using UnityEditor; using UnityEngine; using System.IO; public class CreateAssetBundles { [MenuItem("Assets/Build AssetBundles")] static void BuildAllAssetBundles() { string assetBundleDirectory = "Assets/StreamingAssets"; if (!Directory.Exists(Application.streamingAssetsPath)) { Directory.CreateDirectory(assetBundleDirectory); } BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget); } }