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000000000..6fd1fe3f4 --- /dev/null +++ b/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs @@ -0,0 +1,380 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class RvlFrogPrincessLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("frogPrincess", "Frog Princess", "ffffff", false, false, new List() + { + new GameAction("jump", "Jump") + { + function = delegate {var e = eventCaller.currentEntity; FrogPrincess.instance.Jump(e.beat); }, + defaultLength = 4f, + }, + new GameAction("background appearance", "Background Appearance") + { + function = delegate { + var e = eventCaller.currentEntity; + FrogPrincess.instance.BackgroundColorSet(e.beat, e.length, e["colorBGStart"], e["colorBGEnd"], e["ease"]); + }, + defaultLength = 0.5f, + resizable = true, + parameters = new List() + { + new Param("colorBGStart", new Color(0.482f, 0.74f, 0.87f), "Start BG Color", "Set the color at the start of the event."), + new Param("colorBGEnd", new Color(0.482f, 0.74f, 0.87f), "End BG Color", "Set the color at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."), + } + }, + }, + new List() { "rvl", "keep" }, + "rvlfrog", "en", + new List() {}, + chronologicalSortKey: 106 + ); + } + } +} + +namespace HeavenStudio.Games +{ + public class FrogPrincess : Minigame + { + [SerializeField] Animator frogAnim; + [SerializeField] Animator princessAnim; + [SerializeField] Transform Leaves; + [SerializeField] Transform Lotuses; + Animator[] LotusAnims; + public ParticleSystem splashEffect; + [SerializeField] private SpriteRenderer BGPlane; + + bool isPrepare, isHold, isGone; + private ColorEase bgColorEase = new(new Color(0.482f, 0.74f, 0.87f)); + + public static FrogPrincess instance; + + public void Awake() + { + instance = this; + LotusAnims = new Animator[] {Lotuses.GetChild(1).GetComponent(), Lotuses.GetChild(2).GetComponent()}; + + } + private void Update() + { + var cond = Conductor.instance; + if (cond.isPlaying && !cond.isPaused) + { + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) + { + ScoreMiss(); + HoldFastAnim(cond.songPositionInBeatsAsDouble); + } + if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)) + { + ScoreMiss(); + JumpFastAnim(cond.songPositionInBeatsAsDouble); + } + if (PlayerInput.GetIsAction(InputAction_BasicRelease) && PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch) + { + ScoreMiss(); + JumpFastAnim(cond.songPositionInBeatsAsDouble); + } + UpdateBackgroundColor(); + } + } + + public void Jump(double beat) + { + if (!isGone) + { + isPrepare = true; + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { ReadyAnim();}), + new BeatAction.Action(beat + 1, delegate { ReadyAnim();}), + }); + + ScheduleInput(beat, 2, InputAction_BasicPress, JustHold, MissHold, Empty, CanHold); + } + } + + void JustHold(PlayerActionEvent caller, float state) + { + var currentBeat = caller.timer + caller.startBeat; + ScheduleInput(currentBeat, 1, InputAction_FlickRelease, JustJump, MissJump, Empty, CanJump); + + if (state >= 1f || state <= -1f) + { + HoldBarelyAnim(); + return; + } + + HoldAnim(); + } + + void MissHold(PlayerActionEvent caller) + { + HoldMissAnim(caller.timer + caller.startBeat); + } + + bool CanHold() { return isPrepare;} + + void JustJump(PlayerActionEvent caller, float state) + { + var currentBeat = caller.timer + caller.startBeat; + + if (state >= 1f || state <= -1f) + { + JumpBarelyAnim(currentBeat); + return; + } + + JumpAnim(currentBeat); + } + + void MissJump(PlayerActionEvent caller) + { + JumpMissAnim(caller.timer + caller.startBeat); + } + + bool CanJump() { return isHold && !isGone;} + + void Empty(PlayerActionEvent caller) { } + + void ReadyAnim() + { + if (!isGone) + { + SoundByte.PlayOneShotGame("frogPrincess/ready"); + if (!frogAnim.IsPlayingAnimationNames("jump")) + { + frogAnim.DoScaledAnimationAsync("ready", 0.5f); + princessAnim.DoScaledAnimationAsync("ready", 0.5f); + princessAnim.DoScaledAnimationAsync("wary", 0.5f); + } + } + } + + void HoldAnim() + { + isHold = true; + + UpdatePos(); + LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f); + frogAnim.DoScaledAnimationAsync("hold", 0.5f); + + SoundByte.PlayOneShotGame("frogPrincess/lean"); + princessAnim.DoScaledAnimationAsync("hold", 0.5f); + princessAnim.Play("idle", 1, 0); + } + + void HoldBarelyAnim() + { + isHold = true; + + UpdatePos(); + LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f); + frogAnim.DoScaledAnimationAsync("hold", 0.5f); + + SoundByte.PlayOneShotGame("frogPrincess/lean"); + SoundByte.PlayOneShotGame("frogPrincess/7"); + princessAnim.DoScaledAnimationAsync("holdBarely", 0.5f); + princessAnim.DoScaledAnimationAsync("surpriseHoldBarely", 0.5f); + } + + void HoldMissAnim(double beat) + { + if (isPrepare) + { + isGone = true; + + UpdatePos(); + SoundByte.PlayOneShotGame("frogPrincess/A"); + LotusAnims[0].DoScaledAnimationAsync("fall", 0.5f); + frogAnim.DoScaledAnimationAsync("fall", 0.5f); + princessAnim.DoScaledAnimationAsync("fallBackward", 0.5f); + + Appear(beat + 0.5, false); + } + } + + void HoldFastAnim(double beat) + { + if (!isHold && !isGone) + { + isGone = true; + isPrepare = false; + + UpdatePos(); + LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f); + frogAnim.DoScaledAnimationAsync("hold", 0.5f); + SoundByte.PlayOneShotGame("frogPrincess/lean"); + SoundByte.PlayOneShotGame("frogPrincess/A"); + princessAnim.DoScaledAnimationAsync("fallForward", 0.5f); + princessAnim.DoScaledAnimationAsync("surpriseFall", 0.5f); + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 0.75, delegate + { + LotusAnims[0].DoScaledAnimationAsync("release", 0.5f); + frogAnim.DoScaledAnimationAsync("release", 0.5f); + }), + }); + + Appear(beat, false); + } + } + + void JumpAnim(double beat) + { + isHold = false; + + UpdatePos(); + LotusAnims[0].DoScaledAnimationAsync("release", 0.5f); + StartCoroutine(MoveCo(Lotuses, beat, moveTime, moveDistance)); + StartCoroutine(MoveCo(Leaves, beat, moveTime, moveDistance)); + + SoundByte.PlayOneShotGame("frogPrincess/jump"); + LotusAnims[1].DoScaledAnimationAsync("jump", 0.5f); + frogAnim.DoScaledAnimationAsync("jump", 0.5f); + princessAnim.DoScaledAnimationAsync("jump", 0.5f); + princessAnim.DoScaledAnimationAsync("happy", 0.5f); + } + + void JumpBarelyAnim(double beat) + { + isHold = false; + + UpdatePos(); + LotusAnims[0].DoScaledAnimationAsync("release", 0.5f); + StartCoroutine(MoveCo(Lotuses, beat, moveTime, moveDistance)); + StartCoroutine(MoveCo(Leaves, beat, moveTime, moveDistance)); + + SoundByte.PlayOneShotGame("frogPrincess/jump"); + SoundByte.PlayOneShotGame("frogPrincess/7", beat + 0.5); + LotusAnims[1].DoScaledAnimationAsync("jumpBarely", 0.5f); + frogAnim.DoScaledAnimationAsync("jumpBarely", 0.5f); + princessAnim.DoScaledAnimationAsync("jumpBarely", 0.5f); + princessAnim.DoScaledAnimationAsync("surpriseJumpBarely", 0.5f); + } + + void JumpMissAnim(double beat) + { + if (isHold && !isGone) + { + isHold = false; + isGone = true; + + UpdatePos(); + SoundByte.PlayOneShotGame("frogPrincess/A"); + LotusAnims[0].DoScaledAnimationAsync("fall", 0.5f); + frogAnim.DoScaledAnimationAsync("fall", 0.5f); + princessAnim.DoScaledAnimationAsync("fallForward", 0.5f); + + Appear(beat, false); + } + } + + void JumpFastAnim(double beat) + { + if (isHold && !isGone) + { + isHold = false; + isGone = true; + + UpdatePos(); + SoundByte.PlayOneShotGame("frogPrincess/jump"); + LotusAnims[0].DoScaledAnimationAsync("release", 0.5f); + StartCoroutine(MoveCo(Lotuses, beat, moveTime, moveDistance)); + StartCoroutine(MoveCo(Leaves, beat, moveTime, moveDistance)); + frogAnim.DoScaledAnimationAsync("jumpFast", 0.5f); + princessAnim.DoScaledAnimationAsync("jumpFast", 0.5f); + princessAnim.Play("idle", 1, 0); + + ParticleSystem spawnedParticle = Instantiate(splashEffect, transform); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 0.5, delegate + { + SoundByte.PlayOneShotGame("frogPrincess/A"); + spawnedParticle.PlayScaledAsync(0.5f); + }), + new BeatAction.Action(beat + 1, delegate + { + Destroy(spawnedParticle); + }), + }); + + Appear(beat, true); + } + } + + public float moveDistance; + public float moveTime; + IEnumerator MoveCo(Transform thing, double beat, float length, float xValue) + { + float xPos = thing.localPosition.x; + if (length > 0) + { + float normalized = Conductor.instance.GetPositionFromBeat(beat, length, false); + while (normalized <= 1f) + { + normalized = Conductor.instance.GetPositionFromBeat(beat, length); + thing.localPosition = new Vector2(Mathf.SmoothStep(xPos, xPos + xValue, normalized), thing.localPosition.y); + yield return null; + } + } + thing.localPosition = new Vector2(xPos + xValue, thing.localPosition.y); + yield break; + } + void UpdatePos() + { + Vector3 lotusesPos = Lotuses.localPosition, leavesPos = Leaves.localPosition; + + Lotuses.localPosition = new Vector2(0, lotusesPos.y); + float newPosX = (leavesPos.x - 3) % 10.7f + 3; + Leaves.localPosition = new Vector2(newPosX, lotusesPos.y); + } + + void Appear(double beat, bool frog = false) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 0.9, delegate + { + isGone = false; + princessAnim.Play("idle", 0, 0); + princessAnim.Play("idle", 1, 0); + princessAnim.DoScaledAnimationAsync("appear", 0.5f); + if (frog) + { + frogAnim.Play("idle", 0, 0); + frogAnim.DoScaledAnimationAsync("appear", 0.5f); + } + }), + }); + } + + public void BackgroundColorSet(double beat, float length, Color BGStart, Color BGEnd, int colorEaseSet) + { + bgColorEase = new(beat, length, BGStart, BGEnd, colorEaseSet); + + UpdateBackgroundColor(); + } + private void UpdateBackgroundColor() + { + BGPlane.color = bgColorEase.GetColor(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs.meta b/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs.meta new file mode 100644 index 000000000..7f646afbf --- /dev/null +++ b/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 13c47d7a5fef47f41b5e646e51746cd1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index 392443b31..59bf3ddf2 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -283,6 +283,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrFreezeFrameLoader failed!"); } + game = RvlFrogPrincessLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader RvlFrogPrincessLoader failed!"); + } + game = NtrGleeClubLoader.AddGame(eventCaller); if (game != null) {