using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; namespace RhythmHeavenMania { public class CircleCursor : MonoBehaviour { [SerializeField] private bool follow = false; [SerializeField] private float mouseMoveSpeed; [Header("DSGuy")] [SerializeField] private GameObject Eyes; [SerializeField] private GameObject OuterCircle; [SerializeField] private GameObject InnerCircle; [SerializeField] private GameObject Circle; private Tween outerCircleTween, eyesTween; private void Start() { Cursor.visible = false; } private void Update() { Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition); if (follow) { Vector2 direction = (pos - transform.position).normalized; this.GetComponent().velocity = new Vector2(direction.x * mouseMoveSpeed, direction.y * mouseMoveSpeed); } else { this.gameObject.transform.position = new Vector3(pos.x, pos.y, 0); if (PlayerInput.Pressed()) { Cursor.visible = false; Circle.transform.DOScale(0, 0.5f).SetEase(Ease.OutExpo); InnerCircle.SetActive(true); outerCircleTween.Kill(); outerCircleTween = OuterCircle.transform.DOScale(1, 0.15f).SetEase(Ease.OutExpo); Eyes.SetActive(true); eyesTween.Kill(); eyesTween = Eyes.transform.DOLocalMoveY(0.15f, 0.15f).SetEase(Ease.OutExpo); } else if (PlayerInput.PressedUp()) { Circle.transform.DOScale(0.2f, 0.5f).SetEase(Ease.OutExpo); InnerCircle.SetActive(false); outerCircleTween.Kill(); outerCircleTween = OuterCircle.transform.DOScale(0, 0.15f); eyesTween.Kill(); eyesTween = Eyes.transform.DOLocalMoveY(-0.66f, 0.15f).OnComplete(delegate { Eyes.SetActive(false); }); } } } } }