using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RhythmHeavenMania.Games { public class Minigame : MonoBehaviour { public static float earlyTime = 0.77f, perfectTime = 0.89f, lateTime = 1.09f, endTime = 1.15f; public List EligibleHits = new List(); [System.Serializable] public class Eligible { public GameObject gameObject; public bool early; public bool perfect; public bool late; } // hopefully these will fix the lowbpm problem public static float EarlyTime() { return earlyTime; } public static float PerfectTime() { return perfectTime; } public static float LateTime() { return lateTime; } public static float EndTime() { return endTime; } public int firstEnable = 0; public virtual void OnGameSwitch() { } public virtual void OnTimeChange() { } } }