using System.Collections; using System.Collections.Generic; using UnityEngine; using NaughtyBezierCurves; using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_KarateMan { public class KarateManPot : PlayerActionObject { public float startBeat; public ItemType type; public int path = 1; public GameObject Shadow; public GameObject ShadowInstance; SpriteRenderer shadowRenderer; //hit effects public GameObject HitMark; public ParticleSystem[] HitParticles; public string awakeAnim; FlyStatus status = FlyStatus.Fly; Color effectTint = Color.white; [SerializeField] SpriteRenderer[] cellRenderers; Material[] cellMaterials; [SerializeField] Color[] ItemAlienMap; [SerializeField] Color[] ItemBombMap; [SerializeField] Color[] ItemBarrelMap; [SerializeField] Color[] ItemCookingLidMap; public int comboId = -1; static int _lastCombo = -1; public static int LastCombo { get { return _lastCombo; } } public static int GetNewCombo() { _lastCombo++; return _lastCombo; } public static void ResetLastCombo() { _lastCombo = -1; } public enum ItemType { Pot, // path 1 Bulb, // path 1 Rock, // path 1 Ball, // path 1 Cooking, // path 1 Alien, // path 1 TacoBell, // path 1 KickBarrel, // path 1 KickBomb, // no path ComboPot1, // path 1 ComboPot2, // path 1 ComboPot3, // path 2 ComboPot4, // path 3 ComboPot5, // path 4 ComboBarrel,// path 5 CookingLid, //only used for hit } public enum FlyStatus { Fly, Hit, NG, HitWeak } //pot trajectory stuff public Transform[] HitPosition; public float[] HitPositionOffset; public Vector3[] StartPositionOffset; public float[] ItemSlipRt; public BezierCurve3D[] ItemCurves; public BezierCurve3D CurrentCurve; public float curveTargetBeat; public SpriteRenderer BulbLight; public void SetBulbColor(Color c) { effectTint = c; BulbLight.color = c; } float ProgressToHitPosition(float progress) { return progress + (HitPositionOffset[path] - 0.5f); } Vector3 ProgressToFlyPosition() { var cond = Conductor.instance; float progress = Mathf.Min(cond.GetPositionFromBeat(startBeat, 2f), 1f - ItemSlipRt[path]); float progressToHitPosition = ProgressToHitPosition(progress); Vector3 hitPosition = HitPosition[path].position; //https://www.desmos.com/calculator/ycn9v62i4f float offset = HitPositionOffset[path]; float flyHeight = (progressToHitPosition*(progressToHitPosition-1f))/(offset*(offset-1f)); float floorHeight = HitPosition[0].position.y; Vector3 startPosition = hitPosition + StartPositionOffset[path]; Vector3 endPosition = hitPosition - StartPositionOffset[path]; Vector3 flyPosition = new Vector3( Mathf.Lerp(startPosition.x, endPosition.x, progress), floorHeight + (HitPosition[path].position.y - floorHeight + (StartPositionOffset[path].y * (1 - Mathf.Min(cond.GetPositionFromBeat(startBeat, 1f), 1f)))) * flyHeight, Mathf.Lerp(startPosition.z, endPosition.z, progress) ); if (progress >= 0.5f && flyPosition.y < HitPosition[0].position.y) { flyPosition.y = floorHeight; } return flyPosition; } void SetColourMapping() { Color alpha, bravo, delta; switch (type) { case ItemType.Alien: alpha = ItemAlienMap[0]; bravo = ItemAlienMap[1]; delta = KarateMan.instance.ItemColor; break; case ItemType.KickBomb: alpha = ItemBombMap[0]; bravo = ItemBombMap[1]; delta = KarateMan.instance.ItemColor; break; case ItemType.KickBarrel: case ItemType.ComboBarrel: alpha = ItemBarrelMap[0]; bravo = ItemBarrelMap[1]; delta = ItemBarrelMap[2]; break; case ItemType.Cooking: case ItemType.CookingLid: alpha = ItemCookingLidMap[0]; bravo = ItemCookingLidMap[1]; delta = KarateMan.instance.ItemColor; break; default: alpha = KarateMan.instance.ItemColor; bravo = KarateMan.instance.ItemColor; delta = KarateMan.instance.ItemColor; break; } for (int i = 0; i < cellRenderers.Length; i++) { SpriteRenderer r = cellRenderers[i]; if (r.material != null) { if (cellMaterials == null) { cellMaterials = new Material[cellRenderers.Length]; cellMaterials[i] = Instantiate(r.material); r.material = cellMaterials[i]; } r.material.SetColor("_ColorAlpha", alpha); r.material.SetColor("_ColorBravo", bravo); r.material.SetColor("_ColorDelta", delta); } } } void Awake() { switch (type) { case ItemType.ComboPot1: KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ComboStartJustOrNg, ComboStartThrough, ComboStartOut); KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ComboStartWrongAction, ComboStartOut, ComboStartOut); path = 1; break; case ItemType.ComboPot2: path = 1; BeatAction.New(gameObject, new List() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) }); break; case ItemType.ComboPot3: path = 2; BeatAction.New(gameObject, new List() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) }); break; case ItemType.ComboPot4: path = 3; //if the button isn't held anymore make Joe spin BeatAction.New(gameObject, new List() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) }); break; case ItemType.ComboPot5: path = 4; BeatAction.New(gameObject, new List() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) }); break; case ItemType.ComboBarrel: //check for button release KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_ALT_UP, ComboEndJustOrNg, ComboEndThrough, ComboEndOut); //button presses KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ComboEndWrongAction, ItemOut, ItemOut); KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ComboEndWrongActionAlt, ItemOut, ItemOut); path = 5; break; case ItemType.KickBarrel: KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, KickChargeJustOrNg, ItemThrough, ItemOut); KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut); path = 1; comboId = -1; break; case ItemType.KickBomb: KarateMan.instance.ScheduleInput(startBeat, 0.75f, InputType.STANDARD_UP | InputType.DIRECTION_UP, KickJustOrNg, KickThrough, KickOut); CurrentCurve = ItemCurves[6]; curveTargetBeat = 2 * 0.75f; path = 1; comboId = -1; break; case ItemType.CookingLid: CurrentCurve = ItemCurves[9]; path = 1; curveTargetBeat = 2f; status = FlyStatus.Hit; comboId = -1; break; default: KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut); KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut); path = 1; comboId = -1; break; } float floorHeight = HitPosition[0].position.y; if (CurrentCurve == null) transform.position = ProgressToFlyPosition(); else transform.position = CurrentCurve.GetPoint(0f); transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f)); ShadowInstance = GameObject.Instantiate(Shadow, KarateMan.instance.ItemHolder); shadowRenderer = ShadowInstance.GetComponent(); shadowRenderer.color = KarateMan.instance.GetShadowColor(); ShadowInstance.SetActive(true); ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z); } void Start() { Animator mobjAnim = GetComponent(); mobjAnim.Play(awakeAnim, -1, 0); SetColourMapping(); } void Update() { var cond = Conductor.instance; float floorHeight = HitPosition[0].position.y; switch (status) { case FlyStatus.Fly: float prog = cond.GetPositionFromBeat(startBeat, 2f); if (CurrentCurve == null) transform.position = ProgressToFlyPosition(); else { prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); transform.position = CurrentCurve.GetPoint(Mathf.Min(prog, 1f)); } if (prog >= 2f || (type == ItemType.KickBomb && prog >= 1f)) { if (type == ItemType.KickBomb) { ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); p.Play(); } GameObject.Destroy(ShadowInstance.gameObject); GameObject.Destroy(gameObject); return; } else if (CurrentCurve == null && prog < 1f - ItemSlipRt[path]) { transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (125f * Time.deltaTime * (1/cond.pitchedSecPerBeat))); } else if (CurrentCurve != null && prog < 1f) { transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1/cond.pitchedSecPerBeat))); } break; case FlyStatus.Hit: prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) { if (type == ItemType.KickBomb) { ParticleSystem p = Instantiate(HitParticles[6], ItemCurves[7].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); p.Play(); } GameObject.Destroy(ShadowInstance.gameObject); GameObject.Destroy(gameObject); return; } else { if (prog <= 1f) { transform.position = CurrentCurve.GetPoint(prog); transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-270f * Time.deltaTime * (1/cond.pitchedSecPerBeat))); } else { transform.position = CurrentCurve.GetPoint(1f); } } break; case FlyStatus.NG: prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || (type == ItemType.KickBomb && prog >= 1f) || CurrentCurve == null) { if (type == ItemType.KickBomb) { ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); p.Play(); } GameObject.Destroy(ShadowInstance.gameObject); GameObject.Destroy(gameObject); return; } else { if (prog <= 1f) { transform.position = CurrentCurve.GetPoint(prog); transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1/cond.pitchedSecPerBeat))); } else { transform.position = CurrentCurve.GetPoint(1f); } } break; case FlyStatus.HitWeak: prog = cond.GetPositionFromBeat(startBeat, 1f); if (cond.songPositionInBeats >= startBeat + 3f) { GameObject.Destroy(ShadowInstance.gameObject); GameObject.Destroy(gameObject); return; } Vector3 pos = new Vector3(HitPosition[1].position.x + 0.25f, HitPosition[0].position.y, HitPosition[1].position.z); if (prog <= 1f) { pos.y = EasingFunction.EaseInCubic(HitPosition[1].position.y, HitPosition[0].position.y, prog); } transform.position = pos; break; } ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z); shadowRenderer.color = KarateMan.instance.GetShadowColor(); SetColourMapping(); } void CreateHitMark(bool useLocalPos = false) { GameObject hitMark = GameObject.Instantiate(HitMark, KarateMan.instance.ItemHolder); if (useLocalPos) hitMark.transform.localPosition = transform.position; else hitMark.transform.position = HitPosition[path].position; hitMark.SetActive(true); } //handles hitsound and particles void ItemHitEffect(bool straight = false) { ParticleSystem p; CreateHitMark(type == ItemType.KickBomb); switch (type) { case ItemType.Bulb: CurrentCurve = ItemCurves[straight ? 1 : 0]; curveTargetBeat = straight ? 1f : 1.5f;; Jukebox.PlayOneShotGame("karateman/lightbulbHit", forcePlay: true); p = Instantiate(HitParticles[5], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); if (effectTint.a == 0) break; //change gradient to match own colour var col = p.colorOverLifetime; col.enabled = true; Gradient grad = new Gradient(); grad.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(Color.white, 0.25f), new GradientColorKey(effectTint, 0.5f), new GradientColorKey(effectTint, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 0.5f), new GradientAlphaKey(0.0f, 1.0f) }); col.color = grad; var col2 = p.gameObject.transform.GetChild(0).GetComponent().colorOverLifetime; col2.enabled = true; Gradient grad2 = new Gradient(); grad2.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(effectTint, 0.5f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 1.0f) }); col2.color = grad2; p.Play(); break; case ItemType.Rock: CurrentCurve = ItemCurves[1]; curveTargetBeat = 1f; Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true); p = Instantiate(HitParticles[4], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.Ball: CurrentCurve = ItemCurves[1]; curveTargetBeat = 1f; Jukebox.PlayOneShotGame("karateman/soccerHit", forcePlay: true); p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.Cooking: CurrentCurve = ItemCurves[1]; curveTargetBeat = 1f; Jukebox.PlayOneShotGame("karateman/cookingPot", forcePlay: true); p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); KarateMan.instance.CreateItemInstance(startBeat + 1f, "Item09", ItemType.CookingLid); GetComponent().Play("Item08", -1, 0); break; case ItemType.Alien: CurrentCurve = ItemCurves[1]; curveTargetBeat = 1f; Jukebox.PlayOneShotGame("karateman/alienHit", forcePlay: true); p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.TacoBell: CurrentCurve = ItemCurves[1]; curveTargetBeat = 1f; Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true); Jukebox.PlayOneShotGame("karateman/tacobell", forcePlay: true); p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.ComboPot1: CurrentCurve = ItemCurves[straight ? 1 : 0]; curveTargetBeat = 1.5f; Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true); p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.ComboPot2: CurrentCurve = ItemCurves[0]; curveTargetBeat = 1.5f; Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true); p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.ComboPot3: CurrentCurve = ItemCurves[2]; curveTargetBeat = 1f; Jukebox.PlayOneShotGame("karateman/comboHit2", forcePlay: true); p = Instantiate(HitParticles[1], HitPosition[2].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.ComboPot4: CurrentCurve = ItemCurves[3]; curveTargetBeat = 1f; Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true); p = Instantiate(HitParticles[1], HitPosition[3].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.ComboPot5: CurrentCurve = ItemCurves[4]; curveTargetBeat = 1f; Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true); p = Instantiate(HitParticles[1], HitPosition[4].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.ComboBarrel: Jukebox.PlayOneShotGame("karateman/comboHit4", forcePlay: true); p = Instantiate(HitParticles[0], HitPosition[5].position, Quaternion.identity, KarateMan.instance.ItemHolder); p.Play(); p = Instantiate(HitParticles[1], HitPosition[5].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.KickBarrel: KarateMan.instance.CreateItemInstance(startBeat + 1f, "Item04", ItemType.KickBomb); Jukebox.PlayOneShotGame("karateman/barrelBreak", forcePlay: true); p = Instantiate(HitParticles[0], HitPosition[1].position, Quaternion.Euler(0, 0, -5f), KarateMan.instance.ItemHolder); p.Play(); p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.KickBomb: Jukebox.PlayOneShotGame("karateman/bombKick", forcePlay: true); p = Instantiate(HitParticles[2], ItemCurves[6].GetPoint(0.5f), Quaternion.identity, KarateMan.instance.ItemHolder); p.Play(); break; default: CurrentCurve = ItemCurves[straight ? 1 : 0]; curveTargetBeat = straight ? 1f : 1.5f; Jukebox.PlayOneShotGame("karateman/potHit", forcePlay: true); p = Instantiate(HitParticles[3], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); p.Play(); break; } startBeat = Conductor.instance.songPositionInBeats; status = FlyStatus.Hit; } int ItemPunchHand() { switch (type) { case ItemType.Rock: case ItemType.Ball: case ItemType.Cooking: case ItemType.Alien: case ItemType.TacoBell: case ItemType.KickBarrel: return 2; default: return 0; } } void JoeComboSequence() { if (GameManager.instance.currentGame != "karateman") return; var joe = KarateMan.instance.Joe; if (joe.GetShouldComboId() != comboId || !joe.inCombo) return; switch (type) { case ItemType.ComboPot2: joe.Punch(2); if (joe.GetComboId() != comboId) Jukebox.PlayOneShotGame("karateman/swingNoHit_Alt", forcePlay: true); else { ItemHitEffect(); } break; case ItemType.ComboPot3: joe.ComboSequence(0); if (joe.GetComboId() != comboId) {} else { ItemHitEffect(); } break; case ItemType.ComboPot4: //if the button isn't held anymore make Joe spin if (joe.GetComboId() != comboId) { joe.ComboMiss(startBeat + 1f); Jukebox.PlayOneShotGame("karateman/comboMiss", forcePlay: true); joe.SetShouldComboId(-2); } else { joe.ComboSequence(1); joe.lockedInCombo = true; ItemHitEffect(); } break; case ItemType.ComboPot5: joe.ComboSequence(2); if (joe.GetComboId() != comboId) {} else { ItemHitEffect(); } break; default: break; } } public void ItemJustOrNg(PlayerActionEvent caller, float state) { if (GameManager.instance.currentGame != "karateman") return; var joe = KarateMan.instance.Joe; Debug.Log("ItemJustOrNg | accuracy: " + state); if (status == FlyStatus.Fly && !(joe.inCombo || joe.inNuriLock)) { if (state <= -1f || state >= 1f) { bool straight = joe.Punch(ItemPunchHand()); startBeat = Conductor.instance.songPositionInBeats; CurrentCurve = ItemCurves[6]; curveTargetBeat = 1f; Jukebox.PlayOneShot("miss"); status = FlyStatus.NG; joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad); BeatAction.New(joe.gameObject, new List() { new BeatAction.Action(startBeat + 2f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); }), }); KarateMan.instance.Nori.DoNG(); } else { if (KarateMan.instance.IsNoriActive) { if ((type == ItemType.Rock || type == ItemType.Cooking || type == ItemType.Alien || type == ItemType.TacoBell) && KarateMan.instance.NoriPerformance < 0.6f) { CreateHitMark(false); startBeat = Conductor.instance.songPositionInBeats; status = FlyStatus.HitWeak; Jukebox.PlayOneShotGame("karateman/hitNoNori", forcePlay: true); joe.Punch(3); transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z - 30f); KarateMan.instance.Nori.DoNG(); return; } } bool straight = joe.Punch(ItemPunchHand()); ItemHitEffect(straight); status = FlyStatus.Hit; KarateMan.instance.Nori.DoHit(); } } } public void ItemWrongAction(PlayerActionEvent caller, float state) { if (GameManager.instance.currentGame != "karateman") return; if (!KarateMan.instance.IsComboEnable) return; //hitting a normal object with the alt input //WHEN SCORING THIS IS A MISS var joe = KarateMan.instance.Joe; if (status == FlyStatus.Fly && !(joe.inCombo || joe.inNuriLock)) { joe.ForceFailCombo(Conductor.instance.songPositionInBeats); if (state <= -1f || state >= 1f) { startBeat = Conductor.instance.songPositionInBeats; CurrentCurve = ItemCurves[6]; curveTargetBeat = 1f; Jukebox.PlayOneShot("miss"); status = FlyStatus.NG; } else { ItemHitEffect(); } BeatAction.New(joe.gameObject, new List() { new BeatAction.Action(startBeat + 4f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad); }), new BeatAction.Action(startBeat + 6f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); }), }); KarateMan.instance.Nori.DoThrough(); } } public void ItemOut(PlayerActionEvent caller) {} public void ItemThrough(PlayerActionEvent caller) { var joe = KarateMan.instance.Joe; if (GameManager.instance.currentGame != "karateman") return; if (status != FlyStatus.Fly || gameObject == null) return; BeatAction.New(joe.gameObject, new List() { new BeatAction.Action(startBeat + 2f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise); Jukebox.PlayOneShotGame("karateman/karate_through", forcePlay: true); }), new BeatAction.Action(startBeat + 6f, delegate { if (joe.wantFace == -1) joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); }), }); KarateMan.instance.Nori.DoThrough(); } public void ComboStartJustOrNg(PlayerActionEvent caller, float state) { if (GameManager.instance.currentGame != "karateman") return; var joe = KarateMan.instance.Joe; if (status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo || joe.inNuriLock)) { joe.inCombo = true; joe.Punch(1); joe.SetComboId(comboId); joe.SetShouldComboId(comboId); if (state <= -1f || state >= 1f) { startBeat = Conductor.instance.songPositionInBeats; CurrentCurve = ItemCurves[6]; curveTargetBeat = 1f; Jukebox.PlayOneShot("miss"); status = FlyStatus.NG; KarateMan.instance.Nori.DoNG(); } else { ItemHitEffect(); KarateMan.instance.Nori.DoHit(); } } } public void ComboStartOut(PlayerActionEvent caller) {} public void ComboStartThrough(PlayerActionEvent caller) { var joe = KarateMan.instance.Joe; if (GameManager.instance.currentGame != "karateman") return; if (status != FlyStatus.Fly || gameObject == null) return; BeatAction.New(joe.gameObject, new List() { new BeatAction.Action(startBeat + 2f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise); Jukebox.PlayOneShotGame("karateman/karate_through", forcePlay: true); }), new BeatAction.Action(startBeat + 6f, delegate { if (joe.wantFace == -1) joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); }), }); KarateMan.instance.Nori.DoThrough(); } public void ComboStartWrongAction(PlayerActionEvent caller, float state) { if (GameManager.instance.currentGame != "karateman") return; //hitting a combo start with the normal input //WHEN SCORING THIS IS A MISS var joe = KarateMan.instance.Joe; if (status == FlyStatus.Fly && !(joe.inCombo || joe.inNuriLock)) { bool straight = joe.Punch(ItemPunchHand()); if (state <= -1f || state >= 1f) { startBeat = Conductor.instance.songPositionInBeats; CurrentCurve = ItemCurves[6]; curveTargetBeat = 1f; Jukebox.PlayOneShot("miss"); status = FlyStatus.NG; } else { ItemHitEffect(straight); } KarateMan.instance.Nori.DoThrough(); } } public void ComboEndJustOrNg(PlayerActionEvent caller, float state) { if (GameManager.instance.currentGame != "karateman") return; var joe = KarateMan.instance.Joe; if (status == FlyStatus.Fly && joe.inCombo && joe.GetComboId() == comboId) { joe.inCombo = false; joe.SetComboId(-1); joe.SetShouldComboId(-1); joe.ComboSequence(3); if (state <= -1f || state >= 1f) { startBeat = Conductor.instance.songPositionInBeats; CurrentCurve = ItemCurves[5]; curveTargetBeat = 1f; Jukebox.PlayOneShot("miss"); status = FlyStatus.NG; BeatAction.New(joe.gameObject, new List() { new BeatAction.Action(startBeat + 2f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad); }), new BeatAction.Action(startBeat + 6f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); }), }); KarateMan.instance.Nori.DoNG(); } else { ItemHitEffect(); BeatAction.New(joe.gameObject, new List() { new BeatAction.Action(startBeat + 1.5f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Happy); }), new BeatAction.Action(startBeat + 3.5f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); }) }); KarateMan.instance.Nori.DoHit(); } } } public void ComboEndOut(PlayerActionEvent caller) { if (GameManager.instance.currentGame != "karateman") return; var joe = KarateMan.instance.Joe; if (status == FlyStatus.Fly && joe.inCombo && joe.GetComboId() == comboId && joe.comboWaiting) { joe.inCombo = false; joe.SetComboId(-1); joe.SetShouldComboId(-1); joe.ComboSequence(3); Jukebox.PlayOneShotGame("karateman/swingKick", forcePlay: true); } } public void ComboEndThrough(PlayerActionEvent caller) { if (GameManager.instance.currentGame != "karateman") return; if (status != FlyStatus.Fly || gameObject == null) return; var joe = KarateMan.instance.Joe; if (joe.GetComboId() != comboId || !joe.inCombo) { BeatAction.New(joe.gameObject, new List() { new BeatAction.Action(startBeat + 2f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise); }), new BeatAction.Action(startBeat + 6f, delegate { if (joe.wantFace == -1) joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); }), }); } else { joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad); BeatAction.New(joe.gameObject, new List() { new BeatAction.Action(startBeat + 1.5f, delegate { joe.inCombo = false; joe.SetComboId(-1); joe.SetShouldComboId(-1); joe.ComboSequence(4); }), new BeatAction.Action(startBeat + 2f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad); }), new BeatAction.Action(startBeat + 5f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); }) }); } KarateMan.instance.Nori.DoThrough(); } public void ComboEndWrongAction(PlayerActionEvent caller, float state) { if (GameManager.instance.currentGame != "karateman") return; if (!(KarateMan.instance.Joe.inCombo || KarateMan.instance.Joe.inNuriLock)) KarateMan.instance.Joe.Punch(1); } public void ComboEndWrongActionAlt(PlayerActionEvent caller, float state) { if (GameManager.instance.currentGame != "karateman") return; if (KarateMan.instance.IsComboEnable && !(KarateMan.instance.Joe.inCombo || KarateMan.instance.Joe.inNuriLock)) KarateMan.instance.Joe.ForceFailCombo(Conductor.instance.songPositionInBeats); } public void KickChargeJustOrNg(PlayerActionEvent caller, float state) { if (GameManager.instance.currentGame != "karateman") return; var joe = KarateMan.instance.Joe; if (status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo || joe.inNuriLock)) { joe.Punch(ItemPunchHand()); if (state <= -1f || state >= 1f) { startBeat = Conductor.instance.songPositionInBeats; CurrentCurve = ItemCurves[6]; curveTargetBeat = 1f; Jukebox.PlayOneShot("miss"); status = FlyStatus.NG; joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad); BeatAction.New(joe.gameObject, new List() { new BeatAction.Action(startBeat + 2f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); }), }); KarateMan.instance.Nori.DoNG(); } else { joe.StartKickCharge(startBeat + 1.25f); ItemHitEffect(); status = FlyStatus.Hit; KarateMan.instance.Nori.DoHit(); } } } public void KickChargeOut(PlayerActionEvent caller) {} public void KickChargeThrough(PlayerActionEvent caller) { var joe = KarateMan.instance.Joe; if (GameManager.instance.currentGame != "karateman") return; if (status != FlyStatus.Fly || gameObject == null) return; BeatAction.New(joe.gameObject, new List() { new BeatAction.Action(startBeat + 2f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise); Jukebox.PlayOneShotGame("karateman/karate_through", forcePlay: true); }), new BeatAction.Action(startBeat + 6f, delegate { if (joe.wantFace == -1) joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); }), }); KarateMan.instance.Nori.DoThrough(); } public void KickJustOrNg(PlayerActionEvent caller, float state) { if (GameManager.instance.currentGame != "karateman") return; var joe = KarateMan.instance.Joe; if (status == FlyStatus.Fly && joe.inKick) { joe.Kick(Conductor.instance.songPositionInBeats); if (state <= -1f || state >= 1f) { startBeat = Conductor.instance.songPositionInBeats; CurrentCurve = ItemCurves[8]; curveTargetBeat = 1f; Jukebox.PlayOneShot("miss"); status = FlyStatus.NG; BeatAction.New(joe.gameObject, new List() { new BeatAction.Action(startBeat + 1.25f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad); }), new BeatAction.Action(startBeat + 4.25f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); }), }); KarateMan.instance.Nori.DoNG(); } else { ItemHitEffect(); status = FlyStatus.Hit; CurrentCurve = ItemCurves[7]; startBeat = Conductor.instance.songPositionInBeats; curveTargetBeat = 3f; BeatAction.New(joe.gameObject, new List() { new BeatAction.Action(startBeat + 1.25f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Smirk); }), new BeatAction.Action(startBeat + 4.25f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); }) }); KarateMan.instance.Nori.DoHit(); } } } public void KickOut(PlayerActionEvent caller) {} public void KickThrough(PlayerActionEvent caller) { if (GameManager.instance.currentGame != "karateman") return; if (status != FlyStatus.Fly || gameObject == null) return; BeatAction.New(KarateMan.instance.Joe.gameObject, new List() { new BeatAction.Action(startBeat + 2f, delegate { //TODO: play miss sound //deduct flow if applicable KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad); }) }); KarateMan.instance.Nori.DoThrough(); } } }