using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RhythmHeavenMania.Util { public class Sound : MonoBehaviour { public AudioClip clip; public float pitch; private AudioSource audioSource; private void Start() { audioSource = GetComponent(); audioSource.PlayOneShot(clip); StartCoroutine(play()); } private IEnumerator play() { yield return new WaitForSeconds(clip.length); Destroy(this.gameObject); } } }