using UnityEngine; using TMPro; namespace HeavenStudio.Editor { public class SettingsDialog : Dialog { [SerializeField] private TMP_Text BuildDateDisplay; private void Start() {} public void SwitchSettingsDialog() { if(dialog.activeSelf) { Editor.instance.canSelect = true; Editor.instance.inAuthorativeMenu = false; dialog.SetActive(false); } else { ResetAllDialogs(); Editor.instance.canSelect = false; Editor.instance.inAuthorativeMenu = true; dialog.SetActive(true); BuildDateDisplay.text = GlobalGameManager.buildTime; } } private void Update() {} } }