SetStartAndEndPos();
}
else if (normalizedBeat > 1f)
{
@@ -627,6 +713,8 @@ namespace HeavenStudio.Games
DayNightCycleUpdate();
}
+ #endregion
+
private static bool IsCatchBeat(double beat)
{
return EventCaller.GetAllInGameManagerList("airRally", new string[] { "catch" }).Find(x => beat == x.beat) != null;
@@ -639,18 +727,18 @@ namespace HeavenStudio.Games
public enum DistanceSound
{
- close,
- far,
- farther,
- farthest
+ close = 0,
+ far = 1,
+ farther = 2,
+ farthest = 3
}
public enum CountSound
{
- one,
- two,
- three,
- four
+ one = 0,
+ two = 1,
+ three = 2,
+ four = 3
}
public enum DayNightCycle
@@ -668,13 +756,13 @@ namespace HeavenStudio.Games
{
if (!shuttleActive)
{
- ActiveShuttle = GameObject.Instantiate(Shuttlecock, objHolder.transform);
- ActiveShuttle.SetActive(true);
- var shuttleScript = ActiveShuttle.GetComponent();
- shuttleScript.flyPos = 0f;
- shuttleScript.startBeat = beat - 0.5;
- shuttleScript.flyBeats = 0.5;
- shuttleScript.isTossed = true;
+ ActiveShuttle = Instantiate(Shuttlecock, objHolder.transform);
+ ActiveShuttle.gameObject.SetActive(true);
+ ActiveShuttle.flyPos = 0f;
+ ActiveShuttle.startBeat = beat - 0.5;
+ ActiveShuttle.flyBeats = 0.5;
+ ActiveShuttle.isTossed = true;
+ ActiveShuttle.SetStartAndEndPos();
shuttleActive = true;
@@ -683,13 +771,14 @@ namespace HeavenStudio.Games
}),
new BeatAction.Action(beat, delegate
{
- var shuttleScript = ActiveShuttle.GetComponent();
- shuttleScript.flyPos = 0f;
- shuttleScript.isReturning = false;
- shuttleScript.startBeat = beat;
- shuttleScript.flyBeats = targetBeat - beat;
- shuttleScript.flyType = type;
- shuttleScript.isTossed = false;
+ ActiveShuttle.flyPos = 0f;
+ ActiveShuttle.isReturning = false;
+ ActiveShuttle.startBeat = beat;
+ ActiveShuttle.flyBeats = targetBeat - beat;
+ ActiveShuttle.flyType = type;
+ ActiveShuttle.isTossed = false;
+ ActiveShuttle.currentDist = DistanceAtBeat(beat);
+ ActiveShuttle.SetStartAndEndPos();
Forthington.DoScaledAnimationAsync("Hit", 0.5f);
})
@@ -698,13 +787,14 @@ namespace HeavenStudio.Games
public void ReturnObject(double beat, double targetBeat, bool type)
{
- var shuttleScript = ActiveShuttle.GetComponent();
- shuttleScript.flyPos = 0f;
- shuttleScript.isReturning = true;
- shuttleScript.startBeat = beat;
- shuttleScript.flyBeats = targetBeat - beat;
- shuttleScript.flyType = type;
- shuttleScript.isTossed = false;
+ ActiveShuttle.flyPos = 0f;
+ ActiveShuttle.isReturning = true;
+ ActiveShuttle.startBeat = beat;
+ ActiveShuttle.flyBeats = targetBeat - beat;
+ ActiveShuttle.flyType = type;
+ ActiveShuttle.isTossed = false;
+ ActiveShuttle.currentDist = DistanceAtBeat(beat);
+ ActiveShuttle.SetStartAndEndPos();
}
#region count-ins
@@ -713,16 +803,21 @@ namespace HeavenStudio.Games
float realLength = length / 4;
MultiSound.Play(new MultiSound.Sound[]
{
- new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat, true), beat),
- new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (1 * realLength), true), beat + (1 * realLength)),
- new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, 0.107f),
- new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + (3 * realLength), true), beat + (3 * realLength), 1, 1, false, 0.051f),
+ new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]),
+ new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (1 * realLength), true), beat + (1 * realLength), 1, 1, false, countInOffsets[1]),
+ new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[2]),
+ new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + (3 * realLength), true), beat + (3 * realLength), 1, 1, false, countInOffsets[3]),
}, forcePlay: true);
+ }
- if (GameManager.instance.currentGame == "airRally")
- {
- BeatAction.New(instance.gameObject, instance.ForthCountIn4Action(beat, length));
- }
+ public void ForthCountIn4Do(double beat, float length)
+ {
+ BeatAction.New(instance.gameObject, instance.ForthCountIn4Action(beat, length));
+ }
+
+ public void ForthCountIn8Do(double beat, float length)
+ {
+ BeatAction.New(instance.gameObject, instance.ForthCountIn8Action(beat, length));
}
private List ForthCountIn4Action(double beat, float length)
@@ -788,18 +883,13 @@ namespace HeavenStudio.Games
float realLength = length / 8;
MultiSound.Play(new MultiSound.Sound[]
{
- new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat, true), beat),
- new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength)),
- new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat + (4 * realLength), true), beat + (4 * realLength)),
- new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (5 * realLength), true), beat + (5 * realLength)),
- new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + (6 * realLength), true), beat + (6 * realLength), 1, 1, false, 0.107f),
- new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + (7 * realLength), true), beat + (7 * realLength), 1, 1, false, 0.051f),
+ new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]),
+ new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[1]),
+ new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat + (4 * realLength), true), beat + (4 * realLength), 1, 1, false, countInOffsets[0]),
+ new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (5 * realLength), true), beat + (5 * realLength), 1, 1, false, countInOffsets[1]),
+ new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + (6 * realLength), true), beat + (6 * realLength), 1, 1, false, countInOffsets[2]),
+ new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + (7 * realLength), true), beat + (7 * realLength), 1, 1, false, countInOffsets[3]),
}, forcePlay: true);
-
- if (GameManager.instance.currentGame == "airRally")
- {
- BeatAction.New(instance.gameObject, instance.ForthCountIn8Action(beat, length));
- }
}
private BeatAction.Action ForthVoiceAction(double beat)
@@ -810,24 +900,17 @@ namespace HeavenStudio.Games
});
}
+ public void ForthVoiceDo(double beat)
+ {
+ BeatAction.New(instance.gameObject, new List()
+ {
+ instance.ForthVoiceAction(beat)
+ });
+ }
+
public static void ForthVoice(double beat, int type)
{
- if (GameManager.instance.currentGame == "airRally")
- {
- BeatAction.New(instance.gameObject, new List()
- {
- instance.ForthVoiceAction(beat)
- });
- }
- float offset = 0f;
- if (type == 2)
- {
- offset = 0.107f;
- }
- else if (type == 3)
- {
- offset = 0.051f;
- }
+ float offset = countInOffsets[type];
DistanceSound distance = DistanceAtBeat(beat);
@@ -940,6 +1023,8 @@ namespace HeavenStudio.Games
public override void OnGameSwitch(double beat)
{
+ var nextGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat);
+ if (nextGameSwitch != null) nextGameSwitchBeatGlobal = nextGameSwitch.beat;
PersistDayNight(beat);
PersistEnter(beat);
PersistIslandSpeed(beat);
@@ -985,12 +1070,16 @@ namespace HeavenStudio.Games
public override void OnPlay(double beat)
{
+ var nextGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat);
+ if (nextGameSwitch != null) nextGameSwitchBeatGlobal = nextGameSwitch.beat;
PersistDayNight(beat);
PersistEnter(beat);
PersistIslandSpeed(beat);
InitClouds(beat);
}
+ #region persist
+
private void InitClouds(double beat)
{
var cloudEvent = EventCaller.GetAllInGameManagerList("airRally", new string[] { "cloud" }).Find(x => x.beat == beat);
@@ -1070,6 +1159,7 @@ namespace HeavenStudio.Games
SetIslandSpeed(e.beat, e.length, e["speed"], e["endSpeed"], e["ease"]);
}
+ #endregion
public static void PreStartRally(double beat)
{
@@ -1115,17 +1205,21 @@ namespace HeavenStudio.Games
private void RallyRecursion(double beat)
{
+ if (beat >= nextGameSwitchBeatGlobal) return;
bool isBaBumBeat = IsBaBumBeat(beat);
bool countBaBum = CountBaBum(beat);
bool silent = IsSilentAtBeat(beat);
bool isCatch = IsCatchBeat(beat + 2);
bool altBum = AltBaBum(beat);
- SoundByte.PlayOneShotGame("airRally/whooshForth_" + GetDistanceStringAtBeat(beat + 0.25), beat + 0.25);
+ string distanceString = GetDistanceStringAtBeat(beat);
+ if (distanceString != "Close") SoundByte.PlayOneShotGame("airRally/whooshForth_" + distanceString, beat + 1, 1, 1, false, false, whooshOffsetsRally[(int)DistanceAtBeat(beat)]);
+ if (!(silent || isBaBumBeat) || (isCatch && !silent))
+ SoundByte.PlayOneShotGame("airRally/nya_" + distanceString, beat, 1, 1, false, false, nyaOffsets[(int)DistanceAtBeat(beat)]);
BeatAction.New(gameObject, new List()
{
- new BeatAction.Action(beat - 0.5, delegate
+ new BeatAction.Action(beat - 1, delegate
{
ServeObject(beat, beat + 1, false);
@@ -1139,7 +1233,6 @@ namespace HeavenStudio.Games
string distanceString = GetDistanceStringAtBeat(beat);
Baxter.DoScaledAnimationAsync((distanceString == "Close") ? "CloseReady" : "FarReady", 0.5f);
SoundByte.PlayOneShotGame("airRally/hitForth_" + distanceString);
- if (!(silent || isBaBumBeat) || (isCatch && !silent)) SoundByte.PlayOneShotGame("airRally/nya_" + distanceString);
}),
new BeatAction.Action(beat + 1, delegate
{
@@ -1178,6 +1271,7 @@ namespace HeavenStudio.Games
private void BaBumBumBum(double beat, bool count, bool alt)
{
+ if (beat >= nextGameSwitchBeatGlobal) return;
bool isCatch = IsCatchBeat(beat + 6);
bool isBaBumBeat = IsBaBumBeat(beat + 4);
bool countBaBum = CountBaBum(beat + 4);
@@ -1185,16 +1279,27 @@ namespace HeavenStudio.Games
List sounds = new List();
+ string distanceStringTwoBeat = GetDistanceStringAtBeat(beat + 2f);
+
sounds.AddRange(new List()
{
- new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + - 0.5) + "1", beat - 0.5),
- new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat) + "2", beat),
- new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 1f) + "3", beat + 1),
- new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 2f) + "4", beat + 2),
- new MultiSound.Sound("airRally/hitForth_" + GetDistanceStringAtBeat(beat + 2f), beat + 2),
- new MultiSound.Sound("airRally/whooshForth_" + GetDistanceStringAtBeat(beat + 2.5), beat + 2.5),
+ new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat - 0.5) + "1", beat - 0.5, offset: GetBaBumOffset(beat - 0.5, 0)),
+ new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat) + "2", beat, offset: GetBaBumOffset(beat, 0)),
+ new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 1f) + "3", beat + 1, offset: GetBaBumOffset(beat + 1, 0)),
+ new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 2f) + "4", beat + 2, offset: GetBaBumOffset(beat + 2, 0)),
+
});
+ if (distanceStringTwoBeat != "Close")
+ {
+ sounds.Add(new MultiSound.Sound("airRally/whooshForth_" + distanceStringTwoBeat + "2", beat + 4, 1, 1, false, whooshOffsetsBaBum[(int)DistanceAtBeat(beat + 2)]));
+ sounds.Add(new MultiSound.Sound("airRally/hitForth_" + distanceStringTwoBeat + "2", beat + 2));
+ }
+ else
+ {
+ sounds.Add(new MultiSound.Sound("airRally/hitForth_Close", beat + 2));
+ }
+
string GetDistanceStringAlt(double beatAlt)
{
string distanceString = GetDistanceStringAtBeat(beatAlt);
@@ -1203,20 +1308,30 @@ namespace HeavenStudio.Games
return distanceString + altString;
}
- if (GetDistanceStringAtBeat(beat + 3f) == "Far") sounds.Add(new MultiSound.Sound("airRally/whooshForth_Far2", beat + 3f));
+ float GetBaBumOffset(double beatOffset, int index)
+ {
+ int theDistance = (int)DistanceAtBeat(beatOffset);
+ if (theDistance == 1 && alt)
+ {
+ return baBumBumBumFarAltOffsets[index];
+ }
+ else
+ {
+ return baBumBumBumOffsets[theDistance, index];
+ }
+ }
if (count && !isBaBumBeat && !isCatch)
{
sounds.AddRange(new List()
{
- new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + 3f, true), beat + 3),
- new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + 4f, true), beat + 4, 1, 1, false, 0.107f),
- new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + 5f, true), beat + 5, 1, 1, false, 0.051f),
+ new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + 3f, true), beat + 3, 1, 1, false, countInOffsets[1]),
+ new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + 4f, true), beat + 4, 1, 1, false, countInOffsets[2]),
+ new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + 5f, true), beat + 5, 1, 1, false, countInOffsets[3]),
});
}
MultiSound.Play(sounds.ToArray());
- //ready after 2 beat, close, far, far, farthest
BeatAction.New(gameObject, new List()
{
@@ -1318,7 +1433,11 @@ namespace HeavenStudio.Games
_ => throw new System.NotImplementedException()
};
- SoundByte.PlayOneShotGame("airRally/hitBaxter_" + distanceString);
+ if (distanceString == "Close")
+ {
+ SoundByte.PlayOneShotGame("airRally/hitBaxter_Close");
+ }
+ else SoundByte.PlayOneShotGame("airRally/hitBaxter_" + distanceString + "2");
if (IsCatchBeat(caller.startBeat + caller.timer + 2))
{
diff --git a/Assets/Scripts/Games/AirRally/Shuttlecock.cs b/Assets/Scripts/Games/AirRally/Shuttlecock.cs
index b4163541d..681359cdc 100644
--- a/Assets/Scripts/Games/AirRally/Shuttlecock.cs
+++ b/Assets/Scripts/Games/AirRally/Shuttlecock.cs
@@ -25,6 +25,7 @@ namespace HeavenStudio.Games.Scripts_AirRally
[NonSerialized] public float flyPos;
[NonSerialized] public bool isReturning;
[NonSerialized] public bool isTossed = false;
+ [NonSerialized] public AirRally.DistanceSound currentDist = AirRally.DistanceSound.close;
AirRally game;
private void Awake()
@@ -38,18 +39,27 @@ namespace HeavenStudio.Games.Scripts_AirRally
transform.position = OtherTarget.position;
}
- // Update is called once per frame
- void Update()
- {
- var cond = Conductor.instance;
+ private Vector3 startPos;
+ private Vector3 endPos;
- Vector3 startPos = isReturning ? PlayerTarget.position : OtherTarget.position;
- Vector3 endPos = isReturning ? OtherTarget.position : PlayerTarget.position;
+ public void SetStartAndEndPos()
+ {
+ startPos = isReturning ? PlayerTarget.position : OtherTarget.position;
+ endPos = isReturning ? OtherTarget.position : PlayerTarget.position;
if (isTossed)
{
startPos = OtherTarget.position;
endPos = OtherTarget.position;
}
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ var cond = Conductor.instance;
+
+ bool isFartherOrMore = currentDist != AirRally.DistanceSound.close && currentDist != AirRally.DistanceSound.far;
+
Vector3 lastPos = transform.position;
if (!rb.simulated)
{
@@ -87,7 +97,14 @@ namespace HeavenStudio.Games.Scripts_AirRally
}
- this.transform.eulerAngles = new Vector3(0, 0, rotation - 90f);
+ if (isFartherOrMore)
+ {
+ transform.eulerAngles = new Vector3(0, 0, isReturning ? -90f : 90f);
+ }
+ else
+ {
+ transform.eulerAngles = new Vector3(0, 0, rotation - 90f);
+ }
}
if (miss && flyPos > 4f)
diff --git a/Assets/Scripts/Games/QuizShow/QuizShow.cs b/Assets/Scripts/Games/QuizShow/QuizShow.cs
index 13b750656..3ebb0a099 100644
--- a/Assets/Scripts/Games/QuizShow/QuizShow.cs
+++ b/Assets/Scripts/Games/QuizShow/QuizShow.cs
@@ -54,8 +54,6 @@ namespace HeavenStudio.Games.Loaders
new GameAction("passTurn", "Pass Turn")
{
preFunction = delegate {var e = eventCaller.currentEntity; QuizShow.PrePassTurn(e.beat, e["sound"], e["con"], e["visual"], e["audio"]); },
- defaultLength = 1f,
- resizable = true,
parameters = new List()
{
new Param("sound", true, "Play Time-Up Sound?", "Should the Time-Up sound play at the end of the interval?"),