using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Editor.Track; using TMPro; namespace HeavenStudio.Editor { public class RemixPropertiesDialog : MonoBehaviour { [SerializeField] private GameObject propertiesMenu; private void Start() {} public void SwitchSettingsDialog() { if(propertiesMenu.activeSelf) { propertiesMenu.SetActive(false); } else { propertiesMenu.SetActive(true); } } private void Update() {} } }