using System; using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; using HeavenStudio.InputSystem; using Jukebox; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class NtrSlotMonsterLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("slotMonster", "Slot Monster", "ffffff", false, false, new List() { new GameAction("startInterval", "Start Interval") { } } ); } } } namespace HeavenStudio.Games { public class SlotMonster : Minigame { } }