using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.DJSchool { public class DJSchool : Minigame { public static DJSchool instance { get; private set; } private void Awake() { instance = this; } public void BreakCmon(float beat) { MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("djSchool/breakCmon1", beat), new MultiSound.Sound("djSchool/breakCmon2", beat + 1f), new MultiSound.Sound("djSchool/ooh", beat + 2f), }); } public void ScratchoHey(float beat) { MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("djSchool/scratchoHey1", beat), new MultiSound.Sound("djSchool/scratchoHey2", beat + 1f), new MultiSound.Sound("djSchool/hey", beat + 2f), }); } } }