using System; using System.Collections.Generic; namespace RhythmHeavenMania { [Serializable] public class Beatmap { public float bpm; public List entities; [Serializable] public class Entity : ICloneable { public float beat; public int track; public float length; public float valA; public int type; public string datamodel; public object Clone() { return this.MemberwiseClone(); } } } }