using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; using TMPro; using Starpelly; namespace HeavenStudio.Editor.Track { public class SpecialTimeline : MonoBehaviour { [Header("References")] [SerializeField] private RectTransform RefTempoChange; [SerializeField] private RectTransform RefVolumeChange; [SerializeField] private RectTransform RefSectionChange; [Header("Components")] private RectTransform rectTransform; public List specialTimelineObjs = new List(); [System.Flags] public enum HoveringTypes { TempoChange = 1, VolumeChange = 2, SectionChange = 4, } public static HoveringTypes hoveringTypes = 0; private bool firstUpdate; public static SpecialTimeline instance; private void Start() { instance = this; rectTransform = this.GetComponent(); Setup(); } public void Setup() { ClearSpecialTimeline(); foreach (var tempoChange in GameManager.instance.Beatmap.tempoChanges) AddTempoChange(false, tempoChange); foreach (var volumeChange in GameManager.instance.Beatmap.volumeChanges) AddVolumeChange(false, volumeChange); foreach (var sectionChange in GameManager.instance.Beatmap.beatmapSections) AddChartSection(false, sectionChange); Timeline.instance.timelineState.SetState(Timeline.CurrentTimelineState.State.Selection); FixObjectsVisibility(); } private void Update() { if (!firstUpdate) { hoveringTypes = 0; firstUpdate = true; } if (Timeline.instance.userIsEditingInputField || Editor.instance.inAuthorativeMenu) return; if (!Conductor.instance.NotStopped()) { if (RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera)) { if (Input.GetMouseButtonDown(0)) { switch (Timeline.instance.timelineState.currentState) { case Timeline.CurrentTimelineState.State.TempoChange: if (!hoveringTypes.HasFlag(HoveringTypes.TempoChange)) AddTempoChange(true); break; case Timeline.CurrentTimelineState.State.MusicVolume: if (!hoveringTypes.HasFlag(HoveringTypes.VolumeChange)) AddVolumeChange(true); break; case Timeline.CurrentTimelineState.State.ChartSection: if (!hoveringTypes.HasFlag(HoveringTypes.SectionChange)) AddChartSection(true); break; } } } } hoveringTypes = 0; } public void FixObjectsVisibility() { foreach (SpecialTimelineObj obj in specialTimelineObjs) { obj.SetVisibility(Timeline.instance.timelineState.currentState); } } public void ClearSpecialTimeline() { foreach (SpecialTimelineObj obj in specialTimelineObjs) { Destroy(obj.gameObject); } specialTimelineObjs.Clear(); } public void AddTempoChange(bool create, DynamicBeatmap.TempoChange tempoChange_ = null) { GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform); tempoChange.transform.GetChild(0).GetComponent().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB(); tempoChange.transform.GetChild(1).GetComponent().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB(); tempoChange.transform.GetChild(2).GetComponent().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB(); tempoChange.SetActive(true); TempoTimelineObj tempoTimelineObj = tempoChange.GetComponent(); if (create == true) { tempoChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, tempoChange.transform.position.y); tempoChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(tempoChange.transform.localPosition.x, Timeline.SnapInterval()), tempoChange.transform.localPosition.y); DynamicBeatmap.TempoChange tempoC = new DynamicBeatmap.TempoChange(); tempoC.beat = tempoChange.transform.localPosition.x; tempoC.tempo = GameManager.instance.Beatmap.bpm; tempoTimelineObj.tempoChange = tempoC; GameManager.instance.Beatmap.tempoChanges.Add(tempoC); } else { tempoChange.transform.localPosition = new Vector3(tempoChange_.beat, tempoChange.transform.localPosition.y); tempoTimelineObj.tempoChange = tempoChange_; } tempoTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState); specialTimelineObjs.Add(tempoTimelineObj); Timeline.instance.FitToSong(); } public void AddVolumeChange(bool create, DynamicBeatmap.VolumeChange volumeChange_ = null) { GameObject volumeChange = Instantiate(RefVolumeChange.gameObject, this.transform); volumeChange.transform.GetChild(0).GetComponent().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB(); volumeChange.transform.GetChild(1).GetComponent().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB(); volumeChange.transform.GetChild(2).GetComponent().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB(); volumeChange.SetActive(true); VolumeTimelineObj volumeTimelineObj = volumeChange.GetComponent(); if (create == true) { volumeChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, volumeChange.transform.position.y); volumeChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(volumeChange.transform.localPosition.x, Timeline.SnapInterval()), volumeChange.transform.localPosition.y); DynamicBeatmap.VolumeChange volumeC = new DynamicBeatmap.VolumeChange(); volumeC.beat = volumeChange.transform.localPosition.x; volumeC.volume = GameManager.instance.Beatmap.musicVolume; volumeTimelineObj.volumeChange = volumeC; GameManager.instance.Beatmap.volumeChanges.Add(volumeC); } else { volumeChange.transform.localPosition = new Vector3(volumeChange_.beat, volumeChange.transform.localPosition.y); volumeTimelineObj.volumeChange = volumeChange_; } volumeTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState); specialTimelineObjs.Add(volumeTimelineObj); } public void AddChartSection(bool create, DynamicBeatmap.ChartSection chartSection_ = null) { GameObject chartSection = Instantiate(RefSectionChange.gameObject, this.transform); chartSection.transform.GetChild(0).GetComponent().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB(); chartSection.transform.GetChild(1).GetComponent().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB(); chartSection.transform.GetChild(2).GetComponent().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB(); chartSection.transform.GetChild(3).GetComponent().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB(); chartSection.SetActive(true); SectionTimelineObj sectionTimelineObj = chartSection.GetComponent(); if (create == true) { chartSection.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, chartSection.transform.position.y); chartSection.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(chartSection.transform.localPosition.x, Timeline.SnapInterval()), chartSection.transform.localPosition.y); DynamicBeatmap.ChartSection sectionC = new DynamicBeatmap.ChartSection(); sectionC.beat = chartSection.transform.localPosition.x; sectionC.sectionName = "New Section"; sectionC.startPerfect = false; sectionC.isCheckpoint = false; sectionTimelineObj.chartSection = sectionC; GameManager.instance.Beatmap.beatmapSections.Add(sectionC); } else { chartSection.transform.localPosition = new Vector3(chartSection_.beat, chartSection.transform.localPosition.y); sectionTimelineObj.chartSection = chartSection_; } sectionTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState); specialTimelineObjs.Add(sectionTimelineObj); //auto-open the dialog sectionTimelineObj.OnRightClick(); } public bool InteractingWithEvents() { return specialTimelineObjs.FindAll(c => c.hovering == true).Count > 0 || specialTimelineObjs.FindAll(c => c.moving == true).Count > 0; } } }