using System.Collections.Generic; using UnityEngine; using TMPro; namespace RhythmHeavenMania.Editor { public class BPMText : MonoBehaviour { [SerializeField] private TMP_Text BPM; [SerializeField] private TMP_Text BPMRounded; public void ChangeText(float timePressed) { float thisBPM = 60 / timePressed; // BPM = 60/t BPM.text = $"{thisBPM}"; BPMRounded.text = $"{Mathf.RoundToInt(thisBPM)}"; } public void ResetText() { BPM.text = "---"; BPMRounded.text = "---"; } } }