using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class RvlRocketLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("launch party", "Launch Party \n[WIP]", "184CAA", false, false, new List() { }); } } } namespace HeavenStudio.Games { // using Scripts_LaunchParty; public class LaunchParty : Minigame { // Start is called before the first frame update void Awake() { } // Update is called once per frame void Update() { } } }