using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using DG.Tweening; namespace HeavenStudio.Editor.Track { public class SpecialTimelineObj : MonoBehaviour { [Header("Components")] [SerializeField] private RectTransform rectTransform; [SerializeField] private RectTransform raycastRect; private float startPosX; private float lastPosX; public bool moving = false; public bool hovering; private void Start() { rectTransform = GetComponent(); } protected void Update() { if (!Conductor.instance.NotStopped()) { if (RectTransformUtility.RectangleContainsScreenPoint(raycastRect, Input.mousePosition, Editor.instance.EditorCamera)) { if (Input.GetMouseButtonDown(0)) { OnLeftClick(); } else if (Input.GetMouseButtonDown(1)) { OnRightClick(); } hovering = true; } else { hovering = false; } if (moving) { Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition); transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0); transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), transform.localPosition.y); if (Input.GetMouseButtonUp(0)) { if (!OnMove(transform.localPosition.x)) transform.localPosition = new Vector3(lastPosX, transform.localPosition.y); moving = false; lastPosX = transform.localPosition.x; } } } else { if (moving) { if (!OnMove(transform.localPosition.x)) transform.localPosition = new Vector3(lastPosX, transform.localPosition.y); moving = false; lastPosX = transform.localPosition.x; } hovering = false; } } public void StartMove() { Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition); startPosX = mousePos.x - transform.position.x; moving = true; lastPosX = transform.localPosition.x; } public void DeleteObj() { transform.parent.GetComponent().specialTimelineObjs.Remove(this); Destroy(this.gameObject); } //events public virtual void Init() {} public virtual void OnLeftClick() {} public virtual void OnRightClick() {} public virtual bool OnMove(float beat) { return true; } public virtual void SetVisibility(Timeline.CurrentTimelineState.State state) {} } }