using UnityEngine; // this is a script for testing using RhythmHeavenMania.Editor; namespace RhythmHeavenMania.Tests { public class WTF : MonoBehaviour { public GameObject test; private void Update() { if (Input.GetKeyDown(KeyCode.Z)) { GetComponent().Execute(new TestCommand(test, new Vector3(Random.Range(-8f, 8f), Random.Range(-6f, 6f)))); } } } }