using System.Collections; using System.Collections.Generic; using UnityEngine; using RhythmHeavenMania.Util; using RhythmHeavenMania.Games.ForkLifter; using RhythmHeavenMania.Games.ClappyTrio; using RhythmHeavenMania.Games.Spaceball; using RhythmHeavenMania.Games.KarateMan; using RhythmHeavenMania.Games.SpaceSoccer; using RhythmHeavenMania.Games.DJSchool; using RhythmHeavenMania.Games.RhythmTweezers; namespace RhythmHeavenMania { public class Minigames { public class Minigame { public string name; public string displayName; public string color; public GameObject holder; public bool threeD; public bool fxOnly; public List actions = new List(); public Minigame(string name, string displayName, string color, bool threeD, bool fxOnly, List actions) { this.name = name; this.displayName = displayName; this.color = color; this.actions = actions; this.threeD = threeD; this.fxOnly = fxOnly; } } public class GameAction { public string actionName; public EventCallback function; public float defaultLength; public bool resizable; public List parameters; public GameAction(string actionName, EventCallback function, float defaultLength = 1, bool resizable = false, List parameters = null) { this.actionName = actionName; this.function = function; this.defaultLength = defaultLength; this.resizable = resizable; this.parameters = parameters; } } [System.Serializable] public class Param { public string propertyName; public object parameter; public string propertyCaption; public Param(string propertyName, object parameter, string propertyCaption) { this.propertyName = propertyName; this.parameter = parameter; this.propertyCaption = propertyCaption; } } public delegate void EventCallback(); public static void Init(EventCaller eventCaller) { eventCaller.minigames = new List() { new Minigame("gameManager", "Game Manager", "", false, true, new List() { new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame); }, 0.5f), new GameAction("end", delegate { Debug.Log("end"); }), new GameAction("skill star", delegate { }, 1f, true), new GameAction("flash", delegate { /*Color colA = eventCaller.currentEntity.colorA; Color colB = eventCaller.currentEntity.colorB; Color startCol = new Color(colA.r, colA.g, colA.b, eventCaller.currentEntity.valA); Color endCol = new Color(colB.r, colB.g, colB.b, eventCaller.currentEntity.valB); GameManager.instance.fade.SetFade(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, startCol, endCol, eventCaller.currentEntity.ease);*/ }, 1f, true, new List() { new Param("colorA", Color.white, "Start Color"), new Param("colorB", Color.white, "End Color"), new Param("valA", new EntityTypes.Float(0, 1, 1), "Start Opacity"), new Param("valB", new EntityTypes.Float(0, 1, 0), "End Opacity"), new Param("ease", EasingFunction.Ease.Linear, "Ease") } ), }), new Minigame("countIn", "Count-Ins", "", false, true, new List() { new GameAction("cowbell", delegate { Jukebox.PlayOneShot("count-ins/cowbell"); }, 1f), new GameAction("one", delegate { Jukebox.PlayOneShot("count-ins/one1"); }, 1f), new GameAction("one (alt)", delegate { Jukebox.PlayOneShot("count-ins/one2"); }, 1f), new GameAction("two", delegate { Jukebox.PlayOneShot("count-ins/two1"); }, 1f), new GameAction("two (alt)", delegate { Jukebox.PlayOneShot("count-ins/two2"); }, 1f), new GameAction("three", delegate { Jukebox.PlayOneShot("count-ins/three1"); }, 1f), new GameAction("three (alt)", delegate { Jukebox.PlayOneShot("count-ins/three2"); }, 1f), new GameAction("four", delegate { Jukebox.PlayOneShot("count-ins/four1"); }, 1f), new GameAction("four (alt)", delegate { Jukebox.PlayOneShot("count-ins/four2"); }, 1f), new GameAction("and", delegate { Jukebox.PlayOneShot("count-ins/and"); }, 0.5f), new GameAction("go!", delegate { Jukebox.PlayOneShot("count-ins/go1"); }, 1f), new GameAction("go! (alt)", delegate { Jukebox.PlayOneShot("count-ins/go2"); }, 1f), new GameAction("ready!", delegate { MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("count-ins/ready1", eventCaller.currentEntity.beat), new MultiSound.Sound("count-ins/ready2", eventCaller.currentEntity.beat + 1f), }, false); }, 2f), }), new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, false, new List() { new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3), new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); }, 3), new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); }, 3), new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3), new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f), new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }), new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); }) }), new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List() { new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 3, true), new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } ), new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ), new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ), }), new Minigame("spaceball", "Spaceball", "00A518", false, false, new List() { new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false), new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3), new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List() { new Param("type", new EntityTypes.Integer(0, 2), "Type") } ), new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } ), new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List() { new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom"), new Param("ease", EasingFunction.Ease.Linear, "Ease") } ), new GameAction("prepare dispenser", delegate { Spaceball.instance.PrepareDispenser(); }, 1 ), }), new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List() { new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2), new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 1); }, 2), new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2), new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2), new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f), new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f), new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentEntity.beat); }), new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }), new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true), new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ), new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }), new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2), }), new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List() { new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat); }, 2f), new GameAction("keep-up", delegate { }, 4f, true), new GameAction("high kick-toe!", delegate { }, 3f, false, new List() { new Param("valA", new EntityTypes.Float(0, 1), "Swing") }), }), new Minigame("djSchool", "DJ School \n[Non-Playable]", "008c97", false, false, new List() { new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), new GameAction("and stop ooh", delegate { DJSchool.instance.AndStop(eventCaller.currentEntity.beat); }, 2.5f), new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List() { new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"), }), new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List() { new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"), }), }), new Minigame("rhythmTweezers", "Rhythm Tweezers \n[WIP don't use]", "98b389", false, false, new List() { new GameAction("start interval", delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true), new GameAction("short hair", delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, 0.5f), new GameAction("long hair", delegate { RhythmTweezers.instance.SpawnLongHair(eventCaller.currentEntity.beat); }, 0.5f), new GameAction("next vegetable", delegate { RhythmTweezers.instance.NextVegetable(eventCaller.currentEntity.beat); }, 0.5f), new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true), new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f), }), /* new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List() { }), new Minigame("spaceDance", "Space Dance", "B888F8", new List() { }), new Minigame("tapTrial", "Tap Trial", "B888F8", new List() { }), new Minigame("sneakySpirits", "Sneaky Spirits", "B888F8", new List() { }), new Minigame("munchyMonk", "Munchy Monk", "B888F8", new List() { }), new Minigame("airRally", "Air Rally", "B888F8", new List() { }), new Minigame("ringside", "Ringside", "B888F8", new List() { }), new Minigame("workingDough", "Working Dough", "B888F8", new List() { })*/ }; } } }