using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; using System; namespace HeavenStudio.Games.Scripts_WizardsWaltz { public class MagicFX : MonoBehaviour { public Animator animator; public SpriteRenderer spriteRenderer; public GameObject shimmer; public void Start() { int order = (int)Math.Round((transform.position.z - 2) * 1000); spriteRenderer.sortingOrder = order; shimmer.GetComponent().sortingOrder = order; animator.Play("Magic", 0, 0); Rigidbody2D rb2d = gameObject.AddComponent(); rb2d.gravityScale = 2.5f; } public void Kill() { Destroy(shimmer); Destroy(gameObject); } } }