using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class NtrFillbotsLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("fillbots", "Fillbots", "FFFFFF", false, false, new List() { }); } } } namespace HeavenStudio.Games { public class Fillbots : Minigame { public static Fillbots instance; private void Awake() { instance = this; } } }