using UnityEngine; using UnityEngine.UI; using HeavenStudio.Editor.Track; using DG.Tweening; using Starpelly; namespace HeavenStudio.Editor { public class BoxSelection : MonoBehaviour { /// /// Are we currently drag selecting? /// public bool ActivelySelecting { get; private set; } = false; private Vector2 startPosition = Vector2.zero; private Vector2 endPosition = Vector2.zero; private bool validClick = false; [SerializeField] private RectTransform boxVisual; private CanvasGroup boxGroup; private TMPro.TMP_Text sizeText; public static BoxSelection instance { get; private set; } private void Start() { instance = this; Color boxCol = EditorTheme.theme.properties.BoxSelectionCol.Hex2RGB(); boxVisual.GetChild(0).GetComponent().color = new Color(boxCol.r, boxCol.g, boxCol.b, 0.3f); boxVisual.GetChild(0).GetChild(0).GetComponent().color = EditorTheme.theme.properties.BoxSelectionOutlineCol.Hex2RGB(); sizeText = boxVisual.GetChild(0).GetChild(1).GetComponent(); sizeText.text = string.Empty; boxGroup = boxVisual.GetComponent(); } public void LayerSelectUpdate() { if (Input.GetMouseButtonDown(0)) { if (!Timeline.instance.MouseInTimeline || TimelineBlockManager.Instance.InteractingWithEvents || Conductor.instance.NotStopped()) { return; } validClick = true; startPosition = new Vector2(Timeline.instance.MousePos2Beat, Timeline.instance.MousePos2Layer); boxGroup.DOKill(); boxGroup.alpha = 1.0f; } if (!validClick) return; var startPos = startPosition; var endPos = endPosition; if (Input.GetMouseButton(0)) { endPos = new Vector2(Timeline.instance.MousePos2Beat, Timeline.instance.MousePos2Layer + (Timeline.instance.MousePos2Layer < startPosition.y ? 0 : 1)); startPos = new Vector2(startPos.x, startPos.y + ((Timeline.instance.MousePos2Layer < startPosition.y) ? 1 : 0)); startPos = new Vector2(startPos.x, Mathf.Clamp(startPos.y, 0, Timeline.instance.LayerCount)); endPos = new Vector2(endPos.x, Mathf.Clamp(endPos.y, 0, Timeline.instance.LayerCount)); ActivelySelecting = true; if (Conductor.instance.NotStopped()) { validClick = false; boxGroup.DOFade(0.0f, 0.3f).SetEase(Ease.OutExpo); ActivelySelecting = false; return; } } var start = new Vector2(Mathf.Min(startPos.x, endPos.x), Mathf.Min(startPos.y, endPos.y)); var end = new Vector2(Mathf.Max(startPos.x, endPos.x), Mathf.Max(startPos.y, endPos.y)); if (Input.GetMouseButtonUp(0)) { validClick = false; boxGroup.DOFade(0.0f, 0.3f).SetEase(Ease.OutExpo); ActivelySelecting = false; return; } boxVisual.anchoredPosition = new Vector2(start.x * Timeline.instance.PixelsPerBeat, Timeline.instance.LayerToY(Mathf.FloorToInt(start.y))); boxVisual.sizeDelta = new Vector2((end.x - start.x) * Timeline.instance.PixelsPerBeat, (end.y - start.y) * Timeline.instance.LayerHeight()); var boxLength = end.x - start.x; if (boxLength > 0.01f) sizeText.text = (boxLength).ToString("F"); else sizeText.text = string.Empty; Select(start, end); } private void Select(Vector2 start, Vector2 end) { var boxRect = new Rect(start.x, start.y, end.x - start.x, end.y - start.y); // This doesn't take into account blocks the user cannot see, this is intentional. foreach (var marker in TimelineBlockManager.Instance.EntityMarkers.Values) { var markerRect = new Rect((float)marker.entity.beat, (int)marker.entity["track"], marker.entity.length, 1); var boxOverMarker = boxRect.Overlaps(markerRect); if (boxOverMarker) { if (!marker.selected) Selections.instance.DragSelect(marker); } else { if (marker.selected && !Input.GetKey(KeyCode.LeftShift)) Selections.instance.Deselect(marker); } } } } }